During her first week of availability, Jinx will be priced at 975 RP / 7800 IP, after which she will drop to the standard 6300 IP price point. Alternatively, you can pick up both Jinx and Mafia Jinx in her release bundle for a mere 1462 RP.
Continue reading for a better look at Jinx, the Loose Cannon, including a preview of her release skin, details on her abilities, an encore presentation of her champion spotlight, special interactions, and more!
Jinx, The Loose Cannon
7800 IP // 975 RP // 1462 RP in Release Bundle
Kit and Abilties:
While the champion spotlight provides a wonderful overview of her spells and abilities, here's a detailed look including ratios, cooldowns, mana costs, etc.
Get Excited ( Passive ):
Switcheroo! ( Q ):
Whenever a champion or tower that Jinx has dealth damage to within the last 3 seconds is killed or destroyed, she gains 175% movement speed that decays over 4 seconds
Switcheroo! ( Q ):
Jinx swaps weapons.
Rocket Launcher: Basic attacks deal 110% damage to Jinx's target and all nearby enemies ( note: currently works with R. Hurricane and can crit ) , gain 75/100/125/150/175 range, and drain mana ( 20 per attack ).
Minigun: Basic attacks grant additional Attack Speed for 2.5 seconds. This effect stacks up to 3 times for a total bonus of 50/70/90/110/130%. Stacks fall off one at a time and only benefit Jinx's first attack after switching to Rocket Launcher.
Cooldown: 1 at all ranks
Zap! ( W ):
Jinx fires a shock blast that deals 30/75/120/165/210 (+1.4% total AD) Physical Damage to the first enemy hit, revealing and slowing it by 30/40/50/60/70% for 2 seconds.
Range: ( 1500 )
Mana cost: 45/55/65/75/85
Flame Chompers! ( E ):
Jinx tosses out 3 chompers that, once armed, explode on contact with enemy champions, rooting the target for 1.5 seconds and dealing 100/150/200/250/300 (+1 AP) Magic Damage over 1.5 seconds to nearby enemies. Chompers last for 5 seconds.
Range: ( 900 )
Mana cost: 50 at all ranks
Super Mega Death Rocket ( R ):
Jinx fires a rocket that gains damage over the first second it travels. It explodes on the first enemy champion hit, dealing 125/175/225 (+.50 bonus AD) to 250/350/450 (+1 bonus AD) Physical Damage plus 25/30/35% of the target's missing health. Nearby enemies take 80% damage.
Range: ( Global )
Mana cost: 100 at all ranks
"Jinx lives to wreak havoc without a thought for consequence, leaving a trail of mayhem and panic in her wake. A manic and impulsive criminal, she despises nothing more than boredom, and gleefully unleashes her own volatile brand of pandemonium to the one place she finds dullest: Piltover. With an arsenal of deadly toys, she unleashes the brightest explosions and loudest blasts - all the better to shock and surprise the hapless authorities. Always just out of the law's reach, Jinx's favorite game is to toy with Piltover's finest - especially Vi.
Piltover had long been known as the City of Progress, a place where peace and order reigned. That serenity was challenged when a new kind of criminal arrived, the likes of whom had never been seen. This mysterious outlaw unleashed a series of warped and destructive capers that endangered the entire city, and left its people reeling from the worst crime spree in Piltover's history.
As the string of crimes without rhyme or reason hit the city, sightings of the lawbreaker emerged. Though the young woman's origins were a mystery, some saw traces of Piltover hextech in her firearms, while others described the street fashions of Zaun in her dress. Because her arrival always brought trouble with it, those who crossed her path soon gave her a name: Jinx.
Jinx's rampage escalated. Caitlyn - the sheriff of Piltover - responded by declaring a state of emergency and organizing a city-wide manhunt. In typical Jinx fashion, the criminal marked the Piltover treasury, the city's most secure building, with a direct challenge to its most abrasive officer. With a caricature of Vi's face splashed across the treasury's facade, and with a time and date of her supposed raid, Jinx was openly daring the enforcer to stop her from robbing it.
Determined to put the troublemaker behind bars, Vi watched and waited outside the treasury until Jinx's time had finally come. True to her scrawled promise, the smiling menace showed her face. Knowing this was her chance to capture the outlaw, Vi gave chase into the building's interior. She smashed through wall after wall to chase down Jinx, who giggled as she lit up the evacuated treasury with fiery explosions. Vi finally cornered the criminal inside the vault, but Jinx wasn't done just yet. With a maniacal laugh, she fired a barrage of rockets, bringing the entire building down upon them both.
When Vi finally crawled out of the ruins, the battered enforcer found no trace of Jinx. Adding insult to injury, not a single ounce of gold had been taken from the ruined vault. Instead, the criminal left a parting message to her favorite officer of the law - a challenge only now visible through the gaping opening in Piltover's skyline. The lights of the city spelled out a simple taunt: you'll never catch me. As Vi read the message, she heard the distant laughter of her new nemesis, and the city plunged into utter darkness for the very first time."
Champion Spotlight & Skin Spotlight
Interactions with Vi and Caitlyn:
When in a game with Caitlyn or Vi, both parties receive a buff that tracks the number of kills on each other.
Jinx also has several unique taunts when around Caitlyn and Vi!
Special taunts for Cait:
- "But where are your other guns hat lady?"
- "Welcome to snoresville hat lady, population: you"
Special taunts for Vi:
- "You gonna chase me FAT HANDS"
- "Vi ... stands for stupid."
- "I'm over here FAT HANDS"
975 RP // 1462 RP in Release Bundle
Login Screen Music & Get Jinxed Video
In case you missed it, her login music - Get Jinxed - also has it's own music video!
Feeling a bit crazy and wanna check out some other Jinx related reading? Check the links below: