7/25 PBE Update: Kled, SKT Skins, and more!

Posted on at 12:56 PM by Moobeat
The PBE has been updated! As we start the 6.16 PBE cycle, today's update includes our newest champion KLED, six SKT skins to celebrate them as our 2015 World Champions, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


New Champion: Kled, the Cantankerous Cavalier

Following their reveal, our newest champion KLED and his mount SKAARL are now on the PBE for testing! 

While Kled is testing on the PBE, be sure to drop off feedback here in the KLED BUG THREAD.

Kled, the Cantankerous Cavalier

Before we jump into kit specifics, here's a brief preview of Kled's abilities in action:


Stats and Abilities


Mounted:
  • "Skaarl" HP: 400
  • "Skaarl" HP Growth: 65
  • Base Armor: 26
  • Armor Growth: 4
  • Base Magic Resist: 32.1
  • Magic Resist per level: 1.25
  • Base Health Regen per second: 1.2
  • Health Regen growth per second: .15
  • Base Attack damage: 55
  • Attack damage growth: 3
  • Attack range: 125
  • Movement Speed: 345

Not Mounted:
  • Same as mounted except for HP, Attack Range, Movement Speed.
  • "Kled" HP: 340
  • "Kled" HP Growth: 70
  • Attack Range: 250
  • Movement Speed:  285

Skaarl the Cowardly Lizard (Passive)
"Mounted: Skaarl takes damage instead of Kled. When Skaarl's health depletes. Kled dismounts. Bonus health applies to Skaarl only.  
Dismounted: Kled's abilities change. He gains [100 + 5 per level] (scales with level) movement speed toward enemy champions, but deals 80% damage with his basic attacks. 
Kled restores Skaarl's courage by killing enemies and attacking champions, structures, and epic monsters. At 100 courage, Kled remounts with [50% at 1. 60% at 6, 70% at 11, 80% at 16] of Skaarl's health. "
  • Green bar is Kled, other bar is Skaarl
  • Kled's total health is  "Kled's HP" + "Skaarl's HP", and Kled is unmounted when you hit the amount equal to Kled's HP
  • Bonus health only adds to Skaarl's HP, meaning Kled essentially only has base health + health growth when not mounted.   
  • Returning to base mounts Kled. 
  • When you are dismounted, imagine it has having a "health cap" that you can not heal above.
  • There is a short duration after being dismounted that you can not restore courage. 
  •  Values for Courage restore:
    • 4 Courage from last hitting minion.
    • 5 Courage for hitting an enemy structure or epic monster.
    • 20 Courage from killing/assist a champion (as long as hit within last 3 seconds) 
    • 15 Courage for hitting an enemy champion


Beartrap on a Rope (Mounted Q)
Cooldown: 9/8.5/8/7.5/7
[Range] 
"Kled throws a bear trap that deals 25/50/75/100/125 (+60% bonus AD) physical damage and hooks onto the first enemy champion or large monster hit. Deals 150% damage to minions passed through. 
If Kled stays near a hooked enemy for 1.75 seconds, he deals 50/100/150/200/250 (+120% bonus AD) physical damage, yanks the enemy toward him, and slows the enemy by 40/45/50/55/60% for 1.5 seconds. 
Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage."

Pocket Pistol (Unmounted Q)
Cooldown: 20 sec ammo recharge (decreases by  with level ), 2 max ammo, & 3 second cooldown.
[Range] 
"Kled fires a gun blast, hurling him backward. Enemies hit take 30/45/60/75/90 (+80% bonus AD) physical damage, plus 20% per additional pellet past the first 
Each pellet that hits an enemy champion restores 5% of Skaarl's courage."

Violent Tendencies (W)
Cooldown: 14/12.5/11/9.5/8
"Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown. 
The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4/5/6/7/8% (+5% per 100 bonus AD) of the target's maximum health."

Jousting (Mounted Only E)
Cooldown: 14/13/12/11/10
[Range] 
"Kled dashes, dealing 20/45/70/95/120 (+60% bonus AD) physical damage to enemies in his path. 
If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second, and can reactivate this ability to dash back through the same target, dealing the same damage."

CHAAAAAAARGE!!! (Mounted Only R)
Cooldown: 160/140/120
Range: [5000] 
"Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+300% bonus AD) and lasts for 2 seconds after the charge ends. 
Skaarl rams the first enemy champion encountered, dealing up to 12/15/18% (+12% per 100 AD) of the target's maximum health as physical damage based on distance traveled."
  • All enemies hear the horn when he actives. 
  • CC immune during charge. 

Voiceover

Here's Kled's ridiculous voiceover, clocking in at over 20 minutes long - including mounted and unmounted lines, general champion kill and champion specific kill lanes, and more!

Here are some of Kled's Non English VOs:

Lore

Here's the short form version of Kled's lore, expect a larger story closer to release!
''A sane man would run . . . but I ain't the runnin' kind!''

A warrior as fearless as he is ornery, Kled is a popular folk hero in Noxus. Embodying the furious bravado of his nation, he is an icon beloved by the empire's soldiers, distrusted by its officers, and loathed by the nobility. Tall tales such as ''The Great Hussar,'' ''The High General Marshal Sergeant,'' and ''The Mountain Admiral'' trace back to the founding of the empire. Many soldiers claim Kled has fought in every campaign the legions have waged, has ''acquired'' every military title, and has never once backed down from a fight. Though the veracity of the details is often questionable, one part of his legend is undeniable: Charging into battle on his un-trusty steed, Skaarl, Kled fights to protect what's his . . . and to take whatever he can get.

Release Skin - Sir Kled

Kled's release skin is Sir Kled, a fantasy themed take on Kled and Skaarl!

Sir Kled

975 RP

Here's Nurse Flan with a Bugs & Feedback Thread for Sir Kled:

"With his trusty bird-sidekick Skaarl, Sir Kled has donned his slightly rusty armor and is ready to take on any medieval trespassers! 
Fun Development Fact: The artist who modeled and textured Sir Kled also worked on PROJECT: Katarina! 
Fun Sir Kled Facts: 
  • Completely new model! (so medieval!)
  • Some new VFX! (Q, and a shift on W! Plus some ambient feathers!)
  • New recalls! (for mounted and unmounted!)
  • Set to be 975 RP (pricing always subject to change) 
We'd love to hear your thoughts and feelings on the new Sir Kled as you take a first look at this in-progress skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
See you on the Rift!"

New Champion Skins

The 6.16 cycle includes the return of the skin set to celebrate SKT as our 2015 World Champions!

This time around there is a new SKT Azir skin and the previous SKT Sivir skin we saw in development has been changed to SKT Kalista! Each skin also has a new outfit compared to last time we saw them on the PBE, new visual effects, and recall animations (references available here)!

    
[Kalista's load screen is not available just yet]

SKT T1 Alistar

975 RP

SKT T1 Azir

975 RP

SKT T1 Elise

975 RP

SKT T1 Kalista

975 RP

SKT T1 Renekton

975 RP

SKT T1 Ryze

975 RP

Here's SuperCakes with context thread on the return of and changes to the previously seen SKT T1 Skin set!
"Hey everyone! 
As our SKT T1 World Championship skins hit PBE, I wanted to circle back and chat about the changes we’ve made. 
Before I get into the details, I want to thank you again for helping us see how much better these skins could be. We took a little extra time to really focus in on what would make these skins feel special, and we think it’s totally worth it. 
The teams combed through all of the player feedback, but also used this as an opportunity to work with SKT T1 to make the skins commemorate the pros themselves. Here’s what we ended up with: 
  • Outfit changes
  • VFX updates and recall animations added
  • Added Azir and replaced Sivir with Kalista 
2015 SKT T1 uniform colors
We changed the outfits on all of the skins to reflect SKT T1’s 2015 uniform. We considered using the color scheme from their World Championship uniforms, but since those were primarily black, we chose to go in a direction that would make for a visually compelling skin while also celebrating their 2015 colors. 
Added some bells and whistles 
It was hard to choose which skins to do VFX and Recall Animations for, so we didn’t choose! Each skin has some amount of particle updates to commemorate the team as well as a new recall animation. 
Speaking of recall animations… 
We love making recall animations for our skins and this time was extra special. We reached out to each of the pros and asked them to help us design a recall that would celebrate them! 
Azir… you weren’t so Easy…
See what I did there? Let’s be honest, Azir is a pretty complex champion. This one was never going to be as easy as an outfit, a few particles, and a recall. When you make a skin for Azir, you have to go all in. We’re really excited about how this one turned out. We hope you (and Easyhoon) are too! 
Oh, hey there Kalista! 
At the time we decided to re-work the skins, we weren’t sure if we’d be able to get Kalista done. She had a different skin in production at the time and this meant adding a completely new skin (in addition to Azir) at a time we hadn’t planned for one (let alone two). But after listening to all of you (and Bang) we knew we had an opportunity to really get this right. So, we added the Kalista skin and we hope you’re as happy as we are with it! 
Making a splash! 
A lot of players were disappointed they never got to see the splash for the original set. We were too! Using a combination of talent and wizardry, our splash artist was able to take the original splash and make it that much better! What do you think?
So, that’s pretty much it. Take the skins for a spin on PBE and let us know what you think. 
After this year’s Worlds, we’ll be bringing the winning team out to Riot HQ to work directly with the team on designing the next set. Who do you hope will get some Worlds skins next year? 
Play safe! 
SuperCakes"

and here's Riot Aotus with a Bugs & Feedback Thread for the SKT T1 Skins:
"The champions have arrived – this time for real! 
Each one of these skins honors a player of SKT T1 the winners of the 2015 League of Legends World Championship! As you recall, these skins originally were put on the PBE several months ago, but we heard your feedback and took them back to the drawing board to make them even better! 
If you’re curious about the changes we’ve made this time around, check out: [link] 
These SKT T1 skins are representative of the following players and include the following: 
Alistar: Wolf 
· New model and texture!
· New particles!
· New recall animation – let’s just say, we think you’ll give it a thumbs up. At least, he will. 
Azir: Easyhoon 
· New model and texture!
· New particles!
· New recall animation – the emperor has returned! 
Elise: Bengi 
· New model and texture!
· New particles!
· New recall animation (for her human form only) – throwing her hands up in the air like she just don’t care! 
Kalista: Bang 
· New model and texture!
· New particles!
· New recall animation – check out these sweet dance moves! 
Renekton: Marin 
· New model and texture!
· New particles!
· New recall animation – you know, just flippin’ around. 
Ryze: Faker 
· New model and texture!
· New particles!
· New recall animation – yes there’s some broccoli in there. ;) 
Your feedback and bug reports are extremely helpful to us, so please feel free to check out these freshly updated SKT T1 skins and drop us a line in this thread! As always, if you have any questions, you can post them here as well, and we’ll do our best to answer them! 
GLHF!"

Miscellaneous


Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

[Doesn't look like any balance changes on the PBE yet outside of Kled!]

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