7/13 PBE Update: Continued TFT Testing, Splash Tweaks, & Tentative Balance Changes

The PBE has been updated! As we continue the 11.15 PBE cycle, today's patch includes continued Dawn of Heroes testing, splash tweaks, and tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


TFT Reckoning: Dawn of Heroes Continued Testing

Reckoning: Dawn of Heroes continues testing on the PBE! Here's the latest changelist from Riot Mort:

"July 13th Deploy Changes 
System Changes
-Slightly lowered the odds of Elusive Emblems appearing on Stage 5 and 6 Carousels 
Items
-Hand of Justice
---Increased AD/AP/Heal: 40 >>> 35 
Radiant Items
-Deathcap 
---Ability Power: 100 >>> 110
-Giantslayer
---Damage Amp: 20% >>> 35%
---Damage Amp Above Threshold: 100% >>> 80%
-Hand of Justice
---AD/AP/Heal: 40 >>> 35
-Ionic Spark
---Mana Ratio Damage: 350% >>> 300%
-Quicksilver
---Radiant Bonus - AS: 20% >>> 40% (The buff didn’t go through last time)
-Zephyr
---Team Attack Speed Bonus: 25% >>> 20% 
Chase Traits - We’re making sure some of the very difficult to hit Chase traits are worth the pay off for how rare they are. Elusive emblems, Level 9, and other gateways make them difficult to get, so we need to make sure they feel good.
-Forgotten
---AP & AD: 20/40/70/150 >>> 20/40/70/200
-Legionnaire
---Attack Speed: 25/60/120/195% >>> 25/60/120/250%
-Nightbringer
---HP Shield: 30/60/100/180% >>> 30/60/100/250%
---Bonus Damage: 20/30/40/50% >>> 20/30/40/80%
-Skirmisher
---Health Shield: 20/40/75% >>> 20/40/100%
-Spellweaver
---Starting AP: 25/55/85% >>> 25/55/100%
---AP per Stack: 2/5/8 >>> 2/5/10 
Traits
-Abomination
---Flat HP: 1300/1700/2100 >>> 1200/1700/2100
---HP per Level: 130/170/210 >>> 120/170/210
-Dawnbringer
---Damage Amp: 12% >>> 10%
-Draconic - We’re happy with Draconic 5 being more accessible and fun to play when you hit it, but it’s currently giving a bit too much power across the board when you do. We’re lowering the total power of the trait and units a bit to bring it down to still fun, but fair.
---Golden Egg Average Value: 8g >>> 7g
---1, 2, and 3 turn Golden Eggs all reduced in average value. 4 and 5 turn Golden Eggs are untouched.
-Draconic Champs
---Zyra
-----Spell Damage: 200/325/650 >>> 200/300/575
---Heimerdinger
-----Spell Damage: 500/650/7777 >>> 450/650/3333
-Redeemed - We’re shifting the power away from the traits defenses, as it leads to a binary “feast or famine” versus penetration. We’re putting that power back in the champions base stats. This should lead to Redeemed being more playable at different levels in the late game, while opening up play against options as well.
---Armor & MR: 30/50/90 >>> 20/35/75
---AP: 30/55/90 >>> 30/60/100
-Redeemed Champs
---Aatrox
-----Armor & MR: 30 >>> 35
---Syndra
-----HP: 550 >>> 600
---Varus
-----HP: 550 >>> 600
---Velkoz
-----HP: 650 >>> 700
-Renewer
---HP/Mana Regen: 3/6/9% >>> 4/7/10%
-Sentinel
---Time Before Refresh: 4/3/1 >>> 4/2/1 seconds 
Champs
-Leona
---Mana: 0/70 >>> 0/80
-Hecarim
---Mana: 50/100 >>> 75/125
---Spell Damage: 250/350/500 >>> 200/400/600
---Spell Healing: 250/350/500 >>> 350/350/350
-Pyke
---Stun Duration: 1.5/2/2.5 >>> 1.5/2/3 seconds
-Tristana
---HP: 650 >>> 550
---Spell Attack Speed: 140/160/180% >>> 125/150/175%
-Nunu
---Mana: 0/75 >>> 30/90
-Rakan
---Heal no longer scales with Ability Power
---Spell Heal: 25/35/60% >>> 35/50/80% of missing Health
-Aphelios - We like the new direction and we’re going to be keeping it! But the current tuning made AP items the correct itemization instead of AD. In order to keep Aphelios itemization closer to live, we’re shifting his power values. He should be the same on PBE, just better with Deathblade as you’d expect.
---Spell AD Ratio: 250/275/325% >>> 400/425/500%
---Base Spell Damage: 250/350/750 >>> 125/150/350
-Diana
---AD: 55 >>> 75
---Mana: 80/160 >>> 70/140
-Fiddlesticks
---Now has a preference to blink toward clusters of enemies within a few hexes of him, and is less easily distracted by an isolated enemy nearby him
---Spell Damage: 175/250/1000 >>> 200/225/600
---Spell Duration: 4/4/8 >>> 4/5/6 seconds
---Spell Heal on Kill: 20/25/50% >>> 25/25/25%
-Lucian
---HP: 700 >>> 800
---Spell Base Number of Shot: 16 >>> 18
-Akshan
---AD: 70 >>> 75
---Now triggers Runaan’s Hurricane, Titan’s Resolve, and Guinsoo’s Rageblade with each attack while swinging
-Garen 
---Mana: 40/100 >>> 100/160
---Spell Damage: 20/25/200% >>> 25/30/200%
---Spell Shield Percent: 35/45/200% >>> 50/70/200%
---Spell Shield Duration: 4 >>> 5 seconds
-Gwen
---Percent Health Damage Per Snip: 5/8/50% >>> 4/7/50% 
Bug Fixes
-Assassins will now properly jump slightly before other units move
-Banshee’s Claw and Radiant Banshee’s Claw no longer grant a spell shield when equipped mid combat (works similarly to other start-of-combat effects like Zeke’s Herald and Chalice)
-Radiant Zz’Rot no longer spawns a Voidmother if the holder is not in combat
-Radiant Banshee’s Claw and Radiant Shroud no longer grant their start-of-combat Radiant Bonuses when equipped mid combat
-Olaf no longer gains his on-attack heal from Runaan’s Hurricane bolts"

 

Miscellaneous 

  • Sentinel Graves splash art tweaked, changing his eye color:
  • Sentinel Rengar special border updated, adding missing glow:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & potentially experimental changes. Be aware that what you see below may be relative to other changes from earlier this cycle! These are not official notes and may be incomplete.

Champions
Annie
[Changelist]
  • Disintegrate (Q) AP ratio lowered from 80% to 75%

Blitzcrank
  • Base armor increased from 37 to 40
  • Rocket Grab (Q) damage increased from 70/120/170/220/270 to 90/140/190/240/290

Cassiopeia
  • Twin Fang (E) bonus magic damage increased from 10/30/50/70/90 to 20/40/60/80/100

Irelia
  • Defiant Dance (W) 
    • min damage lowered from 10/25/40/55/70 (50% AD)(40% AP) to 10/25/40/55/70 (40% AD) (+40% AP) 
    • max damage lowered from 30/75/120/165/210 (+150% AD) (120% AP)] to [10/55/100/145/190 (120% AD) (+120% AP)

Kennen
  • Thundering Shuriken (Q) damage increased from [75/115/155/195/235 (+75% AP)] to [85/130/175/220/265 (+80% AP)]

Mordekaiser
  • Indestructible (W) 
    • Cooldown lowered from 14/13/12/11/10 to 12/11/10/9/8
    • Stored damage dealt increased from 30% to 45%

Nidalee
  • Base HP increased from 545 to 570
  • HP per level increased form 85 to 95

Rumble
  • Junkyard Titan (Passive) Overheated duration lowered from 6s to 5.25s

Shyvana
  • Twin Bite (Q)
    • First attack AP ratio increased from 25% to 35%
    • Second attack bonus damage AP ratio increased from 15% to 25%
    • Cooldown lowered from 9/8/7/6/5 to 7/6.5/6/5.5/5

Sylas
  • Chain Lash (Q) detonation damage increased from [60/115/170/225/280 (+80% AP)] to [70/125/180/235/290 (90% AP)]
  • Kingslayer (W) heal lowered from [30/60/90/120/150 (+45% AP)] to [25/50/75/100/125 (+40% AP)]

Syndra
  • Dark Sphere (Q) mana cost lowered from 60/65/70/75/80 to 40/50/60/70/80

Context & Notes

1) Riot Jag tweeted the 11.15 balance preview:
"Full Preview for 11.15 here! 
Continuing to drop early sustain in a few places, and some buffs for champions in places that we think players will enjoy."

2) Riot Reinboom tweeted the latest changelist for Ultimate Spellbook:
"Upcoming changes for Ultimate Spellbook in patch 11.15!"

3) Riot KateyKhaos showed off the final look for Ruined Miss Fortune's R:
"[#PBE] Final Ruined Miss Fortune Bullet Time VFX, on PBE tomorrow!"
4) Here's the latest from the r/LeaguePBE feedback threads for the skins this cycle:

"UPDATED 7/13/21 in response to feedback:
  • Graves' eye color on splash art: will be adjusted to correctly match in-game eye color. Great call out!
  • Graves' reload: It was heavily mentioned that the reload animation was not very clear. We discovered this is due to a bug causing some animations to be missing in PBE. This bug is now fixed!
    • SFX- fixed timing on reload to play consistently with animation and turned up reload volume
  • SFX pinging on max grit: To clarify, this is not a bug but was intentionally designed. However, this is valuable feedback and our team has made adjustments.
    • Turned down volume for max grit stacks significantly
    • Changed to only play when using the 'E' and not on other spells
  • Recall animation at fountain: added animation and SFX
  • Loading screen: fixed to display correct splash art
  • Graves' twizzler/twisted arm: adjusted arm thickness to improve clarity
Thank you all for your time and thoughts for Sentinel Graves. We appreciate you! <3"
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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