Patch 11.2 & TFT Notes

Posted on at 11:41 AM by Aznbeat
Patch 11.1 is scheduled for Thursday, January 21st and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including Viego, the Ruined King, as well as new Ruined and Shan Hai Scrolls skins!
Check out the Patch 11.2 Notes:
"Hi! A certain king has arrived, and so has another patch! 

Here in 11.2, we’ve made a couple changes based around healing. First, we brought the spice and everything nice for Soraka; with the last buff to Grievous Wounds, she should now be in a better spot to wish your pain away. On the other hand, folks like Aatrox and Olaf have been healing a bit too well, becoming true terrors when matched with the right items and runes. To change this, we’ve shifted their healing to be tapped straight from their kits— true healing is on the inside, right?  

As for items, we spruced up tank Mythics outside of Sunfire, the crowd favorite— although it's a name we all know and love, we're hoping to open the gateway to more item diversity, depending on the game state. 

And that’s it! We’ll see you in the next one. 

In the TFT world, the Festival of the Beasts mid-set has arrived! Take this portal to TFT patch notes to join in on the festivities.

Tricia "mom cat" Tan
Hanna "shio shoujo" Woo

Patch Highlights
Ruined Shyvana, Ruined Karma, Ruined Draven, Shan Hai Scrolls Jhin, Shan Hai Scrolls Cho'Gath, Shan Hai Scrolls Neeko, Shan Hai Scrolls Nautilus, and Lunar Beast Viego will be available on January 21, 2021. 
[New] Viego
The Ruined King 
Bring your darkest desires to life with Viego in patch 11.2!
Q cost increased later. 
Without her trusty Gunblade, Akali has recovered well, wielding several of the AP Mythics to her advantage instead (Night Harvester, Rocketbelt, Riftmaker). This has put her in a stronger spot than we’d anticipated, so we’re toning her down by reverting her buff from 10.23. 

Q - Five Point Strike
  • COST :: 120/110/100/90/80 energy >>> 120/115/110/105/100 energy 
Q cooldown decreased. 
Azir lost the cooldowns on Nashor’s Tooth and thus, some of the wind beneath his wings. We’re giving him a lift by returning some of it directly into his kit.

Q - Conquering Sands
  • COOLDOWN :: 15/13/11/9/7 seconds >>> 14/12/10/8/6 seconds 
AD growth increased.  
Caitlyn’s a bit behind the curve amidst her peers, so we’re taking another shot to keep her hot on the trail. 
Base Stats
  • ATTACK DAMAGE GROWTH :: 2.88 >>> 3.3  
Passive Noxian Might bonus AD decreased.  
Darius has found a new friend in Stridebreaker, which allows him to execute his combo while quickly stacking his passive. We’re trimming some bonus stats from his passive to match its new consistency.

Passive - Hemorrhage 
  • NOXIAN MIGHT BONUS ATTACK DAMAGE :: 30-230 >>> 20-205 
Dr. Mundo
Q health refund on hit and on kill increased. E bonus damage increased. R health regen increased. 
Dr. Mundo has been struggling in top lane and the jungle. Giving him a bit more survivability and trading potential, and increasing his signature healing to make Mundo more *slurp* Mundo. 

Q - Infected Cleaver
  • HEALTH REFUND ON HIT :: 40% >>> 50% 
  • HEALTH REFUND ON KILL :: 80% >>> 100% 
E - Masochism 
  • BONUS DAMAGE  :: 3/3.5/4/4.5/5 of his maximum health >>  4/4.5/5/5.5/6% of his maximum health
R - Sadism 
  • HEALTH REGEN :: 50/75/100% maximum health >>> 60/85/110% maximum health 
Spider Q damage decreased later. 
With new items at her disposal and the buff on her Q in patch 10.23, Elise has been scaling too well. Time to wash the spider out.   

Q - Venomous Bite
  • DAMAGE :: 70/110/150/190/230 >>> 70/105/140/175/210

Q shield ratio decreased. 
The nerf to Triggerseed’s AP ratio in patch 11.1 was only reflected in Ivern’s tooltips. We fixed it so it actually affects his shield now (oops).  
E - Triggerseed
  • SHIELD RATIO :: 90% AP >>> 80% AP
Base health growth increased. Q cost decreased later.  
LeBlanc may be all smoke and mirrors, but right now, she’s not fooling anyone. We’re helping this Deceiver by making it less punishing when she uses her abilities and when she engages in mid- to late- game. 
Base Stats
  • HEALTH GROWTH :: 92 >>> 97
Q - Sigil of Malice
  • COST :: 50/60/70/80/90 mana >>> 50/55/60/65/70 mana 
E cost increased later; damage ratio decreased. 
Maokai support hit a growth spurt in the new season, and his enemies are feeling a bit… sapped. Making it so bushes around Maokai aren’t as scary.  
E - Sapling Toss
  • COST ::  60/65/70/75/80 mana >>> 60/70/80/90/100 mana
  • DAMAGE RATIO :: 1% per 100 AP >>> 0.8% per 100 AP 
Q and R cooldowns decreased. 
Nocturne is falling behind his jungle pals, so it's time to give his shadows, Paranoia, and all around darkness some more stage time.

Q - Duskbringer
  • COOLDOWN :: 10 seconds >>> 8 seconds
R - Paranoia
  • COOLDOWN :: 150/125/100 seconds >>> 140/115/90 seconds 
Nunu & Willump
Base movement speed and health decreased.  
Nunu & Willump currently get to have their tank and eat their enemies too. We’re trimming some of their baseline stats so item and rune decisions carry more weight and give them appropriate downsides as well.

Base Stats
  • MOVEMENT SPEED :: 345 >>> 340
  • HEALTH :: 570 >>> 540 
E’s self-healing now increases during R. R self-healing decreased. 
Champions like Aatrox and Olaf are able to reach a scary state with massive burst healing from items (Goredrinker and Ravenous Hydra) and runes (Conqueror and Ravenous Hunter). The moments where they feel untouchable aren’t healthy, so we’re shifting their healing to be sourced more from their kit rather than from systems. 

E - Umbral Dash
  • [NEW] IT DOESN’T END HERE :: Umbral Dash’s self-healing now increases to 26/32/38/44/50% during R - World Ender
R - World Ender
  • SELF-HEALING :: 50/75/100% >>> 30/45/60%  
W life steal increased; healing amplification decreased.  
Buff axe-throwing buddy gets a similar adjustment to Aatrox. These changes should also tone down Olaf’s overall power, since he’s been chop-chopping down the competition. 

W - Vicious Strikes
  • LIFE STEAL :: 14/16/18/20/22% >>> 16/18/20/22/24%
  • HEALING AMPLIFICATION :: 0-50% (based on missing health) >>> 0-33% (based on missing health) 
Base AS ratio increased. Passive non-kill Mist Wraith drop chance and gold from Mist Wraith increased. Q healing and damage ratio increased.  
Aiming to support support Senna with more gold so that she can buy more items. We’re also giving her Q and attack speed stronger scaling across builds, which should open up more itemization options.

Base Stats 
  • ATTACK SPEED RATIO :: 0.2 >>> 0.3
Passive - Absolution
  • GOLD FROM MIST WRAITH :: 3 >>> 8
Q - Piercing Darkness 
  • HEALING RATIO :: 25% AP >>> 40% AP
  • DAMAGE RATIO :: 40% AD >>> 50% AD
  • KRAK ON, THEN :: Senna’s Q on enemy champions now adds a stack on Kraken Slayer (max one stack).  

Passive damage increased. 
Leaning just a little bit closer! into Shaco's exciting and unique points of play for stronger jungle clearing and assassination buffs.

Passive - Backstab
  • DAMAGE :: 10-25 (level 1-18) >>> 20-35 (level 1-18) 
Q total Rejuvenation heal increased later. W heal and heal ratio increased.  
We know you’ve been licking your (grievous) wounds since its buff last patch, so we’re increased Soraka’s heal power all around.

Q - Starcall
  • TOTAL REJUVENATION HEAL ::  50/60/70/80/90 >>> 50/65/80/95/110

W - Astral Infusion
  • HEAL ::  80/115/150/185/220 >>> 90/125/160/195/230
  • HEAL RATIO :: 60% AP >>> 70% AP 
Q bonus damage ratio increased. W bonus attack speed increased. 
Helping the Troll King get back on his feet in the jungle and top lane, with some added power to his clear and trading.

Q - Chomp
  • BONUS DAMAGE RATIO :: 10/20/30/40/50% AD >>> 15/25/35/45/55% AD

W - Frozen Domain
  • BONUS ATTACK SPEED :: 20/40/60/80/100% >>> 30/50/70/90/110% 
Base mana growth increased. R cooldown decreased early.  
Varus is a straight shooter but he’s been behind the curve, especially with builds that aren’t attack speed heavy. Giving him a nudge up. 
  • MANA GROWTH :: 33 >>> 40
R - Chain of Corruption
  • COOLDOWN :: 120/90/60 seconds >>> 100/80/60 seconds 
W minion spell shard drops updated. 
With a new item landscape, it's time for us to add some pizazz to the pool of minion drops from Zoe’s Spell Thief. In doing this, we also removed Redemption because it offered frustrating power across the map when dropped.

W - Spell Thief
  • MINION SPELL SHARD DROPS NOW INCLUDE :: Randuin’s Omen, Locket of the Iron Solari, Turbo Chemtank, Shurelya's Battlesong, Youmuu's Ghostblade, Goredrinker, Stridebreaker, Prowler's Claw
  • ITEM SHARD BUGFIXES :: Casting Zoe's <strong>W - Spell Thief</strong> with a shard of an item in her inventory no longer causes that actual item to go on cooldown. Additionally, using an item with a damaging passive right after using its shard no longer causes the second instance to deal 0 damage. 
Essence Reaver 
Essence Reaver has been a little weak, so we’re giving it a bump up for mana-hungry champions. 
  • SPELLBLADE MANA RESTORE :: 3% of maximum mana >>> 40% of mana from damage dealt from Spellblade (before damage reduction)  
Galeforce is outperforming the other marksmen Mythics, both in the “crit chance”  space and  for champions who can flex into Lethality. As such, we’re pulling back some of the power we gave Galeforce in earlier patches.
  • CLOUDBURST COOLDOWN :: 60 seconds >>> 90 seconds (applies to Ornn's Typhoon as well)
Hextech Rocketbelt 
While Rocketbelt's gap closing ability is its intended unique factor, it shouldn’t be the only source for engages every game.
  • SUPERSONIC BONUS MOVEMENT SPEED :: 50% for 2 seconds >>> 30% for 1.5 seconds 
Imperial Mandate 
Despite a recent trip to the patch notes in 10.25, Imperial is still a strong item for solo lanes and champions with multiple CC abilities. Our priority here is to move it out of the hands of solo laners and to simplify its confusing trigger condition.

COORDINATED FIRE COOLDOWN :: Applies when ||| ally consumes the mark >>> initial application of slow/immobilize 
Kraken Slayer 
Kraken Slayer is extremely powerful on champion abilities that churn out on-hits. Those abilities tend to have on-hit modifiers for this exact purpose, so Kraken Slayer will now leverage those modifiers of the following champion abilities:

  • Severum Q - Onslaught 

  • R - Death Lotus

  • W - Purge 
Shurelya's Battlesong 
With the cost reduction to Chemtank, the niches for Shurelya’s and Chemtank are getting too close for comfort, so we’re differentiating the two while making it more suitable for enchanters and AP users.

  • HEALTH :: 350 >>> 200
  • [REM] BONUS MOVEMENT SPEED :: Shurelya’s no longer grants 5% movement speed
  • [NEW] ABILITY POWER :: Shurelya’s now grants 40 AP 
  • BASE MANA REGEN :: 50% >>> 100%
  • BUILD PATH :: Kindlegem + Faerie Charm + Winged Moonplate + 650 gold >>> Kindlegem + Bandleglass Mirror + 750g 
Gargoyle Stoneplate  
Given the premium price you pay for a Stoneplate, it’s not quite powerful enough,  as it's very comparable to its cheaper Legendary competitors. We’re buffing up its durability stats to help you soak up all of the aggro.
  • FORTIFY BONUS ARMOR AND MR :: 3% (max 15%) >>> 5% (max 25%) 
Lethality Items 
We’re lowering the cost of some of the utility Lethality items to create a new division of 2600 gold AD items, both for AD supports and traditional assassins.

Umbral Glaive
  • TOTAL COST :: 2800 gold >>> 2600 gold
  • ATTACK DAMAGE :: 55 >>> 50
  • BUILD PATH :: Serrated Dirk + Caulfield's Warhammer + 600 gold >>> Serrated Dirk + Long Sword + Long Sword + 800 gold

Serpent’s Fang
  • TOTAL COST :: 2800 gold >>> 2600 gold
  • ATTACK DAMAGE :: 60 >>> 55

Chempunk Chainsword 
  • TOTAL COST :: 2700 gold >>> 2600 gold
  • HEALTH :: 200 >>> 150 
Marksman Legendary Items  
We’re adjusting some of the stats on marksman Legendary items so that they give more attack speed than their components.

Phantom Dancer
  • BUILD PATH :: Zeal + Dagger + Dagger + 850 gold >>> Zeal + Dagger + Dagger + 950 gold
  • ATTACK SPEED :: 40% >>> 45% 
Runaan’s Hurricane
  • BUILD PATH :: Zeal + Dagger + Dagger + 850 gold >>> Zeal + Dagger + Dagger + 950 gold
  • ATTACK SPEED :: 40% >>> 45%  
Tank Mythics 
Sunfire Aegis has been wildly popular in contrast to other tank Mythic options, even though they seem similarly powerful in terms of win rate. The hope is that by making a separate, lower price tier for the other tank Mythic items (with each also getting a kiss and a buff), they will have more occasions where they’ll be purchased by support tanks and junglers. 

Sunfire Aegis
  • MYTHIC PASSIVE :: 5 ability haste per Legendary item >>> 5% tenacity and slow resist per Legendary item
Frostfire Gauntlet
  • TOTAL COST :: 3200 gold >>> 2800 gold
  • BUILD PATH :: Bami's Cinder + Null-Magic Mantle + Chain Vest + 850 gold >>> Bami's Cinder + Cloth Armor + Null-Magic Mantle + 950 gold
  • ABILITY HASTE :: 15 >>> 20
  • ARMOR :: 50 >>> 25
Rimeforged Grasp (Ornn Upgrade)
  • ARMOR :: 65 >>> 40
  • MAGIC RESIST :: 35 >> 40
  • ABILITY HASTE :: 20 >>> 25
Turbo Chemtank
  • TOTAL COST :: 3200 gold >>> 2800 gold
  • BUILD PATH :: Bami's Cinder + Cloth Armor + Negatron Cloak + 900 old >>> Bami's Cinder + Cloth Armor + Null-Magic Mantle + 950 gold
  • MAGIC RESIST :: 50 >>> 25
  • ABILITY HASTE :: 15 >>> 20
  • MYTHIC PASSIVE :: 5% tenacity and slow resist per Legendary item >>> 5 ability haste per Legendary item
Turbocharged Hexperiment (Ornn Upgrade)
  • MAGIC RESIST :: 65 >>> 40
  • ARMOR :: 35 >>> 40
  • ABILITY HASTE :: 20 >>> 25 
In-Game Shop Updates and Bugfixes
  • Items purchased from a pre-saved Item Set will appear in the appropriate slots in which they were saved in the Collection tab
  • This happened in 11.1 but we forgot to include it (how ironic)! The shop will now remember your pins and open tab between games.
  • Blade of the Ruined King now properly shows up in the Item Shop when the player filters for move speed items
  • Actions that automatically close the Item Shop will no longer cause players to be unable to cast abilities or Summoner Spells
  • Chempunk Chainsword's cost has been corrected to the appropriate amount in the Item Shop
  • Fixed a crash when alt-tabbing (or changing resolutions) and then clicking the search field of the Item Shop
ARAM Balance Changes 
11.2 Buffs
  • Akali :: +10% damage dealt & -15% damage taken >>> +15% damage dealt & -15% damage taken
  • Annie :: -5% damage dealt >>> Normal
  • Azir :: +10% damage dealt >>> +10% damage dealt & -5% damage taken
  • Ezreal :: -5% damage dealt & +5% damage taken >>> -5% damage dealt & +3% damage taken
  • Master Yi :: Normal >>> -3% damage taken
  • Nunu & Willump :: -5% damage taken >>> +5% damage dealt & -5% damage taken
  • Rumble :: -5% damage taken >>> +5% damage dealt & -5% damage taken
  • Sylas :: Normal >>> -5% damage taken
  • Tahm Kench :: +5% damage dealt & -5% damage taken >>> +5% damage dealt & -10% damage taken

11.2 Nerfs
  • Ashe :: -5% damage dealt & +5% damage taken >>> -10% damage dealt & +5% damage taken
  • Corki :: -3% damage taken >>> Normal
  • Elise :: +5% damage dealt & -10% damage taken >>> +5% damage dealt & -5% damage taken
  • Gragas :: -5% damage taken >>> -3% damage taken
  • Kled :: +5% damage dealt & -5% damage taken >>> -5% damage taken
  • Nasus :: Normal >>> +5% damage taken
  • Rell :: Normal >>> -5% damage dealt
  • Riven :: +5% damage dealt & -5% damage taken >>> +3% damage dealt & -5% damage taken
  • Yone :: +3% damage dealt & -5% damage taken >>> +3% damage dealt & -3% damage taken
  • Yorick :: +3% damage dealt >>> Normal

Bugfixes/QoL Changes
  • LEAGUE CLIENT: Eternals Progression no longer covers Honor Votes in the post-game lobby
  • LEAGUE CLIENT: Cleaned up code to reduce the number of uncaught Javascript errors for an important plugin that launches prior to getting into Champ Select
  • Fixed an issue that required you to have to press Shift+Enter twice in order to say "gg wp" after the Nexus explodes
  • Soraka is no longer able to maintain increased move speed when a low-health Yuumi is attached to her
  • Fixed a bug where the Rift Herald would occasionally do 0 damage to a turret
  • Garen's E - Judgment spin speed now properly accounts for the bonus Legendary item attack speed that Trinity Force's Mythic passive grants
  • Lissandra's R - Frozen Tomb no longer applies the Horizon Focus debuff to all enemies in its area of effect; now only debuffs the immobilized enemy
  • Udyr is no longer able to trigger Eclipse's Ever Rising Moon with a single attack from Q - Tiger Stance or R - Phoenix Stance
  • After hitting an enemy with Pantheon's spear from Grand Starfall, the slow debuff icon will now properly appear in the affected enemy's buff bar
  • Runaan's Hurricane no longer gives less attack speed than its item components combined
  • Descriptions of Umbral Glaive, Serpent's Fang, and Chempunk Chainsword have been updated in the Collection tab
  • Fixed a bug where Zyra's Horizon Focus' debuff would reset if she has Scorch equipped
  • Fixed a bug where jungle items would be removed from the Recommended items tab if the player purchased a Refillable Potion
  • Fixed a bug where Smiting five times would not consume the jungle item, allowing the player to sell it for gold 
  • Draven's Q - Spinning Axe no longer generates more than the intended Tear of the Goddess mana charges
Upcoming Skins & Chromas 
The following skins will be released in this patch.  
The following chromas will be released this patch: 

New Champion: Viego

Our newest champion, Viego, the Ruined King, will be available this patch!

Viego, the Ruined King

Release Skin

Viego's release skin is Lunar Beast Viego:

Lunar Beast Viego

"Former leader of a past Lunar Ox Squad, Viego decided that they would fight the Lunar Beast and actually defeat it. His plan ended in tragedy as he watched the rest of his squad be devoured-- including his wife. Viego has stewed in bitterness over these losses for years, blaming everyone but himself -- including this year's Lunar Ox Squad."

Champion Skins

Seven skins  will be available sometime this patch:

Ruined Draven

1350 RP
"A showman no matter the circumstance, Draven challenged Viego to a duel that the Glorious Executioner immediately lost, resulting in his ruination. Unlike his ruined brethren, little has changed about Draven save for a white shock hair on his head and a slightly more vicious personality than usual."

Ruined Karma

1350 RP
"Surviving the initial ruination of Ionia, Karma is ultimately lost during a second one led by Viego himself. With the Spirit of Ionia itself removed from the continent, the Ionian people must band together to save one another, even as Karma twists the souls of millions to a new, horrific purpose."

Ruined Shyvana

1350 RP
"Shyvana's ruination brings a newfound darkness, as well as clarity. Turning swiftly against Demacia for its persecution of magic, and sinking into her more draconic emotions, she appears as an avenging beast of old, ready to topple Demacia for its ignorance."

Shan Hai Scrolls Cho'Gath

1350 RP
"A mythical, titanic beast painted within the mysterious Shan Hai Scrolls, whose gluttony resulted in eternal karmic punishment, Cho'gath has seized upon the Scrolls' connection to the multiverse and plans to devour both his own world and then all others."

Shan Hai Scrolls Jhin

1350 RP
"A mad god who resides within a mysterious painting older than creation, Jhin has grown bored of the canvas in which he dwells and wishes to bring his art to new, fresh eyes. He has begun weaving the edges of the painting into the fabric of the multiverse, hoping to escape his confinement."

Shan Hai Scrolls Nautilus

1350 RP
"A guardian who helped seal the mad god Jhin within a holy waterfall, as depicted within the mysterious painting known as the Shan Hai Scrolls. Over the millenia, Jhin has whispered of power, freedom, and true godhood to Nautilus, until he finally released him. Now twisted with anger, Nautilus's rivers run not with water, but molten magma."

Shan Hai Scrolls Neeko

1350 RP
"A kindly god of the Shan Hai Scrolls who remembers her counterpart, Jhin, from before he succumbed to madness, Neeko believes she can return Jhin to the side of good before the painting's magic fades and doom befalls the multiverse, but she knows such an expenditure of power may destroy her in the process."


New sets of chromas will be available this patch:

Lunar Beast Viego 
[6 Chromas]

Ruined Draven
[7 Chromas]

Ruined Karma
[7 Chromas]

Ruined Shyvana
[7 Chromas]

Shan Hai Scrolls Cho'gath
[8 Chromas]

Shan Hai Scrolls Jhin
[8 Chromas]

Shan Hai Scrolls Nautilus
[8 Chromas]

Shan Hai Scrolls Neeko
[8 Chromas]

Summoner Icons

Four new summoner icons will be available this patch:

Festival of Beasts Event Icon
"A celebration like this only comes once a year!

LCS Made by Many Icon
"This icon was earned by watching the 2021 LCS Spring Split."

Master's Challenge Season 7 Icon
"Earned by making to the top 2000 in China's Master's Challenge server."

Is My Mic On? Icon
"This icon was earned through drops on"


New emotes will be available this patch:


Master's Challenge Season 7 Emote 1, Master's Challenge Season 7 Emote 2

TFT Fates Stage 1 [RANK]

Awesome Sauce!

Crushed It!, Your Move

Teamfight Tactics Patch 11.2 Notes

Check out the TFT Patch 11.2 notes:
"Welcome to the Festival! 
It’s finally here! The Festival of Beasts brings all new traits, champions, and a new mid-set mechanic. Get ready to roll down and level up in all new arenas, alongside all new Little Legend variants. For a breakdown of the rewards you can earn with the Fates II Pass and Pass+ click here. For a deep dive into the new traits, champs, and comps of set 4.5 make another click here. As far as the notes below go, cosmetics and new stuff is at the top, while old stuff that has been changed is towards the bottom. There’s so much new stuff here, so I’ll keep it short with the intro and long with the notes. 
What’re you waiting for? Let’s get this party started!  
The following chromas will be released this patch:
Club 2 and Lunar City are our newest Arenas. Pick them up in a bundle or on their own. 
The Fates II Pass works like prior passes; accumulate XP for free rewards. But, for even MORE rewards, you can purchase the Pass+ for 1295RP. 
With the Fates Pass+ you can gain access to personalization features that are only available this set with the Pass+. This includes: Little Legends, Booms, Arenas, and more. For more details click here. 

Grandmaster and Challenger Ranked Changes: Let the Race Begin! 
To make the race to Grandmaster and Challenger more exciting, we've changed the unlock process. Challenger and Grandmaster are still limited to the top accounts on each server, but players must have at least 200 LP in Master to reach Grandmaster, and at least 500 LP in Grandmaster to reach Challenger. Grandmaster and Challenger are no longer locked at the start of the season, so the race to be the first in your region starts on day one! Right out of the gates, you can race to have your name below mine!  
Region Challenger and Grandmaster Quota Adjustments 
Some regions are having their Challenger and Grandmaster slot counts adjusted to match their populations.  
  • BR: 50/100 (No Change)
  • EUNE: 50/100 ⇒ 100/200
  • EUW: 200/500 ⇒ 200/400
  • KR: 200/500 ⇒ 300/600
  • LAN: 50/100 ⇒ 30/60
  • LAS: 50/100 ⇒ 30/60
  • NA: 100/200 ⇒ 250/500
  • JP: 20/30 ⇒ 50/100
  • OCE: 50/100 ⇒ 100/200
  • PH: 50/100 ⇒ 20/40
  • RU: 20/30 ⇒ 20/40
  • SG: 20/30 ⇒ 20/40
  • TH: 20/30 ⇒ 20/40
  • TR: 50/100 (No Change)
  • TW: 50/100 (No Change)
  • VN: 300/700 ⇒ 450/900 
Fates Ranked Stage II begins this patch! 
  • Your rank has been "soft" reset down one tier below you. For example, if you are currently in Gold II you will now be in Silver II.
  • If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage.You’ll also gain extra LP for finishing top four, so best of luck!
Ranked Rewards Coming to a Patch Near You (Soon) 
Don’t get too EMOTEional, ranked rewards for gold and above will be coming next patch, 11.3! 
You get a prize, and you get a prize, and you get a prize! Everybody gets a prize! Just not every time.  
  • Lanterns are the new mid-set mechanic that can drop at various game times, or not at all. They can contain things like Item Components, Loaded Dice, Gold, and more. 
Chosen Shop Odds
Consistency Buff.
  • Level 6: 15/45/40/0/0 ⇒ 0/60/40/0/0
  • Level 8: 0/15/45/40/0 ⇒ 0/0/60/40/0
  • Level 9: 0/0/15/45/40 ⇒ 0/0/0/60/40
Reduced the chances of rolling a Chosen slightly, as in you probably wouldn’t have noticed if you didn’t read what you’re reading right now. This outta make it just a tad more difficult to force comps. 
Carousel Changes
The best defense is a good offense.  
  • Removed the All Defensive Component First Carousel. Replaced it with a 2x Sword, 2x Bow, 2x Rod, 2x Tear, 1x Glove version. 

The first Dragonsoul allies to take damage in combat receive the Dragon's Blessing. While blessed, the unit gains bonus stats, and every 5th attack fires a Dragonsoul blast, dealing 50% of the target's maximum Health in magic damage.
  • On death, this blessing passes to the closest Dragonsoul ally without a blessing.
  • (3) Dragonsoul: 1 Blessing of 40% Spell Power and Attack Speed
  • (6) Dragonsoul: 3 Blessing of 80% Spell Power and Attack Speed
  • (9) Dragonsoul: 6 Blessing of 160% Spell Power and Attack Speed 
They may appear strong alone, but the power of all three together is ineffable.  
  • (3) Fabled champions' abilities are empowered from tales of their past valor.
Executioner attacks and spells always critically hit targets beneath a certain Health threshold. 
  • (2) Executioners: below 33% Health
  • (3) Executioners: below 66% Health
  • (4) Executioners: below 99% Health
Slayers gain Lifesteal that gets stronger as their own Health decreases, and deal bonus damage that scales up based on their target’s missing Health. 
  • (3) Slayers: 15 to 30% Lifesteal and Bonus Damage
  • (6) Slayers: 25 to 50% Lifesteal and Bonus Damage
Drain the pain away.  
All allies heal for some of the damage they deal with spells and attacks.
  • (2) Syphoners: 10% for Allies; 40% for Syphoners
  • (4) Syphoners: 25% for Allies; 100% for Syphoners
Samira makes her TFT debut. Like some other 5 cost units she’s got a new trait that acts as an exception to the rules less daring champion abide by.
  • Daredevils seek the thrill of battle, dashing after every other attack. After every dash, they shield themselves for 10% of their max Health and their next attack fires 2 shots, gaining Style.
  • At max Style, they cast their spell. 
Ornn’s breaking the rules, and runnin the jewels. Woo!  
  • After each combat a Blacksmith participates in, they will make progress forging an Artifact. The higher their star-level, the faster they work. Once the Artifact is complete, it will become available to bestow upon an ally.
  • Each ally may only equip one Artifact. 

  • Divine/Syphoner
  • Tier 1
  • Wither: Nasus withers the enemy with the highest percent health, dealing 400/600/850 magic damage over 5 seconds, and slowing their attack speed and movement speed by 50% for the duration.
  • Dragonsoul/Sharpshooter
  • Tier 1
  • Rapid Fire: Tristana excites her dragon, increasing her attack speed by 50/60/80% and dealing 30/60/90 magic damage on-hit for 3 seconds.
  • Dragonsoul/Mage
  • Tier 1
  • Dragonfire Pillar: After a brief delay, Brand erupts the ground under the enemy with the highest health in flames, dealing 200/300/500 magic damage to enemies within. If an enemy is caught within the epicenter, they are stunned for 1.5/2/3 seconds.
  • Actually not a vampire. Still sparkles when given items.
  • Cultist/Syphoner
  • Tier 2
  • Transfusion: Vladimir deals 350/500/750 magic damage to his target. All nearby allies are healed for 40% of damage dealt.
  • Dragonsoul/Vanguard
  • Tier 2
  • Unbreakable: Braum puts up his shield at the furthest enemy for 4 seconds reducing his damage taken from that direction by 75/80/90%.
  • Elderwood/Keeper
  • Tier 2
  • Grand Entrance: Rakan dashes to the furthest enemy within attack range, disarming all units he passes through for 2.5/3/4 seconds and taunting his target. Rakan then shields himself by 300/550/950 for 4 seconds.
  • Fabled/Vanguard
  • Tier 2
  • Impact Crater: Nautilus erupts the ground beneath his target, knocking them up and stunning them for 3/4/5 seconds, and dealing 300/450/1000 magic damage.
  • Fabled Bonus: Nautilus reduces incoming damage by 60% for 5 seconds.
  • Cultist/Sharpshooter
  • Tier 3
  • On the Hunt: Sivir rallies allies within 2 hexes, granting them 40/50/70% bonus attack speed for 5 seconds. Additionally, Sivir grants herself 100/200/400 bonus attack damage for the duration.
  • Brawler/Dragonsoul
  • Tier 3
  • Dragon’s Descent: Shyvana dashes up to 2 hexes away from her current target and transforms to her Dragon Form, becoming a Ranged attacker for 60 seconds. While in Dragon Form, Shyvana gains 40/45/50% bonus health, 30/60/120 attack damage and basic attacks apply a burn on enemies hit for 2 seconds, dealing a total of 150/300/600 bonus magic damage.
  • Come on and slam, and welcome to the mid-set.
  • Fortune/Slayer
  • Tier 3
  • Fortune’s Guillotine: Darius dunks an enemy dealing 550/800/1300 magic damage. While dunking, Darius is unstoppable. If this kills the target, Darius immediately casts again dealing 25% reduced damage.
  • Fabled/Mystic
  • Tier 3
  • Pop Blossom: Neeko throws a seed at a random target that explodes for 150/225/375 magic damage three times, with each explosion increasing the radius by one hex.
  • Fabled Bonus: The third explosion is empowered dealing 300/450/900 magic damage.
  • Divine/Executioner
  • Tier 4
  • Ascend: Kayle Ascends, causing her attacks to launch waves that deal 100/185/500 bonus magic damage to enemies hit.
  • Dragonsoul/Slayer
  • Tier 4
  • Ragnarok: Olaf gains 150/175/350% attack speed, immunity to crowd control, and his attacks cleave in a cone in front of him for 40/45/50% physical damage for the rest of combat.
Aurelion Sol
  • This guy is crazy OP in Expedition. Oops, wrong game.
  • Dragonsoul/Mage
  • Tier 4
  • Voice of Lightning: Aurelion Sol breathes lightning in a line towards the farthest enemy, dealing 350/550/1750 magic damage and Overcharging all enemies in the area for 10 seconds. If an enemy is already Overcharged, Aurelion Sol consumes the effect and deals 50% bonus damage.
  • Elderwood/Executioner/Keeper
  • Tier 4
  • Featherstorm: Xayah leaps into the air becoming untargetable, invulnerable, and throwing out a fan of feather daggers that deal 250/275/325% AD physical damage to enemies within a cone. Xayah then recalls her feathers, striking enemies for 100/200/400 magic damage per feather.
  • Brawler/Fabled
  • Tier 4
  • Rupture: Cho'Gath erupts a large area, dealing 200/400/1500 magic damage and knocking up all enemies for 2/2.5/8 seconds.
  • Fabled Bonus: Cho'Gath additionally knocks up all enemies on the board.
  • Duelist/Warlord
  • Tier 4
  • Spinning Slash: Tryndamere spins towards the most enemies in a line dealing 140% of his attack damage to enemies in his path and empowering his next three basic attacks to do 75/100/200% additional damage.
  • Dragonsoul/Syphoner
  • Tier 5
  • Draconic Ascension: Swain transforms into his Dragon Form for 6 seconds. While in Dragon Form, he gains 60/75/100% maximum health, deals 75/150/1000 magic damage each second to enemies with 2.5/2.5/5 hexes and breathes a cone of fire every 2 seconds that deals 175/350/5000 magic damage, reduces healing by 50% for the duration and burns 25% maximum health as true damage over 10 seconds.
  • Blacksmith/Elderwood
  • Tier 5
  • Stampede: Ornn summons an elemental from behind the furthest enemy to travel towards him, slowing the attack speed of enemies hit by 50% for 3 seconds and dealing 150/250/750 magic damage. If the elemental runs into Ornn, he headbutts it, redirecting it towards another distant enemy, stunning them for 1.5/2/15 seconds and dealing 150/250/750 magic damage.
  • Daredevil/Sharpshooter/Slayer
  • Tier 5
  • Inferno Trigger: Samira dashes and becomes unstoppable, unleashing 3/3/10 shots per second at 3 enemies within 2.5 hexes for 2 seconds, each shot deals 50/60/100% AD physical damage. For the duration, Samira gains 100% dodge chance.
Removed Traits
  • Dazzler
  • Dusk
  • Hunter
  • Moonlight
  • Shade
Removed Champions 
While all Little Legends are welcome at the Festival, spots like Club 2 and Lunar City are VIP only. And with all the new party-goers, some champions just didn’t make the list. The removal of the champions below allow for new traits to emerge while also making room for a new set of carries. 
Here’s a list of those who didn’t make the list. F’s in chat.
  • Lissandra
  • Sylas
  • Aphelios
  • Vayne
  • Thresh
  • Riven
  • Cassiopeia
  • Lilia
  • Warwick
  • Ashe
  • Lux
  • Ezreal
  • Evelynn
  • Kayn
  • Nami
  • Hecarim
  • Jinx
  • Xin Zhao
  • Jhin
  • Ahri 

Balance and Adjustments
  • Assassin: Critical Strike Damage: 30/60/90% ⇒ 25/60/100%
  • Assassin: Critical Strike Chance: 10/25/40% ⇒ 10/30/55%
  • Brawler: Now additionally to Health, grants 20/40/80/150 bonus Attack Damage to the Brawlers
  • Brawler Health: 400/800/1200/1800 ⇒ 400/700/1100/1600
  • Cultist: Galio Health: 800/1400/2000 ⇒ 800/1325/2000
  • Cultist: Galio Attack Damage: 75/160/280 ⇒ 80/175/330
  • Cultist: Galio Star Multiplier: 14% ⇒ 16%
  • Duelist: Attack Speed per Stack: 12/20/35/60 ⇒ 15/25/40/60
  • Elderwood: Armor & Magic Resist Per Stack: 20/30/40 ⇒ 15/25/40
  • Enlightened Mana Bonus: 50/70/100% ⇒ 50/100/150%
  • Fortune: 0 Loss Average Value: 2.5g ⇒ 2.2g
  • Fortune: 1 Loss Average Value: 6g ⇒ 5.5g
  • Keeper Shield: 150/225/350 ⇒ 125/200/250
  • Mage: Double Casting breakpoints reworked from 3/6/9 ⇒ 3/5/7
  • Mage (3): 80% of Spell Power
  • Mage (5): 105% of Spell Power
  • Mage (7): 135% of Spell Power
  • Mystic Magic Resist Bonus: 40/100/200 ⇒ 40/120/300
  • Sharpshooter Number of Bounces: 1/2/3 ⇒ 2/3/4
  • Damage Reduction per Bounce: 55/50/45% ⇒ 65/50/30%
  • Spirit Rework: Spirit will now grant flat attack speed the first time a Spirit unit casts
  • Spirit (2): 20% Attack Speed
  • Spirit (4): 40% Attack Speed
  • Warlord Health: 200/450/700 ⇒ 250/550/850
  • Warlord Spell Power: 20/40/70 ⇒ 25/55/85
  • Vanguard Armor Bonus: 120/300/750/2000 ⇒ 100/250/500/1000
  • Vanguard now additionally grants 20/40/70/100 Magic Resist to the Vanguards

Tier 1
  • Diana Traits: Moonlight Assasin ⇒ Spirit Assassin
  • Diana Health:500 ⇒ 550
  • Diana Attack Speed: 0.65 ⇒ 0.7
  • Diana Pale Cascade Orb Damage: 70/80/90 ⇒ 90/100/110
  • Diana Pale Cascade Shield: 200/300/400 ⇒ 200/300/450
  • Diana Pale Cascade Orbs: 4/5/6 ⇒ 4/5/7
  • Fiora Riposte Stun Duration: 1.5/2/3 ⇒ 2/2.5/4 seconds
  • Fiora Chosen Bonus: Max Mana Reduction ⇒ Health
  • Nidalee Mana: 0/80 ⇒ 0/70
Tier 2
  • Janna Mana: 30/60 ⇒ 40/70
  • Pyke Traits: Cultist Assassin ⇒Cultist Assassin Slayer
  • Pyke Mana: 75/125 ⇒ 60/120
  • Pyke Phantom Undertow Damage: 125/200/375 ⇒ 100/175/275
  • Teemo Sporecloud Dart Damage: 300/400/900 ⇒ 250/400/900
  • Zed Traits: Ninja Shade ⇒ Ninja Slayer
  • Zed Attack Speed: 0.75 ⇒ 0.8
Tier 3
  • Kalista Attack Speed: 0.9 &rArr 1.0
  • Katarina Death Lotus Tooltip Fix: 600/900/1800 ⇒ 600/900/1650
  • Kindred Traits: Spirit Hunter ⇒ Spirit Executioner
  • Kindred Dance of Dread Damage: 450/650/1000 ⇒ 400/600/1000
  • Veigar Attack Speed: 0.6 ⇒ 0.65
Tier 4
Morgana’s getting trait and ability swaps that improve upon her identity as a dazzling drain tank. She’ll still be dazzling, but she’ll be doing even more drain tanking with the new Syphoner trait at the cost of her Magic Resist shred. Morg’s tool tip may be a bit dazzled with her new changes. Expect a fix to that later, but for now know that her spell DOES NOT SHRED MAGIC RESIST.
  • Aatrox Infernal Chains Damage: 250/450/1250 ⇒ 350/550/1500
  • Morgana Traits: Enlightened Dazzler ⇒ Enlightened Syphoner
  • Morgana Tormented Shadow no longer heals Morgana for a portion of the damage dealt. Spell now reduces enemy Attack Damage by 40% while they remain inside.
  • Morgana Tormented Shadow no longer shreds Magic Resist
  • Sejuani Mana: 70/150 ⇒ 80/160
Tier 5
Azir’s Crowd Control and Sand Soldiers have made him a must pick for just about any situation. By sanding down some of his CC, maybe some other players will shuffle him back into the pool so I can get to 9 Warlords more consistently. Speaking of consistency, Yone’s been far too strong as a mid game power grab, so we’re giving him a mini-rework. Yone’s now going to have to defeat his marked opponents faster if he’s to truly conquer his demons.
  • Azir Emperor’s Divide Knock Up Duration: 2 ⇒ 1.5 sec
  • Azir Emperor’s Divide Slow Duration: 4 ⇒ 3
  • Lee Sin God Fist Damage: 250/450/1000 ⇒ 200/375/1000
  • Yone Seal Fate Armor and Magic Resist Reduction: 60% ⇒ 40%
  • Yone Seal Fate Shred and Unforgotten Execute Marker now only lasts for 8 seconds
  • Yone Unforgotten Damage: 200/400/1000 ⇒ 350/600/1500
  • Yone Unforgotten no longer deals missing health damage. Instead, Unforgotten will deal additional percent damage based on the target’s missing health for up to 100% additional damage

Turns out making a bunch of aura items to empower one super carry that then grabs a Hurricane and goes to town is a bit strong. Giantslayer is giving players Jack and the Beanstalk flashbacks, and that’s just not okay, because giants are people too. The new set has more healing mechanics (syphoner, slayer), so trimming some power from Hand of Justice and Hextech Gunblade will help prevent cases of extreme over-healing.
  • Chalice of Power Spell Power: 35 ⇒ 30
  • Giantslayer Max Damage: 90% ⇒ 80%
  • Hand of Justice Damage & Healing: 45% ⇒ 40%
  • Hextech Gunblade Max Shield: 400 ⇒ 300
  • Hurricane Bonus Damage: 90% ⇒ 80%
  • Statikk Shiv Bounces: 3/4/5 ⇒4/5/6
  • Zeke’s Herald Bonus Attack Speed: 35% ⇒ 30%
  • Zz’Rot Portal Construct now gains bonus 0/0/10/20/40/80/120/200 Armor and MR based on the Stage"

Teamfight Tactics Fates II: Festival of Beasts

The mid set update for TFT Fates, Festival of Beasts, is now available on live servers!

New Assets

Little Legends:

Dumpling Sprite
 "Filled with savory pork and flavorful shrimp, this little Dumpling Sprite is sure to be at your table this New Year. Wait, you thought they're for eating? No! Are you insane?"

Porcelain Bellswayer
"Made from the finest porcelain, this ceramic heirloom proudly displays their beautiful craftsmanship for all to regard. If you're lucky enough to win their favor, they brew you a cup of their magical tea."

Lunar Beast Choncc
"Choncc's love of tánghülu (糖葫芦) is matched only by his enjoyment of the hologram lion dances that parade the crowded streets of Lunar City during the Festival of Beasts."

Lunar Revel Choncc
"Lunar Revel Choncc is best known for stealing Shisa's ancient recipe for dumplings. Those who can get their hands on one are treated to a wonderful morsel of deliciousness."

Lunar Beast Furyhorn 
"A beast on the dance floor, this Furyhorn's moves are some of the best in Lunar City. Unfortunately for the guests around them, tearing up the floor means tearing up the floor... literally."

Lunar Revel Furyhorn
"People think this little Furyhorn is a menace, but they're just misunderstood. All they want is to join in on the festivities and celebrate the New Year, but they're scared off by firecrackers and bright red lanterns."

Lunar Beast Shisa
"The slickest magical monkey around, Shisa is only afraid of one thing: a bad hair day."

Lunar Revel Shisa
"Shisa's been a part of the Lunar New Year celebration longer than anyone can remember. Part trickster, part warrior, this little monkey king is the cleverest of the bunch!"

New Booms

New Arenas

Club 2 Arena, Lunar City Arena

Lunar Revel Balcony, Lunar Revel Club Square

Lunar Revel Docks

No comments

Post a Comment