Patch 11.3 & TFT Notes

Posted on at 11:34 AM by Aznbeat
Patch 11.3 is scheduled for Wednesday, February 3rd and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including Lunar Beast, Crystal Rose, and Withered Rose skins!

Table of Contents


Patch 11.3 Notes

Check out the Patch 11.3 Notes:
"Welcome to February and another big ol’ patch!  
This time around, we took a large sweep across items to tweak what's hitting too hard and what's needing some love, categorized into 5 sections: tank, enchanter, marksman, fighter, and sustain items. For sustain, we’re continuing to reassess systemic healing by adjusting stats around Omnivamp on powerful items like Goredrinker and Sterak’s Gage. The intent here is to balance the stat’s strength while keeping items viable and, you guessed it, sustainable. 
Then it’s the usual champ balancing, with some sizzle for Jinx, who’s been wanting to crash back onto the scene for a while now, and some more for AP Shyv. As for outliers, we’re tamping down champs like Rammus and Elise who have been consistent hot shots in the jungle. 
All that aside, ARURF is back and better than ever! We've made a few changes in light of the new item landscape, so take a quick peek below and get ultra ready. See ya in the next one.  
Party-goers galore, festivities continue in the TFT world with our first patch of the Festival of Beasts! Take this portal to TFT patch notes to uncover where the real party is at!
Tricia "mom cat" Tan
Hanna "shio shoujo" Woo 
Patch Highlights
Lunar Beast Fiora, Lunar Beast Fiora Prestige Edition, Lunar Beast Annie, Lunar Beast Darius, Lunar Beast Alistar, Lunar Beast Jarvan IV, and Lunar Beast Aphelios will be available on February 4th, 2021. Withered Rose Syndra, Withered Rose Talon, Crystal Rose Swain, and Crystal Rose Zyra will be available on February 11th, 2021. 
Champions 
Anivia
Q detonation damage decreased. R cooldown increased later.  
Since her refresh in patch 10.25, Anivia's been leaving her enemies in the cold with high spell consistency and damage.

Q - Flash Frost
  • DETONATION DAMAGE :: 70/105/140/175/210 (+50% AP) >>> 60/95/130/165/200 (+45% AP)
R - Glacial Storm
  • COOLDOWN :: 4/2.5/1 seconds >>> 4/3/2 seconds 
Cho’Gath
E base damage decreased later. 
With the last round of tank item buffs, Cho’s been feasting in top lane.  
E - Vorpal Spikes
  • BASE DAMAGE :: 22/37/52/67/82 >>> 22/34/46/58/70
Elise
Q base damage decreased later. W active attack speed decreased later.  
Elise has crept to the top of the jungle echelons despite some previous nerfs (see 11.2). We’re squashing her down a bit to even out the playing field.  
Q - Neurotoxin
  • BASE DAMAGE :: 40/75/110/145/180 >>> 40/70/100/130/160
W - Skittering Frenzy
  • ACTIVE ATTACK SPEED :: 60/80/100/120/140% >>> 60/70/80/90/100%
Ezreal
Q damage ratio increased.  
Ezreal hasn’t been faring so well with the new item system. To give him more of a (mystic) shot, we’re buffing his Q ratio to better synergize with Muramana, while also giving him more value when building heavy AD items like Hydra.  
Q - Mystic Shot
  • DAMAGE RATIO :: 120% AD >>> 130% AD
Ivern
Base health growth decreased. E shield decreased later.  
While it’s great to see Ivern wunder-ing around outside of his usual home, he's still too effective meandering around the jungle. We can’t beat around the bush any longer—we’re pulling back some of his safety and shielding power. 
Base Stats
  • HEALTH GROWTH :: 95 >>> 85
E - Triggerseed
  • SHIELD :: 80/115/150/185/220 >>> 80/110/140/170/200

Jinx
Base health decreased. Q bonus range increased; Fishbones bonus attack speed penalty decreased. E cost increased; arm time decreased; max range cast adjusted. 
The new item changes have not been kind to Jinx. We wanted to make some priority adjustments to the items in general first before tackling her, and now it's finally time. Additionally, since she's been primarily out of pro play for a while now, we're shifting some of her kit's power from raw stats to her abilities to create more room for skill expression.  
Base Stats
  • HEALTH :: 610 >>> 550 
Q - Switcheroo!
  • BONUS RANGE :: 75/100/125/150/175 >>> 100/125/150/175/200
  • FISHBONES BONUS ATTACK SPEED PENALTY :: -25% >>> -10%
E - Flame Chompers!
  • COST :: 70 mana >>> 90 mana
  • ARM TIME :: 0.7 seconds >>> 0.5 seconds
  • [UPD] NO MORE FLAMING :: When casting Flame Chompers! farther than max range, it now casts to the max range instead of causing you to walk into range and then casting
Karma
Base mana regen increased. Q cost decreased. 
Bringing good karma to support Karma.  
Base Stats
  • MANA REGEN :: 11.5 >>> 13 
Q - Inner Flame
  • COST :: 65 mana >>> 55 mana 
Mordekaiser
E cooldown decreased. 
Morde isn’t grasping the new season well, so we’re giving him more grasp. We’re hoping this along with other system changes (Riftmaker giving more health, AD bruiser items getting nerfed) will help him navigate this strange new world.  
E - Death’s Grasp
  • COOLDOWN :: 24/21/18/15/12 seconds >>> 22/19/16/13/10 seconds
Olaf
Base health decreased. Passive bonus attack speed decreased; now displays amount of attack speed on passive icon. 
Olaf is dominating in the jungle. We’re nerfing his clear speed and dueling slightly so he’s a bit more dependent on finding successful ganks. 
Base Stats
  • HEALTH :: 597 >>> 575
Passive - Berserker Rage 
  • BONUS ATTACK SPEED :: 0-100% >>> 0-75%
  • [NEW] LEAVE NOTHING BEHIND :: The amount of attack speed being granted is now displayed on Olaf’s passive icon
Pantheon
Q now has decreased damage against both minions and monsters; cooldown increased early.   
Balancing out Pantheon’s power both in mid and the jungle.
Q - Comet Spear
  • REDUCED DAMAGE AGAINST :: Minions >>> Minions and monsters
  • COOLDOWN :: 10/9.5/9/8.5/8 seconds >>> 13/11.75/10.5/9.25/8 seconds
Rammus
E cooldown flattened.  
Rammus rolled comfortably into preseason and has gained more momentum with the cheaper tank Mythic items. We’re reducing some of his taunt power now that his engages have become more consistent.  
E - Frenzying Taunt 
  • COOLDOWN :: 12/11.5/11/10.5/10 seconds >>> 12 seconds
Rell
W1 and W2 damage ratio increased. E damage ratio increased; unbind cooldown decreased; cooldown bug fixed; long distance pathing bug fixed. R damage ratio increased.  
So far so good for Rell, so no meaningful balance adjustments here. These changes are light usability work and bugfixes, sprinkled with a bit of love for the very-much-not-a-thing AP Rell builds.  
W - Ferromancy: Crash Down
  • DAMAGE RATIO :: 40% AP >>> 60% AP 
W - Ferromancy: Mount Up
  • DAMAGE RATIO :: 30% AP >>> 40% AP 
E - Attract and Repel
  • UNBIND COOLDOWN :: 3 seconds >>> 1 second
  • COOLDOWN BUGFIX :: Fixed a bug where Rell's E - Attract and Repelcooldown was scaling non-linearly
  • CAST (FAR)AWAY :: When cast from very long ranges, Rell should now properly path towards the target until in range to cast her E 
R - Magnet Storm
  • DAMAGE RATIO :: 70% AP >>> 110% AP
Riven
E cooldown decreased. 
The new season put Riven in a weak spot, and with high cooldowns on her E, she's lost her mojo. Since both of her hardbound items (Goredrinker/Ravenous Hydra) are getting substantial nerfs this patch, we're looking to reforge her spirit. 
E - Valor
  • COOLDOWN :: 12/11/10/9/8 seconds >>> 10/9/8/7/6 seconds
Seraphine
Passive base note damage decreased. W shield decreased. 
Seraphine is often front and center, and with her strong stage presence in mid lane (and other roles), she’s in need of some tuning down. 
Passive - Stage Presence
  • BASE NOTE DAMAGE :: 5-20 (levels 1-18) >>> 4-16 (levels 1-18) 
W - Surround Sound 
  • SHIELD :: 60-120 (levels 1-18) >>> 50-100 (levels 1-18) 
Shyvana
Q empowered basic attack damage and second strike bonus damage increased. W bonus movement speed increased.  
While AD Shyvana has been tearing up the Rift with both fighter and tank builds, AP Shyv has been dragging (dragon?) behind in the new season. We want to buff AP Shyvana in ways that aren't centered around her just spamming fireballs. These changes should help  her clear speed, which  is weaker with the new items. 
Q - Twin Bite
  • EMPOWERED BASIC ATTACK (FIRST STRIKE) DAMAGE :: 100% AD >>> 100% AD + 25% AP
  • SECOND STRIKE BONUS DAMAGE :: 20/35/50/65/80% AD >>> 20/35/50/65/80% AD + 15% AP
W - Burnout 
  • BONUS MOVEMENT SPEED :: 30/35/40/45/50% >>> 30/35/40/45/50% + <strong>(8%/100 AP)</strong> (still decays linearly)
Singed
Q damage ratio increased.  
Singed has been struggling since preseason, and even more so after the recent Imperial Mandate changes. We’re adding some power back to his signature spell. Remember, always chase Singed. 
Q - Poison Trail 
  • DAMAGE RATIO :: 80% AP >>> 90% AP 
Sylas
Q cost flattened. W damage increased.  
We’re unshackling Sylas while also evening out his skill ranks.

Q - Chain Lash
  • COST :: 50/55/60/65/70 mana >>> 55 mana
W - Kingslayer
  • DAMAGE ::  65/100/135/170/205 (+85% AP) >>> 70/105/140/175/210 (+90% AP)
Taliyah
Passive bonus movement speed increased. Q subsequent stone damage against monsters decreased. 
Taliyah’s jungle surfing in Elite levels of play has been seismic. We're reverting some previous changes (11.1 and partially 10.25), while narrowing in on some specific jungle clear nerfs. 
Passive - Rock Surfing
  • BONUS MOVEMENT SPEED :: 12-40% (levels 1-18) >>> 20-45% (levels 1-18)
Q - Threaded Volley
  • SUBSEQUENT STONE DAMAGE AGAINST MONSTERS :: 100% >>> 80% 
Udyr
R total base active aura damage decreased later.  
Udyr is another dominant jungler at the moment, especially with a Phoenix max. His items are already getting hit, so this nerf is aimed to be lighter than what he would normally merit.  
R - Phoenix Stance
  • TOTAL BASE ACTIVE AURA DAMAGE :: 50/100/150/200/250/300 >>> 50/95/140/185/230/275 
Vladimir
R cooldown now flat.  
Now that we’ve taken a couple stabs at balancing out preseason item changes, Vladimir has been left a little worse for wear. Instead of focusing buffs on his damage or healing, we’re taking a different route and opening up access to his ult. 

R - Hemoplague
  • COOLDOWN :: 150/135/120 seconds >>> 120 seconds  
Items
Mage Items 
We’re doing a pass on mage items to create more balance amongst their purchase rates and to stop any one item from overshadowing the others (Lich Bane, Zhonya's Hourglass, Seeker's Armguard). We're also broadening Horizon Focus by lowering its activation range so that more mages can take advantage of its specialty. Lastly, we're unifying the stacking passives between Verdant Barrier and Seeker's Armguard for consistency. 

Lich Bane
  • ABILITY POWER :: 80 >>> 70

Horizon Focus
  • ABILITY POWER :: 100 >>> 115
  • HYPERSHOT RANGE :: 750 >>> 700

Verdant Barrier
  • [UPD] ADAPTIVE PASSIVE :: Every 60 seconds gain 3 bonus magic resistance, stacking up to 5 times. Taking magic damage reduces the time it takes to gain magic resistance >>> Grants 0.5 magic resistance per each unit killed (maximum 15) 
  • COMBINE COST :: 315 gold >>> 115 gold 

Banshee's Veil
  • ABILITY POWER :: 65 >>> 80 
  • COMBINE COST :: 400 gold >>> 700 gold

Seeker’s Armguard
  • COMBINE COST :: 165 gold >>> 265 gold
  • TOTAL COST :: 900 gold >>> 1000 gold

Zhonya’s Hourglass
  • TOTAL COST :: 2500 gold >>> 2600 gold 

 

Enchanter Items
Zooming in on enchanter items, it’s clear that Flowing Water is largely overperforming compared to other second item choices. On the other hand, Chemtech Putrifier is fulfilling its niche role quite well (healing reduction), but it's not purchased as often or as powerful as the other Grievous Wounds items. We’re making some changes to ensure that enchanters feel they have access to a viable Grievous Wounds option as well as the other classes. 

Staff of Flowing Water
  • ABILITY POWER :: 60 >>> 50

Chemtech Putrifier
  • ABILITY HASTE :: 15 >>> 20
  • [UPD] PUFFCAP TOXIN PASSIVE :: Inflicts immobilized enemy champions with 60% Grievous Wounds for 3 seconds >>> Healing or shielding an allied champion now empowers the ally’s next damage to an enemy champion with 60% Grievous Wounds for 3 seconds

 

Fighter Items 
Silvermere Dawn isn't as efficient for an item we think is an important piece in the fighter ecosystem, so we’re upping its power. Additionally, Ironspike Whip has been helping certain champions invalidate minion waves, so we're removing the empowered damage to minions to better highlight those champions' strengths and weaknesses.  
Silvermere Dawn
  • ATTACK DAMAGE :: 35 >>> 40
  • HEALTH :: 200 >>> 300 
Ironspike Whip
  • [REM] CRESCENT EMPOWERED DAMAGE :: Ironspike no longer deals more damage to low health minions and monsters 

 

Marksman Items 
We're noticing that Phantom Dancer is rarely built as a second item, and almost never as a third. Not many champions need that much attack speed, so we're reshaping what the items give to marksman champions. We're also adding more oomph to Immortal Shieldbow since it's only purchased by hard-bound short ranged users that benefit from lifesteal, and even then, it loses out often to Galeforce which does the same in most situations. 

Phantom Dancer
  • BUILD PATH :: Dagger + Dagger + Zeal + 950 gold >>> Zeal + Long Sword + Long Sword + 850 gold
  • ATTACK DAMAGE :: 0 >>> 20
  • ATTACK SPEED :: 45% >>> 25%
  • STACKS FOR BONUS ATTACK SPEED :: 5 >>> 4
  • BONUS ATTACK SPEED :: 40% >>> 30%  
Immortal Shieldbow
  • ATTACK DAMAGE :: 50 >>> 55
  • ATTACK SPEED :: 15% >>> 20% 
Lord Dominik’s Regards
  • ARMOR PENETRATION :: 25% >>> 35% 

 

Sustain Items 
When building sustain, players should be feeling the effects of a real trade-off, usually in the form of damage. However, certain items with omnivamp (particularly Goredrinker and Ravenous Hydra) are feeling particularly overpowered due to less of a trade-off in damage. We're going through and making adjustments to those items, hitting their early game power specifically. 
Goredrinker
  • THIRSTING SLASH HEAL :: 25% AD + 12% missing health >>> 25% AD + 8% missing Health 
Leeching Leer
  • OMNIVAMP :: 10% >>> 5%
  • HEALTH :: 150 >>> 250 
Riftmaker
  • OMNIVAMP :: 15% >>> 8%
  • HEALTH :: 150 >>> 300
  • MYTHIC PASSIVE :: 5% magic penetration >>> 8 AP + 2% omnivamp  
Eclipse 
  • EVER RISING MOON SHIELD :: 150/75 >>> 180/90 
  • OMNIVAMP :: 10% >>> 8%  
Ravenous Hydra
  • OMNIVAMP :: 15% >>> 10% 
Sterak’s Gage
  • LIFELINE SHIELD :: 200 >>> 100
  • LIFELINE SHIELD DURATION :: 5 seconds >>> 4 seconds 

 

Tank Items 
We’re addressing some tank item outliers and opening Frozen Heart as a cheaper mana and ability haste item for tank supports, top laners, and junglers alike. 
Force of Nature
  • ABSORB BONUS MOVEMENT SPEED :: 6 (maximum 30) >>> 8 (maximum 40)  
Dead Man’s Plate
  • HEALTH :: 475 >>> 400 
Frozen Heart 
  • TOTAL COST :: 2700 gold >>> 2500 gold 
  • COMBINE COST :: 800 gold >>> 600 gold 
  • ARMOR :: 80 >>> 70  

 

Zaun Clash 
Sign-ups and team formation for the first Clash of Season 2021 will begin during 11.3 on Monday, February 15th! The tournament will officially start in patch 11.4. Check out the Clash tab in the client for specific tournament start times and details. 
ARURF Balance Changes 
ARURF is back in time for the Lunar festivities. Since this is the first URF since the item changes, we're changing a few things to better fit with the new system. The intent is to allow players to build the items they want to without worrying about missing out on any value. Now, even though your starting cooldowns will be ever so slightly higher than last time URF was on, you can now build ability haste and mana items without the worry of missing out on stats… and can potentially get your cooldowns even <em>lower</em> than you ever could before. 
  • ARURF (and URF) now grants 300 ability haste instead of 80% CDR. Ability haste you gain from other sources will stack with the URF bonus unlike in previous runs.
  • The URF bonus ability haste also applies to Summoner Spells and item actives, similar to how the special CDR did before
  • Bonus mana will now be converted to health at a 40% ratio. Bonus mana regen is converted to health regen at a 100% ratio.
  • Spellthief's Edge, Steel Shoulderguards, Relic Shield, and Spectral Sickle will be disabled. The gold penalty for killing minions given by these items far exceeds any value you would normally get for building these items, especially when considering that a portion of gold is already shared with minion kills on URF.
  • The runes Lethal Tempo and Ultimate Hunter will no longer be disabled 
Bugfixes/QoL Changes 
  • LEAGUE CLIENT: Receiving a game invite will now play a sound if you have another invite pending
  • When a player is flagged as AFK/Leaver at the end of any Ranked game, they will be notified that their LP will be reduced; this applies to both wins and losses. The other players in the lobby will be notified that the flagged AFK/Leaver player will receive less LP over their next several games. If a player would exceed 100 LP, but would fall back below 100 LP after the penalty is applied, they do not promote.
  • Fixed a bug where Shyvana's W - Burnout would not apply the AP ratio for additional movement speed when in her dragon form
  • Fixed a bug where Goredrinker and Ceaseless Hunger's Mythic Passive would not grant additional 5 ability haste for each Legendary item in the player's inventory
  • Fixed a bug where an attack empowered by both Sheen and Essence Reaver would not grant mana back from Essence Reaver
  • Items that do damage to enemies can now properly trigger the execute from The Collector
  • The Collector's execute will now properly trigger on targets with Death's Dance
  • Eclipse and Syzygy's omnivamp will now properly work even after being upgraded by Ornn's Passive - Living Forge
  • The SFX that plays when a player acquires a Dragon Soul will no longer replay if that player kills a Red Brambleback or Blue Sentinel
  • The Dragon Soul VFX no longer disappears on death and reappears after the player kills a Red Brambleback or Blue Sentinel
  • Imperial Mandate's Coordinate Fire passive now properly goes on cooldown for 6 seconds after on-champion slows and immobilizations 
  • Fixed a bug where if Smite was used before jungle monsters spawned, the cooldown would be longer than intended 
  • Gangplank has a new interface to upgrade his ultimate with Silver Serpents! Check it out while you're in base, since no one ever forgets to buy their upgrades.
Upcoming Skins & Chromas 
The following skins will be released in this patch. 
The following chromas will be released this patch:

Champion Skins

Eleven skins will be available this patch:

Lunar Beast Alistar

1350 RP
"The leader of Ox Clan, Alistar keeps his stubborn squad in line with his reliability and gruff approval. A bit quick to anger with some squad members' bull-headedness, he's determined that nothing and no one will derail this Lunar New Year festival, or Ox Clan's plan to make it a flawless celebration."

Lunar Beast Annie

1350 RP
"Everyone was shocked when Annie was chosen as Ox Clan's tech operative. A precocious prodigy, Annie serves as the team's recon strategist, making sure the parade route is clear of civilians."

Lunar Beast Aphelios

1350 RP 
"Aphelios stays quiet, preferring to worship the Bull God according to obscure "old ways" that are unfamiliar to the rest of his squad. His teammates are welcoming, if curious, but have yet to realize that Aphelios and his sister Alune are actually the Bull God's progeny, placed among the squad to face this year's Lunar Beast."

Lunar Beast Darius

1350 RP
"Darius' imposing presence and determination to lead by example cause occasional tension between him and Alistar, the actual leader of the squad. Despite how overbearing he can be, Darius is a strong and steadfast friend to his teammates and a rock for the whole Clan."

Lunar Beast Jarvan IV

1350 RP 
"Jarvan IV's stubborn refusal to join Ox Clan only relented to his father's stubborn insistence. Though he tries his best to shirk the celebrity status that comes with the role, Jarvan comes from a long line of philanthropists, and has found himself caught up in the thrill of bringing businesslike efficiency to the biggest community event of the year."


Lunar Beast Fiora

1350 RP
"Fiora keeps mostly to herself, determined to reclaim her family's honor from her father's failure as a member of the last Ox Squad. She thinks the rest of the squad doesn't take their duties seriously enough, and her determination to avoid another disastrous New Year makes her seem standoffish and cold to her teammates."

Lunar Beast Fiora Prestige Edition

"Long days of community service and long nights of tactical planning have left Fiora not drained but energized. Her steely determination has hardened into foresight and loyalty. Whatever the Lunar Beast throws at them, Ox Squad knows Fiora has their back."

Crystal Rose Swain

1350 RP
"Swain knows how important the alliances formed at the Festival of the Crystal Rose are... and how fragile. His determination to see the event go perfectly has gained him a connection with Zyra, the Rose's protector. With her help, he intends this to be the most successful festival ever-- and that he will be celebrated as its architect."

Crystal Rose Zyra

1350 RP
"Born from a cutting of the Crystal Rose, Zyra wields her piercing thorns against any who seek to harm it. For this year's festival, she has agreed to attend in a social capacity, accompanying Swain as the Crystal Rose Festival's dual hosts. But her respect for his vision will not distract her from springing into action at the slightest hint of danger."

 

Withered Rose Syndra

1350 RP 
"Syndra has been shunned from the festival for years over her support of the disgraced Zed. Unable to bear this slight any longer, she is determined to infiltrate the event and poison the very heart of the Crystal Rose itself with her sweetly dripping ichor."

Withered Rose Talon

1350 RP
"After the alliance his adopted sister Katarina formed at the last festival was broken, Talon swore revenge. He intends to restore their family's honor by exposing and shattering the entire concept of this celebration of glittering finery and sacred vows. Nothing and no one at this year's festival will escape his wrath."

Here's Riot KiWiKiD with a bugs & feedback thread for Withered Rose Talon:
"Hey all! 
Withered Rose Talon is coming in hot to PBE with: 
  • New models and textures!
  • New VFX!
  • New SFX!
  • New Recall! 
Withered Rose Talon is set to be 1350 RP and is available on PBE! Please leave any feedback or questions you have here! 
Cheers. 
Riot KiWiKiD"

 

Chromas

Tons of new chromas will be available this cycle:

Lunar Beast Viego
[+1 chroma, now 7 total]

Lunar Beast Alistar
[7 Chromas]

Lunar Beast Annie
[7 Chromas]

Lunar Beast Aphelios
[7 Chromas]

Lunar Beast Darius
[7 Chromas]

Lunar Beast Jarvan IV
[7 Chromas]

Lunar Beast Fiora
[7 Chromas]


Crystal Rose Swain
[8 Chromas]


Crystal Rose Zyra
[8 Chromas]

Withered Rose Syndra
[8 Chromas]

Withered Rose Talon
[8 Chromas]

Summoner Icons

New summoner icons will be available this patch:

Lunar Beast Prestige Points Icon
This icon was earned through Loot during the 2021 Lunar Beast event.
 

Lunar Beast Event Icon, Lunar Beast Event Pass Icon
This icon was acquired during the 2021 Lunar Beast event.
 

Lunar Beast Fiora Icon, Lunar Beast Annie Icon, Lunar Beast Darius Icon
This icon was acquired during the 2021 Lunar Beast event.
  

Lunar Beast Jarvan IV Icon, Lunar Beast Alistar Icon, Lunar Beast Aphelios Icon
This icon was acquired during the 2021 Lunar Beast event.
  

Lunar Beast Viego Icon
This icon was acquired during the 2021 Lunar Beast event.

Lunar Beast Fiora Prestige Edition
This icon was acquired by obtaining the Lunar Beast Fiora Prestige Edition skin with event tokens during the 2021 Lunar Beast event.
 

Lunar Beast Annie Chroma Icon, Lunar Beast Darius Chroma Icon, Lunar Beast Jarvan IV Chroma Icon
This icon was acquired from the Event Pass Token Shop during the 2021 Lunar Beast event.
  

Lunar Beast Alistar Chroma Icon, Lunar Beast Aphelios Chroma Icon, Lunar Beast Viego Chroma Icon
This icon was earned during the 2021 Lunar Beast event.
  

Lunar Beast Fiora Chroma Icon
This icon was acquired from the Event Pass Token Shop during the 2021 Lunar Beast event.

Lunar Beast 2021 Icon
This icon was earned during the 2021 Lunar Beast event.

LEC 2021 Spring
2020 LEC Summoner Icon - This icon is available only after taking part in one of the LEC online competitions.
LEC 2021 Summer
2021 LEC Summoner Icon - This icon is available only after taking part in one of the LEC online competitions.
 

Warring Kingdoms Jarvan IV Merch Icon, Prestige Warring Kingdoms Jarvan IV Merch Icon
This icon was acquired by making a purchase from the merch store.
 

Excellent... Icon

Emotes

New emotes will be available this patch:

I Want a Turn!, Time to Shine!, I Have No Equal

Too Bad!

Ward Skin

A new ward skin will be available this patch:

2021 Lunar Beast Ward
This ward skin was earned during the 2021 Lunar Beast event.

Teamfight Tactics Patch 11.3 Notes

Check out the TFT Patch 11.3 notes:
"Welcome festival-goers, 
We're one and a half patches into the festival, but the party's just begun. A big congrats to those who reached Challenger first in their respective regions! The VIP room is now spilling out to the balcony with party-goers battling for Rank 1. This patch brings a mini-rework to Divine, some updates to 1-costs, and a few other changes. We are a bit light on updates here, as the B-patch last week had quite a few. As always, we'll be keeping up with the conversations you're all having throughout the festival and implementing changes as needed.  
RODGER "MINIONSRPEOPLE2" CAUDILL 
PATCH HIGHLIGHTS
TRAITS 
Dragonsoul is getting a vengeful quality of life, or should I say death, improvement, Spirit 4 is losing some of its spirit, and Slayer 6 is embracing its heavy metal late game identity. But the real topic here is Divine. With only its duration scaling in the past, Divine has struggled to find its foothold as a trait worth investing deeply into. We want to make Divine worth devoting your comp to by giving Divine units a powerful moment of ascension that escalates in potency with each level. 
  • Dragonsoul: Upon passing the blessing after death, the ally's next basic attack will immediately trigger the Dragon Breath
  • Divine Buff Duration: 3/6/9/15 ⇒ 6 seconds across all
  • Divine Buff Damage Reduction: 45% ⇒ 35/45/55/65%
  • Divine Buff Bonus True Damage: 45% ⇒ 35/45/55/65%
  • Spirit Attack Speed: 20/40% ⇒ 20/35%
  • Slayer Lifesteal: 15-30 / 25-50% ⇒ 15-30 / 30-60%
  • Slayer Damage: 20-45 / 30-75% ⇒ 20-45 / 35-80%
CHAMPIONS

Tier 1 
The changes here are meant to empower some of the underperforming units, so here are some underperforming Brand-dead jokes to accompany them: 
What do you call an angry fire on a shooting range? 
A Ranging Fire. 
  • Brand Attack Range: 660 ⇒ 890
Did you hear about the spider changes? 
It's the Elisest we could do. 
  • Elise's attacks in Spider Form now increase the cost of her target's next spell by 35/35/50%
  • Elise Health on Spider Form Transformation: 35/40/45% ⇒ 25/30/45%
What did Tristana call Brand at the relay race? 
Rapid Fire. 
  • Tristana Rapid Fire Attack Speed: 50/60/80% ⇒ 60/70/90%
What do you call a mad Diana? 
A lunartic. 
  • Diana Pale Cascade Orbs now spawn further away from her body when her size increases (ie: Titan's Resolve)
Tier 3 
Okay, one more… What's Darius' favorite beverage? 
A Guillotini with extra damage. 
  • Darius Fortune's Guillotine Damage: 550/800/1300 ⇒ 550/850/1400
ITEMS 
This is part of making our Mana Reave system consistent. 
  • Shroud of Stillness Mana Cost Increase: 33% ⇒ 35%
BUGS 
  • I was not the first to reach Challenger. I know, I know, we're all disappointed. But let's still give it up for Coralie..."

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