Patch 10.22 & TFT Notes

Posted on at 11:30 AM by Aznbeat
Patch 10.22 is scheduled for Wednesday, October 28th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including Seraphine, K/DA ALL OUT skins, and more!

Table of Contents

Patch 10.22 Notes

Check out the Patch Notes:
"Here we go— one last light patch for the books before we switch gears into heavy-duty preseason changes! Kick back, put on some tunes (we’ve got a new pop star in our midst, after all), you know the drill. 
First off, we attacked the Fire Nation and changed some things (not everything). These tweaks should help our favorite fire friends’ (Annie and Brand) skills feel more intuitive, find more flexibility in their roles, and kick their strength up a notch. We also made a couple more clarity checks (Amumu, Jinx, Galio), and wrapped it all up with the usual balance changes: firing up recent outcasts like Sejuani and LeBlanc, and nudging prominent champs like Samira and Karthus off their steamrollers. 
One last clerical note: we’ve completed our test changes regarding matchmaking. Now, all players in ranked queues will more often experience being grouped up with similarly ranked people. This should result in matches that appear closer by rank.  
And that’s it! We hope the rest of your October is more treat than trick. See ya in the next one. 
Take this portal if you're looking for TFT's patch notes!

Tricia "mom cat" Tan
Hanna "shio shoujo" Woo

Patch Highlights
K/DA ALL OUT Seraphine, K/DA ALL OUT Ahri, K/DA ALL OUT Kai'Sa, K/DA ALL OUT Evelynn, K/DA ALL OUT Akali, and K/DA ALL OUT Kai'Sa Prestige Edition will be available on October 29th, 2020. 
The Starry-Eyed Songstress 
Runeterra's premier idol takes the stage in 10.22!
High-res versions of Seraphine’s splashes are available on League Displays!

R now stuns enemies. 
Improving clarity on Amumu’s ult, which should also lead to a minor bump up in his mojo. 

R - Curse of the Sad Mummy 
  • [UPD] CROWD CONTROL :: Roots and disarms enemies for 2 seconds >>> Stuns enemies for 2 seconds
E now provides a shield instead of damage reduction; shield can now be cast on target ally champions; shield animation updated; cost and range increased; shield always applies to Tibbers when he's summoned 
We’re giving Annie more ways to use her shield while keeping it a simple and intuitive defense when Annie just wants to play on her own.

E - Molten Shield 
  • [NEW] SHIELD :: Grants Annie 13/17/21/25/29% damage reduction for 3 seconds >>> Grants any target ally champion a 40/90/140/190/240 (+0.4 ability power) <strong>shield</strong> for 3 seconds <em>(bonus movement speed buff is applied to the shielded target)</em>
  • [UPD] SHIELD VFX :: Annie’s E now has a new animation
  • COST :: 20 mana >>> 40 mana
  • RANGE :: 400 (self cast) >>> 800 (self or ally targeted)
  • [UPD] TARGETING :: Will cast on ally if targeted or if very close to targeting them (within a range of 225); otherwise will self cast 
  • [NEW] PROTECC TIBBERS :: TIbbers always gains the benefits of the shield, regardless of target 
W arrows now increase per rank-up.  
Adding more satisfaction and experiential variety to her main skill to get more bang for your buck rank ups. 

W - Volley
  • ARROWS PER VOLLEY :: 9 at all ranks >>> 7/8/9/10/11 
Passive explosion damage decreased. E blaze spread now always spreads to nearby enemies; blaze spread radius increased; indicator now displays blaze spread radius. R fireball can now bounce back to Brand; bounce priority updated. 
Once upon a time, Brand was a mid laner—but in recent history, he’s found a comfortable home as a support. To give him some steam, we’re firing up his offense to promote a more aggressive playstyle. In addition, we tapped down the percentage damage that support Brands typically rely on in order to even out his overall power. Altogether, this should help Brand feel equipped to blaze back into mid without overstepping his current strength as a support.  
Passive - Blaze
  • MARKED EXPLOSION DAMAGE :: 12-16% (+0.015 per 100 ability power) >>> 10-14% (+0.02 per 100 ability power) 
E - Conflagration
  • [NEW] BLAZE SPREAD :: Spreads to nearby units when cast on a blazed target >>> Now always spreads to nearby enemies 
  • [UPD] BLAZE SPREAD RADIUS :: When cast on a blazed target, spreads to units within 375 range >>> When cast on a blazed target, spreads to units within <strong>600</strong> range. When cast on a normal target, spreads to units within <strong>300</strong> range.
  • [NEW] BLAZE SPREAD RADIUS INDICATOR :: Now displays a brief indicator for the spread range 
R - Pyroclasm 
  • [NEW] FIREBALL BOUNCE :: Pyroclasm can now bounce back to Brand <em>(bounces off Brand will “stick” to Brand slightly longer to temper 0-distance instant bursts)</em>
  • [UPD] BOUNCE PRIORITY :: Enemy champions > Brand > Any valid bounce target 
E now has a minimum dash distance. 
A consistency change to ensure players don’t accidentally zero-cast their dash, while also giving Galio’s enemies more opportunities to dodge it.  
E - Justice Punch
  • [NEW] WIND IT UP :: Justice Punch now has a minimum 250 dash distance (starting from E origination, not the dashback) 

E now deals all damage upfront. 
This clarity tweak on Jinx’s Chompers should provide more visible and appreciable damage.

E - Flame Chompers! 
  • [UPD] EXPLOSION BURN :: Deals damage over 1.5 seconds >>> Deals all damage upfront
Q base damage reduced.  
Karthus is too reliable of a jungle, mid, and bot pick because he can permashove waves and permaclear camps with little to no cost. We’re lowering his ability to deal sustained damage and gain massive leads so that his opponents have a chance to fight back. 
Q - Lay Waste
  • BASE DAMAGE :: 50/70/90/110/130 >>> 45/65/85/105/125

E cost decreased; E base damage increased; E delayed damage increased. 
Smoke and mirrors aside, LeBlanc has been in a weak spot across all levels of play. We’re giving her another trick up her sleeve by jazzing up one of her more underwhelming and underappreciated abilities. This should encourage players to rely more on her E, which is often left at rank one until late in the game.  
E - Ethereal Chains
  • COST :: 70 mana >>> 50 mana
  • BASE DAMAGE :: 40/60/80/100/120 >>> 50/70/90/110/130
  • DELAYED DAMAGE :: 70/110/150/190/230 >>> 80/120/160/200/240

Q base damage decreased later.  
Top Lulu has been doing too well in Skilled play, and all that glitters is not gold. We’re reducing her scaling damage to mitigate her ability to consistently harass opponents and waveclear.  
Q - Glitterlance 
  • BASE DAMAGE :: 80/125/170/215/260 >>> 80/115/150/185/220
R bonus resistances increased; bonus resistances per second removed.  
One more clarity check, this time to make Nasus’ ultimate feel more intuitive. We also don’t think he’d be able to resist the overall buff. 
R - Fury of the Sands
  • BONUS RESISTANCES :: 15/35/55 >> 40/55/70
  • [REM] BONUS RESISTANCES PER SECOND :: Nasus no longer gains 1/2/3 bonus resistances per second
Base attack damage and armor reduced.  
Samira has quickly made her mark as a powerhouse ADC who can effortlessly slash, bash, and dash into a snowbally lead. We’re pulling out some of her early brawling power to reduce her reliability.  
Base Stats
  • ATTACK DAMAGE :: 59 >>> 57
  • ARMOR :: 28 >>> 26
R base and max damage increased. 
The jungle meta has turned a cold shoulder to Sejuani. It's finally time to give our favorite boar some love and release Sejuani and Bristle from their <strike>cages</strike> glacial prison. 
R - Glacial Prison 
  • BASE DAMAGE :: 100/125/150 >>> 125/150/175
  • MAXIMUM DAMAGE :: 150/250/350 >>> 200/300/400 (same values for explosion damage) 
Base attack speed growth increased. 
The current marksman ecosystem hasn’t been well-suited for this marksbird. We’re buffing up her ability to let her feathers fly.  
Base Stats
  • ATTACK SPEED GROWTH :: 3.3% >>> 3.9%
E base damage reduced later.  
Bringing down some of Zed’s reliable damage so that he has to lean more on other parts of his kit to get ya. 
E - Shadow Slash
  • BASE DAMAGE :: 70/95/120/145/170 >>> 70/90/110/130/150 
Pet Range Indicators
We’ve added range indicators for champion clones and pets that snap back when exceeding their range. The indicator is centered around the clone/pet and will only appear when the unit is within 500 range of the teleport leash.

  • R - HALLUCINATE :: Added for clone 
  • R - SUMMON: TIBBERS! :: Added for pet (Tibbers) 
Clash Updates
Clash teams can now have up to 20 invites out at a time. Once your team fills up, all open invites will be cancelled. In addition, the Shadow Isles Cup schedule is now live in the client! Note that it's taking place after the season ends next month, so the VP you earn won't count for End of Season 2020 Rewards. We'll let you know when tournament VP will begin counting for End of Season 2021 Rewards. 
URF Balance Changes 
10.22 Buffs
  • ANIVIA :: +15% damage dealt & -10% damage taken >>> +15% damage dealt & -15% damage taken
  • FIDDLESTICKS :: +10% damage dealt, -10% damage taken, & +10% healing >>> +10% damage dealt, -15% damage taken, & +10% healing
  • KASSADIN :: -5% damage taken >>> +5% damage dealt & -5% damage taken
  • NAMI :: +5% damage taken & -10% healing >>> +5% damage taken & -5% healing
  • VLADIMIR :: -8% damage dealt, +8% damage taken, & -5% healing >>> -8% damage dealt, +5% damage taken, & -5% healing
  • YONE :: +10% damage dealt & -10% damage taken >>> +10% damage dealt & -15% damage taken

10.22 Nerfs 
  • BARD :: +20% damage dealt & -20% damage taken >>> +15% damage dealt & -20% damage taken
  • FIORA :: -5% damage dealt, +5% damage taken, & -5% healing >>> -10% damage dealt, +5% damage taken, & -5% healing
  • JINX :: +3% damage dealt & -5% damage taken >>> +3% damage dealt & -3% damage taken
  • NUNU & WILLUMP :: +8% damage dealt, -10% damage taken, & +10% healing >>> +8% damage dealt, -8% damage taken, & +8% healing
  • PANTHEON :: +8% damage dealt & -10% damage taken >>> +8% damage dealt & -8% damage taken
  • RAMMUS :: +8% damage dealt & -10% damage taken >>> +8% damage dealt & -5% damage taken
  • REK’SAI :: +10% damage dealt & -15% damage taken >>> +10% damage dealt & -12% damage taken
  • YUUMI ::  -20% damage dealt, +20% damage taken, -30% healing, & +100% E cooldown >>> -20% damage dealt, +20% damage taken, -30% healing, & +150% E cooldown 
Bugfixes/QoL Changes
  • Pinging Kai'Sa's abilities when they're evolved will note it in chat
  • Fixed a bug with Rengar's R - Thrill of the Hunt warning SFX and his growl SFX when near targets
  • Yuumi's Q - Prowling Projectile now properly procs Manaflow Band
  • PsyOps Kayle's R - Divine Judgement no longer triggers a series of flashes across the screen when activated
  • Fizz's R - Chum the Waters SFX are no longer audible in Fog of War
  • Selecting a different series Eternal no longer causes the player's Ranked border not to display on the loading screen
  • Fixed some ability queueing issues with LeBlanc's R - Mimic (Distortion)
  • Akali's E - Shuriken Flip recast will no longer fizzle if she tries to reactivate it too quickly after marking her W - Twilight Shroud
  • Aphelios' Q - Crescendum sentries are no longer pushed towards Sion when he casts E - Roar of the Slayer
  • Certain Ziggs skins' E - Hexplosive Minefield now properly render over impassable terrain
  • Rift Herald's unique global SFX now properly play at her death even if a team does not have vision on her
Upcoming Skins & Chromas 
The following skins will be released in this patch. Grab the League Displays app for full-res splash art! 
The following chromas will be released this patch: 


New Champion - Seraphine

Our newest champion, Seraphine, will be available this patch, along with her release Ultimate skin, K/DA ALL OUT Seraphine!

Seraphine, the Starry-Eyed Songstress

Check out Seraphine's full voiceover:

And here are her full special interactions:

Release Skin

Seraphine's release skin is K/DA ALL OUT Seraphine, an Ultimate skin, where missions will unlock two other forms! Check out this article for a full rundown on how this works and what comes with the purchase of this skin!

K/DA ALL OUT Seraphine

3250 RP / Ultimate

"With a stunning voice and a sunny disposition, Seraphine has big dreams about her music and what she can offer the world. She knows that someday, if she just keeps trying, she'll make her beloved cat Bao proud."
Each splash is animated in champion select!

Rising Star
"Seraphine's life is changing faster than she ever expected, and she's trying to hold on to her unique voice, keep up with Kai'Sa's intimidatingly sharp choreography, and still somehow manage to get enough sleep."

"After her whirlwind rise to stardom, Seraphine is on top of the world, and the charts, with her feature on K/DA's new EP. Her music and her message are resonating with her fans, and she's excited to show them what's to come on her journey of self-discovery through music."

Here's her skin spotlight, encompassing all three forms:

As an Ultimate skin, K/DA ALL OUT Seraphine has a new voiceover!

Champion Skins

Five new skins will be available during Patch 10.22!


1350 RP
"When Ahri steps onto the stage to perform with K/DA, she knows she's surrounded by the best of the best—different girls with different personalities, all at the top of their craft. As their leader and as their friend, Ahri is poised to guide these divas to even greater heights and leave their audiences breathless for more."


1350 RP
"Fresh off her success with True Damage, Akali hits the stage full-throttle with her bold edge and fresh new direction. She spits fire with a mic in hand and pushes the band to the bleeding edge, because that's what the baddest do."

K/DA ALL OUT Evelynn

1350 RP
"With a single devastating glance, Evelynn can ensure that all eyes are on her—when she wants them to be. K/DA's success has ensured that this provocative diva's name will be on everyone's lips, but Evelynn is intent that her killer fashion sense will keep it there."


1350 RP
"After showcasing her flawless dance techniques world-wide, Kai'sa is ready to apply her legendary discipline and focus to all aspects of her life as a performing artist. She's still not sure who she'll be when she steps forward to shine as herself, but she's looking forward to the challenge of finding out."

K/DA ALL OUT Kai'Sa Prestige Edition

2000 Event Tokens
"When Kai'Sa wanted a red carpet outfit to match her growing confidence in her artistry, she sought Evelynn's advice. With sharp tailoring and embellishments that match her excellence in execution, Kai'Sa's ready to shine on and off the stage."


New chromas will be available during Patch 10.22!

[8 Chromas]

[8 Chromas]

K/DA ALL OUT Evelynn
[8 Chromas]

Summoner Icons

New summoner icons will be available this patch!

K/DA ALL OUT Seraphine Indie Icon
This icon was acquired by completing the second mission in K/DA ALL OUT Seraphine's quest line.

K/DA ALL OUT Seraphine Superstar Icon
This icon was acquired by completing the final mission in K/DA ALL OUT Seraphine's quest line.

K/DA ALL OUT Ahri Icon, K/DA ALL OUT Kai'Sa Icon, K/DA ALL OUT Evelynn Icon
This icon was released as a bundle exclusive during the 2020 Worlds event.

K/DA ALL OUT Akali Icon
This icon was released as a bundle exclusive during the 2020 Worlds event.

K/DA ALL OUT Kai'Sa Prestige Edition Icon
This icon was acquired by obtaining the Prestige K/DA ALL OUT Kai'Sa skin with event tokens during the Worlds 2020 event.

K/DA ALL OUT Ahri Chroma Icon, K/DA ALL OUT Evelynn Chroma Icon, K/DA ALL OUT Akali Chroma Icon
This icon was earned through Loot during the 2020 Worlds event.

2020 K/DA ALL OUT Autograph Icon, K/DA ALL OUT Seradotwav Icon
This icon was a reward from participating in a 2020 Twitch event.

K/DA Seraphine Merch Icon
This icon was available by purchasing an item in the merch store.


A new emote will be available with the purchase of K/DA ALL OUT Seraphine!

Crazy A-Bao You

Patch 10.22 TFT Patch Notes

Check out the Patch 10.22 TFT Notes:
"Welcome to those fallen from the Divine. 
This week's patch is relatively small, as most of the major outliers from patch 10.21 were tuned with the B-side patch. In addition to standard balance changes, we have a bit of a Chosen theme this week. This will be the first time that we're changing Chosen bonus stats for certain champions to fit in better with the rest of their abilities. We're making additional changes specifically to Chosen Cultists and Keepers to make them a bit more appealing. Lastly, we're updating the shop tooltip to include roll chances for Chosen units. 
Let's get into it!  
  • Players now take a minimum of 1 damage on losses
  • Chosen roll chances are now displayed in the Shop tooltip. 

There are a couple of traits that have an unintentional anti-synergy with the chosen mechanic as they lose value with less units on the board. We're changing the rules of those chosen to count as two units for the sake of their traits.  
  • Cultist Chosen now count as 2 Cultists and will grant Galio double the amount of star levels (e.g., a two-star Elise will grant Galio four star levels instead of two).
  • Keeper Chosen now count as 2 Keepers and grant double the amount of shields
  • Dazzler Attack Damage Reduction: 50% ⇒ 50/80%
  • Dazzler Duration: 5/15 seconds ⇒ 8 seconds
  • Ninja (4) Attack Damage and Spell Power: 150 ⇒ 140
  • Sharpshooter damage reduction per ricochet: 65/50/35% ⇒ 55/50/45% 

Tier 1
  • Fiora Chosen Bonus: Health ⇒ Max Mana Reduction
  • Lissandra 1000 Daggers Targeting: Attack Target ⇒ Highest Attack Damage
  • Vayne Silver Bolts Bonus True Damage: 40/75/125 ⇒ 50/90/140
Tier 2
  • Vi Chosen Bonus: Health ⇒ Max Mana Reduction
  • Vi Spell Damage 250/400/600 ⇒ 250/400/800
  • Vi Armor Shred Duration: 6 ⇒ 8 seconds
Tier 3
  • Akali Mana Lock after Spellcast: 1 second ⇒ 1.25 seconds
  • Evelynn Last Caress Damage: 350/500/900 ⇒ 350/500/1400
  • Nunu and Willump Consume Damage: 450/650/1300 ⇒ 450/650/1800
Tier 4
  • Ahri Spirit Bomb Damage: 500/750/3000 ⇒ 475/675/3000
  • Ashe: Fixed a bug where 4/5 of Ashe’s Flurry shots could not critically strike or be dodged
  • Morgana: Updated her Spell targeting to be slightly less random
Tier 5
  • Ezreal Starting Mana: 75 ⇒ 90
  • Lee Sin Primary Stun Duration: 3/4/10 ⇒ 1.5/2/10 seconds
  • Lee Sin Secondary Stun Duration: 1.5/1.5/10 ⇒ 1.5/2/10 seconds
  • Lillia damage to break Sleep: 500/750/1000 ⇒ 500/500/500
  • Sett Chosen Bonus: Health ⇒ Spell Power
  • Sett Spell Primary Target Damage: 35/45% ⇒ 40/60% max Health
  • Nunu and Willump will no longer eat Sett if he still needs to do sit ups. 
  • Luden’s Echo Bonus Damage: Crowd-controlled or Shielded ⇒ Crowd-controlled targets
  • Rabadon’s Deathcap Spell Power: 70 ⇒ 75
  • Runaan’s Hurricane Bolt Damage: 75% ⇒ 100% Attack Damage
  • Statikk Shiv Damage: 75 ⇒ 80
  • Statikk Shiv Bonus Damage: 175 ⇒ 240
  • Statikk Shiv Fixed a bug where it could sometimes target invalid units (ie: during GA revive or Sett sit-ups)
  • Zeke’s Herald Attack Speed: 40% ⇒ 35%
  • ZZ’Rot Portal Taunt Duration: 2 seconds ⇒ 1 second
  • Fixed a bug where the Construct had 10 more AD than intended
  • Fixed a bug where you could access the initial Taunt by equipping ZZ’Rot mid-combat
  • Divine’s damage reduction will no longer reduce true damage.
  • Exile will no longer fail to create their shield when placed next to a Galio summon.
  • Talon will now run through the attack flow when attacking with his spell. (This will trigger Rageblade, Shiv, etc.)
  • Taunts will no longer persist if the taunter becomes untargetable"

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