6/20 PBE Update: SKT Skins Splash Art and more!

Posted on at 2:33 PM by Moobeat
The PBE has been updated! As we continue the 7.13 PBE cycle, tonight's update includes the SKT T1 World Championship skin's splash, tentative balance changes, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


SKT T1 World Championship Skins Splash

After being previewed on the LolEsports twitter yesterday, the new SKT skins splash is now on the PBE - featuring each of the six skins and the kkOma ward skin!
[Centered assets 1 / 2 / 3 / 4 / 5 / 6 ]


In-game previews of this champion and ward skin set can be found [here].

Skin tweaks

SKT T1 Zac's R puddle texture was tweaked, making his eyes glow and making the puddle look more... puddle-y.

Miscellaneous 

  • The special loading screen for Dawnbringer Riven was tweaked slightly, bringing the decorations in away from the edges. KateyKhaos tweeted about the change [here].
[Old]

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Champions
Kennen
[reminder: Kennen has many changes currently testing on PBE inc diff scaling and base dmg on W.]
  • Electrical Surge (W) base damage lowered from 30/35/40/45/50 to 15/20/25/30/35

Singed
  • Poison Trail (Q)
    • AP ratio increased from 30% to 40%
    • Damage lowered from 22/34/46/58/70 to 20/30/40/50/60
    • [BUG FIX] Poison trail no longer disappears when Singed leaves enemy vision.
  • Fling (E) mana cost lowered from 100/110/120/130/140 to 80/95/110/125/140
  • Insanity Potion (R) 
    • Mana cost lowered from 150 to 100
    • Stat bonus changed from 35/50/80 to 35/60/85


Items
Abyssal Mask
[reminder: has other pbe changes currently in testing including passive/build changes.]
  • Health increased from 300 to 350

Adaptive Helm
  • Health increased from 300 to 350

Enchantment: Runic Echos
[reminder: base mana regen has been increased on jungle items this cycle.]
  • Unique passive mana restore changed to 15%
    • [VS PBE: From 12% to 15%]
    • [VS LIVE: From 18% to 15%]

Warding Totem / Sweeping Lens
  • Now displays Vision score.

Summoner's Rift
Rift Herald
[context]
  • Gold reward increased from 25g to 100g.

Context & Notes

i've wip'd 29 holes for 29 souls.

1) Meddler is back with his quick gameplay thoughts for June 20th. Today's post covers recent Rek'Sai PBE changes as well as a few other things in consideration.
"Hey all, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. 
If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Rek'Sai 
We've got some follow up changes for Rek'Sai in testing, though a bunch of them will be pretty hard to datamine. Mainly bug fixes and useability, though we're also testing an AD ratio buff on the ult, belief being that's still underperforming a bit versus where it should be. 
Q - does a better job of spell queueing
W - Standardized unburrow time for W reactivation versus right click (right click was slightly slower), knockback for secondary targets now clears the CC properly on knockback end (was lingering sometimes)
R - Ratio 1.6 -> 1.85, CD updates properly for allies, visual effects clean up. 
Ezreal 
Ez looks pretty weak at the moment. Some of that makes sense with the current meta, state of items in particular, which aren't so favorable to him. Something we'll want to consider before buffing him however is whether this is finally the time to do some work on his W, make it a more satisfying spell. Lot of value from doing that, main downside is that we've got some other small updates in the queue already (Azir, LB being the main two). Would be looking for a W that had interesting skill expression, still felt right thematically for Ezreal and didn't remove gameplay or intended weaknesses from him (so not just W affecting minions or W removing the skilltest on who E hits for example). 
Rift Herald 
Rift Herald looks to be in a pretty good space still. We'll be making a slight buff most likely in the next patch however, increasing the gold reward for the kill from 25g to 100g. Goal there is to put a bit more power in for taking the camp in the first place, bringing up the baseline value a little even if you don't get much out of the summon itself (e.g. if your team's behind and can't support the push well). Also puts a bit more reward in for the jungler (usually) specifically. 
Inhib Tower XP 
We'll also be removing the XP inhib towers give at present in an upcoming patch. We removed most tower XP a while back, but looks like we missed that specific case. It's not a major impact, but it's a bit of extra snowball, that won't be appreciated or played around, in a situation where one team's already getting themselves into a powerful position (they've taken an inhib tower). Snowball's got its place, good play should increase your chance of winning after all, but we still want it to be at the appropriate levels, clear, satisfying etc. 
Xayah 
Small bit of follow up on Xayah coming in the next patch too, with her Q lockout now reducing with the amount of attack speed she's got. The lockout looks like it's having the appropriate impact in lane, but longer than needed later in the game. 
Death Sounds 
Shortly, most likely in 7.14, we'll be testing out updated sounds for nearby allied and enemy champion deaths, aiming to make those a bit more distinct so team fights especially are easy to track. Bunch more details on those coming in the next week or two, feedback then much appreciated as to how clear they are/how they sound in general."

2) The PBE boards feedback thread for the SKT skins has been closed as work on the skins wraps up for release in 7.13.
"Feedback is closed for the SKT skins. Final, locked down designs of the skins are currently on the PBE! Thanks for all of your feedback!"

3) KateyKhaos on Rammus's dance change for 7.13 that should be on the PBE 6/21:
[1] "Courtesy of @Exgeniar, Rammus' dance will now scale with movespeed. :3 Thanks for the suggestion, @TheChickenWrap! | https://goo.gl/SNHazC"


4) Asyrite on the VFX changes on Singed's Poison Trail:
[1] "We didn't increase the width, but adjusted the VFX to actually match the width of the aoe. There's historically been issues with players getting hit by trail when they feel they shouldn't have been, and this gives us a large number of game health wins, as well as gave us the window to increase the actual damage for the spell when he builds AP since there's more play round the trail."


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