Patch 11.7 & TFT Notes

Posted on at 11:21 AM by Aznbeat
Patch 11.7 is scheduled for Wednesday, March 31st and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including Space Groove Blitz & Crank, Lulu + Prestige, Lux, Nasus, Nunu & Willump, Rumble, and Samira!

Table of Contents

Patch 11.7 Notes

Check out the Patch 11.7 Notes:
"If you’re still in the winter blues, don’t you fret—we’re cranking up the tunes to take you on an interstellar groove.  
First, it’s off to the Freljord, where we’re getting cozy with a couple of chilly companions (Ashe, Braum, and Lissandra). Then we’re heading down to Bandle City to turn down Tristana’s Boomer-box and pass the mic to Teemo, because we could all use a taste of terror from time to time. We even made the dreary trek to the Shadow Isles to lift Yorick's spirits—who would've known he's a big fan of soul music?—and give him some love that’s been long overdue. And finally, our last pit stop is to bot lane, where we’re adjusting the knobs on three supports who have been silencing their peers. 

Throw in some item changes and you’ve got the gist of this patch! Shuffle on over to the Rift, and we’ll see ya in the next one.

If space disco isn’t your thing, take this portal to TFT patch notes to tune into the Festival of Beasts’ lo-fi sci-fi beats! 
Tricia "mom cat" Tan
Hanna "shio shoujo" Woo

Patch Highlights 
Space Groove Lux, Space Groove Rumble, Space Groove Nasus, Space Groove Nunu & Willump, Space Groove Blitz & Crank, Space Groove Lulu, Space Groove Samira, and Space Groove Lulu Prestige Edition will be available on April 1st, 2021. 

Q base damage decreased later. E empowered basic attack bonus damage decreased.  
Alistar has been thwacking his enemies (and his bell) in Pro and other levels of play. As one of the top three tank supports at the moment alongside Rell and Thresh, he’s able to bring too much beef for his damage and threat potential. We're giving his damage a ding down to make his output more reasonable.  
Q - Pulverize
  • BASE DAMAGE :: 60/105/150/195/240 >>> 60/100/140/180/220
E - Trample
  • EMPOWERED BASIC ATTACK :: 35-290 (levels 1-18) bonus magic damage >>> 20-275 (levels 1-18) bonus magic damage
Q cost decreased. E cooldown decreased. 
Since his explosive preseason debut, Amumu has slipped back to being a miserable mummy, especially in Skilled and Elite play. We’re giving him more access to his spells to let him tear up, this time in happiness and in the jungle. 

Q - Bandage Toss
  • COST :: 50/55/60/65/70 mana >>> 30/35/40/45/50 mana
E - Tantrum
  • COOLDOWN :: 10/9/8/7/6 seconds >>> 9/8/7/6/5 seconds 
R cooldown decreased later. 
In comparison to her fellow marksmen, Ashe has been feeling left out in the cold. We’re lowering the cooldown on her ultimate to let our Warmother make aggressive plays more often.  
R - Enchanted Crystal Arrow
  • COOLDOWN :: 100/90/80 seconds >>> 100/80/60 seconds 
E cooldown decreased. R maximum knock up duration increased later.  
With other melee supports icing out our mustached man, Braum’s heart needs a warm buff. We’re giving Braum more opportunities to jump in to protect his friends (and poros). 
E - Unbreakable 
  • COOLDOWN :: 18/16/14/12/10 seconds >>> 16/14/12/10/8 seconds
R - Glacial Fissure
  • MAXIMUM KNOCK UP DURATION :: 1/1.25/1.5 seconds >>> 1/1.5/2 seconds
E bonus movement speed decreased later.  
Despite our adjustments in 11.6, Hecarim’s still one hecking huge horse and it’s clear we undershot the bar. This time, we’re targeting a standout frustration: his ability to hoof it across the map, gallop into a gank, and steamroll his targets. To rein him in, we’re lowering the cap on his upfront burst and gap-closing potential. 
E - Devastating Charge
  • BONUS MOVEMENT SPEED :: 25-75% (based on time active) >>> 25-65% (based on time active)
E base damage decreased later.  
With Daisy’s bugfix in 11.6 and its subsequent boost in damage, everything’s been coming up roses for Ivern. We’re cutting down his mid-game damage so that when he’s able to snowball, his enemies aren’t completely rolled over. 
E - Triggerseed
  • BASE DAMAGE :: 70/95/120/145/170 >>> 70/90/110/130/150
R cooldown increased early.  
Kai’Sa’s strength lies in striking when the iron’s hot: dashing to isolated enemies to burst them down, then sidestepping just as quickly. Her ult adds another level of safety, especially early game, so we’re targeting its uptime to give opponents a chance to catch her in lane. 
R - Killer Instinct
  • COOLDOWN :: 110/90/70 seconds >>> 130/100/70 seconds
Q bonus damage ratio increased. E cooldown decreased.  
Kindred could use a helping paw, so we’re giving this duo a love tap by giving their abilities a little more uptime and a little more oomph. 
Q - Dance of Arrows
  • BONUS DAMAGE RATIO :: 65% AD >>> 75% AD
E - Mounting Dread
  • COOLDOWN :: 16/15/14/13/12 seconds >>> 14/13/12/11/10 seconds
Q base damage increased.  
Yet another Freljord friend who’s been struggling amongst her peers—we’re returning some power back to the Iceborn to help her knock her enemies down cold. 

Q - Ice Shard
  • BASE DAMAGE :: 70/100/130/160/190 >>> 80/110/140/170/200
Q isolated enemy damage increased. 
Despite our buffs to him in 11.3, Morde is still on the weaker side, namely in his upfront damage and sustain. Giving him more power to obliterate his foes. 
Q - Obliterate
  • ISOLATED ENEMY DAMAGE INCREASE :: 30/35/40/45/50% >>> 40/45/50/55/60%
E stun duration decreased. 
Rell brings strong peel and lockdown power that sets up her team a bit too well. We're taking a swing at the duration of her highly reliable CC to keep her and her allies from constantly and consistently pulling off CC chains. 
E - Attract and Repel
  • STUN DURATION :: 0.75 seconds >>> 0.5 seconds
Passive bonus attack speed duration increased. E on-hit base damage increased. 
Small shroom aficionado gets a sizable buff to remind us what true terror feels like.  
Passive - Guerilla Warfare
  • ELEMENT OF SURPRISE DURATION :: 3 seconds of bonus attack speed >>> 5 seconds of bonus attack speed 
E - Toxic Shot
  • ON-HIT BASE DAMAGE :: 10/20/30/40/50 >>> 11/22/33/44/55
W base shield decreased later.  
Instead of space tunes, Thresh has been belting his sweet tones of misery across Pro and Elite levels of play. Players have been finding the most success around builds that max his lantern second, so we’re cranking that down a notch. 
W - Dark Passage
  • BASE SHIELD :: 60/100/140/180/220 >>> 60/90/120/150/180
Base attack damage decreased. 
Tristana has rocket jumped to the top of Pro levels of play. We’re taking a shot at her early game damage. 
Base Stats
  • ATTACK DAMAGE :: 61 >>> 59 

Base attack damage decreased. 
Equipped with strong early clearing, dueling, and four eternal spirits, Udyr’s been running the jungle. We’re curbing the damage output across his builds to give peers the chance to start off on the right foot.

Base Stats
  • ATTACK DAMAGE :: 66 >>> 64
Base attack damage growth increased. 
If you ordered another underperforming marksman in distress, you’re in luck—we’ve got Varus. Giving him some much-needed power that should help him feel more like a full combo rather than a sad side of fries.  
Base Stats
  • AD GROWTH :: 3 >>> 3.4 
Base attack damage growth increased. 
We left Yasuo feeling winded from our nerfs to Immortal Shieldbow in 11.6, so we're partially walking back our adjustment to help him catch his breath. 
Base Stats
  • AD GROWTH :: 2.2 >>> 3
Marked enemy champions and large monsters now Awaken nearby graves. Mist Walkers now deal damage when they leap to enemies. E cast paradigm updated.  
Yorick is usually able to crush his way through average play, but recently, he’s fallen behind. In addition to his absence from higher-tier games, he has room for a buff to help him across levels of play, so we’re taking a first pass by making his E more satisfying and effective. Coupled with some QoL adjustments, this should help our shepherd feel less wretched, while also evening out his performance in higher levels of play. 
E - Mourning Mist
  • [NEW] WAKE ME UP INSIDE (CAN’T WAKE UP) :: Marked enemy champions and large monsters now continuously Awaken nearby graves (up to the maximum of 4) 
  • [NEW] YOU WILL BE MIST :: Mist Walkers now deal 200% damage when they leap to marked enemy champions and large monsters 
  • [UPD] CAST PARADIGM :: Walk into target range to cast >>> If targeting outside of range, E now immediately casts to max range 
Essence Reaver
Essence Reaver is overperforming amongst peers in its class, and then some. Essence should still feel like an appropriate buy, but rushing it shouldn’t be as efficient as it currently is. 
  • TOTAL COST :: 2900 gold >>> 2800 gold
  • ATTACK DAMAGE :: 55 >>> 45 
Since the changes in 11.4, Everfrost has been ever-present on the Rift. It's cool that players have found interesting ways to utilize all three Mythics, but Everfrost's damage was a little too high for its lockdown power, so we’re bringing that down.
  • GLACIATE DAMAGE :: 125 (35% AP) >>> 100 (30% AP)
  • GLACIATE COOLDOWN :: 20 seconds >>> 30 seconds 
Eternal Winter (Ornn Upgrade)
  • GLACIATE DAMAGE :: 125 (35% AP) >>> 100 (30% AP)
  • GLACIATE COOLDOWN :: 20 seconds >>> 30 seconds  
Lord Dominik’s Regard
Lord Dominik's Regard has quickly caught on as the go-to second purchase for marksfolk. We’re adjusting it so it’s no longer a catch-all item, but rather something to be picked up specifically for facing tanky terrors. 
  • COST :: 2900 gold >>> 3000 gold
  • ATTACK DAMAGE :: 35 >>> 30 
Serylda’s Grudge
We’ve gotten over our grudge. Making Serylda’s more accessible for assassins.
  • COST :: 3400 gold >>> 3200 gold  
Trinity Force
Trinity Force went a bit too heavy on attack speed, which cut it off from a larger audience. In turn, we’re forcing a new hand of stats (and Mythic passive!) that should make it feel like a real contender for more users. 
  • ATTACK DAMAGE :: 25 >>> 30
  • ATTACK SPEED :: 35 >>> 30
  • [NEW] ANOTHER FOLD :: Threefold Strike now stacks on towers
  • MYTHIC PASSIVE :: 10% attack speed >>> 3 attack damage, 3 movement speed, 3 ability haste
Infinity Force (Ornn Upgrade)
  • ATTACK DAMAGE :: 35 >>> 40
  • ATTACK SPEED :: 45 >>> 40 
Turbo Chemtank
Turbo Chemtank quickly broke speed limits and our expectations, so we’re shifting some power from its zoom to its sloom. 
  • SUPERCHARGED SLOW :: 40% >>> 50%
Turbocharged Hexperiment (Ornn Upgrade)
  • SUPERCHARGED SLOW :: 40% >>> 50%
In-Game Shop Updates
  • You can now purchase from the results of a search. Rejoice.
  • Fixed an issue where Kalista's Black Spear was ruinationing her recommended items
  • Items in the shop inventory have learned to count and will now display quantities correctly
  • Texture improvements in ARAM
  • Recommended items will no longer recommend a jungle item once you've upgraded smite. Oops!
  • Fixed an issue where if a player dragged the scale of the Item Shop they would be unable to restore to default settings through the Options menu 
Summoner’s Rift Ranked Progression 
We’ve made updates to the Summoner’s Rift Ranked LP formulas and general skill detection to provide smoother LP gains and losses across the board. These changes will help ensure players receive LP at a more predictable rate, and outlier gains or losses will be less frequent. 
Bugfixes/QoL Changes 
  • Seraphine can no longer trigger Moonstone Renewer's Starlit Grace heal when her Passive - Stage Presence grants Notes based on nearby allies. She should only be able to trigger Moonstone Renewer's Starlit Grace when she directly damages enemies and casts actual abilities on allies. 
  • Fixed a bug where AoE shields like Karma's E - Defiance and Seraphine's W - Surround Sound would not trigger Moonstone Renewer's Starlit Grace
  • Fixed a bug where Lux would trigger Moonstone Renewer's heal by casting E - Lucent Singularity, regardless of if she hit an enemy
  • Xin Zhao is no longer able to use E - Audacious Charge when he's Grounded
  • Fixed a bug with Gangplank's UI which showed square icons, not circle ones 
  • Fixed a bug where abilities with periodic damage like Brand's Passive - Blaze would not trigger Spellthief's Edge's Tribute passive
  • Goredrinker and Stridebreaker now cost the intended amount of gold (3300 gold, not 3200)
  • Fixed an issue where Akali's E - Shuriken Flip tooltip would not update its damage numbers when buying/selling items
  • Fixed a bug where Banshee's Veil's shield would not be affected by item haste, only its icon
  • Fixed Bloodward's item description to correctly display the AD it grants when upgraded from Immortal Shieldbow by Ornn
  • Corrected Blade of the Ruined King's Siphon damage in game to be consistent with the values in the item's tooltip in the client
  • Fixed Immortal Shieldbow's tooltip in the Collections tab to remove the mention of attack speed 
  • Neeko's W - Shapesplitter no longer grants mana charges from Tear of the Goddess and its respective item line
  • If an item with an active passive is on cooldown and the player moves Imperial Mandate onto its slot, it will no longer copy the former item's remaining cooldown 
  • Fixed a bug where Seeker's Armguard would affect Kai'Sa's W - Void Seeker's AP
  • Morgana's Passive - Soul Siphon now properly benefits from small and medium monsters as her tooltip states
  • Sylas can no longer gain charges of Passive - Petricite Burst</strong> when hitting enemy champions with Everfrost's Glaciate passive or Galeforce's Cloudburst passive
Upcoming Skins & Chromas 


Champion Skins

Eight skins will be available this patch:

Space Groove Blitz & Crank

1820 RP (Legendary)
"Blitz and Crank are Cat Planet's fiercest warriors, and work together seamlessly (mostly) to pilot their mech, Blitzcrank. While Crank believes that he can overcome his lack of rhythm with the help of his exuberant copilot, Blitz is... well... he's busy dancing to his own beat. Together they plan to take over Dog Planet and claim its sunbeams for themselves."

As a legendary skin, Space Groove Blitz & Crank has a new voiceover:

Check out Space Groove Blitz & Crank's special interactions:

Space Groove Lulu

1350 RP
"Hailing from Boogie Wonderland, a planet of Pure Groove, Lulu is uniquely attuned to the resonance of cosmic disco energy. Using her staff to conjure visions of freedom and abandon to the beat of the music, she can get even the most left-footed creatures in the galaxy tapping along."

Space Groove Lulu Prestige Edition

2000 Event Tokens
"Fresh off a visit from the Three Party Goddesses in the center of the galaxy, Lulu's more in tune with the Groove than ever. Her visions are even more potent, her beats are even more irresistible, and no one knows where Lulu's going to pop up next."

Space Groove Lux

1350 RP
"A normal girl from the Normal World, Lux picked up a groove-enhancing staff to defend her planet from the Harsh Vibes... inadvertently discovering she could channel mighty blasts of concentrated disco music. Sailing into space with her mercenary bodyguard, Samira, Lux now stands as the bubbly bastion of good against an evil alien armada and their terrible taste in music."

Space Groove Nasus

1350 RP
"A storied disc jockey, music librarian, and leader of the Dog Planet, Nasus was once under Lissandra's thrall-- seizing all his people's grooviest records and hiding them away, never to be heard again. Yet now, with his heart opened to the power of disco, he leads his people in rebellion against the deadly shock troopers Blitz & Crank."

Space Groove Nunu & Willump

1350 RP
"Blessed with the strongest boogie-channeling abilities his planet had ever seen, Willump had been recruited by Lissandra to convert good vibes into harsh ones. But when he met Nunu during the siege of Normal World, Willump broke free of Lissandra's control and the two deserted to travel the galaxy, and bring good vibes back to the universe."

Space Groove Rumble

1350 RP
"The Retro-Futuristic Planet is tired of listening to the boring music brought by Lissandra's evil influence. Fashioning a Groove suit of his own design, Rumble now stomps across his adoptive homeworld, unleashing powerful rockets and a groovy bass track on anyone who'd keep the people from dancing."

Space Groove Samira

1350 RP
"A groovy, thrill-seeking bodyguard and elite warrior from the Hot Tub Nebula, Samira took a job directly from the Three Party Goddesses to save Lux from an impending invasion of the Normal World. Now, as the pair liberate planets across the galaxy, Samira must do everything in her power to keep Lux safe-- both from Lissandra and from Lux's own lack of self preservation instincts."


New chromas will be available this patch:

Space Groove Blitz & Crank 
[6 Chromas]

Space Groove Lulu
[9 Chromas]

Space Groove Lux
[9 Chromas]

Space Groove Nasus
[9 Chromas]

Space Groove Nunu & Willump
[9 Chromas]

Space Groove Rumble
[9 Chromas]

Space Groove Samira
[9 Chromas]

Summoner Icons

Tons of new summoner icons will be available this patch:

Space Groove Event Icon, Space Groove Event Pass Icon, Space Groove Lux Icon
This icon was acquired during the 2021 Space Groove event.

Space Groove Rumble Icon, Space Groove Nasus Icon, Space Groove Nunu Icon
This icon was acquired during the 2021 Space Groove event.

Space Groove Blitz & Crank Icon, Space Groove Lulu Icon, Space Groove Samira Icon
This icon was acquired during the 2021 Space Groove event.

Space Groove X Chroma Icon
This icon was acquired from the Event Pass Token Shop during the 2021 Space Groove event.

Space Groove Prestige Points Icon
This icon was earned through Loot during the 2021 Space Groove event.

Space Groove Lulu Prestige Edition Icon
This icon was acquired by obtaining the Prestige Space Groove Lulu skin during the 2021 Space Groove event.

Space Groove Toofers Icon, Space Groove Frank Icon
This icon was acquired by choosing a side in the Space Groove Event.

Grey Warwick Meteorite Chroma Icon, Medieval Twitch Obsidian Chroma Icon
Earned by reaching Honor 5


New emotes will be available this patch:

Rock On, Peace Out, GLOMP

Keep Groovin'!, No Talk, Me Sad

Ward Skin

A new ward skin will be available this patch:
2021 Space Groove Ward
This ward was earned during the 2021 Space Groove Event.

Teamfight Tactics Patch 11.7 Notes

Check out the TFT Patch 11.7 notes:
Welcome to the After Party, 
What a FESTIVAL! We’ve had dragons, Lucky Lanterns, a Chosen revamp, reroll comps, fast 9 comps, and who can forget Choncc! And now that the Fates Worlds patch, 11.6, is locked for the competitors to duke it out on the world stage, we can move on to the after party! Our after party brings more new, fun, and fantastic win conditions with buffs to champs that have been on the outskirts of the Festival until now. Let’s get this after party started! 
After demoting Vanguard to CarpoolGuard in 11.5, we’re giving it back some tankiness at max rank. 
  • Vanguard Armor: 100/250/500/800⇒100/250/500/1000

Tier 1 
Nidalee carry’s going to be feline’ mean spearitied after this one.
  • Nidalee Javelin Toss Damage: 100/175/300⇒100/175/350
Tier 2
Vlad’s been clot up in the late game even when at three stars. The totally not-a-vampire blood mage will feel less like a hemogoblin and more like the behemoth team drainer he was made to be. 
  • Vladimir Transfusion Damage: 400/600/900⇒400/600/1000
Tier 3
It’s no axecident that we’re buffing all these lesser played carries. From utilkity carries, to tank carries (see Tier 4), don’t be disarmed by the new furmidable team comps that arise this patch. 
  • Darius Fortune’s Guillotine Damage Falloff upon reset: 25%⇒25/20/10%
  • Irelia Bladestorm Disarm Duration: 2.5/3/4⇒2.5/3/5 seconds
  • Yuumi Zoomies Heal: 30/45/75%⇒30/45/90% missing Health
Tier 4 
Some of these lesser used 4 cost carries have been shackled to being the team’s tank, or trait top off. But now, they’re erupturing with pig-me-up buffs to help them swinedle a win for you feather or not your opponents are ready. One thing to pay ashention to here is the change in Shen’s mana lock duration, which allows him to build up Mana half way through his shield’s duration at 3 stars. 
  • Aatrox Infernal Chains Damage: 400/600/2000⇒400/600/2500
  • Cho’Gath Rupture Damage: 200/400/1500⇒200/400/2000
  • Talon Truestrike Bonus Damage: 100/150/400⇒100/200/600
  • Shen Max Mana Lock Duration: 4/4/8⇒4 seconds
  • Sejuani Firecracker Damage: 100/200/800⇒100/200/1600
  • Xayah Featherstorm Return Damage: 100/200/400⇒100/200/600
We've made changes in our MMR systems to create more consistency in LP gains/losses. You should see a smoother climb (or fall) going forward. 
Just in time: Fixed a bug where Zilean’s Rewind Fate would fizzle if his initial target died during his cast animation"

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