Patch 6.3 is on the way and the official patch notes have been posted!
Continue reading for the complete notes, including new Valentine's Day themed skins and content, several balance changes & bug fixes, a new AD assassin item, and more!
Here's the full 6.3 patch notes with an introduction by Scarizard:
Heads up: This is a fat patch! If you're wondering why, we've made improvements to how we store art in the client (though you shouldn't notice a visual difference). Incidentally, that means we need to re-patch it all. So, if your patcher gets stuck on "applying patches", it's sorting through all the updated images. It'll take a while, so just let it do its thing!
Welcome to patch 6.3, the one where we finally make changes to Dragon and give assassins a shiny new toy. Shout-outs to Pwyff for covering in my absence - now let's dive in and geteducational.
6.3, like the two patches before, can be thought of as the 'final chapter' in our preseason follow-up trilogy. While the rippling effects of the season's changes will be felt and dealt with throughout the year, we're getting everything nice and neat before we move on to tackle bigger and better things. This means putting out a warrant for Graves, remembering to feed the Kog'Maw, and recalling some of Corki's weapons to match balance regulations.
But despite the nerfs and buffs you're accustomed to, we've also got a big-ticket change coming below: the introduction of Duskblade of Draktharr. In addition to a seriously villainous name, this item seeks to be the answer to the age-old League question 'How will Riot ever balance assassins?' Over the years, we've seen assassins just opting in to whatever damage items they could get their hands on, even when they had inefficient stats (like when they used to stack Bloodthirsters and never use the lifesteal) - simply because itemization wasthat hard. By clearly calling out 'Hey, this one's for you!' we can start to set an expectation around how an assassin can act in fights, as well as the kinds of power-curves they should have long-term. Things may not be 100% balanced right at the start, but in most cases the advice remains the same: If an assassin has their sights on you, get out of the way.
Add in some changes to Dragon's stacking effects (more on that below) and an overhaul of some of our big-ticket armor items and you're looking at a patch aiming to deliver some big changes to the mid-late game of most matches. Do you contest a 2nd or 4th Dragon against a team with 3 split-pushing Sunfire Cape users? Or do you just hard-engage with your 5-Duskblade team? You don't have to answer now - I'm sure you'll have enough practice with both of these entirely realistic situations to become the expert in no time.
And that's it for us! Enjoy diving through the ocean of context and we'll see you on the other side. And by that I mean on the 'other side' of champion select. Probably building Duskblade.
See you at the grey screen.
Points of Interest from the 6.3 PBEHere's a brief look at a few of the new things included in patch 6.3 including things mentioned above in the patch notes and things discovered during the last PBE cycle! This coverage includes preview screen shots and video taken during the 6.2 PBE cycle and may vary from what is pushed to live.
Upcoming Champion SkinsWith Valentine's Day right around the corner, 6.3 includes new Heartseeker Orianna and Sweetheart Sona skins! As usual, no release specifics but we'll have a full post up when they are available!
New Summoner Icons
New Champion Ability IconsThe ability icons for Gragas, Lux, and Shaco have been updated in the 6.3 patch!
[This icon is used when Shaco's R is active!]
- Here's a brief look at the VFX for the new Duskblade of Draktharr item in this patch!
- Here's a short video showing off the .25 second delay on Grave's Q terrain hits:
- Woad King Darius' Passive indicator fixed and back to being blue.
- Warlord Shen's auto attack animation has been updated. Click here for a video preview.