Patch 11.12 & TFT Notes

Posted on at 12:13 PM by Aznbeat
Patch 11.12 is scheduled for Wednesday, June 9th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including including the Dr. Mundo champion update and Pool Party Braum & Sett!

Table of Contents

Patch 11.12 Notes

Check out the Patch 11.12 Notes:
"We’ve got a light patch, focusing on champ adjustments this go-round (11.13’s going to have a big chunk of systems work). This means some love for Aphelios and some of his unpopular weapon combinations, and nerfs to Pro outliers (Renekton, Kai’Sa). Then the spotlight’s on everyone’s favorite, definitely trustworthy, definitely purple doctor. His appearance may seem revived, but we’re not too sure if the same can be expected of his patients. 
If Mundo doesn’t get you, then we’ll see ya in the next one! 
Take this portal to the TFT patch notes where Choncc's already partying in the pool. 

Pool Party Braum and Pool Party Sett will be available on June 10th, 2021. 
The Madman of Zaun 
"Cure" every patient and go where you please with the updated Dr. Mundo!
Dr. Mundo's legacy skins will be available for purchase in the store during patches 11.12 and 11.13. 
Base magic resist and AD growth increased. 
Aphelios’ changelist is a whole lot of numbers, so we’ll try and break it down. First and foremost: yes, it’s an Aphelios buff! He’s been in a slump in terms of win rate and Pro presence, and could use a helping hand to get back on his feet. To do this, we’re buffing his base stats and weapon combinations that have fallen out of favor, while pulling power from the combos that have emerged as clear favorites. By upping the reward he gets from using Infernum and Severum as off-hand weapons, he should feel more well-rounded and prepared to take down his enemies, no matter what’s in his immediate arsenal. 
  • MAGIC RESIST 26 ⇒ 30
  • AD GROWTH 2.4 ⇒ 3
  • MAXIMUM NUMBER OF ATTACKS 6 (+1 per 33% bonus attack speed) ⇒ 6 (+1 per 50% bonus attack speed)
  • ON-HIT DAMAGE 10-30 (+21-30% bonus AD) ⇒ 10-40 (+20-35% bonus AD)
  • HEALING FROM BASIC ATTACKS 3-20% (level 1-18) ⇒ 3-10% (level 1-18)
  • HEALING FROM ABILITIES 3-20% (level 1-18) ⇒ 9-30% (level 1-18)
  • SENTRY DAMAGE 25-85 (+35-50% bonus AD) ⇒ 31-100 (+40-60% bonus AD)
Q bonus damage increased. 
With less early game AD from his core build than in previous seasons, Draven’s been less able to… well, Draven. Sharpening up his blades so he can keep up with his adoring fans. 
  • BONUS DAMAGE 35/40/45/50/55 (+65/75/85/95/105% bonus AD) ⇒ 40/45/50/55/60 (+70/80/90/100/110% bonus AD)
Base attack damage decreased. 
Baby beast is still throwing temper tantrums, and his threat and harass potential can be too much to handle. We’re pulling back some of his early lane power to give his enemies a chance to catch their breath (and maybe even Gnar’s boomerang). 
  • ATTACK DAMAGE 59 ⇒ 57
Base armor increased. Q damage ratio increased. 
We weren’t kidding—Hecarim needed help last patch, and he still does now. We’re doubling down on the buff to his Q and reverting part of his 11.9 nerf. Time to run free, horsey. 
  • ARMOR 32 ⇒ 35
  • DAMAGE RATIO 75% bonus AD ⇒ 85% bonus AD
Base mana growth increased. 
With a smaller mana pool than other fighters, Illaoi often runs low on mana in later phases of the game. This leaves her between a rock and a hard place, where she has to carefully balance when to use mana to push faster and when she’s ready to take on challengers. To solve this, we’re increasing her mana scaling. 
  • MANA GROWTH 40 ⇒ 50
W cooldown decreased. 
Jarvan tends to lose steam early on in a fight, so we’re giving him more incentives to stay in the battle and continue protecting the faithful. 
  • COOLDOWN 12 seconds ⇒ 9 seconds
Q cooldown increased early. 
This fearless predator has been making Pro play her prey. We’re looking to draw back some of her early game power by curbing her ability to control waves and giving her opponents more opportunities to punish her when her Q is down. 
  • COOLDOWN 8/7.5/7/6.5/6 seconds ⇒ 10/9/8/7/6 seconds
W on-hit damage increased. 
Malphite’s been feeling more rock-soft than solid. Combined with Bramble Vest’s nerf in patch 11.11, he’s hit rock bottom. To buff up his trading in lane, we’re amping up the thunder in his claps so that he can hit like the ton of bricks he is. 
  • ON-HIT DAMAGE 10/20/30/40/50 (+10% armor) ⇒ 15/25/35/45/55 (+15% armor)
W base bonus armor increased. R cooldown decreased. 
Everyone knows Rammus and Bramble Vest are best friends, so it should come as no surprise that he’s been feeling prickly after Bramble’s 11.11 nerf. To mend fences, we’re putting more armor in the armordillo and letting him slam down more often, so that he can continue running rings around his competition. 
  • BASE BONUS ARMOR 30 ⇒ 40
  • COOLDOWN 130/110/90 seconds ⇒ 110/95/80 seconds
Passive life steal decreased. 
With the patch 11.11 buff to Divine Sunderer, Nasus has been a top dog (literally) in Average play, where he’s able to stay in lane and farm until the cows come home. We’re targeting this by reducing the amount of life steal he can get when he has easier access to minions. 
  • LIFE STEAL 12/18/24% (level 1/7/13) ⇒ 10/16/22% (level 1/7/13)
Q non-champion healing reduced. 
This croc has been up and down the block in Pro play. With resourceless sustain and waveclear, he’s able to wade into lane and neutralize most matchups, then force fights by jumping on a victim with his point-and-click CC. To address this, we’re scaling back his healing. 
  • NON-CHAMPION HEALING 3/4/5/6/7 (+4% bonus AD) ⇒ 2/3/4/5/6 (+3% bonus AD)
  • EMPOWERED NON-CHAMPION HEALING 9/12/15/18/21 (+12% bonus AD) ⇒ 6/9/12/15/18 (+9% bonus AD)
W initial damage decreased; and return damage increased. 
Since our 11.10 nerfs, Talon’s settled in well—he’s about as strong as before in Elite play. We’re giving him another tap down by shifting power away from the initial part of his W and slightly lowering its overall scaling. To balance also giving a small boost to the second half of Rake, which is easier to dodge. 
  • INITIAL DAMAGE 45/60/75/90/105 (+55% bonus AD) ⇒ 40/50/60/70/80 (+40% bonus AD)
  • RETURN DAMAGE 45/70/95/120/145 (+70% bonus AD) ⇒ 50/80/110/140/170 (+80% bonus AD)
R cone damage decreased. 
Tank Phoenix Udyr has been rampaging across Pro play. We’re pecking down the damage he gets from tank builds, but compensating for when he wants to go AP bird instead. 
  • CONE DAMAGE 60/110/160/210/260/310 (70% AP) ⇒ 50/95/140/185/230/275 (80% AP)
W maximum bonus damage decreased. 
Varus’ buff in patch 11.4 on his W made his Lethality builds especially powerful, so we’re pulling back accordingly. 
  • MAXIMUM BONUS DAMAGE FROM TARGET'S MISSING HEALTH 10.8/14.4/18/21.6/25.2% ⇒ 9/12/15/18/21%
Base damage growth decreased. Q damage ratio decreased. 
Before the buffs to Divine Sunderer and Black Cleaver in patch 11.11, Wukong was already performing well. We knew the boost to his core items could tip him over the edge, but we weren’t sure exactly where he’d land—and now that we do, we’re hoping to directly offset the power that he gained. 
  • DAMAGE RATIO 50% bonus AD ⇒ 45% bonus AD
Q base damage increased later. R missile speed increased. 
Ziggs hasn’t been around much lately, so we’re tossing him a bomb bone by strengthening his Q to spike harder in mid game. More importantly, we’re giving his ult a significant speed buff. This should make it more reliable when casting from long ranges while strengthening his powerful AoE damage in teamfights. 
  • BASE DAMAGE 85/130/175/220/265 ⇒ 85/135/185/235/285
  • MISSILE SPEED 1550 ⇒ 2250 (minimum 1.2 seconds travel time) 
  • Recolored Traditional Karma's ability VFX
  • Battlecast Skarner's VO when he purchases Frostfire Gauntlet has been restored
  • Fixed Warden's Mail and Randuin's Omen's tooltips to properly count blocked damage from their Rock Solid passives
  • Black Cleaver now properly appears in the Movement tab of the in-game shop
  • Gragas' W - Drunken Rage now properly triggers Manaflow Band and Tear of the Goddess
  • Poppy's W - Steadfast Presence now properly works against Stridebreaker's Halting Slash passive
  • Trundle's Passive - King's Tribute no longer triggers if he's near Baron Nashor a few seconds after it spawns
  • Dead allies can no longer stack Demolish with the player against the same turret

The following skins will be released in this patch:
The following chromas will be released this patch:

Champion Update: Dr Mundo

Dr Mundo's champion update will be headed to live with Patch 11.12! Check out these links for more on Zaun's resident madman:

Dr. Mundo, the Madman of Zaun

Updated Skins

Each of Dr. Mundo's skins were updated:

Toxic Dr. Mundo

"Mundo not toxic, Mundo has healthy emotional coping mechanisms-- oh, you mean purple goo? Mundo is sure that's fine, too."

Mr. Mundoverse

"Mundo didn't mean to become fitness influencer, but Mundo's gains speak for themselves. Mundo recommends never skipping leg day, eating lots of protein, and smashing that like and subscribe button for more Mr. Mundoverse content."

Corporate Mundo

"Mundo is not financial advisor. This is not financial advice. But you should buy the skin. Mundo likes the skin."

Mundo Mundo

Executioner Mundo

"Executioner Mundo thinks people should not be so scared of him. Executioner Mundo puts on pants and chops up prisoners one leg at a time, just like Mundo pleases."

Rageborn Mundo

"There are many tales of the Rageborn menace: that he's slain dragons with a single cleave, that the mightiest wizards cannot halt his advances, that no noble knight foolish enough to try and stop him has ever come back alive. The accounts often contradict each other, but the one thing they all agree on is this: Where Mundo goes, no one else pleases."

TPA Mundo

Pool Party Mundo

El Macho Mundo

Frozen Prince Mundo

Champion Skins

Two new skins will be available this patch:

Pool Party Braum

1350 RP
"Braum's tiki lemonades are a lot like him-- tall, sweet, and very popular with poros. Even the Boss is willing to wait his turn to get a glass!"

Pool Party Sett

1350 RP
"Braum's tropical drinks are a favorite of Sett's-- the sweeter the taste and the bigger the flowers, the better! Anyone who has a problem with that can take it up with the Boss. He'll call the Lifeguard for you."


New sets of chromas will be available for each of the Pool Party skins, as well as new chromas for Corporate Mundo:

Pool Party Braum
[8 Chromas]

Pool Party Sett
[8 Chromas]

Corporate Mundo
[5 Chromas]

While not new, Frozen Prince Mundo's chromas were updated with the skin:

Teamfight Tactics Patch 11.12 Notes

Check out the Patch 11.12 notes:
"Welcome Armory Hoarders, Reach Trait Chasers, and Hyped-up-Rollers, 
With patch 11.12 we’ll be delivering new avenues of play, new win conditions, and mechanic updates that’ll keep things fresh and fun. We’ll be doing all this by adding several reach traits, restocking the Armory with more powerful items, and updating our loot orbs. On top of all that, this patch brings the Skyglass Origins event with free rewards for all starting the 15th! 
It’s time to fight back, but how?
  • Assemble the missing Skyglass pieces, starting June 15th and ending July 7th 16:00 BST.
  • This can be done across 15 total missions, each tied to a piece of the Skyglass.
  • Earn free rewards for completing missions, with the initial missions providing 10 Star Shards each, and the last three granting a Magical Misfits Little Legends egg and two emotes.
  • More details here

URF Dowsie isn’t needed to stunt on your opponent, but oh my, it sure helps. 
  • Skyglass Eggs are coming to TFT at 390RP (2.99 Mobile)
  • Our least expensive eggs yet are for players looking to get any Little Legend from launch to Spirit Blossom. Eggs are also available in bundles.
  • For the hardcore collectors, Skyglass Eggs have a chance to drop URF Dowsie, our first Mythic tier Little Legend.
  • More details here!
  • PC Only: From the TFT lobby, you can click your portrait to switch between your current Little Legend’s icon and your Summoner icon.
Loot Orbs 
Loots familiar… New consumables have been added as rare drops from loot orbs 
  • Reforger: Use to reroll items into other items of the same evil/vanilla variant and same tier (completed/uncompleted as well as emblems).
  • It’s unnatural: Force of Nature and Force of Darkness cannot be rerolled.
  • Magnetic Remover: Use to remove items equipped to a champion.
The Armory will appear more frequently, and feature more powerful and varied items. We’re hoping this will encourage flexible play by reducing the consistency of cookie-cutter item combos, and allow for more decisive plays such as adjusting your team composition to fit an item. Say you see a Hellion Emblem in the Armory and are already running Lulu as a Mystic. Picking that Emblem and splashing Hellion 3 will allow you to utilize the full power of those fiery rats. 
To create moments for adaptation and variety, we’re also adding more items. To counteract an item overflow, we are removing the 4-2 Armory. 
  • 3-2 Armory (Changed): 2 Regular Components ⇒ 1 Shadow, 1 Regular
  • 4-2 Armory (Removed): Removing the 4-2 Armory to prevent against forcing builds and an overabundance of items.
  • Armory Frequency: Starting on Stage 4, the Second Round of each Stage (4-2, 5-2, 6-2, etc.) has a chance to have an additional Armory. These will have a variety of options including: Consumables (Reforger, Neeko’s, Magnetic Remover, and Loaded Dice), Spatulas, Item Components (Bow, Sword, etc.), Combined Items (Bloodthirster, Riskthirster, etc.), and Emblems (Completed Spatula Items).
  • Later stage drops are more powerful. A Stage 6+ Armory will no longer offer item components, and later Stage armories can offer Emblems for traits that you are playing.
  • Hyper Roll Armory: A bonus Armory can appear on 5-2, 7-2, 9-2, etc.
  • Hyper Roll Basic Armory rounds have been shuffled slightly to accommodate the newly stocked Armory.
Critical Strike Damage 
Why Change Crit: With Reckoning we set out to reduce percent damage increases. The multiplicative power of items like the old Fates Hand of Justice made it a core item on too many champions, creating a narrow and stale itemization path. In Reckoning, critical strike has taken the throne as the new king of damage multipliers, leading to a similar situation where items like Infinity Edge and Jeweled Gauntlet are far too dominant on far too many champions. 
Our Goal: This change represents an overall nerf to all crit-related effects in the game, a change that should allow for more offensive item diversity, more damage consistency, and more elegant balance solutions in the future for attackers and casters that have previously been reliant on the crits from Jeweled Gauntlet and Infinity Edge builds. 
  • Base Critical Strike Damage: 150% ⇒ 130%
Reach Traits
  • Several new Reach Trait tiers have been added. They’re a bit reachy, but also quite powerful.
  • Dragonslayer 6: Now offers Dragonslayers 140 Ability Power and teammates 100 Ability Power
  • Ironclad 4: Allies gain 180 Armor
  • Renewer 6: Renewers Heal for 10% of their maximum Health each second, and at full Health, they restore 10% of their Mana instead.
  • Revenant 4: Revenants will revive with 75% of max Health.
  • Spellweaver 6: Spellweavers have 80 increased Ability Power and are granted an additional 8 Ability Power Per Cast, stacking up to 10 times.
  • Skirmisher 9: Skirmishers gain a shield equal to 60% of their max Health at the start of combat, and 10 bonus Attack Damage per second.
Trait Balancing 
Viktor has rebuilt the Monstrosity so it no longer behaves like a backline Assassin; it’s bulking season for this below-ground body-builder. 
In patch 11.10 we fixed a Dawnbringers bug that prevented them from properly dying to large instances of damage even when their healing effect had yet to trigger. As patches have unfolded, Dawnbringers have been experiencing more sunsets than intended. Instead of bringing back the bug, we’re giving Dawnbringers some more damage to bring when their healing occurs. 
  • Cavalier Damage Reduction: Damage Reduction: 20/30/35% ⇒ 20/25/30%
  • The Monstrosity now stops charging after slamming into two targets.
  • The Monstrosity now removes Attack Speed Slows and AD Reduction effects when he casts his spell.
  • Monstrosity Armor/Magic Resist: 40/50/60 ⇒ 40/60/75
  • Monstrosity Attack Damage: 100/160/220 ⇒ 90/150/200
  • Monstrosity Bonus AD: 10/16/22 ⇒ 9/15/20
  • Dawnbringer Bonus Damage: 10% ⇒ 12%
  • Redeemed Armor/ Magic Resist/ Ability Power: 30/50/70 ⇒ 30/60/90
  • Skirmisher Max Health Shield: 20/40/60% ⇒ 25/40/60%

Tier 1 
  • Lissandra 1000 Daggers Primary Damage: 250/300/400 ⇒ 280/330/450
  • Lissandra 1000 Daggers Secondary Damage: 125/150/200 ⇒ 140/165/225
  • Vayne Silver Bolts Damage: 65/90/140 ⇒ 70/100/140
  • Vladimir Max Mana Buff: 0/85 ⇒ 0/80
Tier 2 
Brand with Blue Buff had a weird bug that triggered things like Archangel’s and Sacrificial Gauntlet twice even though he was only casting once. To fix this, we increased his Mana lock, which will also double as a slight nerf. With Blue Buff he'll still only have to attack once between casts like he did in 11.11, but he'll wait slightly longer before his next cast. 
Ethereal Chains? More like Perennial Chains. For this stop in the notes, LeBlanc’s being moved into a utility role. This’ll help complement the Assassin comps that have plenty of damage carries, and make her feel more helpful as a support Coven. LeBlanc support viable? 
  • Brand Mana Lock after casting: 1 ⇒ 1.5 seconds
  • Hecarim Spirit of Dread now correctly scales with Ability Power
  • Hecarim Spirit of Dread Damage: 450/600/1200 ⇒ 250/350/500
  • Hecarim Spirit of Dread Healing: 300/400/800 ⇒ 250/350/500
  • LeBlanc Ethereal Chain Damage: 200/250/500 ⇒ 100/150/250
  • LeBlanc Ethereal Chain Stun Duration: 2 ⇒ 1.5/2/2.5 seconds
  • LeBlanc Health: 550 ⇒ 600
  • Nautilus Attack Damage: 65 ⇒ 80
  • Nautilus Anchor Slam Damage: 150/250/700 ⇒ 200/300/750
  • Sejuani Attack Damage: 45 ⇒ 65
  • Thresh Attack Damage: 55 ⇒ 75
Tier 3 
True to her roots, Zyra will cast her spell at the same time as before, but will now be able to cast again sooner. This will allow her to trigger things like Spellweaver and Archangel’s faster and allow her to grow into her utility role more clearly. To ensure she’s not becoming an unwanted weed, we’re pruning her damage at 1 and 2 stars. 
  • Katarina Sinister Blade Primary Damage: 200/250/450 ⇒ 200/250/420
  • Katarina Sinister Blade Secondary Damage: 100/125/225 ⇒ 100/125/210
  • Riven Blade of the Dawn Attack Damage Bonus: 90/100/150% ⇒ 90/100/130%
  • Riven Attack Damage: 90 ⇒ 85
  • Nunu Max Mana Nerf: 0/70 ⇒ 0/75
  • Zyra Max Mana Buff: 60/120 ⇒ 40/100
  • Zyra Grasping Roots Damage: 250/350/700 ⇒ 200/325/700
Tier 4 
Jax may not need a weapon, but he needs a helping hand. Karma’s caught it bad with Blue Buff. It’s time to call her by her name, and give her a change that she deserves. With these changes Karma joins our twenty other Mana units that all attack once between casts with Blue Buff. 
  • Aphelios Max Mana Buff: 0/100 ⇒ 0/90
  • Jax Empowered Strike Bonus Attack Speed: 20/25/60% ⇒ 30/35/100%
  • Karma Mana Lock: 1.25 ⇒ 1.5 seconds.
  • Karma Max Mana Buff: 0/60 ⇒ 0/50
  • Karma Mana Reduction Per Cast: 20/20/40 ⇒ 15/15/30
  • Karma Soulflare Damage: 200/250/600 ⇒ 240/300/700
  • Vel’koz Attack Speed: 0.65 ⇒ 0.75
Tier 5 
  • Kayle Divine Ascent 3rd Ascension Attacks per Immunity: 7 ⇒ 10

We’ve adjusted the way Sacrificial Gauntlet accepts sacrifices in order to allow repeat casters like Brand, Karma, and Katarina to build it. Also, we’ve renamed Vengeful Trap Claw and my submissions of “Best Friend Claw” and “Friendly Fiend Claw” were coldly rejected. 
  • Archangel's Staff Mana Ratio: 40% ⇒ 45%
  • Archdemon’s Staff of Immortality Mana Ratio: 350% ⇒ 400%
  • Bloodthirster Lifesteal: 40% ⇒ 33%
  • Riskthirster Self Damage: 33% ⇒ 25% of max Health
  • Hand of Justice Attack Damage and Ability Power: 40 ⇒ 45
  • Ionic Spark Magic Resist Shred: 40% ⇒ 50%
  • Sacrificial Gauntlet Self Damage: 15% of max Health ⇒ 100% of max Mana multiplied by Star Level
  • Titan’s Revenge Damage: 25% ⇒ 20% of pre-mitigation damage taken
  • Vengeful Trap Claw has been renamed to Banshee’s Claw
  • Brand’s cast no longer counts twice towards on-cast effects such as Archangel’s Staff and Shadow Jeweled Gauntlet
  • Hecarim’s Spirit of Dread now correctly scales with Ability Power
  • Vel’Koz will now find a new target for his Lifeform Disintegration Ray if his current target becomes untargetable (Guardian Angel, Revenant)
  • Stick em with the pointy end: Pantheon will now face his new combat target with Aegis Assault if his current target becomes untargetable (Guardian Angel, Revenant)
  • Damage ticks from Pantheon’s Aegis Assault can now properly critically strike and be dodged
  • re-Steeling the credit: Rell is now properly credited for her shielding in the Shields & Healing chart
  • No longer chasing thunder: Units should no longer attempt to chase Kennen if he dashes very far away
  • Fixed a rare Kindred bug where Wolf would get stuck in Lamb"



New emotes will be available in the TFT Skyglass event:

Just You Wait, Here's To Me

Little Legends

A new Dowsie variant Little Legend will be available from Skyglass eggs during the event:

URF Dowsie

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