5/17 PBE Update: Doom Bots of Doom LCU testiung & more Tentative Balance Changes

Posted on at 2:10 PM by Moobeat
The PBE has been updated! As we continue the 7.11 PBE cycle, today's update includes Doom Bots of Doom up for LCU testing, several tentative balance changes, a new Guardian Angel item icon, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents



Doom Bots of Doom PBE LCU Testing

Doom Bots of Doom has returned for LCU PBE testing!

PBE boards feedback thread from Riot Stephiroth:
"Hello Summoners! 
As we implement more modes into the new League Client, we will be shipping them to PBE early for testing! For this cycle, we are enabling Doom Bots for testing, so we can bring it back in a future patch! 
We do have some bugs currently with Doom Bots that we will be fixing in the next few days, specifically: 
  • Doom Bots shows up in the Co-Op vs AI tab, instead of the normal spot Rotating Modes show up. 
  • There is a rare crash with Wukong Bot. This will cause you to see the "Attempting to Reconnect" message. If you receive this and there is a Wukong bot in your game, your game may be prematurely ended. 
  • There is currently a Champion Select bug where you cannot select Champions already selected by the Doom Bots (Doom Bots draft!?)  
Also this round, we have retired the Galio Doom Bot and fixed a slew of bugs from the previous release. 
If you have any feedback, feel free to post it here! 
If you have any bug reports, please file them via the Report a Bug Tool 
Happy hunting, Summoners!"


Miscellaneous

  • New Guardian Angel item icon (seen in 5/16) now hooked up in-game.

Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

Champions
Dr. Mundo
  • Base damage growth increased from 3 to 3.5
  • Burning Agony (W) magic damage per half second increased from 17.5/25/32.5/40/47.5 to 20/27.5/35/42.5/50

Kindred
  • Successful hunts to increase attack range lowered from 4 to 2.

  • Mounting Dread (E) third attack/Wolf attack damage type reverted from magical to physical.

Malphite
  • Ground Slam (E) Armor ratio increased from 30% to 40%

Sion
  • Soul Furnace (W) Shield damage increased from 40/65/90/115/140 to 50/80/110/140/170

Yasuo
  • Steel Tempest (Q) duration for stacks of steel tempest  lowered from 10 to 6 seconds.
  • Sweeping Blade (E) cooldown changed from 0.5/0.4/0.3/0.2/0.1 to 1/0.75/0.5/0.25/0.

Items
Blade of the Ruined King
  • Unique Passive  effect changed from [8% of target's current health] to [Attacks deal 4% of target's current health (doubled for melee)]

Guardian Angel
  • Cooldown increased from 300 seconds to to 480 seconds (8 minutes) 
  • [NEW] Cooldown reduced by 2 minutes (120 seconds) each time the owner dies when it is not available. 

Context & Notes

THIS ONES FOR YOU! YOU WANT IT, YOU GOT IT THE GOLDEN CONTEXT - WIPS UP WIPS UP WIPS UP WIPS UP

1) Meddler's 5/16 Gameplay thoughts mentioned upcoming tentative PBE changes for Rumble, Malzahar, and Caitlyn.

2) Context from 20thCenturyFaux  on 7.11 PBE's tentative Zyra Changes seen in 5/16 update:
"Happy to give context. Our goal here is to improve the early level laning experience against Zyra without harming her experience or changing her play later in the game. It's easy to have the changes sunset as Zyra gains levels, the challenge is making 1 hit plants work for Zyra in lane from levels 1 to 5. 
The main controls on Zyra's plants are fun, power, and frustration -- getting a good exchange rate. If we can make plants less frustrating for the enemy, we can get more power and fun. The same HP that lets plants survive at all lategame makes fighting them in lane crazy. Fixing this bit of derp buys us a fair bit. 
So what do we buy? Plant damage! Plants are core to Zyra's identity and we've just made them cheaper. We spend that power back into the plant system, giving Zyra a bigger garden and so conditionally more damage-- about 50% more plants overall in lane. The linked article is missing that bit of the changes -- Garden of Thorns is much more likely to spawn two seeds at once when Zyra is low level. 
For Zyra, it's functionally equivalent to making the plants squisher and more dangerous. For enemies, it lets them play too -- the plant damage starts higher and it's more often smart to fight them some. Balance wise, our intent is to keep her at current power levels, so further changes are likely to be along those lines."

3) Riot Shrieve commented on reddit that the 5/16 Zac PBE changes (Q dmg up, E dmg down) are unintentional and will be reverted soon:
"Yes neither E or Q damage are intended changes for PBE currently. It looks like a layer from before the recent buffs was went to PBE instead of the current live values. The values should be fixed on PBE within the next day or so."
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Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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