Shugi Shugi Shhuugiii - Gnar is now available for purchase and play!
Continue reading for a better look at our prehistoric yordle, including his kit & ratios, lore, special interactions, and more!
Gnar, the Missing Link
7800 IP on release, 6300 IP after one week // 975 RP // 1462 RP in Release Bundle until the end of the weekend.
Kit, Stats, AbilitiesThe best way to get a feel for Gnar's gameplay is to check out his champion spotlight!
Now let's take a closer look at his abilities and scaling:
- Health: 430 + 65 per level ( 495 at level 1 )
- Armor: 19 + 2.5 per level ( 21.5 at level 1 )
- MR: 30 + 0 per level
- Health Regen: .5 ( 2.5 per 5 seconds )
- Health Regen per second: .1 per level ( .5 per 5 second )
- Range: 150
- Damage: 45 +3 per level ( 48 at level 1 )
- Attack Speed: .625 + .5% per level
- Movement Speed: 325
Passive - Rage Gene
Gnar generates Rage while in combat and whenever he attacks. At max Rage his next ability will cause him to transform, modifying his abilities and stats for 15 seconds.
[* Note: If Gnar doesn't do anything, he'll transform anyway after 4 seconds of reaching 100 fury. ]
- +10 movement speed at level one and +1 per level
- +250 range at level 1 and 5 per level
- +5.5% attack speed per level
- +70 HP at level 1 and +30 per level
- Armor / MR +2 per level
- +2 Health regen per 5 seconds per level,
- +6 base attack damage at level one and 2 per level
Q - (Mini Gnar) Boomerang Throw / (Mega Gnar) Boulder Toss
20/17.5/15/12.5/10 sec Cooldown
Small Gnar: Throws a boomerang that deals 10/45/80/115/150 ( +1.0 Total AD ) physical damage and slows enemies by 15/20/25/30/35% for 2 seconds. The boomerang returns towards Gnar ater hitting an enemy, dealing 50% damage to subsequent targets. Each enemy can only be hit once.
Big Gnar : Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 ( + 1.15 Total AD ) physical damage.
If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60%
|Notice the line to denote the boomerang's return path! It goes about double the distance back.|
W - (Mini Gnar) Hyper / (Mega Gnar) Wallop
12/11/10/9/8 sec Cooldown
Mini Gnar: Every 3rd attack or spell on the same target deals an additional 25/30/35/40/45 ( +1.0 AP ) + 6/8/10/12/14% of the target's max health as magic damage and grants Gnar 30% [ scales on ult ] movement speed that decays over 3 seconds (Max 70/125/175/225/275 damage vs monsters).
Mega Gnar : Stuns enemies in an area for 1.25 seconds, dealing 25/45/65/85/105 ( + 1.0 Total AD ) physical damage.
Gnar gains Hyper's speed bonus when he leaves Mega form.
[ Target with two W debuffs ]
[ W's third stack triggering ]
[ W's movespeed bonus when active ]
E - (Mini Gnar) Hop / (Mega Gnar) Crunch
18/16.5/15/13.5/12 sec Cooldown
Mini Gnar: Leaps to a location, gaining 20/30/40/50/60% attack speed for 3 seconds. If Gnar lands on a unit [ enemy or friendly ] he will bounce off it, traveling further. Deals 20/60/100/140/180 (+ 6% of Gnar's Max Health ) physical damage and slows briefly if the unit landed on was an enemy
Mega Gnar : Leaps to a location and deals 20/60/100/140/180 (+ 6% of Gnar's Max Health) physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly.
If Crunch is used to transform Gnar will still be able to bounce.
[ Gnar just using E to hop ]
[ Gnar using his E to bounce off an enemy Gnar's head ]
R - GNAR!
120/100/80 sec Cooldown
475 range radius
Mini Gnar: Passive: Increases Hyper's Momement Speed bonus to 45/60/75%
Mega Gnar : Knocks all nearby enemies in the specified direction [500 units] , dealing 200/300/400 ( .2 bonus AD ) physical damage and slowing them by 45% for 1.25/1.5/1.75 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.
To see everything in action, check out this video preview:
Lore, Voice Over, and Special Interactions
"The jungle does not forgive blindness. Every broken branch tells a story.I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!This is a good omen. The beast will be found. Nothing will escape me.The yordle's large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.An unearthly growl rises behind me.I've made a terrible mistake."
Here's a video of all of Gnar's voiceover lines. Good luck understanding him!
As you may have heard in the VO video, Gnar also has several special interactions where he tries to imitate enemy champions, which you can trigger them by taunting when they are nearby!
Here's who the taunts are for and what words Gnar is trying to say!
- Annie - "Tibbers"
- Fizz - "Shark"
- Garen - "Demacia!"
- Nocturne - "Darkness!"
- Rammus -" Ok"
Release Skin - Dino Gnar
975 RP // 1462 RP in Release Bundle until end of release weekendofficial release announcement:
"“I wanna be the DINOSAUR!” The little blond boy skipped from class into the playground, picking up a small toy car before driving it up and down his forearm. Gnar hopped out seconds later, dressed in his bright dino onesie and grinning at the prospect of playtime. After making his way into the center of the playground, he tossed his trusty boomerang through the clear blue skies.
“No I wanna be the dinosaur! You be the ROBOT,” exclaimed a second child, a young girl covered in mud from an earlier trip through the nearby woods. The blond boy stamped his feet in consternation.
“NO! I wanna be the dinosaur,” he shouted, “you be the SAMURAI!” He ran ahead as Gnar’s boomerang arced back towards its owner. The prehistoric boy stood looking on, his tiny arms outstretched towards the incoming toy... only to watch the blond boy catch it. He turned to his friend, still grinning wildly as he held Gnar’s boomerang aloft.
“Oh! That reminds me! Why did the samurai never get locked out of his h...”
The children stared on in horror as Mega Gnar tore through the skies, landing by the playground’s plastic playhouse. With a mighty roar, he tore the house from its bolts, slamming it into the nearby wall before launching it whole towards the fleeing blond boy. Through the screaming chaos, the young girl vacantly stared on, her eyes fixed on the terrifying colossus before her.
“...Okay. Gnar can be the dinosaur. Beep boop...”
Kite and fight your way through the enemy team as Gnar and his Dino Gnar skin for 1462 RP ( normally 1950 RP) until the end of the weekend."now for a better look:
[ Mega Dino Gnar's recall has him snatch a helicopter out of the air! WHAT A MONSTER! ]
[ As Gnar nears his transformation, his dino suit turns red and angry! ]
[ For his Mega Gnar Q, Gnar throws a chunk of a building! ]
Login animation & music
OtherStill craving more about Gnar? Check out these links to see his teaser, preview, and development!
- [Champion Preview] Gnar - Discovering the link
- Gnar, the Missing link revealed!
- 7/29 PBE Update - Gnar on the PBE!
- Gnar Q&A with Devs
- Gnar Champion Spotlight
Remember that with Gnar's release, Volibear's price drops down to 4800 IP // 880 RP!