5/9 PBE Update: River Spirit Nami & One for All: Mirror Mode

Posted on at 11:34 AM by Moobeat
The PBE has been updated and both River Spirit Nami One for All: Mirror Mode, our latest featured gameplay mode, are now available for testing!
Continue reading to check out the latest PBE content!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

River Spirit Nami

Yesterday we got our first look at River Spirit Nami and today her in-game assets have been added in! Get ready to get your feet wet because she's available for testing!

River Spirit Nami

975 RP
( Splash implemented in the 5/8 Update )

Before we dive in, here's Riot Nurse Flan with a PBE feedback thread for River Spirit Nami:
"Hello Summoners! River Spirit Nami is making a splash in the PBE! o u o

Nami has been transformed into a beautiful River Spirit! In particular, she has:
  • A new look!
  • New particles on her abilities (fancy little lights!)
  • New recall animation (and she sings!)
  • New side-fins on her tail (all the better to swim, my dear!)
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on this fancy fish! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
See you on the Rift!"

Let's swim on!
For her recall, River Spirit Nami sings a haunting tune. 

Q
Q: Trapped in the bubble.
W  - Left: On enemy. Right: On ally.
E
R

As always, here's a video preview:


One for All: Mirror Mode enabled on PBE!


Here's Brackhar with more info on our next featured gameplay mode, One for All: Mirror Mode!
"Hi everyone! 
When we first released One For All, a lot of players said this would be a fun mode to try with 10 of the same champion on Howling Abyss. Well, we heard you and we agree! 
The next Featured Game Mode, One For All: Mirror Mode, is up for testing on PBE!
For this iteration, we made a few tweaks to the champion select process. Champ select is now determined by nominations aggregated across both teams and a vote tracker shows the nominated champions. If a strict majority is achieved (>50% of picks, excluding abstains), that champion is assigned to everyone. If not, the champion is picked based on a weighted random across all of the champion nominations – for example, if 4 people vote for Amumu, 3 vote for Annie, 2 vote for Aatrox, and 1 person votes for Alistar, there’s a 40% chance everyone will be Amumu, a 30% chance you'll all play as Annie, a 20% chance to face off as Aatrox, etc. 
One feature we’ve added to One For All: Mirror Mode is the ability to purchase a Battle Boost for your team during champ select. If you purchase one, you'll unlock all available skins for yourself and your team for that match as well as a one game team IP boost. (Ever wonder how many different Teemo mushrooms there are? ) 
Hop in the queue and give this community-inspired variant of One For All a try. As always, let us know if you find any issues or problems and tell us what you think!"
On reddit, Brackhar reminded:
"Just to remind peeps here, Mirror Mode is also on Howling Abyss, not Summoner's Rift."
He continued, noting it is still available for other maps via custom games:
"The queue is for Howling Abyss. You'll be able to play the mode on any map via custom games."

When asked if the "Battle Boost" stacks and the price, he replied:
"No, they can't stack. I believe the price we're testing on PBE right now is 150RP."

Udyr also chimed in, noting the boosts are a flat amount regardless of win or loss:
"It's a flat amount, regardless of win or loss I believe"

Here's a view pictures of the One for All: Mirror Mode lobby:
Voting into the champion selection lottery - split between both teams.
Option for unlocking the mode exclusive Battle Boost is at the top.
After unlocked, top of screen says who purchased it and all skins for selected champion are unlocked FOR ONE GAME. For the record, the sound mentioned in the 5/8 post plays when someone unlocks the boost.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

No balance changes in this update.


Miss out on previous updates from this PBE cycle? Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the links below !

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