11/3 PBE Update: Chroma Assets, Loading Borders & More

Posted on at 5:36 PM by Aznbeat
The PBE has been updated! As we continue the 11.22 PBE cycle, today's patch includes chroma assets for the Cafe Cuties skins, loading borders, & more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


Chroma assets were added to the PBE!

Cafe Cuties Annie

Cafe Cuties Vladimir

Cafe Cuties Sivir

Cafe Cuties Soraka

Cafe Cuties Bard

Cafe Cuties Gwen


  • Cafe Cuties Bard and Vladimir borders added:
"Hi again! I'm Reina Sweet (aka Riot Reinboom), Lead Game Designer for Modes. 
Ultimate Spellbook will be reenabled on PBE soon. The mode will be active on PBE all through this patch cycle (and into being released!). Since 11.22 had a fairly short run, I will be including those changes and the 11.23 changes together in this post. For 11.23’s cycle in particular, there’s a few additions to the available ulternate summoners and a new system for handling Smite. There’s also been a fairly significant number of bug fixes throughout. 
New Ulternate Summoners
  • Akali
  • Blitzcrank
  • Caitlyn
  • Camille
  • Dr. Mundo
  • Evelynn
  • Jinx
  • Kindred
  • Orianna
  • Seraphine
  • Urgot
  • Vex
  • Vi
  • Viktor
  • Xin Zhao
No Longer Available Ulternate Summoners
  • Malphite 
Ulternate Summoner Balance 
All changes here are inherited from changes to the original spell, except the reduction of Bonus Ability Haste for Ashe R.
  • Ashe R:
    • 35 Bonus Ability Haste → 20 Bonus Ability Haste
    • 100s / 90s / 80s Cooldown → 100s / 80s / 60s Cooldown
  • Amumu R:
    • 1.5s / 1.75s / 2s Stun Duration → 1.5s Stun Duration
  • Jarvan IV R:
    • 150% Bonus AD Ratio → 180% Bonus AD Ratio
  • Jhin R:
    • 20% Minimum AD Ratio → 25% Minimum AD Ratio
    • 80% Maximum AD Ratio → 100% Maximum AD Ratio
  • Lucian R:
    • 20 / 40 / 60 Base Damage per Shot → 15 / 30 / 45 Base Damage per Shot
    • 10% AP Ratio per Shot → 15% AP Ratio per Shot
    • 22 / 28 / 34 Number of Shots → 22 Number of Shots
    • NEW EFFECT: Number of shots is now increased by 1 per 4% critical strike chance.
  • Smite → Auto-Smite 
Junglers will see a new summoner spell, “Auto-Smite”. Whereas non-Junglers must take the Placeholder summoner spell on Ultimate Spellbook, Junglers must take Auto-Smite instead. Auto-Smite will get replaced by your selected champion Ultimate and, upon doing so, you will gain a buff that, when you attack an epic monster, scuttles, or allied buff monster in which Smite could destroy it, Smites that monster. Similar to regular Smite, Auto-Smite is upgraded by a new Jungle item “Obsidian Edge”. 
Dragon and the Map 
Ruined map elements, and the Ruined Dragon, are no more. Instead, Ultimate Spellbook will be much more similar to base Summoner's Rift except that the final elemental dragon will always be the Chemtech or Hextech Dragons. In addition, taking any epic monster will now grant your team a stack of the Ruined Dragon’s tower damage buff. Albeit, at a lower amount at 0.3% damage per second instead of 0.5% damage per second. 
Dragon Environment On/Off Context 
Memory usage is an area that we try to be very careful with across League. A small increase in RAM usage can result in a significant number of players being unable to play. For Ultimate Spellbook this means we need to make sure there’s room for the 10 Ultimates each player gains and to do that we need to disable things elsewhere. 
With the last release of Ultimate Spellbook, we used smoke (from the shadow isles) and mirrors to hide what we were doing here. By having a non-changing Ruined environment we could secretly remove a lot of overlapping elements on the map. And by having only a single dragon we could remove the textures of the others (and model for Elder dragon). 
With this release of Ultimate Spellbook, however, we’re aiming to edge as close as we can get to base Summoner’s Rift gameplay for dragons while still fitting within our memory budget. We’ve done changes elsewhere to get memory back, from optimizing how emotes load across League to better chunking for Ultimate Spellbook’s audio banks, but it may not be enough. In the case that more memory is still needed… the dragon environment changes will be the next to go."

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.


Context & Notes

1) Riot Twin Enso noted some tooltip updates and bugfixes:
Updating Kai'Sa and Rammus's tooltips soon, completing the pass of the entire roster! Plus adding in the AP scaling to Yorick E. Funny thing is I had fixed it a day or two before reading about it not being there on Reddit.
2) Make sure to leave constructive feedback over in the r/LeaguePBE feedback threads!

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

No comments

Post a Comment