Red Post Collection: Patch 11.16 & TFT Notes, Preseason 2022 Overview, & More

Posted on at 10:30 AM by Aznbeat
Today's red post collection includes the Patch 11.16 & TFT notes, an early look at planned changes for Preseason 2022, new comics and stories on the Universe, and more!
Continue reading for more information!

Table of Contents

Patch 11.16 Notes

The Patch 11.16 notes are now available!
"Ah! You’re here, we’re back, and it’s time to crack open 11.16! 
In this patch, we’re helping out some sad friends: a boy and his yeti’s packing more in their snowballs, Sivir’s sharpening up her bouncing blades, and Jarvan’s really going to show that terrain who’s boss. We’re also targeting other friends who have been popping up on the balance radar, like a short yordle with a short fuse, and a monk with a big kick. 
We’re also making a sweep of adjustments to a soul of enlightenment and a babe who can strike a chord with just about anyone. Add in some item changes and new features in Ranked (ever wanted solid proof that you're better than your friends?), and that’s about it. 
As always, we’ll see ya in the next one. 
For those who fear all things wicked and wicken, take this portal to the TFT patch notes where monsters and witches alike were vanquished in the Dawn of Heroes! 

[Check out the full Patch Notes here!]

Teamfight Tactics Patch 11.16 Notes

The TFT patch 11.16 notes are now available!
"Welcome back Heroes! 
Patch 11.16 brings a rework to Legionnaire, and power tuning for Radiant items, in addition to the smaller champion and trait balance changes. Most of what we have here are buffs to allow for a wider variety of both openers and win conditions. With all the excitement of a new mid-set it may seem like it’s been a while since we last checked in, so here’s a reminder to check out the 11.15 Mid-Patch Updates that went live with several nerfs on July 22nd and 28th. Finally, we have new Little Legends available in bundles that’ve been inspired by the Rise of the Sentinels! 

Preseason 2022: Overview

Check out early details on the upcoming 2022 Preseason - "Sharing our goals and opportunity spaces for Preseason 2022."
"From changing Summoner’s Rift with Rise of the Elements, to building up and refining the item system with the Mythic Forge Update, the last two Preseasons focused on reimagining and revamping long-standing elements of League’s base game. This year rather than focusing on re-envisioning one particular area of the game, we are focusing on places in our current systems (both in- and out-of-game) to strengthen and expand on. 
In short, here are our high-level goals this Preseason:
  • Improve and build upon existing game systems
  • Reward progression in a more meaningful way 
While we’re not doing a giant, sweeping overhaul this Preseason, we’re also not downscoping the level of work this year. We're happy with the foundations we laid in our past couple Preseasons, and we think going back and strengthening a few of them is the right call for 2022. But this doesn't mean we won't have another big revamp-y Preseason in the future. This year's Preseason is just going to be a tad different. 
So let's get into what you can expect in Preseason 2022! 
Existing Systems 

Our original goal was to increase game-to-game variance by creating a variety of distinct and memorable environments for players to master. Rise of the Elements brought us map terrain transformations, new powerful Dragon Souls, and a game-ending Elder Dragon buff. These changes largely succeeded in making each game feel more unique than the last. With that said, we think there’s room for us to expand the possible unique environments players find themself in on Summoner's Rift. We have a couple of goals in mind while we examine potential new additions to the dragon space: 
  • Creating new terrain features that contribute to unique matches and alter how the game plays out after the map transforms
  • Expanding the thematic possibilities of what empowers a dragon and how that empowers champions on the Rift
You can expect more updates and thoughts on our work on dragons later this year.
The Mythic Forge Update brought a lot of change to itemization. We originally set out to ensure that all champions are able to make different strategic decisions through item choice in every game. While we continue to think this is the right goal, we've heard your feedback that having to make a strategic decision about every item in your inventory isn’t always desired or possible, especially in high tension games. 
We still want you to make a meaningful choice at the Mythic level for every champion, but we don’t want Legendary items to be held to the same standard. Some Legendary items should be perfect for a few champs, instead of being okay for a lot of them. There are currently a few gaps that we’ve noticed with this goal in mind, so we’re exploring the following spaces: 
  • More Mythic options for support champs
  • Improved Legendary item options for mages, assassins, and tanks
We’ve continued to monitor both the use rates and power levels of runes across the system and we think there are some good, targeted changes we can make to the system. Most obviously, we feel the Inspiration tree’s identity has been fairly unclear, and we’d like to broaden its keystone use cases. During Preseason you can expect: 
  • Reworked Inspiration keystones
  • Secondary rune balance adjustments 
Objective Bounties
Champion bounties act as a way to even out the game by getting extra gold from killing enemy champions that have gained a lead. They’ve been around for a while and have been successful, so we don’t plan on making changes to them. But we think we can give you additional ways to get back into a game when the going gets tough... Namely in the form of Objective Bounties. The goal of these are to: 
  • Give losing teams more strategic options to get back in the game through taking objectives
We know there could be some concerns about Objective Bounties, the main one being game length. Generally speaking, we think average game length is in a good spot right now and don’t want to impact it. We also don't want to invalidate the big advantages caused by skill gap. If you're just that good and dominating your lane opponent and snowballing the game, that advantage shouldn't just disappear altogether. So we’ll keep an eye on these changes and listen to your feedback to make sure we keep Objective Bounties balanced. 
New & Updated Systems 
One of the new systems we’re hoping to implement during Preseason 2022 is Challenges. Through the Challenges system, a player will be rewarded for all of the challenging (hehe), unique, and fun goals they achieve throughout their games. We’ve designed the system to assess a broad spectrum of League feats so no matter what your playstyle is, there’s something uniquely "you" to shoot for and celebrate. 
Not much of a Ranked player, but love collecting skins and champions? Are you amazing at CSing, but leave the kills to teammates? Or maybe you're known for being the ultimate skillshot dodger? Challenges let you personalize and show off the exact type of player you are. Some specific goals we want to accomplish with the final version of Challenges are: 
  • Players can track their general mastery and investment in League of Legends
  • Players can visualize and compare a variety of League accomplishments
  • Players have many different types of Challenges and accomplishments to progress and strive towards
Progression Identity Updates 
Earlier this year, we introduced the Progression Identity changes aimed at adding more customization options for players. If it wasn't clear already, a lot of this was foundational work for Challenges! 
Part of the concepts and explorations we showed you included a series of identity changes that’ll allow you to customize who you are to others at a glance. This includes showing off your accomplishments in specific Challenges through tangible elements in and around the game with things like titles, tokens, and rank. It also includes an overall score of all the different Challenges you’ve climbed through in the form of a tiered progression crystal.
We used this update to really examine the visual elements of our existing identity system—the progress for which we shared earlier this year. Right now we're focusing on providing more clarity while making improvements in places like Ranked and Prestige levels to ensure they feel and look cohesive. 
That being said, we've heard your feedback on the desire to integrate champion-specific affinity to the personalization options, as well as doing more with banners in the lobby. We’ll explore what that could look like in our current iteration of Challenges in the near future. 
How This Fits With Our Other Systems 
The aim of the Challenges system is to provide broad goals and visual representations across everything within League for you to complete... and compete against each other over. This includes integrating systems like Champion Mastery, Eternals, Ranked, Levels, Events, and Collection into one umbrella so everyone has something to shoot for. 
This system—though it may feel similar to Eternals—is designed to highlight and work with other systems. With this broader focus, the unique space carved out for champion-specific skill, like Champion Mastery and Eternals, will still be an important part of the League experience. So you’ll be able to develop and display your investment in your favorite champs over time. The approach we’re taking lets us continue to provide more targeted gameplay goals and activities. This way we can serve very specific player types (i.e. collectors, one-tricks, ARAM-only players, etc.), while still rewarding broader groups of players who do a little bit of everything. 
Right now we're tracking towards having Challenges included as a part of Preseason 2022, but things may change based on your feedback. If Challenges don’t ship with Preseason, we'll definitely look to introduce this system in early 2022. 
Like past years, we hope to reveal more of our plans as early as possible and have regular touchpoints prior to the changes later this year. At the very least, you can expect more Preseason info in the following places soon:
  • September: Quick Gameplay Thoughts
  • October: LoL Pls: Preseason 2022 and early PBE 
Thanks and make sure to tag us on @loldev on Twitter with any thoughts or reactions!"

Universe Updates

New stories and comics are now up on the Universe!
  • Sentinels of Light: Steadfast Heart Issue 6
    • "The final showdown between Light and Darkness — the fate of Runeterra lies in the balance!"
"Shadya had only been dead a few weeks, and already Akshan could feel all traces of her slipping away. That was the hardest facet of his grief—the hoarding of mementos, the scrambling to scrape together whatever remained of his beloved mentor.

He pulled the old charcoal sketch from his pocket and studied it. The crude drawing was a poor likeness of her face, lacking in all fine detail. Still, he found if he closed his eyes and tried to remember, he could usually fill in the blanks. But more and more, his memory was failing him.

Shadya, why do you leave me? he wondered. Was it his own doing, something deep inside trying to protect him by eroding all traces of a standard he was failing to meet? Or perhaps he just needed something to jar his memory."
"It is common in these dark days to speak of the Elderwood with some deference, as both the young and old know it as a place of great danger, filled with tricks and traps laid by the last true children of the wilds. 
Yet this was not always the case, and in the bygone age before the gods fell these fair folk did mingle with a wide-eyed humankind, both for good and ill. Tales of those misadventures exist even to this day―perhaps the last surviving stories of a more innocent time, captured and passed down so those who come after us will remember the magic that has been lost to witchery and shadow. 
But let us not speak of sad things! Here is but one telling of those touched by the old forest, and the strange creatures living within it. For the Elderwood was once home to brave knights, gentle dryads, and odd spirits large and small, and some reside there still; perhaps, if you are lucky and pure of heart, you may one day even meet one yourself..."


  • Here's Riot Aotus with a feedback thread for League Client changes that are testing on the PBE this cycle - "Update to the League Client":
"We need your help! We have upgraded the Chromium version that the League Client runs on. 
TL;DR- We've been doing work behind the scenes to improve the performance of the League Client. Functionally, you should see no change (other than increased performance!). 
However, we need to ensure that all areas of the League Client are still functioning as intended. As you check out 11.17 on PBE, please keep an eye out for any bugs or unexpected behavior while interacting with the League Client. We are specifically looking for things that haven't been seen on live and are new to the build (your best guess is totally fine too!). 
For a full rundown of the work we’re doing, check out our Client Cleanup blog
We really appreciate your help!" 
  • Riot Jag provided some context on Amumu changes testing on the PBE:
"11.17 has some interesting changes in test.  
I wanted to talk about Amumu real quickly. Our goals here are to make Amumu better in higher MMRs, as his current performance disparity is very large.  
Tl;dr - he has 2 Q charges, and we pulled power out of other places. Happy testing!"

"11.17 has Lucian changes (coming to PBE). The goal is to shift power from Mid Lucian to Bot. 
Base Stats
Base AD :: 64 >>> 62 
Lightslinger (P)
(New) - Ally buffs empower Lucian's next 2 (stacks to 4) basic attacks to deal an additional 14 (+10% tAD) magic damage 
Ardent Blaze (W)
Mana Cost :: 70 >>> 60
Allies proccing the mark also trigger Vigilance. 
The Culling (R)
Damage Per Shot :: 20/40/60 (+25%AD) >>> 15/30/45 (+25% AD)
Number of Shots :: 22/28/34 >>> 22 (+25% Critical Strike Chance)
More details will come later this week!"
  • TFT Ranked and Hyper Roll reward emotes are going out!
[1] "While your Ranked emotes may not look exactly like the Challenger one below (ours does), if you reached Gold or higher, expect to have a Fenroar emote popping up in your inventory during patch 11.16!"
[2] "And Hyper Roll emotes are coming too for those of you who hit Blue, Purple, and Hyper tier! Check out a sample below!"
  • The Riot Games Music twitter teased the upcoming Pentakill III album:
"9.8.21 #ReturnOfLegends #III"

Other Games

Legends of Runeterra
  • Here's the latest from the @PlayRuneterra twitter:

Wild Rift
  • Here's the latest from the @WildRift Twitter:

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