11/11 PBE Update: Ward Skin Gifting, Lots of preseason item & effect icons, and more!

Posted on at 1:07 PM by Moobeat
The PBE has been updated! Today's update includes a ton of new icons for the upcoming preseason items and effects, minor updates to Battlecast Alpha Skarner, ward skin gifting, several tentative champion balance changes, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents


Skin Updates

[Update: According to Galetta, this new glossy effect is a bug and he should be "de-glossed" in the next update.]

Today's update includes a few tweaks to Battlecast Alpha Skarner , one of the upcoming skins being tested and iterated on during this PBE cycle.

He has received slight color changes, alterations to his face.. uh.. area, and he's also got a bit of a shiny gloss over him now.

Ward Skin Gifting

Ward skin gifting is now available on the PBE!

Here's Saberprivateer with more info: 
"Howdy Summoners! 
The Unlock Team has enabled ward skin gifting on PBE. Share the gift of sight and prevent ganks by sending a ward skin to your friends! 
Please help us test out this feature and report any bugs in this thread. See you on the rift..."

While it functions like any other form of gifting, here's a look at it in the shop:

Other

[I believe this added a few patches ago but went undocumented] Activate or consumable items now have  fancy border around them, likely in conjunction with the Ability Bar and Buff updates they are also being  tested.

We also have more "KingPoro" files, mysteriously named set of file names much in the same vein of the "Ascension" files before they were developed into a new game mode, in the form of "TitanBarKingPoro.ini" located in the HUD files. Speculate away.

Preseason Changes

[This wonderful section denotes any changes that are directly connected with things that are coming in the 2015 preseason, including the jungle itemization changes, objective changes, etc]

It is worth noting that the  "preseason 2015 map" has been renamed to just "Summoner's Rift Beta", presumably since the preseason changes likely are headed to live in 4.20.

The biggest set of changes in today's update is a slew of new item and effect icons!

First up is the new jungle item icons, which have a "gem slot" that changes based on which enchant you purchase.

Skirmisher's Sabre
Base  ( Empty ) + Enchants - Magus, Juggernaut, Devourer, Warrior

Ranger's Trailblazer
Base ( Empty ) + Enchants - Magus, Juggernaut, Devourer, Warrior

Poacher's Knife
Base ( Empty ) + Enchants - Magus, Juggernaut, Devourer, Warrior

Stalker's Blade
Base ( Empty ) + Enchants - Magus, Juggernaut, Devourer, Warrior

There are also new variations of Smite's icon, color coded to match the different versions of Smite granted by each of the new jungle items!

Scavenging BlastingChallengingChilling  


Each of the four new Elixirs also have their own unique icons now!

Elixir of Ruin, Elixir of Iron, Elixir of Wrath, Elixir of Sorcery

Finally, we have new item icons for the three brand new items:

Raptor Cloak, Righteous Glory, Crystalline Bracer

Outside of items, we also have an assortment of other icons!

Scuttle Crab, the new jungle monster that roams the river and grants a speed shrine when killed, now has his own portrait icon.
Baron's Empowered Recall, part of the new bonuses granted when slaying Baron Nashor, also has a new icon!
The Homefield Advantage buff, which is NOT currently on the PBE, also has a new icon.

There are also two new icons relating to the Dragon, one while gaining stacks of Dragon Slayer and one while at five stacks.
[ Left = Stacks and Right = 5 Stacks ]

New scoreboard assets to track number of dragon kills
and here's what it looks like in-game! Each of the heads at the top fill a notch per stack of Dragon Slayer.

The new shield granted by inner, inhib, and nexus towers (via the Vanguard item in each tower's inventory) is now white/silver instead of yellow/bronze colored.

Finally, we have a big batch of champion base stat tweaks which I'm listing up here in an attempt to avoid confusion due to the vast amount of changes to base stats in preseason.

PLEASE REMEMBER that MOST CHAMPIONS have received some sort of adjustment to their base stats during preseason. The changes listed below are relative to those preseason stat values and NOT RELATIVE to live so they may seem a bit strange.

Amumu 

  • Base armor down to 23.544 from 27.544
Gnar 
  • Base HP increased to 540 from 539.2
  • Base armor lowered to 23 from 23.2

Heimerdinger 
  • Base mana regen to 1.4016 from 1.2 
  • Mana regen per second per level to .12 from .16 
  • HP regen per second per level increased to .35 from .12
Jayce
  • Base HP increased to 571.2 from 535.2
Lee Sin 
  • Base armor lowered to 24.216 from 26.216
  • Base HP regen per second lowered to 1.4852 from 1.8852
Ryze 
  • Base HP increased to 558.48 from 522.48
Soraka 
  • Base damage 50.04 from 56.04

AGAIN - PLEASE REMEMBER that MOST CHAMPIONS have received some sort of adjustment to their base stats during preseason. The changes listed below are relative to those preseason stat values and NOT RELATIVE to live so they may seem a bit strange.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

Champions

Amumu
  • Despair (W) damage changed to 1/1.5/2/2.5/3%  of enemies maximum health from 1.5/1.8/2.1/2.4/2.7% 

Heimerdinger
  • Techmaturgical Repair Bots (Passive) no longer buffs Heimerdinger.
  • [Context: Heimerdinger's base health regen was buffed  (base at ~10 HP5 ) in an earlier patch to compensate this change. This is so he benefits properly with the new +% of base regen itemization in preseason.]

Kha'Zix
  • Void Spike (W) cooldown increased to 10 seconds from 8 seconds

Soraka
  • Equinox (E)  cooldown increased to 24/22/20/18/16 from 18/17/16/15/14

Warwick
  • Infinite Duress (R) cooldown increased to 110/90/70 from 90/80/70

Miss out on previous updates from this PBE cycle? Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the links below !

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