Patch 10.24 & TFT Notes

Posted on at 12:13 PM by Aznbeat
Patch 10.24 is scheduled for Tuesday, November 24th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including Cosmic skins for Anivia, Illaoi, Nami, Nidalee, Hecarim, Varus, Vladimir, and Skarner, Dark Cosmic Lissandra, and Star Guardian Soraka Prestige Edition!

Table of Contents

Patch 10.24 Notes

Check out the Patch 10.24 Notes:
Hey, is this thing on? *taps mic* Anyone still alive after the chonk of last patch? 
So here we are, the preseason aftermath! We bring to you a series of changes that are overwhelmingly heavy on items as we feel out the changes in the new ecosystem. Long story short: AP Mythics are strong across the board, while other items needed a bit more power to fulfill their role. So come along for the ride as we drive down the overperforming and rev up the underwhelming. You know the drill. 
More out of the ordinary are two new Behavioral Systems updates to mitigate the blow of disconnected players or AFKs, and a little glitzy glammy for two Void buddies! 
And one more thing, we also want to encourage you to revisit the 10.23 patch notes after reading through this one, as we had a LOT of updates and bugfixes since the patch first went live. So if you feel like that really crazy bug that a developer said would be fixed is missing here, it's probably documented over there.

Take this portal if you're looking for TFT's patch notes
Cosmic Flight Anivia, Cosmic Charger Hecarim, Cosmic Invoker Illaoi, Cosmic Destiny Nami, Cosmic Huntress Nidalee, Cosmic Sting Skarner, Cosmic Hunter Varus, Cosmic Devourer Vladimir, Dark Cosmic Lissandra, and Star Guardian Soraka Prestige Edition will be available on November 24th, 2020. 
W damage over time decreased. 
The new items and systems have pushed Amumu from strong to overwhelming. We’re pulling back some of his damage over time, which has particularly benefited from the item update. 
  • BASE DAMAGE OVER TIME DAMAGE 5/7.5/10/12.5/15 ⇒ 4/6/8/10/12
  • DAMAGE RATIO 0.5% AP per 100 AP (every half second) ⇒ 0.25% AP per 100 AP (every half second)
  • BUGFIX Damage no longer occasionally fires at a slightly increased pace
Passive bonus movement speed to bonus damage conversion decreased. E bonus movement speed decreased later and bugfixed. 
The new items give Hecarim a bit too much extra pep in his… gallop? So we’re pulling the reins on his Devastating Charge as well as the AD he gains from running fast.  
  • BONUS MOVEMENT SPEED TO BONUS AD CONVERSION 15-30% (level 1/3/6/9/12/15/18) ⇒ 12-24% (level 1/3/6/9/12/15/18)
  • BONUS MOVEMENT SPEED 25-85% (based on time active) ⇒ 25-75% (based on time active)
  • BUGFIX Hecarim no longer gains more than 25% movement speed immediately after casting E - Devastating Charge
Passive bonus attack speed reduced. 
We’re partially walking back the change to Kayle’s passive from patch 10.23 to lower her whacking stacking.  
  • BONUS ATTACK SPEED 2% per 100 ability power ⇒ 1% per 100 ability power
Passive melee blade bonus damage ratio decreased; dash range against immobilized enemies decreased. 
With more items that grant both lifesteal and crit at her disposal, Samira poses a menacing threat in lane, even when being actively zoned out. We’re nerfing her all-in potential so that she has to think twice before charging in, gun (and blade) blazing.  
  • DASH RANGE AGAINST IMMOBILIZED ENEMY 800/850/900/950/1000 (level 1/4/8/12/16) ⇒ 650/725/800/875/950 (level 1/4/8/12/16)
Q bonus AD increased; bonus AD per 1% missing health increased. 
Tryndamere is critting less often and for less damage, so we’re amping up his damage.  
  • BONUS AD 5/10/15/20/25 ⇒ 10/15/20/25/30
  • BONUS AD PER 1% MISSING HEALTH 0.15/0.2/0.25/0.3/0.35 ⇒ 0.15/0.25/0.35/0.45/0.55
Q Blight detonation cooldown reduction removed; damage from Blight effects detonated with Q are now increased by the amount of time Varus charges it for, up to 50%; Q now shows crit text when fully charged. W bonus damage reduced; detonating a Blight stack on enemy champions and Epic Monsters now reduces all basic cooldowns by 12% of the max cooldown per stack. R now snaps Varus to face the target direction on start of cast; missile speed reduced. 
As a consistent high-priority pick in Pro play, Varus’ tuning has often left players feeling unsatisfied. To bring him back with vengeance, we’re shifting power away from elements that are typically strong in Pro play—such as reliable CC and lane bullying—and back into Varus’ unique playstyle of charged arrows and spellweaving.  
  • REMOVED BLIGHT COOLDOWN REDUCTION Cooldown is no longer reduced by 3 seconds if Piercing Arrow detonates on a Blighted enemy
  • NEW BOW UP Damage from Blight effects detonated with Piercing Arrow are now increased by the amount of time Varus charges it for up to 50%, in addition to increasing Piercing Arrow’s damage for up to 50%
  • NEW VFX Piercing Arrow will now show crit text when fully charged
  • BONUS DAMAGE 7/10.5/14/17.5/21 ⇒ 7/8/9/10/11
  • NEW BOW DOWN Detonating a Blight stack on enemy champions and Epic Monsters now reduces all basic cooldowns by 12% of the max cooldown per stack
  • NEW SNAPBACK Varus now snaps to face the target direction on start of cast
  • MISSILE SPEED 1950 ⇒ 1500

Passive crit doubling now takes place after Rageblade's on-hit calculations. 
Yasuo's doubled crit chance was so powerful with Rageblade, the only correct choice was to build it first in every situation. This change addresses that excessive synergy. For full transparency: Given the interactions (like this one) we've run into so far, we're currently targeting next patch for a change that'll cause Rageblade to remove crit chance from users rather than just prevent crits. If you were wondering whether you'd have to learn the Rageblade playstyle to keep playing Yasuo in preseason, the answer is no.  
  • ORDER OF OPERATIONS Way of the Wanderer's crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo's Rageblade calculates its on-hit damage.
Passive crit doubling now takes place after Rageblade's on-hit calculations. 
Same context applies here as Yasuo above!  
  • ORDER OF OPERATIONS Way of the Hunter's crit-related effects now wait to activate until any other effects that care about crit have been taken care of. This primarily means crit chance is no longer doubled before Guinsoo's Rageblade calculates its on-hit damage.

Blade of the Ruined King is overperforming compared to the other Legendaries it competes with. Dropping its power to make it look more in line with the others.  
  • TOTAL COST 3100 gold ⇒ 3200 gold
  • ATTACK SPEED 30% ⇒ 25%
Bumping up Cosmic Drive’s power to secure its position as a viable second item choice.
  • ABILITY POWER 70 ⇒ 75 
Demonic Embrace along with Nashor’s Tooth and Lich Bane are dominating the second item slot, so we’re taking it down a notch.  
  • AZAKANA GAZE BURN DAMAGE 1.5% max health magic damage every second for 4 seconds ⇒ 1.2% max health magic damage every second for 3 seconds
  • COOLDOWN 6 seconds for melee; 12 seconds for ranged ⇒ 8 seconds for melee; 16 seconds for ranged
We’re opening jungle sustain back up for AoE casters who have been struggling with the recent changes. This comes with a small knock to the number overall, since most junglers are equipped with some form of AoE that will benefit.
  • The AoE allowance only applies specifically to Emberknife and Hailblade.
  • OMNIVAMP 12% ⇒ 10% (including AoE damage)
See: Emberknife.  
  • OMNIVAMP 12% ⇒ 10% (except from AoE damage)
  • ATTACK DAMAGE 40 ⇒ 50
  • ATTACK DAMAGE 60 ⇒ 65
  • DAMAGE RATIO 30% AD ⇒ 45% AD
Guinsoo's Rageblade now properly triggers at all ranges when the holder also has Kraken Slayer 
Liandry's is too strong, especially for mages that can consistently apply its damage over time effects. We’re reducing AP ratio scaling to pull back some late game power.  
We’re toning down Lich Bane’s AP ratio, which has contributed to high-burst scenarios late game.  
  • DAMAGE RATIO 50% AP ⇒ 40% AP
Luden's Tempest is granting too much movement speed to champions whose mobility is meant to be a weakness. Reining in the fast and a bit of the furious by lowering its burst damage.  
  • BUGFIX Fully fixed an issue where Moonstone Renewer was not renewing if the ally is in champion combat, but the owner is not
  • STARLIT GRACE HEAL 30-60 (ally levels 1-18), increased by 37.5% each second spent in combat with champions (maximum 150%) ⇒ 60-90 (ally levels 1-18), increased by 25% each second spent in combat with champions (maximum 100%)
Nashor's gives a combination of damage and a bevy of stats, which has made the item a little too strong for users that can utilize both. We’re bringing its on-hit damage more in line.  
Night Harvester and Rocketbelt are contributing to some of the high burst scenarios that we’re looking to tone down.  
  • SOULREND DAMAGE 175-250 magic damage (level 1-18) ⇒ 125-200 (level 1-18)
See: Night Harvester.  
  • SUPERSONIC DAMAGE 200-300 magic damage ⇒ 175-250 magic damage
Phantom Dancer generally underperforms, especially early on. We’re putting it on discount and throwing in a utility boost to make it a more appealing early pick-up.  
  • TOTAL COST 2900 gold ⇒ 2700 gold
  • SPECTRAL WALTZ DURATION 2 seconds ⇒ 3 seconds
  • ATTACK DAMAGE 55 ⇒ 60
Bringing Riftmaker down to the power of other Mythics to maintain the Mythic choice structure.  
  • VOID CORRUPTION DAMAGE 3% per second (max 15%) ⇒ 2% per second (max 10%)
Although Fang is a strong item, it hasn’t seen much action, so we’re increasing its damage to solidify it as a powerful situational choice for assassins.  
  • SHIELD REAVER DAMAGE 50 physical damage ⇒ 70 physical damage
Tear of the Goddess Line 
Tear users have taken a hit from both the new item system and the new Tear stacking. We’re increasing the rate Tear stacks to lessen its weakness. Items building from Tear have had their mana values adjusted as a result.  
  • MANA 150 ⇒ 240
  • MAXIMUM BONUS MANA 450 ⇒ 360
  • MANA 400 ⇒ 500
  • MANA 400 ⇒ 500
  • MANA 850 ⇒ 860
  • MANA 850 ⇒ 860
Midlaners hold a significant amount of power across all levels of play. We think pulling a small amount of power out of this lane during early and mid-game will keep things in check, while also nerfing heavy roamers. Of note, these changes went out in patch 10.23, but were missed in the documentation—so if you’ve been counting, you’re not crazy.  
  • Midlane Cannon Minions now give 10 less gold
  • Midlane Cannon Minions now gain 30% increased attack speed against towers
As we wrap up the year, we've also wrapped up the Early Surrender and LP Consolation projects we mentioned in September, which are now ready for feedback! We've implemented the following:  
  • If there is an AFK player detected on your team after the 10-minute mark, a surrender vote can occur. For now, this change will only apply to Summoner's Rift and the vote must be unanimous. If the vote isn’t unanimous, at the 15-minute mark the team can vote again, now only needing a majority vote.
  • If a player on your team leaves during a ranked match or is detected as AFK, your LP loss may be reduced. Premades with a disconnect/AFK, provisional players, and players in promotion series will not receive this loss reduction.
For more details, read this article!  
We’re continuing to iterate on the Item Shop based on the feedback you’ve given us. As a part of that work, we're also updating over 60 icons to improve silhouette read, differentiate colors, reduce noise, and improve rendering quality. We hear and agree with the feedback that many of these icons are too difficult to identify quickly and are working towards cleaner, clearer icons. Thanks again for all your feedback!  
  • Updates to over 60 item icons
  • Stomped a ton of bugs in the shop. Our shoes are now disgusting.
  • The font size of the shop’s gold display has been embiggened
  • Future’s Market now displays your debt limit in the shop.
  • Recommended item card titles are now bolder
  • Fixed a bug where the tags in recommended item cards had too much padding. We took them to the gym.
  • When there is only one or two actual recommendations, no empty item cards will appear in the shop
  • Fixed purchase button hover and clicked states
  • Player chat will now display behind the item shop until you decide to open it
  • Many many fixes to items appearing (or not appearing) in the correct tabs and filter groups
  • Selected items in the shop will now have sweet looking magic surrounding them
  • Darkened the borders of items you can’t afford to better differentiate them from the ones you can (more coming here soon)
  • Made it easier to determine when a recommended item is not affordable
  • While the shop is opened, you can now open the extended stats panel 
We’ve got another VFX update for you in this patch! It’s time for everyone’s favourite Void bug to skitter into the spotlight: Kha’Zix! And continuing down our Void friends, we’ve got some ear candy (SFX changes) for the Void’s eye…

Once again, our goals for these sorts of smaller updates is to improve the overall gameplay clarity of VFX and SFX whilst bringing them up to modern League of Legends standards. This means that our efforts are primarily aimed at abilities which do not clearly communicate their hitbox.  
  • PASSIVE - UNSEEN THREAT Blade VFX more glowy; target effects better fit into the Void color scheme
  • BASIC ATTACK Updated swipes and new hit effects
  • Q - TASTE THEIR FEAR Updated isolated target indicator; reduced noise on target VFX
  • W - VOID SPIKE New missile trail effects. Updated Explosion area of effect to match the hitbox.
  • E - LEAP Reduced noise on landing effect. Updated area of effect to match the hitbox.
  • R - VOID ASSAULT Updated cloaking effect. Improved decloaking effect.
  • MECHA KHA’ZIX W rockets stay closer to the missile hitbox. Updated W and E area of effects.
  • GUARDIAN OF THE SANDS KHA’ZIX Updated W and E area of effects
  • DEATH BLOSSOM KHA’ZIX Updated W and E area of effects
  • DARK STAR KHA’ZIX Updated W and E area of effects
  • CHAMPIONSHIP KHA’ZIX Updated W and E area of effects
  • Q - PLASMA FISSION Hit sound no longer plays twice when the Q hits an enemy for the first time before splitting on base and all skins.
  • BATTLECAST VEL’KOZ Dance sound effects now loop correctly. Restored the sound that plays while the Q plasma bolt travels after splitting has been restored.
  • ARCLIGHT VEL’KOZ Dance sound effects now loop correctly. Restored the sound that plays when an enemy has been hit by the W detonate.
  • INFERNAL VEL’KOZ Vel'Koz will now play metal sounds when hit instead of flesh sounds. Restored respawn sound effects. Restored the sound that plays when a second stack of his passive is applied to enemy champions.

10.24 Buffs
  • EZREAL -5% damage dealt ⇒ -3% damage dealt
  • MINION AOE DAMAGE Minions now take 75% damage from AoE attacks and abilities
  • TEAR OF THE GODDESS STACKING TIME 100% faster ⇒ 50% faster
  • SS CDR TO SS HASTE CHANGE Players now gain 70 Summoner Spell Haste rather than 40% Summoner Spell CDR
  • HORIZON FOCUS BUGFIX Horizon Focus will now properly proc off of long-range snowballs

  • LEAGUE CLIENT: We have made improvements to the Champion Select grid, providing a smoother and more reliable experience. It'll take less time to ban and lock in champions, and animations will feel smoother.
  • LEAGUE CLIENT: The Reconnect button should no longer display after a match has completed. Players should now experience the appropriate end-of-game process.
  • LEAGUE CLIENT: When the minimum resolution for the client is selected, Summoner Spell descriptions should not longer be blocked
  • LEAGUE CLIENT: Skin chromas no longer show the incorrect champion
  • LEAGUE CLIENT: The “This skin is currently not available to purchase” tooltip should no longer appear when entering Champion Select
  • The player chat has been updated to the new UI tech we’re using in the shop (and other places). It may look a little different, but it still has the same good heart
  • If Lissandra uses R - Frozen Tomb after using the Hextech Rocketbelt, she no longer gains an increased amount of healing
  • Moving around Stridebreaker to a new item box location no longer refreshes its cooldown
  • Silvermere Dawn no longer increases movement speed and its tooltip now reflects as such
  • Guinsoo's Rageblade no longer deals damage to turrets
  • Presence of Mind's mana regen bonus no longer resets every time the champion attacks an enemy champion
  • Resistance Yorick's R - Eulogy of the Isles's Maiden of the Mist will no longer automatically move above him when he recalls
  • The champion using Shurelya's Battlesong to buff an ally that receives a kill now properly receives assist credit
  • Yone can no longer critically strike with Guinsoo's Rageblade when he uses his third Q - Mortal Steel attack in melee range
  • Divine Sunderer's passive damage no longer works against turrets
  • Zoe's E2 - Sleepy Trouble Bubble and Vel'Koz's Q2 - Plasma Fission now properly proc Horizon Focus
  • Activating Turbo Chemtank when moving towards a first-tier turret with plates and out-of-vision no longer gives bonus movement speed
  • Players can no longer one-hit kill jungle creep (including the Drakes) through a series of steps involving Smite
  • Projectiles from Hextech Rocketbelt's Supersonic no longer goes through champion-created terrain
  • Fixed Hextech Rocketbelt's, Galeforce's, and Stridebreaker's tooltips to indicate that their dashes cannot pass through terrain
  • Tear of the Goddess' mana charge no longer triggers off abilities used on Gangplank's barrels
  • Fizz's W - Seastone Trident can no longer trigger Tear of the Goddess' mana charge twice
  • Ornn no longer causes crashes when picked in Intro Co-Op vs. AI games
  • Lucian's Passive - Lightslinger properly triggers Muramana's on-hit bonus damage
  • Muramana's on-hit bonus damage now properly doubles every third attack when the user also has a Guinsoo's Rageblade
  • Garen's E - Judgment's crit damage bonus is now properly 33%
  • Tahm Kench's Q - Tongue Lash + W - Devour combo now properly breaks the Rift Scuttler's shield
  • Ekko's R - Chronobreak no longer forces him to attack the closest target on arrival
  • Miss Fortune's Serylda's Grudge or Everfrost-empowered E - Make It Rain no longer slows the enemy more than intended
  • Katarina can no longer stack Grievous Wounds effects with R - Death Lotus
  • Picking up a Summoner Spell shard as Zoe with W - Spell Thief while casting a Teleport shard will no longer duplicate the Teleport shard
  • Revitalize now properly increases heals and shields you cast onto or receive from allies by the intended amount
The following skins will be released in this patch.
Cosmic Flight Anivia 
Cosmic Charger Hecarim
Cosmic Invoker Illaoi
Cosmic Destiny Nami
Cosmic Huntress Nidalee
Cosmic Sting Skarner
Cosmic Hunter Varus

Cosmic Devourer Vladimir
Dark Cosmic Lissandra
Star Guardian Soraka Prestige Edition

The following chromas will be released this patch:
Cosmic Sting Skarner
Cosmic Flight Anivia

Cosmic Hunter Varus
Cosmic Destiny Nami
Cosmic Charger Hecarim
Cosmic Devourer Vladimir
Dark Cosmic Lissandra
Cosmic Huntress Nidalee
Cosmic Invoker Illaoi"


Champion Skins

Ten new skins will be available this patch:

Cosmic Flight Anivia

1350 RP
"A regal and truly ancient being, whose swirling energies give birth to entire galaxies. She has begun to wall off her creations, fearing the return of an ancient, golden foe that her kind has long sought to forget..."

Cosmic Invoker Illaoi

1350 RP
"An entity who carries the raw power of cosmic creation in her hands, Illaoi can slam the orb she holds into the very fabric of reality, allowing time to flow forward even in places where life has been eradicated."

Cosmic Destiny Nami

1350 RP
"The bringer of life, Nami is charged with scattering the seeds of '√Član vital' on the newborn, cold lifeless rocks and planets that appear with the birth of new stars and constellations."

Cosmic Huntress Nidalee

1350 RP
"A cosmic tracker and ferocious warrior, she is tasked to find newborn stars and defend them from the ever-hungry Dark Star corruptants. Darting from galaxy to galaxy in an eternal hunt, she is forever shifting her shape like the wandering stars in the sky."

Cosmic Charger Hecarim

1350 RP
"A knight in the Queen's court, he leads his calvary across the sky, forever expanding the outer edge of creation-- bringing new life wherever his hooves fall."

Cosmic Hunter Varus

1350 RP
"A young member of the cosmic court, minted in the image of the Dark Star corruptant Varus. Tasked with destroying his monstrous doppelganger, this new Varus seeks his place among the stars after his task is finally complete."

Cosmic Devourer Vladimir

1350 RP
"Pompous, arrogant, and isolated from his cosmic brethren, Vladimir drinks the essence from dead worlds to infuse dying ones with life. Yet as of late his hunger has begun to grow..."

Cosmic Sting Skarner

1350 RP
"An ancient creature of deep, primal wisdoms from before the forming of the first galaxies, Skarner is composed of the very elements that are the building blocks of all the cosmos. His kind are the radiant antithesis of the ancient, squirming things that lurk in the deep darkness of space, and beyond it."

Dark Cosmic Lissandra

1350 RP
"Once a cosmic entity charged with identifying future threats to the cosmos, her hunger for ever greater knowledge drew her into conflict with the Dark Star, which consumed her. Transformed into a mad doomsayer who sees a true universe in the ashes of this one, she has become the very end she once feared."

Prestige Star Guardian Soraka

100 Prestige Points

"Leaving the planet behind with Xayah and the other Star Guardians, Soraka's full powers have been unlocked by her undying love for her friends-- in the hopes that one day they will find their companion lost in the final battle with the Twilight Star, and be a family once again."


Tons of chromas will also be available:

Cosmic Anivia 
[9 Chromas]

Cosmic Hecarim
[7 Chromas]

Cosmic Illaoi
[8 Chromas]

Cosmic Nami
[7 Chromas]

Cosmic Nidalee
[8 Chromas]

Cosmic Skarner
[8 Chromas]

Cosmic Varus
[7 Chromas]

Cosmic Vladimir
[8 Chromas]

Dark Cosmic Lissandra
[9 Chromas]

Summoner Icons

Several new summoner icons will be available:

Lucian Champie Icon, Senna Champie Icon, Zilean Champie Icon

Viktor Champie Icon, Blitzcrank Champie Icon

Worlds 2020 DAMWON Gaming Champions Icon

Prestige Star Guardian Soraka Icon


A new emote will be available:

Worlds 2020 Champion DAMWON Gaming

Teamfight Tactics Patch 10.24 Notes

Check out the Patch 10.24 Notes:
"Welcome Enlightened, 
This patch features a whole host of systems changes directed at breaking up the meta. The way to play TFT over the past few patches has become too rigid. In particular, key Tier 4 champions are making a splash too early in the game, leaving very little breathing room for Tier 2 or 3 champions to shine. These changes should open up opportunities for different strategies rather than just rolling down at Level 7 to build an endgame composition. We're looking to do this by pushing Tier 4 champion and chosen roll odds back to Level 8. 
Be sure to check out the changes to Warwick, Jinx, Lulu, and Yone. They've received significant adjustments that may change how you use them going forward.  
  • Base Player Damage Per Stage: 0/0/1/2/5/10/15 ⇒ 0/0/2/3/5/8/15
  • Increased the base odds of rolling a chosen slightly.
Chosen Roll Odds
  • Level 4: 40/60/0/0/0 ⇒ 60/40/0/0/0
  • Level 5: 20/50/30/0/0 ⇒ 40/55/5/0/0
  • Level 6: 10/45/45/0/0 ⇒ 15/45/40/0/0
  • Level 7: 0/30/40/30/0 ⇒ 0/40/55/5/0
  • Level 8: 0/20/40/40/0 ⇒ 0/15/45/40/0
  • Level 9: 0/0/30/40/30 ⇒ 0/0/15/45/40
Normal Roll Odds
  • Level 5: 45/30/20/5/0 ⇒ 45/33/20/2/0
  • Level 6: 30/35/25/10/0 ⇒ 35/35/25/5/0
  • Level 7: 19/35/30/15/1 ⇒ 24/35/30/10/1
  • Level 8: 14/25/35/20/6 ⇒ 15/25/35/20/5
Loot Distribution
  • Lowered the variance in the initial loot drops from Stage 1, leading to a slight increase in total loot overall.
  • Reduced the extreme variance in item distribution by one, which should lead to less extreme cases of similar item drops in a game.
  • Grey Orbs average value increased very slightly, but lowered Neeko drop rates from them.

  • Chosen Bonus Attack Damage: 30 ⇒ 20
  • This affects Yasuo, Aphelios, Zed, Xin Zhao, Ashe, Jhin, Talon, and Warwick
  • Cultist: A Chosen Cultist now only provides +1 star level to Galio instead of double the Chosen’s star level.
  • A 2-star Cultist Chosen improves Galio: +4 ⇒ +3
  • A 3-star Cultist Chosen improves Galio: +6 ⇒ +4
  • Fortune: Fixed an issue with one of the 11 loss drops being undervalued.
  • Fortune: Slightly lowered the drop rate of Neeko’s Help from the 6 Fortune loot table.

Tier 1
  • Diana Pale Cascade Shield: 200/300/450/650 ⇒ 200/300/400/500
  • Lissandra Pale Cascade Damage: 350/450/600/900 ⇒ 350/450/600/800
  • Nami Starting/Total Mana: 40/80 ⇒ 60/100
  • Yasuo Striking Steel Damage: 160/190/225% ⇒ 180/200/225%
Tier 2
  • Aphelios Attack Damage: 45 ⇒ 50
  • Aphelios Starting Mana: 40 ⇒ 50
  • Lulu Wild Growth Knockup Duration: 1.5 ⇒ 1 second
  • Lulu Wild Growth Duration: 6 seconds ⇒ rest of combat
  • Refreshing Wild Growth on an ally now properly heals them for the Bonus Health gain amount and triggers the knockup effect
  • Jarvan IV Dragon Strike Stun Duration: 2 ⇒ 1 second
  • Jarvan IV Starting/Total Mana: 60/120 ⇒ 50/80
  • Pyke Phantom Undertow Damage: 150/250/450 ⇒ 125/200/375
  • Zed Attack Speed: 0.75 ⇒ 0.8
Tier 3
  • Akali Spell Damage: 150/225/350 ⇒ 175/250/400
  • Jinx Chosen Bonus Stat: Spell Power ⇒ Mana
  • Jinx Starting/Total Mana: 0/50 ⇒ 70/120
  • Jinx Fishbones Stun: Jinx’s primary target ⇒ All targets in the 1 hex explosion
  • Jinx Fishbones Stun Duration: 1.5/1.5/1.5 seconds ⇒ 1.5/2/2.5 seconds
  • Jinx Fishbones Damage: 200/325/550 ⇒ 150/250/450
  • Xin Zhao Starting/Total Mana: 40/80 ⇒ 30/60
Tier 4
  • Cassiopeia Starting/Total Mana: 60/120 ⇒ 80/150
  • Cassiopeia Petrifying GazeDamage Amp: 10% ⇒ 20%
  • Jhin Attack Damage: 85 ⇒ 100
  • Talon Truestrike no longer refunds Mana on kill
  • Talon Total Mana: 50 ⇒ 40
  • Fixed a bug where Truestrike’s bonus damage could not critically strike
  • Talon Truestrike Bonus Damage: 125/200/600 ⇒ 85/135/400
  • Talon is no longer invulnerable during his leap (he is still unstoppable and untargetable)
  • Talon's Leap has been sped up slightly
  • Warwick Attack Damage: 70 ⇒ 85
  • Warwick Attack Speed: 0.9 ⇒ 0.8
  • Warwick’s howl on takedowns no longer fears nearby enemies. Instead, his howl grants himself and all allies who share a Trait with him 60/75/200% Attack Speed for 3 seconds
Tier 5
  • Azir Starting/Total Mana: 50/125 ⇒ 75/150
  • Lee Sin Primary Stun Duration: 1.5/2/10 ⇒ 2/3/10 seconds
  • Lee Sin Secondary Stun Duration: 1.5 ⇒ 1 second
  • Sett Starting Mana: 70 ⇒ 100
  • Yone: Seal Fate no longer knocks up enemies
  • Yone now becomes untargetable during his cast
  • Yone Seal Fate Armor and MR Shred: 60% ⇒ 90%
  • Yone Total Mana: 80 ⇒ 50
  • Fixed a bug where Yone could become unresponsive after casting Seal Fate
  • Fixed a bug where Yone's resistances reduced would not update correctly if the target’s Armor or Magic Resist changed while the shred was active.
  • ZZ’Rot Portal Construct Attack Damage: 150 ⇒ 100
  • Addressed an issue where ghost armies with the Hunter Trait occasionally activated the Hunter attack instantly upon combat starting.
  • The Hunter Trait will no longer fire its first attack one second early.
  • Zilean now correctly de-prioritizes casting his spell on summoned units (ie: Azir’s soldiers)
  • The following Attacks can now correctly Miss (Blind) and be Dodged: Talon’s Truestrike, Yasuo’s Striking Steel, Xin Zhao’s Crescent Guard, Wukong’s Crushing Blow, and Ashe’s Hunter’s Focus
  • Fiora will no longer sometimes change targets after casting her spell
  • Fixed various issues around attempting to purchase a Chosen with a full bench"


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