Patch 10.21 & TFT Notes

Posted on at 11:48 AM by Aznbeat
Patch 10.21 is scheduled for Wednesday, October 14th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including Hextech Kassadin, Tales from the Rift and Odyssey skins!

Table of Contents

Patch 10.21 Notes

Check out the Patch Notes:
"There’s spook in the air, pumpkin in everything, and Worlds pick’ems in our hopes. Happy October and welcome to 10.21! 
This is another light patch to keep gears running smoothly through the championship and the end of the ranked season. Our focus here is to maintain stability and balance, so nothing too wild. For buffs, we’re boosting up a spiritual soul and a celestial weapon; for nerfs, we honed in on Elite play across the board, curbing the power of some junglers (Hecarim, Graves, Nidalee) and toning down Samira, who’s been an unstoppable force.  
Also, another round of Worlds Clash is ready to go, so remember to reap some spicy plays and rewards. 
And that’s all, folks! See ya next time.  
Take this portal if you're looking for TFT's patch notes
Tricia "mom cat" Tan
Hanna "shio shoujo" Woo 
Patch Highlights

Pumpkin Prince Amumu, Bewitching Elise, Little Devil Fizz, Odyssey Karma, Odyssey Aatrox, Odyssey Sivir, Odyssey Kha'Zix, Odyssey Twisted Fate, and Hextech Kassadin will be available on October 14th, 2020. 
Passive lethality increased. R Calibrum additional mark damage increased; Severum heal increased, Gravitum root duration increased, Infernum splash damage ratio increased, Crescendum additional chakrams returned increased. 
We aren’t seeing Aphelios on the Worlds stage, so it’s time for us to take a moonshot at propping him back up for all other levels of play. We’re giving him extra oomph on the ranking of his Lethality and  sharpening the strengths of his various ultimates.  
Passive - The Hitman and the Seer 
  • LETHALITY ::  2/4/6/8/10/12 >>> 3/6/9/12/15/18

R - Moonlight Vigil 
  • CALIBRUM ADDITIONAL MARK DAMAGE :: 20/45/70 >>> 40/70/100 
  • SEVERUM HEAL :: 200/300/400 >>> 250/375/500
  • GRAVITUM ROOT DURATION :: Targets marked by Moonlight Vigil are rooted for 1 second >>> Targets marked by Moonlight Vigil are rooted for 1.25 seconds
  • INFERNUM SPLASH DAMAGE RATIO :: 75% of initial damage >>> 85% of initial damage 
E bonus attack speed decreased later.  
Camille is one of the strongest and most prevalent top laners in Elite play, so we're pulling some power out of her split-pushing and sustained-dueling potential.

E - Hookshot
  • BONUS ATTACK SPEED :: 40/50/60/70/80% >>> 40/45/50/55/60%
Q bonus damage ratio increased. 
Corki's early game makes it hard for him to stand up to other mid laners. Giving him a small boost to help him take off a little faster. 
Q - Phosphorus Bomb 
  • BONUS DAMAGE RATIO :: 0.5 attack damage >>> 0.7 attack damage 
E bonus armor decreased.  
Graves' combination of clear speed and durability have made him a prominent Elite jungle pick. Reducing some of his innate tankiness so that Graves is more punishable when he missteps. 
E - Quickdraw
  • BONUS ARMOR :: 8/11/14/17/20 >>> 6/9/12/15/18
E base damage decreased.   
Bringing down some burst from this speeding stallion.
E - Devastating Charge
  • BASE DAMAGE :: 45/75/105/135/165 (90/150/210/270/330) >>> 35/65/95/125/155 (70/130/190/250/310)
Mantra cooldown refund for abilities increased later; Mantra cooldown refund for basic attacks now flat. R cooldown decreased. 
A new mantra for Karma: to channel her Mantra more often. We’re increasing the payoff for dishing out damage so Karma can optimize access to her Mantra.  
Passive - Gathering Fire 
  • MANTRA COOLDOWN REFUND FOR ABILITIES :: 2/3/4 (levels 1/7/13) >>> 2/3.5/5 (levels 1/6/11)
  • MANTRA COOLDOWN REFUND FOR BASIC ATTACKS :: 1/1.5/2 (levels 1/7/13) >>> 1 (at all ranks) 
R - Mantra
  • COOLDOWN :: 45/42/39/36 seconds >>> 40/38/36/34 seconds
Lee Sin
Base attack damage growth increased.  
The monk could use more reliable damage to see games through.

Base Stats
  • ATTACK DAMAGE GROWTH :: 3.2 >>> 3.7
Base attack damage decreased. 
Bringing down the jungle cat’s early clear and dueling. This should be especially impactful in Elite play, where autos and attack range are utilized more effectively. 

Base Stats 
  • ATTACK DAMAGE :: 61 >>> 58
Q damage and critical damage decreased; damage and critical damage ratios increased; Mortal Will bonus damage ratio increased. 
Support Pantheon has spiked in popularity as a shield-swinging strongman who provides solid CC and durability. To balance his resilience, we’re moving some power from his base damage to his AD ratios over time. This should weaken the early kill threat from low-income supports while padding the blow for solo-lane Pantheons who have quicker access to items.

Q - Comet Spear 
  • DAMAGE :: 75/110/145/180/215 (+1.0 bonus attack damage) >>> 70/100/130/160/190 (+1.15 bonus attack damage)
  • CRITICAL DAMAGE :: 155/235/315/395/475 (+2.0 bonus attack damage) >>> 155/230/305/380/455 (+2.3 bonus attack damage)
  • MORTAL WILL BONUS DAMAGE RATIO :: 1.0 attack damage >>> 1.15 attack damage 
E cooldown increased; attack speed decreased. 
Samira is at a place where her early game safety and mobility is a touch too reliable, so we’re bumping up her cooldown in a way so that she has to play more conservatively in the first stages of the game. We’re also trimming some of her damage so that her all ins are a little less potent.  
E - Wild Rush
  • COOLDOWN :: 15/14/13/12/11 seconds >>> 20/18/16/14/12 seconds 
  • ATTACK SPEED :: 30/35/40/45/50% >>> 20/25/30/35/40%
Passive heal from nearby enemy death increased and now smoothly scales across levels. W cooldown now reduces with rank. 
Smoothing out this pillar-punching prince’s passive so he doesn’t hit arbitrary power spikes at various levels, and throwing in a small buff at every level to help him bash down enemies. In combination with an increase in his steroid uptime, we’re hoping this will tip the scales in favor for macho Trundles to really win fights.

Passive - King’s Tribute
  • HEAL FROM NEARBY ENEMY DEATH :: 2/3/4/5/6% (levels 1/5/9/12/15) >>> 2-7% (levels 1-18) 
W - Frozen Domain
  • COOLDOWN :: 15 seconds at all ranks >>> 15/14/13/12/11 seconds 
R aura total damage increased.  
Bird Udyr is still performing worse than Cat Udyr, so we’re firing up Phoenix Stance’s AoE damage to sharpen the difference in style between the two stances (Phoenix’s waveclear vs. Tiger’s dueling potential), and encourage more folks to birdy up. 
R - Phoenix Stance
  • AURA TOTAL DAMAGE :: 40/80/120/160/200/240 over 4 seconds >>> 50/100/150/200/250/300 over 4 seconds
Nimbus Cloak
Nimbus Cloak’s popularity has begun to stifle rune choices, especially in the jungle. We’re weakening its power overall, with a specific target on its synergy with Smite. 
  • BONUS MOVEMENT SPEED :: 10/20/30% >>> 5/20/35%
  • MOVEMENT BUFF DURATION :: 2.5 seconds >>> 2 seconds 
Worlds 2020 Clash: Round 2 
The second round of Worlds Clash is live, with a 16-team bracket and special rewards! Fight for the cup in the biggest Clash yet. 
ARAM Balance Changes 
10.21 Buffs
  • BARD :: +15% damage dealt & -15% damage taken >>> +15% damage dealt & -20% damage taken
  • CAMILLE :: +6% damage dealt & -6% damage taken >>> +6% damage dealt & -10% damage taken
  • KATARINA :: +5% damage dealt & -5% damage taken >>> +5% damage dealt & -10% damage taken
  • NOCTURNE :: +10% damage dealt & -10% damage taken >>> +10% damage dealt & -15% damage taken
  • REK’SAI :: +12% damage dealt & -12% damage taken >>> +12% damage dealt & -15% damage taken
  • SAMIRA :: Normal >>> -5% damage taken
  • TAHM KENCH :: -5% damage taken >>> +5% damage dealt & -5% damage taken
  • VI :: +5% damage dealt >>> +5% damage dealt & -5% damage taken
  • VOLIBEAR :: Normal >>> -5% damage taken
  • YORICK :: -5% damage dealt >>> -3% damage dealt 
10.21 Nerfs 
  • EZREAL :: Normal >>> -5% damage dealt
  • JINX :: -5% damage dealt >>> -5% damage dealt & +5% damage taken
  • NIDALEE :: +12% damage dealt >>> +10% damage dealt
  • RYZE :: +5% damage dealt & -5% damage taken >>> +3% damage dealt & -5% damage taken
  • SONA :: -15% damage dealt, +15% damage taken, -20% healing, & -20% shielding >>> -20% damage dealt, +15% damage taken, -20% healing, & -20% shielding
  • VAYNE :: -5% damage taken >>> -3% damage taken 
URF Balance Changes 
10.21 Buffs
  • BARD :: Fixed bug where the URF-specific bonuses to Chime collection and Meep respawning were not applying
  • REK’SAI :: +10% damage dealt & -10% damage taken >>> +10% damage dealt & -15% damage taken
  • YONE :: +5% damage dealt & -5% damage taken >>> +10% damage dealt & -10% damage taken 
10.21 Nerfs 
  • AKALI :: +8% damage dealt & -10% damage taken >>> +8% damage dealt & -8% damage taken
  • ASHE :: +8% damage dealt & -5% damage taken >>> +5% damage dealt & -5% damage taken
  • NUNU :: +10% damage dealt, -10% damage taken, & +10% healing >>> +8% damage dealt, -10% damage taken, & +10% healing
  • PANTHEON :: +10% damage dealt & -10% damage taken >>> +8% damage dealt & -10% damage taken
  • RAMMUS :: +10% damage dealt & -10% damage taken >>> +8% damage dealt & -10% damage taken
  • SHEN :: Normal >>> -5% damage dealt
  • VI :: Normal >>> -5% damage dealt
  • VOLIBEAR :: -5% damage dealt >>> -5% damage dealt & +5% damage taken
  • YUUMI :: -20% damage dealt, +10% damage taken -30% healing, & -100% E cooldown >>> -20% damage dealt, +20% damage taken -30% healing, & -100% E cooldown
  • ZED :: -10% damage dealt >>> -10% damage dealt & +5% damage taken 
Bugfixes/QoL Changes 
LEAGUE CLIENT: Fixed an issue where the in-game settings menu was not loading if a game had not been played since the previous patch
LEAGUE CLIENT: Debug text will no longer appear during promotion ceremonies
LEAGUE CLIENT: Fixed an issue where gift notifications would appear even after being acknowledged or dismissed
LEAGUE CLIENT: League taskbar icon should now light up when notifications/messages are pending
LEAGUE CLIENT: Restoring Default Hotkeys out of game no longer unbinds "Area Is Warded Ping" in the Options Menu
Changed how emotes are sized to make them more consistent across various resolutions and have fixed positions relative to the health bar
Added an option in the in-game settings to change the size of emotes to "Normal" or "Small", so players can choose how they appear
Added an "incoming health" UX addition to health bars, so players can see how much health they will receive from delayed health recovery sources like Redemption's active, ARAM healing packs, and Vladimir's R - Hemoplague
Fixed an issue where Mac players would see unusual fullscreen brightness when certain champions would appear on screen
Fixed a bug where Amumu would not apply Passive - Cursed Touch through AoE damage abilities 
Corrected Nami's W - Ebb and Flow's AP ratio in the tooltip from 1.5 AP to 0.5 AP
PsyOps Sona now correctly plays her transformation animation even when moving while leveling up R - Crescendo 
Added a yellow ring under targets affected by Zed’s Passive - Contempt for the Weak to match similar passive indicators on Jarvan, Ekko, and Shaco.  
Upcoming Skins & Chromas  
The following skins will be released in this patch. Grab the League Displays app for full-res splash art!
Pumpkin Prince Amumu
Bewitching Elise
Little Devil Fizz

Odyssey Karma
Odyssey Aatrox
Odyssey Sivir
Odyssey Kha'Zix
Odyssey Twisted Fate
Hextech Kassadin
The following chromas will be released this patch: 
Odyssey Aatrox
Odyssey Karma
Odyssey Kha’Zix
Odyssey Sivir
Odyssey Twisted Fate

Odyssey Kayn
Galaxy Slayer Zed
Pumpkin Prince Amumu
Bewitching Elise
Little Devil Fizz
Little Devil Teemo
Bewitching Morgana"


Champion Skins

Nine new skins will be available this cycle, including Hextech Kassadin, new Tales from the Rift skins, and new Odyssey skins!

Hextech Kassadin

[10 Gemstones]
"Engrossed in his work to the point of near-obsession, Kassadin vanished for some time into the bowels of his labyrinthian workshop, disappearing from public life for years. When he emerged, he revealed a shocking hextech innovation to the world: his own body, fully integrated with the technology he so loved."

Pumpkin Prince Amumu

[1350 RP]
"A lonely lad and prince of the patch, Amumu watches year after year as his people are decimated by possums and rowdy teenagers."

Bewitching Elise

[1350 RP]
"A witch of some renown, Elise is widely feared by trick-or-treaters after that whole "human-sized cocoons" incident."

Little Devil Fizz

[1350 RP]
"Sea's a dwelling place for demons."

Odyssey Aatrox

[1350 RP]
"Aatrox is a violent and notorious crime lord whose name is feared throughout the criminal underworld. He is also disfigured by Ora abuse. Seeking to purge the substance from his body, he abducts Templars to extract it... and kills them when they are unable to do so. He has seized a number of high ranking Templar priests in order to draw out Karma, who he believes will finally heal him."

Odyssey Karma

[1350 RP]
"A High Priestess of the Templar Order, Karma has hired a group of offworld mercenaries to free a number of captured templars from the grip of Aatrox, an infamous and powerful crime lord. She has taken a more interventionist stance towards the rest of the universe following the loss and transformation of her former lover, Zed."

Odyssey Kha'Zix

[1350 RP]
"A member of an elite bounty hunting organization, Kha'zix is cold, ruthless and always gets the job done. Though hired by Karma to track down the missing templars, she doesn't realize that Kha'zix is a double agent secretly working for Aatrox to bring Karma to him."

Odyssey Sivir

[1350 RP]
"Sivir runs her own small bounty hunting operation on the fringes of the galaxy. She's self-made and tough, having lost her parents to the Demaxian empire many years prior, but holds on to her soft and sympathetic side despite that hardened exterior. Sivir was hired by Karma, along with the other mercs, to free the captured templars."

Odyssey Twisted Fate

[1350 RP]
"A space smuggler erroneously known for discretion, as well as his impractically famous ship, The Wildcard, Twisted Fate was hired by Karma to free some templars from some space pirates. He has only just begun to notice that the other mercs on the job are better known for wetwork than simple heists..."


New sets of chromas will also be available!

Odyssey Twisted Fate
[9 Chromas]

Odyssey Sivir
[8 Chromas]

Odyssey Karma
[8 Chromas]

Odyssey Kha'Zix
[8 Chromas]

Odyssey Kayn
[5 Chromas]

Galaxy Slayer Zed
[6 Chromas]

Odyssey Aatrox
[8 Chromas]

Little Devil Teemo
[9 Chromas]

Bewitching Morgana
[8 Chromas]

Pumpkin Prince Amumu
[9 Chromas]

Bewitching Elise
[8 Chromas]

Little Devil Fizz
[8 Chromas]

Summoner Icons

Several new summoner icons will be available this cycle!

Odyssey Karma Icon, Odyssey Aatrox Icon, Odyssey Sivir Icon
"This icon was released as a bundle exclusive during the 2020 Worlds event."

Odyssey Kha'Zix Icon, Odyssey Twisted Fate Icon
"This icon was released as a bundle exclusive during the 2020 Worlds event."

Odyssey Karma Chroma Icon, Odyssey Aatrox Chroma Icon, Odyssey Sivir Chroma Icon
"This icon was earned through Loot during the 2020 Worlds event."

Odyssey Kha'Zix Chroma Icon, Odyssey Twisted Fate Chroma Icon, Odyssey Zed Chroma Icon
"This icon was earned through Loot during the 2020 Worlds event."

Odyssey Kayn Chroma Icon
"This icon was earned through Loot during the 2020 Worlds event."
  • "This icon was an exclusive reward from participating in the 2020 Worlds event."
    • Travel to Jönköping with Worlds 2011 Icon
    • Travel to Los Angeles with Worlds 2012 Icon
    • Travel to Los Angeles with Worlds 2013 Icon
    • Travel to Seoul with Worlds 2014 Icon
    • Travel to Berlin with Worlds 2015 Icon
    • Travel to Los Angeles with Worlds 2016 Icon
    • Travel to Beijing with Worlds 2017 Icon
    • Travel to Incheon with Worlds 2018 Icon
    • Travel to Paris with Worlds 2019 Icon
    • Travel to Shanghai with Worlds 2020 Icon
    • Worlds 10 Years Poro

Patch 10.21 TFT Patch Notes

Check out the Patch 10.21 TFT Notes:
"Welcome Fate seekers, 
This is a big patch with lots to cover, but let's not bury the lede: We're reverting the shop changes that we implemented at the start of Fates, unbought champions may again appear in consecutive shops. We'll dive deeper into our reasoning below, but in short, it was too easy to get 3-star champions and too difficult to adapt one's gameplan during the course of a game. 
This patch will also see some significant work to a few traits. Cultists will now buff up Galio with their combined star level. Divine champions now work a little bit differently to give them greater, but time-gated, power. Moonlight and Vanguard are getting an additional tier to really top off their compositions. 
Last but not least, ranked rewards from Galaxies will be delivered this patch. You'll get an emote denoting your final rank from Galaxies Stage II, and a very special Hauntling (or Hauntlings) if you ended in Gold or higher in one or both ranked stages. 
Let's get into it!  

If you placed Gold or higher in one of the Galaxies ranked stages you will receive Victorious Hauntling 
If you placed Gold or higher in both of the Galaxies Ranked stages you will also receive Triumphant Hauntling

You will also receive an emote that represents your final rank in Galaxies' second ranked stage. 
We changed the shop odds at the start of Fates in order to make rolling in the shop feel more diverse, valuable and fun (which it did!). 
Unfortunately, this change also had a few other side effects that we aren't happy with. First, the frequency and ease of achieving 3-Star units (especially in combination with Chosen) was too high across the board. Just like the last patch, we really want to avoid needing to tune down 3-star power and excitement, so we're targeting their frequency instead. 
Additionally, for players who really understood the new shop rule, it became optimal to purposely not buy or speculate on units outside of their current gameplan. This made interesting pivots no longer as viable an option and limited the broader gameplay experience. 
  • Removed the Fates change to the shop that prohibited unbought champions from repeating in consecutive shops.
  • Modified the Chosen appearance rate to reduce some of the worst luck cases and streakiness.
  • You are now guaranteed to see at least one Chosen by 2-2. 
General Balance 
Context for Shades: We're reducing their effective time being stealthed by changing how the shade trait triggers. The stealth will now take effect AFTER 3 attacks, instead of on the 3rd attack. Shades will now auto attack 3 times, and then after the third one lands they will stealth and do bonus damage on their 4th attack, overall this is a nerf to the trait.  
  • Adept Attack Speed Slow: 2/3/5sec ⇒ 2.5/4/7 sec
  • Hunter Bonus Damage: 175% at all levels ⇒ 150/175/200/225%
  • Moonlight (5) now exists: Stars up the lowest 2 champions.
  • Mystic Magic Resist: 35/95/175 ⇒ 40/100/200
  • Ninja AD and AP: 50/120 ⇒ 50/150
  • Shades now gain the Stealth effect AFTER their 3rd attack instead of FOR the 3rd attack. Additionally, bonus damage now applies every 4th attack rather than every 3rd.
  • Shade Bonus Damage: 100/325/650 ⇒ 125/400/750
  • Vanguard (8) now exists.
  • Vanguard Armor: 100/250/500 ⇒ 100/250/600/1500
We want to smooth out the Cultist power curve as currently the trait provides a large spike in one stage and then falls off significantly the following stage. 
Going forward, upgrading the Cultist units will help Galio scale into the next stage of the game, while maintaining the big spike that comes with playing 6 or 9 Cultists. This change also makes it so that playing 4 or 5 Cultists, while not optimal, is not totally and completely pointless.
  • Each star level of your cultists will grant Galio +12% bonus Health and Attack Damage. For example, three 1-star Cultists will grant Galio +36% bonus HP and AD.
  • Galio Base Health: 1600/3800/6666 ⇒ 1000/1750/2500
  • Galio Base Attack Damage: 125/400/1000 ⇒ 80/180/400
Rework: Upon attacking 6 times or dropping below 50% health, Divine units remove all crowd control and ascend, taking 50% reduced damage and dealing 50% bonus true damage for the duration of the ascension. 
  • 2 Divine: 4 seconds
  • 4 Divine: 7 seconds
  • 6 Divine: 10 seconds
  • 8 Divine: 14 seconds
  • Fortune (3) average gold value- 0 Loss: 3g ⇒ 2.5g
  • Fortune (3) average gold value- 1 Loss: 6.5g ⇒ 6g
  • Fortune (3) average gold value- 2 Loss: 11.5g ⇒ 10.5g
  • Fortune (3)- 4 Loss: Removed the 5 Cost drop possibility
  • Fortune (6) average gold value: 10.25g ⇒ 11.65g
  • Fortune (6) lowered the chances of a 5 cost drop. 
Tier 1
  • Diana Orbs: 4/5/6/10 ⇒ 4/5/6/9
  • Elise Health Restore on Attack: 40/80/120 ⇒ 40/80/160
  • Nidalee Javelin Toss Damage Bonus per Hex: 10% ⇒ 20%
Tier 2
  • Aphelios' turrets now stop firing when Aphelios is disabled
  • Jarvan Dragon Strike Damage: 175/250/500 ⇒ 175/250/750
  • Jax Starting/Total Mana: 50/100 ⇒ 60/110
  • Teemo Sporecloud Dart Damage: 200/300/600 ⇒ 300/450/900
Tier 3
  • Kennen Slicing Maelstrom Damage: 300/450/900 ⇒ 300/450/1350
  • Veigar Spell Power gain on kill: 1/2/4 ⇒ 1/1/2
Tier 4
  • Ahri Health: 650 ⇒ 600
  • Ahri Spirit Bomb Damage: 500/800/4000 ⇒ 500/750/3000
  • Jhin Fourth Shot Damage: 444/500/4444% ⇒ 444/500/1234%
  • Riven Energy Slash Wave Damage: 300/450/1500 ⇒ 300/450/1350
  • Talon TruestrikeDamage: 200/225/300% ⇒ 200/225/250%
Tier 5
  • Azir Warlord's Divide Damage: 200/350/2000 ⇒ 200/350/8888
  • Kayn Reaping Slash Damage: 450/600/6666 ⇒ 400/600/6666
  • Kayn Shadow Form damage buff: 75% ⇒ 50%
  • Lillia Lilting Lullaby Sleep duration: 3.5/3.5/8 ⇒ 3/4/8 seconds
  • Zilean Rewind Fate number of targets: 2/2/10 ⇒ 2/3/10
  • Zilean Rewind Fate heal amount: 350/700/3000 ⇒ 350/500/3000
  • Chalice of Power Bonus Spell Power: 30 ⇒ 40
  • Gargoyle Stoneplate Bonus Armor & MR per enemy: 12 ⇒ 15
  • Locket of the Iron Solari Shield: 250/300/375/500 ⇒ 350/450/600/800
  • Luden’s Echo Now deals bonus damage to shielded or crowd-controlled enemies, similar to Statikk Shiv.
  • Luden's Echo Base Damage: 200 ⇒ 180
  • Luden's Echo Bonus Damage: 180
  • Quicksilver Duration: 12 seconds ⇒ 10 seconds
  • Statikk Shiv Damage: 85 ⇒ 75
  • Statikk Shiv Bonus Damage: 85 ⇒ 175
  • Statikk Shiv: Fixed a bug where the lightning chain could break if it encountered an untargetable (Stealth) unit
  • Zeke’s Herald Bonus Attack Speed: 30% ⇒ 40%
  • ZZ’Rot Portal now taunts all nearby enemies at the start of combat to the wearer for 2 seconds
  • ZZ'Rot Portal Construct Attack Damage: 70 ⇒ 150 
  • Fixed a typo in Fortune.
  • Clarified Morellonomicon tooltip (item applies effect when the holder deals magic damage with their spell).
  • Fixed an issue where the following units would show the wrong color on their spell’s tooltip when given Spell Power: Tahm Kench, Hecarim, Nunu, Azir, Kayn
  • Pyke’s ability now hits slightly in front of him, allowing him to hit cornered units.
  • Fixed a rare issue where strange Chosen could appear in the shop, but buying them would give you a 1* copy of a different unit
  • Kayn no longer casts if there are no enemies in range he could hit
  • Sett can no longer cast Showstopper on an enemy Sett who is out of combat due to The Boss
  • Fixed some bugs with specific Fortune loot tables that were dropping a bit more than intended. Thanks LeDuck! 
  • Condensed the scoreboard health bars on mobile."

Little Legends

Two new Hauntling variant Little Legends will be available as ranked rewards!

Triumphant Hauntling, Victorious Hauntling


New emotes will be available as ranked rewards!

TFT Hauntling [RANK]

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