Red Post Collection: Patch Notes, Making Space Groove TFT Dev Drop, & More

Posted on at 6:33 PM by Aznbeat
This week's red post collection includes the Patch 12.21 & TFT notes, a look at how Space Groove got it's groove back, A TFT Dev Drop, a mechanics overview for the next TFT set, and more!
Continue reading for more information!

Table of Contents

Patch 12.21 Notes

Check out the Patch 12.21 notes:
"The World Championship Final is this weekend, K’Sante is here, and Preseason 2023 is coming. There’s no time to dally, so let’s jump straight into patch 12.21! 
This is going to be a relatively light patch as we get ready for all the exciting Preseason changes around the corner, so we’re doing a few smaller balance adjustments this time around. That said, big things come in small packages and this patch introduces K’Sante, the Pride of Nazumah, so make sure to try him out! Thanks for reading and see you in the next patch! 
World’s hype got you wanting more? Well check out the Dragonlands championship TFT patch notes here
  • OVERKILLED Fixed a bug where K’Sante would knock opponents airborne for an extended period of time if he died while using R - All Out through terrain.
  • BY MY CALCULATIONS Fixed a bug where casting Heimerdinger’s ultimate Q would reset the cooldown timer on his W and E if they were already on cooldown.
  • TRY TO STOP ME Fixed a bug where Syndra’s E could move Olaf while he is immune to CC from his ultimate."

[Read the full patch notes here!]

Making Space Groove

"Or how I learned to stop tilting and feel The Groove." - SMALL BABY PANDA
"Picture this: You’re stomping your way down your lane, not a care in the world, when a sudden stroke of brilliance hits you. League needs a baby skin line. 
Your imagination starts cranking on all cylinders. Baby Elise will fall from the sky on an adorable baby mobile. Maokai’s saplings are teddy bears. Sett screams like an infant on an airplane when he casts Haymaker. 
Many truly brilliant ideas for skin thematics—including all champions are now babies—never get made. But that doesn’t stop Rioters from constantly dreaming up nutty concepts and trying to get them into the game we love so much. And at Riot, there’s always a chance. Even Rioters in roles that aren’t part of the creative discipline have the opportunity to bring their ideas to the Rift."

Teamfight Tactics Patch 12.21 Notes

Here's the TFT patch 12.21 notes:
"Welcome to the Dragonlands Championship patch! 
This is going to be a short one since we’re focusing on tightening up power outliers of the meta for the competitive scene, rather than shifting the meta entirely. That being said, we shipped a mid-week update in the 12.20 notes with a few bigger changes you can check out. And if you want more information about the Dragonlands Championship we’ve got you covered here
Finally, in case you missed our 13 minute update on TFT: Monsters Attack! and more, you can check it out here

TFT Dev Drop

TFT Dev Drop: November 2022 I Dev Video
"Join us for conversations about our next set, Augments [1:05],  heroes, villains [4:07], and TFT’s baddest Little Legends to date [8:41]. "

TFT Monsters Attack Mechanics Overview

"Read all about the new mechanics coming in TFT: Monsters Attack!" - RODGER “RIOT PRISM” CAUDILL
In TFT, anyone can be a hero—chubby ball dragons, sword-wielding penguins, and of course monstrous Threats like Bel’veth, Urgot, and Zac. You see, in TFT: Monsters Attack! the only thing a champion needs to become a hero is a Hero Augment.

And just what are Hero Augments? Well, keep reading (and I’ll keep typing) to find out about the new mechanics coming in patch 12.23 with TFT: Monsters Attack!

[Read the full article here!]

/Dev Teamfight Tactics: Dragonlands Learnings

"Taking what we learned from Dragonlands into the next set and beyond!"
"With a bit over a month left in Dragonlands, it’s time to take a bird’s dragon’s eye view of what we promised we’d improve upon and do better in our next set, Monsters Attack!


This is a long one, and we’re going to get very game-designy, so here’s the TL;DR:

Looking Back: This is where we directly respond to the goals we created last set in our previous Learnings article.Variance and Novelty: Dragonlands succeeded in new unit design by reducing reprints, but it fell short with variance that relied upon Augments and Treasure Dragons. Our future set plans to add more variance through both traits and twists on existing systems.
  • Item Systems Pain Points: The Treasure Dragon solved one of our biggest Item pain points, but the Treasure Dragon is endemic to Dragonlands, and our next set needs a new solution. Item Anvils let you choose from a number of full item or component options, and we hope they solve the pain of late game item distribution in a healthy way, and we’ll continue to use the Anvils as a long-term addition to TFT.
  • Spatulas and Emblems: After two sets of no-transformative Emblems, we committed to allowing Emblems to do weird and exciting things, but we went too far. Synergies like Revel Daeja, Dragonmancer Nunu, and Assassin Olaf dominated games, but have also led to the creation of a new framework with balancing Emblems. So with our next set, Emblems can still be used to create cool combos… just not the game warping ones you’re used to seeing.
  • Augments: With Augments becoming an evergreen feature of TFT, we’re committed to increasing focus and resources to make sure that Augments are better balanced and fun at all points in the game.
Looking Forward: This is where we set out a list of goals to improve upon for the next set, Monsters Attack!
  • Compositional Variety: Our biggest learning from Dragonlands is that we never want to reduce the amount of possible team building outcomes. Moving forward, systems, traits, or champions mechanics won’t limit your ability to consider combinations in the team building part of the game.
  • Dragons: By taking up two slots, being pricey, and adding 3 to their origin trait, Dragons hindered composition variety and flexibility. So, moving forward, we’re taking a LONG break from 2-slot champions in TFT.
  • Champion Power Expectations: Some TFT truths have been ingrained in the players’ minds since day one. For instance, a more expensive 2-star unit should be more powerful than a less expensive 2-star. With Dragonmancer and Guild Xayah comps, we broke that rule. In the future, we need to be extremely careful with anything that challenges the core assumptions of how TFT works, and not break those expectations with champ, trait, and Augment designs.
  • Early Game Economy & Risk/Reward: After experimenting with drip reward economic traits in Dragonlands and realizing they warp the general flow of the early game, we’re going to focus more on designing economic traits around the cashout philosophy (one big burst of econ power).
  • Bugs & Balance: In Dragonlands and Uncharted Realms, we launched with more bugs than is acceptable. We let you down here. The team has already begun taking steps to combat the challenges that complex set releases create so we can deliver you a higher quality launch in the future. We hope to update you on those steps soon.
  • Augments: While we’ve had a tough time with a few Augments throughout the set, we’re happy with the variance and excitement that Augments add to the game, and we’re committed to taking the Augment system to the next level with our next set.


"After a 12-year partnership with Garena, Riot Games will begin self-publishing League of Legends and Teamfight Tactics across Southeast Asia in January 2023. In the years since Riot first released League in 2009, the game has become a favorite for players in Southeast Asia. By self-publishing, we will make sure players in Southeast Asia have the same League and TFT experience as people who play our games all around the world."

Other Games

Wild Rift
  • Patch 3.5 Preview
Legends of Runeterra
  • Game design dev blog:
  • Balance Adjustment

No comments

Post a Comment