Red Post Collection: Preseason 2023 Jungle Changes, Inactive Account Deletion & More

Posted on at 12:59 PM by Aznbeat
Today's red post collection includes a look at champions & jungle changes in Preseason 2023 and some extra context from Rioters, an upcoming deletion of inactive accounts, & more!
Continue reading for more information!

Table of Contents

Champions and Preseason 2023 | LoL Pls

Here's Reav3 & Riot Phroxzon in a video detailing Champions & preseason in 2023 - "Reav3 covers new champions, VGUs, and ASUs. And Riot Phroxzon talks about our plans for Preseason. Plus a sneak peak at the updated Gothic thematic."
Here are a few extra context tweets:

LoL Pls: Preseason 2023 Jungle Changes

Here's Riot Phlox, Cashmiir, and Riru with an early look at Preseason 2023 - "More details on the Preseason 2023 jungle changes."
"Hey junglers, it’s been a while since we last updated the jungle in a meaningful way, and honestly our plant-laden home between the lanes is in need of a bit of love. Speaking from one jungle main to another (Editor’s note: Can you call yourself a jungle main if you play Shaco?), the role hasn’t kept up with the times and is in need of a touchup. I know, I know, “Riot reworks jungle” is a scary headline to read; I’ve been jungling since Season 2, so I feel you. 
Jungle is a powerful role, but also the punching bag of the team. We’re supposed to gank every lane, control all the macro, perfectly farm our camps, and set up vision ALL at once. It’s a lot. And that’s awesome—that’s why we main this role—but it’s way too much to jump into without a pool noodle. 
We don’t want the majority of players to actively avoid playing any role, and the truth is we’ve failed at that metric when it comes to jungling. In the recent LoL Pls, Riot Phroxzon talked a bit about our plans for Preseason with communication and vision systems, jungle changes, and Chemtech Drake being our major areas of focus. Because we filmed the video a while ago (that’s how it works, by the way), I’m here to share some extra details for those of you wanting more! 
Many League players see the wildly complex set of strategies and game knowledge required to be even slightly competent at the jungle and are scared away. We want to lessen this barrier to entry. One of the ways we’ll do that is by easing players in, showing them how to play the role, and adjusting mechanics so they’re less punishing and more intuitive. The goal here is absolutely not to “dumb down” the jungle or remove the ability to show off your jungle knowledge, but to make sure that jungle is complex in the right places. 
We’re currently exploring some changes like jungle pathing aids—think something similar to recommended items but instead it’s how to do your first clear, a stepping stone toward mastery of the role. 
We’re also looking into adjusting the way camps leash, including their ranges and reset rules. When you’re newer to the role and accidentally lose camp patience it feels like you’re getting slapped in the face. Even for experienced players the rules are finicky and sometimes your champion feels useless because they can’t abuse these rules as well as other champs. The jungle itself shouldn’t be the deciding factor as to whether a champion is viable.
Right now in League, it’s not realistic to expect a ton of different characters to be viable at the highest levels of play because a lot of them simply can’t optimize their clears enough to stand up with the rest. Will Rammus ever be powerful in high skill brackets with a clear as slow and as fragile as his is right now? 
If jungle clear optimization is no longer a major barrier-to-entry for jungle viability, way more champions can be played there. The meta is less set in stone, the jungle itself isn’t telling you that you’re bad at the game just because you picked Warwick and wanted to take raptors. Skill should be rewarded across the roster of champs, not only on the select few that can effectively clear the current jungle. Some amount of the skill expression around clearing your jungle will be lost with these changes, but that means we can move some of the jungle’s complexity and skill away from clear optimization toward other places. We think this'll be a good tradeoff for the jungle overall. 
Riot Phroxzon also talked about some of our plans for the communication system changes, and we’re really thinking about the ways they can be used by junglers as a method of skill expression. Jungling is reliant on proactive communication so we’re making sure the role has more tools to do exactly that. It’s also the role most focused on macro strategy. But actually getting your team on board with your calls can feel like an impossible task. We’re exploring giving junglers more tools to get their team to take objectives, or to broadcast their ganks to their laners, among other ideas.
The last major change to the jungle this Preseason will be the jungle items. The current items are functional, but they aren’t that exciting or (particularly in the case of red smite) understandable. The reason most of us are drawn to the jungle is because it’s different from laning—we don't want to sit in a lane and farm with dinky Doran’s items. The goal of the jungle item changes is to get them to express the difference between culling cool camps and farming boring minions. 
Some of you might remember the old days of Spirit of the Elder Lizard or Wriggle's Lantern—back when jungle items felt more meaningful and impactful. Let’s be honest though, those were problematic in their own ways. We want to capture some of that fantasy with a bit of a twist this time... pets. 
These pets will help you do little things in the jungle like clearing or taking down epic monsters (think old Sated Devourer puppy). As you jungle, you slowly raise and feed your pet until they’ve grown up enough to be able to empower you
We haven’t locked the final design (or art) of these yet, and in order to save you (and my editors) from having to understand what I’m trying to convey with text, here are some pics. Just keep in mind these will not be going live and the final design will very, very, very likely look different from this:
Our earliest prototype was a jungle wolf that followed you around and whenever you killed a camp, Ahri’s foxfire missiles shot into the wolf’s mouth. At a certain point the wolf got really, really small (unlike our love of it) and attached to your head. Then a recolored version of (soon-to-be-outdated) Udyr’s Tiger Form glowed on you while Aatrox’s ult activation sound effect played repeatedly (and globally oops). 
Believe it or not, this is what peak game design looks like.
As to what it actually does? We're keeping that secret for now while we lock down exactly how strong we want the empowerment to be relative to base kit, runes, items, etc; as well as exactly what tools we want it to provide to junglers. 
Past that, there’s a fair number of questions we’re still thinking about the best answer to. Is Scuttle working the way we want it to? Should junglers invade as much as they do? How important should junglers be to taking epic monsters? And so on and so forth. We’ll keep searching for these answers as we continue to build Preseason. Thanks for reading and be sure to thank your jungler in your next game!"

We’re Deleting Some Very Inactive Accounts

Here's an article from Riot on deleting inactive accounts:
"The world is full of bad actors. People who want to steal data, cause issues, play Teemo, you know, the usual. We want players to know that their accounts and personal data are safe so we have been ramping up our security and privacy efforts. This year, after a long time coming, we officially launched 2FA to help improve player security. Next up, we are about to take a new step to delete very inactive accounts! 
People go AFK, we get it. But sometimes they never come back. We use your data to improve your experience, and if you don’t need it, we don’t either. We’re committed to only keeping data around for as long as necessary, and this means removing accounts that both haven’t been active in a while and never did much to begin with (e.g., never bought anything, played many games, unlocked much content, etc). We want to respect player’s decisions and privacy by removing their data. We welcome these players back at any time and invite them to create a new Riot Games account whenever they are ready. 
What is an inactive account? 
A Riot Games account is considered inactive when there has not been any login activity across any of our games, applications or web properties for over three years. 
That means that even if you haven’t played a game in a while or logged into a game client, your account will still be active if you’ve logged into any of our web properties such as,,,,, etc. 
What inactive accounts are being deleted? 
We have adopted a very conservative policy for determining which inactive accounts are being terminated. Accounts must meet all of the following criteria in order to be considered eligible for deletion as a result of inactivity. 
  • Account is inactive (see Definition above)
  • Account did not purchase any game currency in its lifetime
  • Account did not receive any game currency in its lifetime
  • Account has played fewer than 20 hours
  • Account does not own any rare limited edition game entitlements 
As you can see, our policy is very specific and will not apply to most of our players. This inactive account deletion process will run on an ongoing basis. 
Will I be notified if my account is subject to deletion? 
Absolutely! If your account has been marked for deletion due to inactivity, you will receive an email at the email address we have on file for your account. You will not be able to log into any of our games, applications or web properties with the exception of 

How can I prevent my account from being deleted? 
We will begin enforcing this new inactive account deletion policy over the next few months. If you receive an email about your account being subject to deletion due to inactivity, you can visit Player Support, login to your account, and follow the instructions to opt-out of the account deletion!"


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