Patch 11.13 & TFT Notes

Posted on at 12:09 PM by Aznbeat
Patch 11.13 is scheduled for Wednesday, June 23rd and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including Astronaut Corki, Maokai, Rammus, Veigar, and PROJECT: Zed Prestige Edition!

Check out the Patch 11.13 Notes:
"Oh, hello. Fancy seeing you here in these parts! 
Things have been cooking away for a while, and we’re finally able to serve you a whole feast in 11.13. This is largely a systems-based patch, where most of our work went into reducing mobility. In short, we’re pulling back on places where mobility has crept up, including a few items that have gone beyond the limits of where they should be. We're also looking to enhance the split push strategy and improve its gameplay to add variety and excitement to the overall end game. 
Speaking of eating, this patch also has a mini-reworked Tahm Kench! He’s got a fresh kit, VFX, and licks. So gobble away, friends. We’ll see ya in the next one. 
Take this portal to the TFT patch notes where we’re PROJECTed to deliver TFT champion reworks, balance changes, and more! 
PROJECT: Zed Prestige Edition will be available June 24th, 2021. Astronaut Maokai, Astronaut Rammus, Astronaut Veigar, and Astronaut Corki will be available July 1st, 2021. 
Passive bonus damage and lethality increased. 
Our 11.12 buffs to Aphelios steered him in the right direction, but cost him more power in Elite play than we’d hoped, leaving him weaker overall. This means he could use another push forward, so we’re adding some oomph to benefit all players across skill levels by boosting his less popular rankups. 
  • BONUS DAMAGE 4/8/12/16/20/24 (Q rank 1-5) ⇒ 5/10/15/20/25/30 (Q rank 1-5)
  • LETHALITY 3.5/7/10.5/14/17.5/21 (E rank 1-5) ⇒ 4.5/9/13.5/18/22.5/27 (E rank 1-5)
W VFX now revealed when in terrain. 
We’re addressing a unique, frustrating case where Kayn's VFX is hidden while in terrain. Hiding VFX while out of vision is standard for many abilities, but since it's impossible for players to gain vision within terrain, it's fair to give players the opportunity to react to Kayn's spells. He’s also uniquely able to exist within terrain for an extended period of time, which is why we’re implementing this rule on him specifically. 
  • NEW VFX Blade’s Reach VFX is now revealed when cast within terrain towards enemy champions.
E base damage decreased later. 
Lee Sin has been dominating mid and top lane in all levels of play, especially at the highest tiers. We’re tempering down the max power of one of his more reliable in-lane abilities so that we’re not blindsiding him in the jungle. 
  • BASE DAMAGE 100/140/180/220/260 ⇒ 100/130/160/190/220
Base health growth increased. Mana and mana growth rounded up. 
For an unstoppable Viking of destruction, Olaf has been pretty stalled in recent patches. We’re giving him more durability throughout the game and rounding up some numbers! 
  • HEALTH GROWTH 93 ⇒ 100
  • MANA 7.47 ⇒ 7.5
  • MANA GROWTH 0.58 ⇒ 0.6
E base shield strength reduced. 
Riven’s a champion who can block, dock, and knock up enemies at will, leaving enemies both wounded in their health bars and egos. This means she is especially strong in Skilled and Elite play, where on-demand shields are more readily used and capitalized on. By lowering some of her ability to mitigate damage, she’ll need to be more careful before dashing into her next battle. 
  • BASE SHIELD STRENGTH 95/125/155/185/215 ⇒ 85/115/145/175/205
W cooldown increased early and now scales; bonus movement speed decreased. 
Despite his constant visits to the patch notes this season, Rumble’s still hot on his enemies’ tracks in both the mid lane and jungle. We’re cooling down his early clear speed and slowing down his roaming and ganking power. 
  • COOLDOWN 6 seconds ⇒ 7/6.75/6.5/6.25/6 seconds
  • BONUS MOVEMENT SPEED 15/20/25/30/35% ⇒ 10/15/20/25/30%
Devour and R swapped and reworked. Passive bonus damage decreased. Q now heals, applies his passive, and scales with his size. E shield duration increased; healing over time increased but takes longer to come into effect. And new VFX all around! 
The Kench is shinier and slimier than ever with a pretty big update this patch! Historically, our favorite catfish has been limited by his power because his kit is so strong in professional play, forcing him to remain weak for the vast majority of players. To resolve this, we’re making a few major adjustments, so buckle up. 
First, we’re moving power from Devour—which is heavily used in coordinated play to completely negate allies’ weaknesses and enemies’ actions—into other abilities that reward him for proactive play. Previously, Tahm’s main contributions revolved around standing by to unconditionally save an ally with Devour. With this rework, he will need to take greater risks with his new Abyssal Dive and capitalize on licks and cool tricks (tongue healing, anyone?). 
Second, we’re making Devour easier to use with allies. They will now see a clear indicator when Devour is available so they know when to run to him for safety. 
Third, we’re adjusting Abyssal Voyage from being entirely about coordinating with an ally for a cross-map play (a strength heavily restricted to Pro play environments) into being an ability that works on its own. 
Last but not least, he’s getting new VFX so that the Kench can get a lick leg up on his competition, in style. 
  • HEALTH 600 ⇒ 570
  • HEALTH GROWTH 100 ⇒ 95
  • MANA GROWTH 40 ⇒ 50
  • ARMOR 47 ⇒ 42
  • MAGIC RESIST 32.1 ⇒ 32
  • BONUS DAMAGE 4% of maximum health ⇒ 2.5% of maximum health
  • NEW STUNNER? I HARDLY KNOW HER Tahm Kench can now cast R - Devour during Tongue Lash to swallow champions stunned by Tongue Lash
  • NEW THAT’S ONE HEAL OF A TONGUE Tongue Lash now heals for 6/7/8/9/10% of his missing health when an enemy champion is struck
  • NEW A FISH OF MANY TASTES Tongue Lash now applies a stack of Passive - An Acquired Taste to the enemy champions it hits
  • SLOW 30/40/50/60/70% ⇒ 40%
  • SLOW DURATION 3 seconds ⇒ 2 seconds
  • COOLDOWN 5 seconds ⇒ 7/6.5/6/5.5/5 seconds
  • COST 50 mana ⇒ 50/46/42/38/34 mana
  • NEW HARDER BETTER FASTER STRONGER Tongue Lash’s range and missile speed now scales up with Tahm Kench’s size
  • NEW WHAC-A-FISH Tahm Kench channels for 1.35 seconds, dives for 0.15 seconds, then appears at the targeted area, dealing 100/135/170/205/240 (+100% AP) damage and knocking up enemies for 1 second. Hitting an enemy champion refunds 30% of its cooldown and mana cost. Tahm Kench can take Devoured allies along for the ride (allies can always eject before the channel finishes). Enemies cannot see where Tahm Kench is headed until 0.75 seconds into the channel.
  • COOLDOWN 24/23/22/21/20 seconds ⇒ 21/20/19/18/17 seconds
  • COST 60/75/90/105/120 mana
  • SHIELD DURATION 2 seconds ⇒ 2.5 seconds
  • GREY HEALTH HEALING OVER TIME Slightly increased to 10% maximum health per quarter second
  • TIME BEFORE GREY HEALTH HEALING 2.5 seconds of not taking damage ⇒ 4 seconds of not taking damage
  • NEW HOOK, LINE, AND DINNER Tahm Kench swallows the target champion for up to 3 seconds. If the target champion is an enemy, they must have 3 stacks of Passive - An Acquired Taste and take 100/250/400 +15% (+5% per 100 AP) maximum health as magic damage. Tahm Kench is also grounded and slowed by 40% movement speed. If the target champion is an ally, they are granted a 300/450/600 (+100% AP) shield that lasts for 2.5 seconds after Devour ends. Tahm Kench is also grounded and slowed by 40/25/10% movement speed but can still cast W - Abyssal Dive. Tahm Kench’s allies can see when Devour is available on his health bar (enemies cannot).
Q healing from minions decreased. E base bonus movement speed, missile speed and zone length increased. 
With his ability to reliably replenish his health from waves, Viego’s been sitting a bit too comfortably in the mid lane. We’re shifting some power out of this sustain into a place all his roles can appreciate. 
  • BASE BONUS MOVEMENT SPEED 20/22.5/25/27.5/30% ⇒ 25/27.5/30/32.5/35%
  • MISSILE SPEED 1000 ⇒ 1200
Q base damage per feather-blade and maximum total damage increased. 
Xayah has been feeling weak in all levels of play, so we’re fluffing her feathers by giving a good-sized buff to her Q, which tends to be maxed later in the game. Our intention is to buff her in a way that benefits all Xayahs, regardless of which ability you choose to max first, while also helping those who decide to max Q first stay more competitive. 
  • BASE DAMAGE PER FEATHER-BLADE 45/65/85/105/125 ⇒ 50/75/100/125/150
  • BASE MAXIMUM TOTAL DAMAGE 90/130/170/210/250 ⇒ 100/150/200/250/300 
Are you a tank? Is there an annoying enemy on the other team? Boy, do we have an item for you! With Anathema’s Chains, you can select one unlucky foe to be easier prey. Vengeance can be yours, today! 
On a more serious note, this item gives tanks a unique defensive advantage when sparring against a single target, while also providing offensive CC. This should be especially useful when you’re in a game where you keep encountering the same enemy (or someone you just don’t like). 
  • TOTAL COST 2500 gold
  • BUILD PATH Giant’s Belt + Kindlegem + 800 gold
  • HEALTH 650
  • VOW (ACTIVE) Choose a Nemesis to start building a Vendetta over 60 seconds. Has global range, must be used out of combat, and can be used while dead (90 second cooldown).
  • VENDETTA Take 1% reduced damage from your Nemesis per Vendetta stack. This damage reduction starts at 0% and stacks up to 30% over 60 seconds.
  • VENGEANCE At max stacks, your Nemesis has 20% reduced tenacity while near you.
Many fighters struggle to convert leads into wins right now, especially through split pushing. Hullbreaker's goal is to give them a strategic purchase where they can opt into a heavy and powerful split pushing strategy at the cost of being isolated from their team. This item should allow for the split pusher to take down towers and whoever comes to stop them. It also gives them a way to push through tanks and towers, similar to how the old Banner of Command worked, except now they have to stick with the minion to continue barreling down the lane. 
  • BUILD PATH Pickaxe + Phage + 825 gold
  • HEALTH 300
  • PASSIVE While no allied champions are nearby, gain 20-45 armor and magic resist (level 9-18) and deal 20% increased damage to towers. Large minions nearby also gain 60-135 armor and magic resist and deal 200% increased damage to towers. 
Mobility Items 
As mentioned back in May, we're doing an overall pass at movement speed within items and runes. We've adjusted items that have either passively crept up in movement speed (Lich Bane and Trinity Force) or have effects that weaken player expectations of what’s considered a safe range or escape route (Shurelya's and Nimbus Cloak). Most of these changes are expected to be power neutral, but we also threw in tweaks based on whether the item was over- or underperforming. 
A special note for Stridebreaker… While Stridebreaker's active is an exciting output for many fighters, it heavily weakened the Juggernaut class's primary weakness: mobility. Juggernauts excel once they begin combat on their terms, so an item that allows a Juggernaut to close gaps makes it inherently very powerful, not to mention its damage and ability to be reused. To address this, we’re altering its active to better suit Juggernauts’ needs and boosting it’s stats to amp up their strengths, rather than covering up their weaknesses. 
  • HEALTH 200 ⇒ 400
  • ATTACK DAMAGE 45 ⇒ 40
  • REMOVEDDASH Halting Slash no longer lets the user dash 300 units
  • NEWSLASHER AND PRANCER Halting Slash can now be cast while moving
  • SLOW 40%, decaying over 2 seconds ⇒ 90%, decaying to 40% over 3 seconds
  • COOLDOWN 20 seconds ⇒ 15 seconds
Lich Bane
  • MOVEMENT SPEED 10% ⇒ 8%
  • ABILITY POWER 70 ⇒ 75
Cosmic Drive
  • ABILITY POWER 75 ⇒ 80
  • SPELLDANCE BONUS MOVEMENT SPEED 10-30 (level 1-18) ⇒ 20
Black Cleaver
  • HEALTH 400 ⇒ 450
  • RAGE BONUS MOVEMENT SPEED PER STACK OF CARVE 5, up to 30 ⇒ 3, up to 18
Dead Man’s Plate
  • SHIPWRECKER BUILDUP DURATION 8 seconds ⇒ 4 seconds
  • SHIPWRECKED ON-HIT BONUS DAMAGE 1 magic damage per stack, up to 100 ⇒ 1 physical damage per stack (+100% base AD), up to 40
Trinity Force
  • ATTACK DAMAGE 30 ⇒ 35
Death’s Dance
  • DEFY HEAL 10% of your maximum health ⇒ 15% of your maximum health
  • REMOVED DEATH’S WALK Champion takedowns no longer grant 30% bonus movement speed for 2 seconds
Shurelya’s Battlesong
  • INSPIRE BONUS MOVEMENT SPEED 60%, decaying to 30% over 2 seconds ⇒ 30%
  • SHURELYA'S REQUIEM (ORNN’S UPGRADE) INSPIRE BONUS MOVEMENT SPEED 60%, decaying to 30% over 2 seconds ⇒ 30%
Prowler’s Claw
  • COOLDOWN 60 seconds ⇒ 90 seconds
  • LETHALITY 21 ⇒ 18
  • SANDSWIPE TARGETING Any enemy unit ⇒ Enemy champions
Mana Mythics 
While there are a few strong mages, the class as a whole is weaker than in previous seasons. To remedy this, we’re putting some of their Mythics on the clearance rack to help them reach their first power spike earlier. This won’t solve all their problems, but should be an appreciable boost up. We’ll be keeping a close eye on where these changes land to see if they’re too much, not enough, or just right. 
Liandry’s Anguish
  • COMBINE COST 1200 gold ⇒ 1000 gold
Luden’s Tempest
  • COMBINE COST 1250 gold ⇒ 1050 gold
  • COMBINE COST 450 gold ⇒ 250 gold 
Our patch 11.8 adjustments to Moonstone Renewer and Shurelya's Reverie were successful in opening up Mythic item options for Enchanters, but left Moonstone on the weaker side in comparison to Shurelya’s. We're repeating its buff from 11.11 on a smaller scale to nudge Moonstone up to par with Shurelya's, which is also receiving a movement speed nerf this patch.
  • STARLIT GRACE HEAL AND SHIELD POWER 6% per stack (max 30%) ⇒ 7% per stack (max 35%)
Divine Sunderer's been overperforming on a number of ranged champs (not just Ezreal, but definitely Ezreal). Before its 11.11 buffs, it was already very strong for these folks, but was an unpopular purchase. Now that it’s on the radar, we’re pulling back on its power pre-11.11 and a little more.
  • SPELLBLADE EMPOWERED ON-HIT DAMAGE 12% of target’s maximum health ⇒ 12% melee || 9% ranged of target’s maximum health

As part of the mobility changes above, we’re pulling back on Nimbus Cloak’s bonus movement speed as the game progresses.
  • BONUS MOVEMENT SPEED 5%/20%/35% for 2 seconds ⇒ 5%/20%/25% for 2 seconds
Ghost Poro is very, very rarely taken in the Domination Tree's Tracking slot. We’re buffing up this poro to better reward playing the vision game.
  • GRANTED SIGHT DURATION 60 seconds ⇒ 90 seconds
  • ENEMY REVEAL DURATION 4 seconds ⇒ 6 seconds
In recent seasons, top and bot inner towers haven't been a strategic objective due to their lack of value (literally) in comparison to other objectives on the map. To tackle this, we’re making these turret takedowns more rewarding, so that players are encouraged to look for leads in the side lanes and split pushing remains a viable, exciting strategy across all levels of play. This advantage should also help the split pusher feel like they have more agency to snowball into a big ol’ threat that can’t be ignored. 
  • Inner turrets in side lanes (top and bottom) now grant an additional 250 local gold
  • All turret inventories now show how much local gold they give once destroyed

Challenging and Chilling Smite give junglers early access to true damage against minions, which is especially punishing to early ranks of ultimate-summoned pets like Tibbers, H-28Q Apex Turret, Daisy, and the Maiden of the Mist. We're adding a damage modifier to Challenging and Chilling Smite so that smiting pets can still remain as a strategic choice for junglers throughout the game, but they aren’t able to completely obliterate low-rank ultimate pets as soon as Smite upgrades. 
And a reminder: minions includes pets, but doesn’t include monsters—so monster damage numbers remain unchanged here. 

  • DAMAGE TO MINIONS 900 true damage ⇒ 500 (+10% of target’s max health) true damage
  • DAMAGE TO MINIONS 900 true damage ⇒ 500 (+10% of target’s max health) true damage
11.13 Buffs
  • AKALI +5% damage dealt, -5% damage taken ⇒ +10% damage dealt, -10% damage taken
  • GWEN Normal ⇒ +5% damage dealt, -5% damage taken
  • HECARIM +5% damage dealt & -10% damage taken ⇒ +10% damage dealt & -10% damage taken
  • QIYANA +10% damage dealt, -15% damage taken ⇒ +15% damage dealt, -15% damage taken
  • RAMMUS -5% damage taken ⇒ +5% dealt, -10% damage taken
  • REK'SAI +10% damage dealt, -12% damage taken ⇒ +10% damage dealt, -15% damage taken
  • UDYR +10% dealt, -10% damage taken, +10% shielding ⇒ +10% dealt, -15% damage taken, +10% shielding
11.13 Nerfs
  • CAMILLE +10% damage dealt, -10% damage taken, +10% shielding ⇒ +10% damage dealt, -5% damage taken, +10% shielding
  • DR. MUNDO Normal ⇒ +5% damage taken
  • TRUNDLE +5% damage taken ⇒ +5% damage taken, -5% healing
  • ZYRA -6% damage dealt, +6% damage taken ⇒ -10% damage dealt, +5% damage taken
  • WARMOG’S ARMOR 6 seconds champion damage cooldown, 3 seconds non-champion damage cooldown ⇒ 8 seconds champion damage cooldown, 4 seconds non-champion damage cooldown
  • Fixed a bug where, when disguised, Neeko's purple bar from Passive - Inherent Glamour displayed the selected ally's health instead of her current health
  • Updated Dr. Mundo's attacks with E - Blunt Force Trauma to feel less sluggish between basic attacks
  • Fixed a bug where Dr. Mundo's Passive - Goes Where He Pleases did not go on cooldown when blocking Mordekaiser's R - Realm of Death
  • Updated Corporate Mundo, El Macho Mundo, Executioner Mundo, Mr. Mundoverse, Mundo Mundo, and TPA Mundo's Q - Infected Bonesaw to be more visible when used in brushes
  • Fixed a bug where Sion was able to respawn in his current location if his Passive - Glory in Death lasted longer than his death timer's duration
  • Grounded and silenced debuffs from AoE abilities (Singed's W - Mega Adhesive, Soraka's E - Equinox, and Cassiopeia's W - Miasma) can no longer be removed with Cleanse if the player is in the abilities’ AoE
  • The Support tab now properly appears over the Popular filter in the in-game shop
  • Star Guardian Jinx's lines will now play when she purchases an item
  • Statikk Shiv's lines purchase lines are now relocated to Stormrazor
  • Fixed a bug where Aphelios would heal from spells instead of basic attacks when using R - Moonlight Vigil with Severum
  • Fixed a bug where Mega Gnar’s base attack damage from his Passive - Rage Gene was inconsistent with its tooltip
  • Fixed a bug where Rammus's Q SFX volume was affected by his VO

The following skins will be released in this patch:
The following chromas will be released this patch:

Champion Skins

Five new skins will be available this cycle:

Astronaut Corki

1350 RP
"Commander Corki is both a veteran of the space program and its fearless leader. After traveling to a new and undiscovered planet with his intrepid crew, he befriended a stray alien meep that became his assistant and ally in exploring the galaxy. Together they fly, holding off the encroaching invasion of evil purple meeps that threaten the cosmos."

Astronaut Maokai

1350 RP
"The first tree to grow on planet M33P, Maokai gained sentience due to the latent power of the meeps that took up residence in his trunk. He now fosters life on this new home of his, collecting and caring for young meeps that could use a helping hand (or branch)."

Astronaut Rammus

1350 RP
"Rammus was supposed to be the Space Program's core asset for terraforming new planets, and he was-- until his digging unearthed a purple surprise no one was ready for. Now he has become something wholly different, his power turned to nefarious ends at the hands of the evil invader-meeps."

Astronaut Veigar

1350 RP
"A scientist conducting research on alien energy sources, Veigar ventured too far into empty space... but the Veigar that came back wass different from the one that was set adrift. No one is sure why, but something about him is more... evil? And purple."

PROJECT: Zed Prestige Edition

100 Prestige Points
"Faced with imminent defeat at the hands of Mordekaiser and the numberless hordes of infected machines, Zed seeks out a dilapidated research facility in the heart of the wasteland, searching for illegal and potentially dangerous upgrades. His return may mark a tipping point in the battle for the City... though he has transformed into something beyond both human and machine."


New sets of chromas will also be available this cycle:

Astronaut Corki
[8 Chromas]

Astronaut Maokai
[8 Chromas]

Astronaut Rammus
[8 Chromas]

Astronaut Veigar
[8 Chromas]

Summoner Icons

Three new summoner icons will be available this cycle:

PROJECT: Zed Prestige Edition Icon
"This icon was acquired by obtaining the Prestige PROJECT: Zed skin from the 2020 Prestige Point Shop."

RNG 2021 Mid Season Invitational Icon
"This icon commemorates the 2021 Mid-Season Invitational Winner, RNG! "

PROJECT 2021 Capsule Bundle Icon
This icon was acquired as a bundle-exclusive in 2021

Teamfight Tactics Patch 11.13 Notes

Check out the Patch 11.13 notes:
"Happy Second Anniversary! 
It’s TFT’s second anniversary, and we’re celebrating with a free Little Legend just for you—and everyone else! But, there’s more than just an anniversary to celebrate. In this patch we have feel-good adjustments to the Armory, as well as some mini-reworks for Kayle, Nidalee, and Trundle. Those changes, and other large scale changes are reflected in the Highlight Image below. There’s also a number of minor balance tweaks to keep things running smoothly, found in a new section titled “Small Changes,” cause they’re small and they’re changes. 

Make no miscake, it’s time to celebrate! 
Claim your free Birthday Cakespirit by playing a game of Teamfight Tactics between June 23rd and July 7th... It’s a piece of cake. 
We added stronger Armory options last patch, and we’re pretty happy with how they turned out. But sometimes the options feel like they’re on totally different power levels, so we’re reforging the options to make them all feel good.
  • Magnetic Remover and Reforger can no longer appear in the Armory
  • Two Full Items + Two Special Item Armory replaced with Four Full Items Armory
  • Two Components + Two Special Item (Neeko’s Help, Loaded Dice, Spatula, Shadow Spatula) Armory replaced with Two Components + Two Full Item Armory
  • Chances of a 4-2 Armory have been increased
  • 4-2 Chances of seeing a Special Item (Neeko’s Help, Loaded Dice, Spatula, Shadow Spatula) are dramatically reduced
  • 4-2 Chances of seeing an Emblem are slightly lower
  • 4-2 Chances of seeing Components and Full Items are slightly higher.
  • Chances of a 5-2 Armory have been decreased
  • 5-2 Chances of seeing a Special Item are drastically reduced
  • 5-2 Chances of seeing an Emblem or Component are slightly lower.
  • 5-2 Chances of seeing a Full Item are slightly higher.
  • 6-2 and 7-2 Chances of seeing a Special Item (Neeko’s Help, Loaded Dice, Spatula, Shadow Spatula) or Emblem are lower.
Expect these changes to significantly impact the current play. 
Skirmisher 6 and 9 still haven’t found their footing after their fall from power in patch 11.11. This should make the big melee vertical feel more like a BIG melee vertical.
  • Skirmisher Shield: 25/40/60%⇒25/45/75% Max Health
Champions: Tier 1 
Being a Can-Tank-erous Cavalier, Kled’s role in Hellion comps has been limited to filling out traits and tanking a couple spells regardless of his star level. We’re giving him and his knightly pal some extra oomph to allow reroll Hellion to Poppy-off, while limiting the buff that power leveling comps get for just running one/two star Hellions in the early game.
Kled now gains bonus damage every 4th attack even while mounted. 
  • Kled Attack Speed: 0.7⇒0.75
  • Poppy Max Mana Buff: 40/80⇒30/70
  • Poppy Buckler Toss Damage: 150/250/350⇒150/250/400
  • Poppy Buckler Toss Shield: 250/350/450⇒250/375/525
Champions: Tier 2 
Trundle is designed to be a gigantic hulking carry, but his relationship with one-shotting tanks had to go. In Patch 11.11, we changed the way Trundle scales with Ability Power, as a fix to AP Trundle deleting enemy champions regardless of their stats. But, we didn’t like this change in the long run as it's using a balance lever that lacks clarity. Now, we’re reworking his spell so he’ll still drain a flat percentage of stats (unmodified by AP) from enemies but he’ll then amplify the stats he takes with any AP (scaling normally) that he has. 
  • Kennen Starting Mana Buff: 50/125⇒60/125
  • Kennen Flame Rush Damage: 150/200/250⇒150/225/350
  • Trundle Subjugate REWORKED: Trundle drains his target's strength, reducing their Health, Armor, Magic Resist, and Attack Damage by 35% and granting himself 100/130/200% (modified by AP) of the drained stats for 8 seconds.
  • Trundle Mana Adjusted: 0/60⇒30/80
Champions: Tier 3 
Nidalee has had pawblems with her identity as a Dodge and Crit jumpy cat. Her new role, as Attack Speed jumpy cat should allow her to perform as an attack speed carry in her comps, using items like Rageblade and Statikk Shiv. Yasuo’s been hurting like a fourth-degree burn, which is one degree higher than any 3-cost is allowed.
  • Ashe Enchanted Arrow Damage: 300/400/600⇒300/450/750
  • Nidalee Aspect of the Cougar REWORKED: Nidalee transforms into a cougar and leaps behind the lowest Health enemy. While in cougar form, Nidalee gains 45% Dodge Chance, 40/50/75% Attack Speed, and her attacks become melee attacks that deal 200/300/600 bonus magic damage every 4th attack.
  • Nidalee Attack Damage: 65 ⇒ 50
  • Yasuo Burning Blade Damage: 300/400/750 ⇒ 250/350/700
  • Yasuo Burning Blade Stacking On Hit Damage: 30/40/75⇒25/35/70
Champions: Tier 4 
It’s a Rune Prison-break. Ryze with a Very Dark Blue Buff spelled out a Very Dark fate for his opponents with a chain stun that was the bane of fun. We’re keeping his single target lock-down intact, but he’ll need more evidence before imprisoning secondary targets.
  • Ryze Attack Speed: 0.75⇒0.8
  • Ryze’s empowered Rune Prison now stuns secondary targets for half the stun duration (.75/1/2). The main target is still stunned for the full duration (1.5/2/4).
Champions: Tier 5 
The goal with our Kayle mini-rework is to create a smoother power progression for TFT’s most powerful late game carry. Expect Kayle to do a bit more early, but deal less AOE damage and have more windows of vulnerability in her final form.
  • Kayle Health: 500⇒650
  • Kayle Attack Damage: 60⇒75
  • Kayle Attack Speed: 1.0⇒1.1
  • Kayle Number of Attacks per Immunity: 10⇒15
  • Kayle Ascension 4 AOE Spell Damage: 200/300/10000⇒80/125/4000
Using Sacrificial Infinity Edge will no longer cost Pantheon and Vel’koz everything. Brandbulance can now heal Eclipse Cape users after the first 8 seconds of combat.
  • Sacrificial Infinity Edge REWORKED: Now deals damage on attack and ability cast rather than on every instance of critical damage.
  • Sacrificial Infinity Edge NEW TOOLTIP: Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. The holder also gains 30% Critical Strike Damage. Each time the holder attacks or casts their Ability, they take true damage equal to 3% of their max Health.
  • Ionic Spark Damage: 200%⇒250% of Caster Mana
  • Eclipse Cape Self Burn: Entirety of Combat⇒first 8 seconds of combat
Life’s like a game of TFT. Add many small changes to consistently maintain a healthy lifestyle by balancing your personality traits or eating the Infernal Souls of your foes —now slightly less spicy. 
Forgotten mustn't forget to build shadow items, if they want to stay ‘S’ tier. S stands for spooky btw.
  • Abomination Monstrosity Attack Damage: 100/150/200 ⇒ 100/140/180
  • Abomination Monstrosity Attack Damage Per Star Level: 10/15/20 ⇒ 10/14/18
  • Dragonslayer Self Bonus Ability Power: 30/80/140 ⇒ 30/70/140
  • Forgotten Base Attack Damage & Ability Power: 30/70/140 ⇒ 25/60/125
  • Forgotten Bonus Per Shadow Item: 10%⇒15%
  • Ironclad Armor: 40/90/180⇒35/85/170
  • Knight Block Amount: 15/40/80⇒20/40/70
  • Legionnaire Attack Speed: 25/60/110/180⇒25/60/110/195
  • Ranger Bonus Attack Speed 70/180⇒75/180%
  • Redeemed AP/Armor/MR: 30/60/90⇒30/60/100
  • Renewer HP & Mana Regen: 3/6/10%⇒3/6/9%
Champions: Tier 1 
Is that Spell product placement for a TV show airing on Netflix in the distant future?
  • Ziggs Health 500⇒450
  • Ziggs Arcane Bomb Damage: 250/350/450⇒250/375/525
Champions: Tier 2
  • Soraka Mana Reave Increase: 35/35/50% ⇒ 35/35/35%
  • Varus Holy Arrows Attack Damage Ratio: 150/160/180% ⇒ 150/155/165%
Champions: Tier 3 
Sometimes Grasping Roots wouldn’t branch out to enemies in its path. By slightly increasing the hitbox, Zyra’s spell should stun those in its path without a sprout.
  • Katarina Sinister Blade Primary Damage: 200/250/420⇒180/250/420
  • Katarina Sinister Blade Secondary Damage: 100/125/210⇒90/125/210
  • Lee Sin Cripple Damage: 250/350/750⇒250/350/700
  • Lux Prismatic Illumination Shield: 150/225/400⇒125/200/400
  • Zyra Grasping Roots hitbox has been increased slightly
Champions: Tier 4 
  • Aphelios Dark Vigil Base Damage: 100/150/300⇒125/150/300
  • Jax Attack Speed: 0.85⇒0.9
  • Karma Soulflare Damage: 240/300/700⇒225/280/700
  • Rell Attract and Repel Shield Amount: 350/500/3000⇒300/450/3000
  • Taric Starting Mana Buff: 100/200⇒120/200
Champions: Tier 5
  • Teemo’s Cruelty Infernal Soul Damage: 140/175/666⇒130/160/666
  • Volibear Starting Mana Buff: 100/200⇒110/200
  • Archdemon’s Staff of Immortality Mana Ratio: 400%⇒350%
  • Giant Slayer Maximum Health Threshold: 1750⇒1650
  • Giant Slayer Bonus Damage: 80%⇒75%
  • Redemption AOE Damage Reduction: 30%⇒25%
  • Locket of the Silver Lunari Armor & MR: 70⇒60
  • Fixed a bug where getting 8 Assassins would turn off the Assassin bonus (Thanks PieHat!)
  • Wolf, Daisy, Heimerdinger’s Turret, and Zz’Rot’s Voidspawn now correctly have 130% base Critical Strike Damage (Thanks Deisik!)
  • Reforger will no longer reforge Shadow Components into the same Component
  • Eclipse Cape now properly applies its self burn if equipped mid-combat
  • Revive effects (e.g., Guardian Angel, Revenant) will no longer trigger if its holder is affected by Kindred’s ability
  • Teemo will now display correctly in the Shop as costing Health when rolled from a Loaded Dice"


Little Legends

An new Runespirit Little Legend, the "Jubilant Cakespirit" variant will be available this patch:

Jubilant Cakespirit

A new summoner icon featuring the Jubilant Cakespirit will be available this cycle:

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