Drift gently into oblivion and continue reading for more on our newest duo, including a rundown of their abilities, a preview of the Shadowfire Kindred skin, and more!
From the official Kindred release announcement - "Kindred, the Eternal Hunters, available now":
"They have come.
Hunt down more Kindred news here:
When the time comes, will you accept your end, or flee from it? Choose your fate by picking up the Lamb and Wolf icons, available for 250 RP each."
- Kindred, the Eternal Hunters
- Champion Spotlight
- Stats & Abilities
- Release Skin - Shadowfire Kindred
- Kindred Summoner Icons
- Kindred Login Music
Kindred, the Eternal Hunters
For a look at Kindred in-game, here's the Kindred champion spotlight:
Stats & Abilities
- Attack Range: 500
- Base Movement Speed: 325
- HP: 540 + 85 growth
- Mana: 300 + 35 growth
- Attack Speed Per Level: 2.5
- Damage: 49 + 2.2 growth
- HP Regen Per Second: 2 + 0.11 growth
- Mana Regen Per Second: 1.3944 + 0.08 growth
- Armor: 27 + 3.25 growth
- Magic Resist: 30 + 0 growth
Mark of the Kindred (Passive)
Lamb can choose a champion to hunt by clicking the champion potraits above the inventory.
Wolf periodically hungers for and hunts enemy jungle monsters.
Gaining a kill or assist on a hunted target permanently empowers Kindred's attacks against all targets, causing them to deal 1.25% of the target's current health in bonus on-hit physical damage
Current Bonus Damage = X%
Wolf will no longer mark jungle monsters after you reach 6 stacks.
9 sec Cooldown
Lamb vaults, firing up to 3 arrows at nearby enemies, dealing 60/90/120/150/180 (+.2 total AD) physical damage.
Casting Wolf's Frenzy or vaulting inside of its effect reduces the cooldown of this spell to 2 seconds.
Wolf's Frenzy (W)
18/17/16/15/14 sec Cooldown
Passive: As Kindred move they build stacks of Hunter's Vigor, up to a maximum of 100. At full stacks Lamb's next basic attack drains X [60+ 3 per level] health from the target.
Active: Wolf claims a territory, attacking nearby enemies inside it for 8 seconds. Lamb can direct him to targets by attacking them. If Lamb leaves Wolf's territory he will cease attacking and join her.
Wolf's attacks deal physical damage equal to 25/30/35/40/45(+.4 total AD) including 40% of the damage from Mark of the Kindred.
16/15/14/13/12 sec Cooldown
Cripple an enemy, slowing their movement speed by 70% for 1 seconds.
After lamb attacks the target twice, her third attack instead directs Wolf to pounce on the enemy, dealing massive physical damage
Wolf deals physical damage equal to 80/110/140/170/200 (+.2 total AD) +5% of the target's maximum health. [Maximum 300 vs. monsters]
150/130/110 sec Cooldown
Lamb blesses the ground under a friendly champion for 4 seconds, creating an area in which no living things, ally or enemy, can die. Upon reaching 10% Health, units become immune to further damage or healing.
When the blessing ends all living things inside heal for 200/250/300.
VoiceoverKindred's VO features the two entities - Lamb and Wolf - chatting it up to over 17 minutes of dialogue, including all sorts of unique taunts, lines when purchasing items, and more!
A list of Kindred's special interactions can be found on their LoL Wiki page, including unique taunts for Amumu, Bard, Ekko, Karthus, Maokai, Rengar, Sion, Warwick, tons of items, and more!
The non English Kindred voiceovers can be found here:
- LATAM Spanish
Here's the champion select quote for Kindred:
"Never one..." "without the other."
''Tell me again, little Lamb, which things are ours to take?''
"All things, Dear Wolf.''
Separate, but never parted, Kindred represents the twin essences of death. Lamb's arrow offers a swift release for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death."
The longer version of Kindred's introduction and background can be found on their champion page on the League of Legends website :
Kindred, the Eternal Hunters
“Tell me again, little Lamb, which things are ours to take?”
“All things, dear Wolf.”
Separate, but never parted, Kindred represents the twin essences of death. Lamb’s bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred’s nature vary across Runeterra, every mortal must choose the true face of their death.
Kindred is the white embrace of nothingness and the gnashing of teeth in the dark. Shepherd and the butcher, poet and the primitive, they are one and both. When caught on the edge of life, louder than any trumpeting horn, it is the hammering pulse at one’s throat that calls Kindred to their hunt. Stand and greet Lamb’s silvered bow and her arrows will lay you down swiftly. If you refuse her, Wolf will join you for his merry hunt, where every chase runs to its brutal end.
For as long as its people have known death, Kindred has stalked Valoran. When the final moment comes, it is said a true Demacian will turn to Lamb, taking the arrow, while through the shadowed streets of Noxus, Wolf leads the hunt. In the snows of the Freljord, before going off to fight, some warbands “kiss the Wolf,” vowing to honor his chase with the blood of their enemies. After each Harrowing, the town of Bilgewater gathers to celebrate its survivors and honor those granted a true death by Lamb and Wolf.
Denying Kindred is to deny the natural order of things. There are but a wretched few who have eluded these hunters. This perverse escape is no sanctuary, for it only holds a waking nightmare. Kindred waits for those locked in the undeath of the Shadow Isles, for they know all will eventually fall to Lamb’s bow or Wolf’s teeth.
The earliest dated appearance of the eternal hunters is from a pair of ancient masks, carved by unknown hands into the gravesites of people long-forgotten. But to this day, Lamb and Wolf remain together, and they are always Kindred.
Forest for the Trees
The battle spilled over like a feast before them. Such delicious life—so many to end, so many to hunt! Wolf paced in the snow while Lamb danced lithely from sword edge to spear tip, the red-blooded butchery never staining her pale coat.
“There is courage and pain here, Wolf. Many will gladly meet their end.” She drew up her bow and let loose an arc of swift finality.
The last breath of a soldier came with a ragged consent as his shield gave way to a heavy axe. Stuck in his heart was a single white arrow, shimmering with ethereal brilliance.
“Courage bores me,” the great black wolf grumbled as he tracked through the snow. “I am hungry and eager to chase.”
“Patience,” she murmured in his shaggy ear. As soon as the words left her, Wolf’s shoulders tensed and his body dropped low to the ground.
“I smell fear,” he said, trembling with excitement.
Across the muddied field of snow, a squire—too young for battle, but with blade in hand, nonetheless—saw that Kindred had marked all in the valley.
“I want the tender-thing. Does it see us, Lamb?”
“Yes, but it must choose. Feed the Wolf, or embrace me.”
The battle turned its steel toward the squire. He now stared at the roiling tide of bravery and desperation coming for him. This would be his last dawn. In that instant, the boy made his choice. He would not go willingly. Until his last breath, he would run.
Wolf snapped in the air and rolled his face in the snow like a new pup.
“Yes, dear Wolf.” Lamb’s voice echoed like a string of pearly bells. “Begin your hunt.”
With that, Wolf bounded across the field after the youth, a howl thundering through the valley. His shadowed body swept over the remains of the newly dead and their useless, shattered weapons.
The squire turned and ran for the woods until thick black trunks passed in a blur. He pressed on, the frozen air burning his lungs. He looked once more for his hunter, but could see nothing but the darkening trees. The shadows closed tightly around him and he suddenly realized there was no escape. It was the black body of Wolf that was everywhere at once. The chase was at its end. Wolf buried his sharp teeth in the squire’s neck, tearing out ribbons of vibrant life.
Wolf reveled in the boy’s scream and crunching bones. Lamb, who had trailed behind, laughed to see such sport. Wolf turned and asked, in a voice more growl than speech, “Is this music, Lamb?”
“It is to you,” she answered.
“Again,” Wolf licked the last drop of the youth’s life from his canine jaws. “I want to chase again, little Lamb.”
“There are always more,” she whispered. “Until the day there is only Kindred.”
“And then will you run from me?”
Lamb turned back to the battle. “I would never run from you, dear Wolf.”
In addition, Kindred is also listed as friends with themselves and rivals with Hecarim, Mordekaiser, Yorick, Thresh, and Karthus.
For more on Kindred, you'll also want to check out the Kindred short story "A Good Death"! .
Release Skin - Shadowfire KindredAlong with Kindred's release, we also have the Shadowfire Kindred skin!
1350 RP (On sale for 975 RP or available in release bundle through 10/18!)
Kindred Summoner IconsAs noted in the release post, two Kindred themed summoner icons are now available for purchase for 250 RP each - Lamb's Mask Icon and Wolf's Mask Icon:
Login ThemeWe also have the Kindred login theme!
Sheet music for this track can be found here.
- They are coming. Listen to their tale.
- Champion Reveal: Kindred, The Eternal Hunters
- "A Good Death" - Kindred Short Story
- Champion Insights: Kindred, the Eternal Hunters
- Kindred Q&A
- Kindred Champion Spotlight