Posted on at 10:40 PM by Moobeat
[UPDATE: U.R.F mode will be available through April 13th!]

"Like a phoenix from the ashes...U.R.F. rides again" - ULTRA RAPID FIRE MODE IS BACK!
Continue reading for more URF-ormation!

Here's Scarizard with the official URF notes:

"Greetings, Summoners! 
Though the 2015 Season just began, we were going to share an exclusive look into the evolution of League of Legends gameplay with the New Ultra Rapid Fire mode, but as you all know, that didn’t quite work out. So with the fire-breathing insanity of U.R.F. mode erupting from the still-smoking corpse of New Ultra Rapid Fire, that means putting the primary focus on one thing: making big plays. Resource costs have been all but disappeared, ensuring you a fast-and-fun path towards full builds and non-stop teamfights along with a whole host of insane buffs to keep the action going strong. 
What else has changed? Well, healing's taken a hit and shielding's been scaled back to keep defensive strategies from slowing your skirmishes to a crawl. Ryze and Kassadin are also available this time around, which should be a testament to the tough decisions we've had to face in the last year. Mix those in with a slew of champion-specific changes to keep some champions from being too powerful (as well as some changes to make a few go crazy) and you'll experience Ultra Rapidness like you’ve never imagined. 
So what are you waiting for? Get out there and dive into the inzanity of Ultra Rapid Fire!" 
 Patrick "Scarizard" Scarborough

Global U.R.F. Changes

Awesome Buff of Awesomely Awesome Buffing

Because we can.
Ultra Rapid Fire is all about turning players into play-makers. Resource costs are thrown out the window (or tuned down dramatically), with concepts like 'Cooldowns' and 'Boots' becoming a thing of the past. Spell-slingers aren't the only ones going Ultra - Attack Speed and Critical Strike multipliers take those wimpy 'hyper-carries' and turn them into Basic-Attacking Beasts as Urf intended. We've also boosted gold gains and tenacity to keep things Rapid Fire while dealing Tons of Damage™.
HEALTH COSTSReduced by 50%
COOLDOWN REDUCTION ON EVERYTHING80% (Runes, items, masteries and abilities no longer grant cooldown reduction)
ATTACK SPEED MULTIPLIER+50% (+100% for ranged champions)
CRITICAL STRIKES200% base damage  225% base damage
GOLD GAIN500% the normal amount on Summoner's Rift
TONS OF DAMAGEEverything deals tons of damage
TONS OF HEALTHEverything has tons of health

Heal Embargo

Heals are less effective early-game.
"And so it was decreed by Urf, the greatest of us, that lane sustain was to be less oppressive." - from Chapter 3 of "Mantras of the Manatees"
MORELLO'S REVENGEAll direct healing effects are 50% less effective at the beginning of the game, increasing by 1% every 30 seconds (Up to 100% effective at 25 minutes)


Many non-ultimate shield scalings are down by 50%. Don't worry, shields are still awesome.
Often in U.R.F., having a shield meant making one person invulnerable come late-game due to the shield's cooldown being shorter than the duration. We aren't taking away your ability to perma-shield (because it's super fun and silly), but we're making those shields weaker so that you stand a better chance of breaking through, Ultra Rapid style.
SHIELD OVERLOADNon-ultimate shield scaling ratios reduced by 50% (except Udyr and Diana. Because we can.)
AFFECTED CHAMPIONSThe following champions are affected:


E - EYE OF THE STORM SCALES WITH0.7  0.35 ability power


E - INSPIRE SCALES WITH0.5  0.25 ability power (Doesn't affect Mantra Bonus: Defiance)


E - HELP, PIX! SCALES WITH0.6  0.3 ability power


W - PRISMATIC BARRIER SCALES WITH0.35  0.175 ability power


E - BLACK SHIELD SCALES WITH0.7  0.35 ability power


W - TITAN'S WRATH SCALES WITH7/9.5/12/14.5/17%  3.5/4.75/6/7.25/8.5% of maximum health


E - COMMAND: PROTECT SCALES WITH0.4  0.2 ability power


E - VALOR SCALES WITH1.0  0.5 bonus attack damage


W - SCRAP SHIELD SCALES WITH0.4  0.2 ability power


W - FEINT SCALES WITH0.6  0.3 ability power




W - ARIA OF PERSEVERANCE SCALES WITH0.8  0.4 ability power


Smite cools down faster.
Last U.R.F., Smite didn't have charges. Now it does. Context!
CHARGE RATE75 seconds  30 seconds
COOLDOWN BETWEEN CHARGES15 seconds  10 seconds



Aatrox is now 100% more Aawesome.
In keeping with the League of Legends 2016 Strategic Takeover (wherein every new champion has a Revive Passive) we thought we'd go back and touch-up our existing ones. We tested having Aatrox aactually be immune to death, but really liked the tradeoff between playing such a cool champion and sometimes having to look at his cool revive aanimation, so we just made it aavailable aall the time.

Passive - Blood Well

BLOODYBlood Well generation from all sources increased by 100%
COOLDOWN225 seconds  60 seconds


Headbutt stuns for less. Unbreakable Will is breakable.
In a world with (almost) no cooldowns, some of our abilities start to get a little weird. Headbutt usually leaves you briefly immobilized after you've been knocked back so you can think about your life's decisions. Seeing as U.R.F. is all about action (and less thinking), we remooved it.

W - Headbutt

YOU CAN MILK THOSEStun on Headbutt now ends as soon as the target reaches the end of its movement arc

R - Unbreakable Will

DURATION7 seconds  3.5 seconds


Anivia's Passive is now (almost) always up.

Passive - Rebirth

COOLDOWN240 seconds  60 seconds


Fiddling with his passive because the Global buff makes him OP. Capping soldiers to 3 and nerfing the cooldown. Shurima.

Passive - Shurima's Legacy

ATTACK SPEED FROM COOLDOWN REDUCTION1.25% attack speed per 1% CDR  0.625% attack speed per 1% CDR

W - Arise!

A FEW GOOD MENNumber of active soldiers is capped at 3
ADJUSTED SOLDIER RECHARGE RATE2.4/2/2/2/1.8/1.6 seconds 4.8/4.4/4/3.6/3.2 seconds



Passive - Traveler's Call

MEEP RECHARGE RATE12 seconds  6 seconds


No more Brand permastuns.

Q - Sear

STUN DURATION2 seconds  1 seconds


Lowering Q's cooldown refund.
C'mon, We're already giving you 80% CDR. Don't look at me like that.

Q - Mystic Shot

COOLDOWN REFUND ON HIT1 second  0.33 seconds


-helicopter noises-
E Cooldown shenanigans. Changing Q to not be cast every second of every game.

Q - Rampage

WALK, DON'T RAMPAGESuccessive casts no longer reduce the cooldown of Rampage

E - Devastating Charge

COOLDOWNBegins on cast  Begins after the dash is used or when the buff expires


Q's U.R.F. cooldown is slightly less U.R.F.'d.
Giving her opponents some breathing room before leaving them breathless.

Q - Howling Gale

ADJUSTED COOLDOWN2.8/2.6/2.4/2.2/2 seconds  5.6/5.2/4.8/4.4/4 seconds


Passive CDR lowered so she doesn't go bananas with the 80% buff.

Passive - Gathering Fire

COOLDOWN REFUND ON SPELL HIT2 seconds  0.5 seconds


Making sure Kassadin doesn't have a free blink every 0.6 seconds.
Don't act like you need context. You know why.

R - Riftwalk

ADJUSTED COOLDOWN1.4/1/0.6 seconds  3/2/1 seconds
TOO SOON?Successive casts of Riftwalk no longer increase the mana cost or damage dealt


Saplings capped at 5. Caplings.
Limiting Maokai's saplings was a seed that had been planted in last U.R.F. - now we're finally getting to the root of the issue.

E - Sapling Toss

ACTIVATED MY SAP CARDNumber of active Saplings capped at 5

Master Yi

Alpha Strike's cooldown is changed so he isn't permanently untargetable.
honestly more like beta strike am i right

Q - Alpha Strike

COOLDOWNBegins on cast  Begins at the end of Alpha Strike


༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Hell hath no fury like a Rek'Sai U.R.F.'d.


FURIOUSFury generation from all sources is increased by 100%


༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Nobody puts Renekton in a corner.


ALSO FURIOUSFury generation from all sources is increased by 100%


Ryze is actually available this year.
...but at what cost?!

Passive - Arcane Mastery

COOLDOWN REFUND ON CAST1 second  0.2 seconds


We literally couldn't silence Rumble.

Passive - Junkyard Titan

CAN'T STOP WON'T STOPRumble no longer silences himself upon overheating


Changing E's cooldown so you can't dash mid-dash.
It sounds way cooler than it was.

E - Shadow Dash

COOLDOWNBegins on cast  Begins at the end of the dash


༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Half angry, half dragon.


DRAGON FURIOUSFury generation from all sources is increased by 100%


Q cooldown kept reasonable.
You're a scorpion, not a lawnmower.

Q - Crystal Slash

LESS QQBasic attacks no longer reduce the cooldown of Crystal Slash


Limiting the number of boxes to 6.
If we don't do this, Shaco can clear every single jungle camp as soon as they spawn...while laning.

W - Jack In The Box

BOXED INNumber of active Jack-in-the-Boxes capped at 6


Passive damage lowered.
When asked for context on the changes, Sona declined to comment.

Passive - Power Chord

BASE DAMAGE13/20/27/35/43/52/62/72/82/92/102/112/122/132/147/162/ 177/192  6.5/10/13.5/17.5/22.5/26/31/35/41/46/51/56/61/66/ 73.5/81/88.5/96


Passive cooldown refund lowered.
Still outrageous.

Passive - Gemcraft

COOLDOWN REFUND2 seconds  0.5 seconds


Teemo's R capped at 20. That's not really much of a cap, is it?
Listen, here's the deal. Teemo's in this game. I really wish it wasn't true, but some people actually like playing him, so we did the best we could and kept him from placing millions of mushrooms. We'll get through this together.

R - Noxious Trap

THERE'S NOT MUSHROOM IN HERENumber of active mushrooms capped at 20


༼ つ ◕_◕ ༽つ GIVE FURY ༼ つ ◕_◕ ༽つ
Seeing as Tryndamere's damage output is tied to his fury, this change was critical.


BATTLE FURIOUSFury generation from all sources is increased by 100%


༼ つ ◕_◕ ༽つ GIVE FLOW ༼ つ ◕_◕ ༽つ


FLOW RIDAFlow generation from all sources is increased by 100%


Zac's passive is now also always up.

Passive - Cell Division

COOLDOWN300  60 seconds



Q - Time Bomb

ADJUSTED COOLDOWN2/1.9/1.8/1.7/1.6 seconds  3.6/3.3/3/2.7/2.4 seconds
STUN DURATION1.1/1.2/1.3/1.4/1.5 seconds  0.5 seconds at all ranks

W - Rewind

ADJUSTED COOLDOWN3.6/3/2.4/1.8/1.2  8/7/6/5/4 seconds

Finisher Icons

Finishers are totally a new feature, not bugs added to Ultra Rapid Fire mode during the faulty upload. Available for 250 RP each during the Ultra Rapid Fire test only, Finisher icons enhance your frantic death-dealing by adding fancy animations when you kill your hapless foes. Please note, these icons are permanent but the in-game Finishers are temporary and only trigger during games of Ultra Rapid Fire.
TOTALLY NOT BUGSThe following Finisher Icons have been added:
  • Orbital Laser
  • Heartsplosion
  • Spooky Urf

Summoner Icons

The Thinking Manatee icon

A connoisseur of carnage, Urf is crowned with laurels in this updated take on the classic manatee. Finish a game of Ultra Rapid Fire mode while it's available and you'll be rewarded with the Thinking Manatee icon.

The 99,999 RP Icon

Truly the most elegant, refined expression of one's grandiloquence, The 99,999 RP Icon conveys class, culinary excellence, and a yen for the finer things in life. Wrought in glistening 100K gold, this icon depicts the preferred weapon of the scholar-warrior forever ensconced atop a rotating pillar*.

*Icon does not rotate, nor is it made of actual gold or even bitcoin.

Ward Skins

Urf Triumphant ward skin

Gussie-up your gank-guarding with a slick new ward skin that revels in the glory of human competition represented by a posturing manatee!

The Gentleman's Bundle

The Gentleman's Bundle - 30% off at 3401 RP (6487 RP if champions needed)

While New Ultra Rapid Fire may have gone up in flames (literally) that's no reason not to fight like gentlemen. Embrace the exquisite finery and excellent haberdashery of these elegant accoutrements with a bundle featuring 30% off the following skins and champions:
Skins included:
  • Debonair Jayce
  • Debonair Vi
  • Debonair Ezreal
  • Gragas, Esquire
  • Definitely Not Blitzcrank
Champions included:
  • Jayce
  • Vi
  • Ezreal
  • Gragas
  • Blitzcrank
Icons and wards included:
  • Gentleman Poro Ward
  • Gentleman Poro Icon
Legendary Gentleman Cho'gath couldn't attend the bundle party, but he's available on his own for 1820 RP (2405 RP if you don't own the champ since you'll have to pick him up, too. Void creatures are notoriously vain that way.)

Login Screen Song - "Welcome to Planet Urf"

No one manatee should have all that power so we're making the login screen music - "Welcome to Planet Urf" - available to download right here. You also won't have to worry about late registrations, because we'll be making "Welcome to Planet Urf" available on all major music streaming sites*. I guess every URF needs his theme music.


New Ward Skin

Urf Triumphant Ward Skin

640 RP

URF 2015 Login

Check out the new URF 2015 login screen - "Welcome to Planet Urf!"

No comments

Post a Comment