This morning's red post collection includes a new ASK RIOT discussing Championship Riven's potential return this year and increases to club caps, June bundles available through June 30th, Statikk and Reav3 discussing the future assassin class update, a reminder that Ascension returns in the RGMQ on Friday, VODs for the recent Nexus Siege and Xypherous & Scarizard Q&A stream, and more!
- Red Post Collection: Riot Pls on Dev priorities and the League Client, Leona vs Diana, and more!
- 6/21 PBE Update: Nexus Siege and tentative balance changes
- 6/22 PBE Update: Continued Nexus Siege Testing
- Champion and Skin Sale 6/24 - 6/27
- EU LCS Summer Split Week #4
Table of Contents
- ASK RIOT: Championship Riven, Clubs, Player Behavior
- June Champion & Skin Bundles Available Through 6/30
- Next Class Update - the Assassins
- RGMQ -Ascension on Friday & Updated Schedule
- The Riftwalk returns for NA Summer Finals
- Riot Games Paris coming in 2017
- [VOD] Introducing Nexus Siege with L4T3NCY and NickWu
- [VOD] Thursday Design Stream! Q&A + Games w/ Xypherous!
- Leona Vs Diana - Diana wins!
- 6/23 PBE Update
ASK RIOT: Championship Riven, Clubs, Player BehaviorNext up we have a new installment of ASK RIOT, discussing the potential return of Championship Riven (currently a limited skin) later this year, club cap increases, and more!
"Welcome to Ask Riot.
This is a space where we focus on your questions and give you answers.
Dealing with reformed players, club sizes, and Championship Riven are on the menu this week.
Have a question (or two...hundred) yourself? Head over Ask Riot and sign into your League account. Check out the Do’s, the Don'ts, and then ask us something. We’ll archive the answers once we’ve accumulated a few of them.
We’re committed to reading every question but can’t guarantee we’ll answer them all.
“Okay, why not?”
Some questions may already be answered elsewhere or won’t be right for Ask Riot. For example, we won’t typically be launching new products or features here or talking about issues we’ve already gone into more depth elsewhere (but we can clarify individual points!). Even if your question isn’t the one being answered, we’re listening, and we’ll be sharing your questions with the Rioters who are working directly on the things you’re curious about.
Are you going to increase the club size cap?
We imagine hitting the club size cap can be pretty rough for large communities, like university clubs that want to include all members. We do have plans to raise the limit, but for now we’ve prioritized making clubs accessible across all of League.
Now that we have basic clubs available in the client we want to make sure you have access to this feature no matter where you are. So we’re working to put it in into the new client and the League Friends app ahead of feature improvements.
Moving to the new platforms means translating it to a completely new tech and experience. Club chat can’t be exactly the same on your phone as it is in the client so we’ve had to do work to port this feature over in a quality way to the new platform.
Once we’ve got clubs in all the places, we’re gonna shift back to improving the overall feature, and that includes doubling the member cap to around 100. We will continue to look at the club cap to see if it meets player needs.
– Riot Martlet
For Player Support: How is it dealing with toxic players on a daily basis?
To be honest, it’s not always easy. Sometimes, it’s very difficult and emotionally draining - nobody reacts great when given harsh feedback or punishments, at least not at first. Can you imagine being very passionate about something, and then suddenly being told you are doing it wrong, and you are no longer allowed to do that thing? Well… doesn’t sound pleasant, does it?
It’s most difficult when a player is so furious at you, at the system, at their teammates, that it feels like there’s no getting through to them on why what they did was wrong. The conversation becomes a tricky situation where someone is upset at you, blaming others for every outcome, ignoring what role they played in things. No matter what happened, you and only you are responsible for your reactions to the circumstances, regardless of how unpleasant they can be. Nobody wins a flame war, and if someone can’t accept responsibility for a pattern of negativity, it’s hard to go from there. I try to remember that sometimes, people just need to vent. And it’s very rewarding when you do connect with someone and help them find a plan to succeed.
What’s both fascinating and concerning to me is how relatable the frustration can be. Nobody is immune to tilt from flamers, feeders, or AFKs, and recognizing that truth is important when telling someone not to fight fire with fire. Turning those real, raw emotions into something positive that doesn’t harm the experience for nine others is a strange, and awesome daily perk.
League is a competitive game, which means it can also be stressful. We’re aware of that stress and recognize it’s part of the experience. That’s why we continuously try to improve it. But we also know letting that stress give way to negativity, verbal abuse, flaming… win or lose, it’s never OK. I’ve personally stopped playing games I loved because of their communities, and so have very good friends of mine, and that just sucks. Rioters love gaming, and we all love League. We don’t want to say “Oh, that’s just gaming culture, get a thick skin.” We are part of the community, and we want to see it thrive; we want to log in and have an incredible time with everyone else.
And that’s why we come to work and tackle the sometimes complicated and emotionally draining experience of dealing with negative behavior. Every time we see the “(I’m a reformed player)” achievement unlock, just like you mentioned in your question, I want to yell: F*$# YEAH! Because even though, as I’ve mentioned, we don’t want this to be part of the experience, we know that it happens anyway. And when someone is reformed, it means another player will still be able to enjoy the game they’re passionate about, and we’re building an even more awesome community. ;)
– Profenta and Westbroke
Will you ever bring back Championship Riven?
Yes, we are working on a plan to bring Championship Riven back for Worlds this year.
Specifically, we are looking for a solution that satisfies both existing owners and players who love the skin but were unable to get it the first time around. This is tricky because while players love the skin for the content, while others value it more because she’s rare.
We've discussed a handful of options but haven't settled on one. Would love to hear your ideas and feedback on what solutions could work for both groups.
– Riot BuboBubo"
June Champion & Skin Bundles Available Through 6/30Four limited time champion and skin bundles are now available in the shop through June 30th!
"Grab these limited-time bundles now through 6/30 at 23:59 PT.
Deadly Dashes Bundle - 50% off at 2811 RP (5105 RP if you need the champions)
- Arcade Riven
- PROJECT: Yasuo
- Frostblade Irelia
- Pool Party Lee Sin
- Neon Strike Vi
- Lee Sin
Creep Killers Bundle - 50% off at 2811 RP (4957 RP if you need the champions)
- Gravelord Azir
- Forsaken Jayce
- Bladecraft Orianna
- Full Machine Viktor
- Underworld Twisted Fate (Legacy)
- Twisted Fate
Twisted Ones Bundle - 50% off at 2396 RP (4093 RP if you need the champions)
- Zombie Nunu (Legacy)
- Haunted Maokai (Legacy)
- Asylum Shaco
- Mundo Mundo (Legacy)
- Haunting Nocturne (Legacy)
- Dr. Mundo
Combat Medics Bundle - 50% off at 2208 RP (3804 RP if you need the champions)
Skins included:Be sure to also check out the July sales schedule as well as the upcoming June early sales!
- Sweetheart Sona
- Celestine Soraka
- Koi Nami
- Frost Queen Janna
- Emerald Taric (Legacy)
Next Class Update - the AssassinsStatikk has ventured on to the boards to announce that ASSASSINS are the next class update, planned to be at the end of the year near preseason time!
Now that the Mages have somewhat settled (don’t worry we’re still monitoring them all), we felt this was a good time to give you a guys a sneak peek into what’s in store for the future.
Our next Class update will be focused on the class that everyone loves and loves to hate…the Assassins.
Why the Assassins?
Assassins are an extremely exciting champion archetype to both watch and play. They provide the game with a very distinct playstyle and keep fights dynamic by providing an unpredictable threat to “safe” champions who would prefer to walk away from every team fight completely unscathed.
At the same time, Assassins have historically been a problematic class for us to tackle. They have been tough to balance because of how frustrating they can be to play against especially when they get ahead. On top of that, most of them kind of just do the same thing...be really, really good at killing a single dude.
What will be the focus?
There are 3 primary goals to this update.
1) Ensure Assassin gameplay is healthy
Playing against an Assassin can often feel very inevitable and hopeless, especially once they start their snowball. Giving opponents options and opportunities to outsmart or outmaneuver the Assassin is critical to the sustainability of the class in the long-term. On the flip side, this also allows us to give Assassins a bit more punch when they do succeed meaning that they’ll be able to dig themselves out of even more precarious situations than before when executed to their full potential.
There are 2 critical problems to solve in this space:
Assassin damage needs to not happen literally in the blink of an eye. Providing opponents with a short window (even if it is fairly brief) allows for reactions to even be possible. Currently, some Assassins deal most (if not all) of their damage in the literal instant they arrive at their target which can lead to moments that are extremely unclear and one-sided.
Assassin damage needs some level of variance. The outcome of a fight shouldn’t be completely decided before it even starts. How well each player performs in any given fight should matter.
When opponents inevitably die from an Assassin, they should be thinking “I should have played that better” rather than “there was nothing I can do.” These are not particular problems with just Assassins, but they are even more critical to solve in a class whose entire identity revolves around taking out enemies as quickly as possible.
2) Ensure each Assassin brings something unique to the table
We all know that all Assassins need to excel at singling out and swiftly taking down vulnerable targets, but currently for many of the Assassins that’s the only thing they excel at. This is problematic because it means that only 1 or a couple of Assassins can ever be relevant at any given time since they are all competing to do the exact same thing.
So beyond just the ability to kill targets efficiently, we want to arm each Assassin with unique tools that make them interesting to play and offer special ways to overcome the opposition.
3) Allow Assassins to meaningfully contribute toward their team winning the game
Part of why Assassin gameplay can be frustrating is that they have very limited options (as squishy melee champions) to push towards victory. This often translates into them relentlessly killing their opposition over and over until their gold lead is far beyond cemented or them waiting for the opposing team to finally just give up.
We are exploring systematic ways for Assassins to play with their team - opening up opportunities for each other, rather than them just being solo lonewolfs for the majority of the game.
What’s different this time?
One of the biggest lessons we learned from the past Class Updates is a simple principle - quality over quantity.
We felt in particular that projects that don’t move the needle enough are simply not worth investing effort and resources into. Vel’Koz’s changes in the Mage Update were a perfect example of good intentions and a solid direction that unfortunately fell short of the mark. Ultimately it felt like change for change’s sake rather than actually pushing and evolving the champion.
The biggest difference in the Assassin update is that there will be fewer updates in lieu of ensuring each of them is a significant change that both solve their gameplay issues and push their unique identities. Quality over quantity.
We still plan to do a comprehensive pass across the entirety of the class to A) see if there are any cool smaller-scale opportunities and B) improve the game health of Assassins that would otherwise dominate the rest of the class. On top of this, we will likely be doing some small-scale Item changes to support the overall effort.
When can we expect this?
This is still far off in the future, so don’t get hyped just yet - we’re aiming for the update to hit this coming Preseason. Similar to the Mages, we’ll be going more in-depth on each specific Assassin as we establish directions and get closer to finish line."With this, assassin update has also been added to the champion update schedule along side Ryze, Yorick, and Warwick!
Reav3 and Statikk hung around the boards to reply to play questions on the upcoming class update:
When asked about what Riot considers and assassin and who may potentially be included in this update, Statikk commented:
"Just to help give you guys a better idea of the pool of champions we're talking about, here's a list of Assassins we are currently considering as candidates:
Note that this is not a guarantee that any specific champion will get changes - we're still exploring which champions will best fit this update."[FULL SUBCLASS LIST CAN BE FOUND HERE]
Can we expect to have this update running down in multiple patches ? (like half of the reworked champion in 7.1 and the other half in 7.2 + follow-up of the 7.1)
Also, do you consider some champion who's secondary role are assassin (Ahri, Tryndamere, Nocturne, ...) to be changed ? Well I gues you answered this in your post since you said you'll like to do less change for the sake of changes.
Like our dear Kha'zix say, change is good.We plan to release them all in the same patch. I'm not sure when that will be to be honest. Like I said, we're actively working on them as we speak.
Thanks for answering.
We will probably not be changing champions who use Assassins as a "secondary" tag.
Honestly the tag system is fairly outdated and isn't reflective of the modern understanding of the game."
As for concern about Asssassins losing their burst potential, Statikk commented
Lovely.. "Assassins shouldn't be able to kill their enemy in the blink of an eye". - This cant be done if the carry actually builds ONE piece of armor. Now you will remove our burst damage and make us absolutely useless? There are counters to an assassin, as a shaco only player its called a pink ward, staying next to your tanks, being aware of the situation. I mean come on. Whatever you're about to do here Riot is going to ruin the assassin class, and theyre already underplayed.Just want to clarify here since there seems to be a lot of worry here, and reasonably so.
ASASSINS WILL STILL BE BURSTY. By definition, this is why they exist and what they do. We are simply talking about degrees here - the difference between a full damage combo coming out in <0.25 seconds to ~1 second - that's still very fast.
Yet the amount of game health we gain here by allowing for SOME interaction to occur at all is invaluable.
In a lot of these cases, we don't plan on reducing the raw potential burst damage, rather we're looking to open that time window just a slight bit. In fact in some of these cases, the raw damage done if executed to perfection may actually be able to be ultimately tuned higher than before since it won't be 100% instantly reliable."
As for Ekko's inclusion on the assassin list, Statikk continued:
Wait, I thought Ekko was a skirmisher?http://boards.na.leagueoflegends.com/en/c/developer-corner/3A5uuBw7-champion-subclass-listDoes the skirmisher class even exist? What exactly separates them from assassins and divers? And if there is an actual skirmisher subclass why is Ekko no longer considered a skirmisher and how are the other skirmisher not also mis-categorized?As said in that Subclass List thread, the list is not law and tries to reflect the current state of affairs.
The only certainty we have with Ekko is that he is intended to live somewhere in the Slayer space (squishy melee damage dealer). Ekko has easily been one of the most controversial when it comes to categorization because he does so many different things effectively.
Once again the list of candidates was simply that - a list of possible candidates. If we think we can and should make Ekko into a healthy Assassin with a few changes, we may consider it. "
When asked why they chose to do assassins, Reav3 explained:
"The main reason Assassins were chosen over Divers is that while Divers have problems they aren't as unhealthy for the game as Assassins are in the current state. The current state of the Assassin class makes it hard to even make new Assassin champions.
We felt that the class as a whole needed the most work of the 3. If we can give the class a more meaningful role in the game it will make more Assassins viable at a time and also unlock space for future Assassins, both new and for VGU's.Statikk added:
S: From a design perspective, Assassins are a class of champions that we simply haven't executed well on in the past. Enabling us to work on and create new Assassins unlocks an entire cast of champions that can exist healthily in the game for the future of League.
Divers are already a class that is actually fairly healthy all things considered. Their largest problem is that they are honestly all a bit too similar. They are definitely deserving of a class pass to really push each of their unique identities and that will come in time.
With Assassins, we're aiming to kill 2 birds with 1 stone. That's the hope."
As for Akali being in the assassin update, Reav3 noted:
I did not include akali as I believe that Riot may just do small changes as she is really in need of a full VGU.Yes, Akali probably needs much more work then we could do in a roster scope project. She would be a good candidate for some smaller scope work though."
"To set expectations, Evelynn probably needs larger scope work then a roster project. She is pretty high on our list for a full VGU since there are a lot of Art/Narrative stuff we need to work out with her as well. Since this is the case we would probably avoid doing a larger scope roster project on her but that doesn't mean she wouldn't be a on the table for some smaller QoL changes in the meantime."Reav3 continued:
plz tell me for the love of rito gods would u tell us if evelynns ultimate might be up to considered to be change if shes getting a rework.. the shield just feels off for her kitWhen we get to her full VGU her ult would almost certainly be on the table for change. To respond to the post below. I think that Eve's fantasy is that of a Assassin even though she currently functions as a Diver. When we do full VGU's we usually want to make sure the gameplay/narrative/art all feel cohesive which would most likely mean pushing her gameplay more towards a Assassin rather then a Diver.
Statikk also commented on Kha'Zix, saying:
"Most of the opportunity space on Kha'Zix lies in making his Evolution choices more meaningful, interesting, and exciting. Kha'Zix is unlikely to get anything too significant since he's already in a decent spot, but hopefully we get a chance to spice up some of the less enticing Evolutions."Reav3 commented:
Is Katarina pretty high on the list of champs being considered for this Class Update? Or is she going to get her own full rework at some point in the future?Still haven't locked down we will be working on yet, but I would say that Kat would be a great champion for a roster scope project, likely on the larger side."
"Not sure where the team will go yet, but I would agree that her Q and W are probably the best candidates to look into. Her W in particular isn't very interesting at the moment and has a lot of overlap with other champions/abilities in the game."
Please tell me this means you'll consider reworking Rengar. Poor cat has been reworked so many times but I don't feel any of them managed to actually hit the mark on what it feels like to be a hunter and just turned him into more of a squishy stealth assassin.We haven't fully locked down who will and won't get large or small work yet, but Rengar is definitely a very strong candidate for larger scope work. By large I mean the scope of the "Big 6" rather then the smaller Annie/Veigar level reworks."
"Unfortunately this isn't the time window yet where we can really share the directions with you guys - we're still in the midst of exploring and figuring out what makes sense.
To say the least, Talon shows a lot of promise. =)"Reav3 commented:
"Zed almost for sure not going be part of the bigger updates. It is unlikely that he doesn't get some small, non-art changes though. The class is so small that most of them probably will."Statikk also commented on why Diana isn't on the assassin list, explaining:
I would like to know why Diana is considered a "Diver". I know a Red posted that going by the Tags on the Champion Info isnt always correct. Like when they said "just because having assassin tag on their info doesnt mean we will touch the champ". Her tags are considered Fighter, Mage. Its quite interesting since her playstyle is more of an Assassin with her burst combo, and then her Fighter aspect with her Innate Atk Spd Steroid/melee range, Tankiness and her Ability to absorb dmg with her Shield.
She is considered a carbon copy of Akali but just a better, "less windowed needed time to burst".Hey Daiana,
That's a great question and here's my best answer for you.
Assassins are meant to be extremely fragile but nimble, avoiding damage by simply being (or not being) in the right place at the right time. Assassins also have the mobility to both get in and out of sticky situations - being able to disengage safely from risky propositions is a staple of an Assassin.
Diana is a champion whose thematic and identity suggest that she should be much more brute force in nature. Diana is a champion about conviction, she finds her moment, rushes into the battle then remains in the fray until the very bitter end. Diana was always meant to be more of a Fighter-type champion - this is reflected in mechanics like her W shield and her Passive which incentivize her to get into the heart of the battle and duke it out over time.
Unfortunately, we've never been able to really achieve that gameplay fantasy on her. Instead, Diana has always been far burstier and squishier than intended and thus now reflects a fairly unhealthy Assassin pattern that is extremely reliant on snowballing or feeling completely useless.
Akali is the opposite story. A champion who was meant to be an Assassin but has always benefited extremely well from tankier / fighter type builds due to having out-of-place mechanics such as Spell Vamp or massive Armor and Magic Resist buffs.
An easy kind of Assassin litmus test I use is the following: would it make sense (both mechanically and thematically) for this champion to have a reliable escape / disengage button?
For Akali, I think the answer is yes.
For Diana, I don't think it makes as much sense. "
RGMQ -Ascension on Friday & Updated Schedule
The updated rotating game mode queue schedule is also out! Next weekend is a return to Hexakill: TT, followed by a second round of Definitely Not Dominion with another helping of LotPK after that!
CAN NOT earn mastery tokens (for level 6 and 7) in rotating game mode queue!
The Riftwalk returns for NA Summer FinalsIf you missed the Riftwalk visual display at PAX East earlier this year, it will be venturing to Toronto, Canada along with the NA LCS Summer Finals! Check out the article below for more information on special guests, the Thresh cosplay, Lucian statue, and more!
"As we announced earlier this month, NA LCS Summer Finals is headed to Toronto, Canada! From August 27-28 the Air Canada Centre will host the best League competition in the land, and a short walk away at the Metro Convention Center, we invite you to attend the League Community Expo - featuring The Riftwalk.
After its initial debut at PAX East, we shared that the Riftwalk would make further stops in 2016 all across North America, and first up is Toronto!
The Riftwalk is an immersive, interactive journey through League’s history, showcasing memorable moments from the last six years, beloved community contributors, and the community that’s made it all possible. Traveling the expansive pathways of Summoner’s Rift itself, you’ll find photo ops alongside its legendary locations and denizens, as well as busts, concept art, and cinematics highlighting League's evolution. You’ll also enjoy celebrations of League cosplay and exhibits dedicated to seminal community creators, including:
Last but far from least, we’re partnering with the folks at Stoopid Buddy Stoodios and 4 itchy Tasty! Cosplay to bring their stunning Thresh sky puppet back for another epic appearance on the Riftwalk. You’ll have the dubious privilege of meeting the Chain Warden in full 12-foot ghostly form and, should you master your fear, taking a photo that places you inside his lantern!
- Artists: Athavan A | Grace Zhu | Hozure | Nips | Robyn "Dubyaa" Lau | RinTheYordle | RossDraws| Ze Ocelot
- Youtubers: Falconshield | Lilypichu | RHrealism
The Expo Experience
While the Riftwalk will be the heart of the Expo experience, it's by no means all we’ve got in store for attendees. You can also expect:
- Our League fan art gallery - take in some of the best work from community artists, as well as artist bios and even a graffiti wall where your can leave your own contribution!
- All the League cosplay you can handle - we’ll have the usual supply stop for cosplayers and their handlers, professional photography, and areas for the cosplayers to strut their stuff and interact with attendees.
- And of course, our epic new Lucian statue - a larger-than-life creation by master creature artist Steve Wang, the guy behind previous Ryze, Katarina, and Ziggs statues, as well as the Annie & Tibbers who command the lobby here at Riot Games. His latest work features Lucian in the midst of an epic duel as he continues his quest to purify Runeterra of the undead and cleanse the souls of the Shadow Isles.
How to attend
Tickets will NOT be sold on-site. If you’d like to attend the League Community expo in Toronto, you must reserve your ticket ahead of time via EventBrite. Tickets are $5 each, although Summer Final ticket holders (purchase those here) will receive a discount code in their Ticketmaster confirmation that can be used on EventBrite to fully discount their Expo ticket. Tickets will be limited to 4 per household. Any tickets bought or reserved that exceed this will be removed from your order and placed back into the EventBrite inventory.
When purchasing your ticket via EventBrite, you’ll be asked to select a reservation time. This reservation time is only for the Riftwalk - we’re spacing these out to keep your wait times short and the experience moving smoothly. The rest of the expo will be accessible to all ticket holders anytime during open hours.
All future updates will be covered on the Expo’s Facebook event page, so make sure to check back there for up-to-date info and final details. You’ll also want to stay tuned on lolesports.com for info on the Summer Final schedule and Air Canada Centre experience.
More details to come on further Riftwalk stops later in 2016, but in the meantime we’re incredibly excited to hit Toronto and see what the community’s got in store for Summer Finals. Hope to see you on the Rift(walk)!"
Riot Games Paris coming in 2017Riot Games announced today that it will be opening an office in Paris, France in 2017!
"We’ve made some unforgettable memories together with Paris over the years: the Spartan warrior chant shaking the walls of the Zenith theatre during All-Star 2014, French fans at the Dock Pullman during the group stages of Worlds 2015 belting out their national anthem, thousands of excited fans pressing into the League of Legends booth at the Japan Expo to see design presentations and world-class cosplay.
To forge an even deeper relationship with French players, we’re opening a dedicated in-country office in Paris next year. Given the city’s status as one of the most enduring and significant global centres of culture, creativity and technology, we can’t think of a better base in which to establish our French presence.
We want videogame publishing to undergo a revolution in France by being closer to French players, engaging in an open-hearted dialogue with the local community, listening carefully to their opinions, doing our very best to delight and surpass expectations, while still taking them by surprise with innovative and creative publishing initiatives.
Our passion and ambition will be tempered with humility. We owe so much to the loyalty of French players and will remain honest to them, owning up to any mistakes we might make in the process. We want to be authentic at every step along this journey.
Best of all, we’re just getting started. There are so many new memories just waiting to be made.
Want to help us build our future Paris office and delight French gamers? We’re currently focusing on finding pioneering, experienced, and passionate leaders. Take a second to look over our Riot Manifesto, which outlines the core values guiding all of the work we do.
Our top priority from a recruiting standpoint is to find a Head of Publishing for France. To see a more detailed breakdown of the role responsibilities and ideal candidate profile, check out the full job description.
Though we’ve not yet posted official job openings, we’re also interested in hearing from candidates with expertise in:
- Content creation
If you’ve assembled the right blend of skills and experience to provide leadership and lay this important groundwork for our French market, we invite you to submit a cover letter and CV now.
We’ll be posting additional job descriptions in the months to come, so bookmark this page and check back regularly for updates!
[VOD] Introducing Nexus Siege with L4T3NCY and NickWuon the PBE for testing, L4T3NCY, Zwill, and NickWu hosted a livestream discussing the new mode and playing games live!
PBE coverage for more on the NEXUS SIEGE!
[VOD] Thursday Design Stream! Q&A + Games w/ Xypherous!Scarizard and senior game designer Xypherous, former champion designer (Renekton, Orianna, and more!) who recently worked on the 6.13 support itemization changes! Check out the VOD for more on systems designs, itemization, champion design and more!
Leona Vs Diana - Diana wins!Following all the Leona Vs Diana and community fan art from the other day, Diana has won the fan vote on the boards!
Here's Mhija's post on the VS results, including both a Diana and Leona ending!
"UPDATE: VOTING IS CLOSED! I wish I could say it was a close race... but it's clear Diana is the victor here. EMBRACE THE HERESY!
Watch the fight video to see her winning ending revealed! And, for those who bask in the glory of the sun, we've gone ahead and added Leona's ending for you to check out too =)
Thanks for playing everyone!
Check out this interview, in which a designer and artist involved in the champions' creation weigh in on who they think would win!
Plus, take a look at this awesome community art depicting our favorite celestial aspects!
More Who Would Win: LUCIAN VS THRESH"To celebrate, here's RiotJaw's with a montage of challenger tier Diana play!
"(Header image by Alex Negrea)
In honor of her community-decided victory over Leona, enjoy a video of a Master-tier Diana styling on anyone and everyone in her wake.
Xantalar teamed up with Master-tier Diana main S Diana 2 for a buffet of beatdowns, leaving a trail of non-believers across the Rift.
How do you embrace the heresy? Let us know in the comments below!"
6/23 PBE UpdateWhile it isn't a red post, I wanted to note that small PBE update was pushed out on June 23rd but did not contain too much in the way of player facing content - lots of end of cycle polish, bug fix type stuff, and a few more Nexus Siege assets as the new game mode continues testing.
Rather than make a standalone post for so few changes, I've instead included documentation of the Nexus Siege assets as an update to the 6/22 PBE post.
Check out our overview of the 6.13 PBE cycle changes here. Look for 6.13 to head to live next week!