Patch 10.18 & TFT Notes

Posted on at 11:37 AM by Aznbeat
Patch 10.18 is scheduled for Wednesday, September 2nd and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes & previews, including PsyOps skins for Master Yi, Shen, Sona, Vi, Ezreal + Prestige, and Hextech Ziggs!

Table of Contents

Patch 10.18 Notes

Check out the Patch 10.18 notes:
"Hey, do you remember? Dancin' in September? Come on, let’s chase the clouds away with 10.18! 
Classic tunes aside, we’ve got a whole slew of changes for you in this patch. Big ticket items include flexing fancy feet to a foxy favorite and bringing some action to the Bringer of Justice. The rest are mostly changes in light of how champions are faring, especially in Skilled and Pro MMR: shimmying down some faces who have overstayed their welcome (Galio, Ashe, Sett), and bopping up some friends who need some spring in their step (Miss Fortune, Rumble, Twitch).  
Past champions, we’ve been seeing Guardian dominate on pretty much every support, so we’ve taken some steps to reel it back a bit and open up options for other Keystones.  
And another one for you, or really, one for everyone—One For All returns this patch! Along with a whole array of Client, FX, and general fixes. You know the drill. 
So tango your way down and jig your way over to the Rift. We’ll be dancing with ya.  
Take this portal if you're looking for TFT's patch notes
Tricia "mom cat" Tan
Hanna "shio shoujo" Woo 
Patch Highlights
PsyOps Sona, PsyOps Vi, PsyOps Shen, PsyOps Master Yi, PsyOps Ezreal, Hextech Ziggs, and PsyOps Ezreal Prestige Edition will be available on September 3rd, 2020.  
One For All Is Back! 
One For All returns with PsyOps on September 3rd, 2020 at 1:00PM PT. Join a team of doppelgangers as you and your teammates show off your different playstyles as the same champ (or the same playstyle, whatever!).  
Passive replaced with Q passive, where now any spell can heal. W now grants movement speed, deals 200% damage to low-health minions, and better targets low-health minions. 
Ahri's identity and gameplay have become a little muddled over time, and she isn’t as charming as we’d like her to be. We’re making some kit changes, especially to her W, to reinforce an identity of a flighty mage who can weave in and out of fights as she looks for the perfect moment to strike. In addition, we’re also shifting her Essence thievery from her Q to her passive to open up more opportunities for her to reap its healing rewards when trading with enemy champions. 
Altogether, she should feel equipped to (spirit) rush into more combos and outplays. 
Base Stats
  • HEALTH REGEN :: 6.5 >>> 5.5 
Passive - Vasatayan Grace
  • [NEW] ESSENCE THEFT :: Ahri gains an Essence Theft stack for each enemy hit by her abilities, up to a maximum of 3 per cast, and storing up to 9 at once. Upon reaching 9 stacks of Essence Theft, Ahri's next spell consumes the stacks to heal Ahri for 3/5/9/18 (levels 1/6/11/16) (+0.09 ability power) for each enemy hit.
  • [REM] VASTAYAN GRACE :: Ahri no longer gains 20% bonus movement speed for 3 seconds when she lands 2 ability hits against a champion within 1.5 seconds
Q - Orb of Deception
  • [REM] ESSENCE THEFT :: Essence Theft is now her Passive
W - Fox-Fire 
  • [NEW] FOXIER FEET :: Now grants a burst of 40% movement speed decaying over 1.5 seconds at cast
  • [NEW] MINION-FIRE :: Now deals 200% damage to minions below 20% health
  • [UPD] IMPROVED MINION TARGETING :: Targeting now better prioritizes low health minions that can be killed by Fox-Fire after champions <EM>(Charmed champions are still the flames' first priority)</em>
  • COOLDOWN :: 9/8/7/6/5 seconds >>> 10/9/8/7/6 seconds
  • COST :: 40 mana >>> 55 mana
Base attack damage decreased. 
Ashe has remained one of the primary marksmen in Pro play, so we’re icing some of her power. 
Base Stats
  • ATTACK DAMAGE :: 61 >>> 59 
Q - Ranger's Focus
  • BUGFIX :: Runaan's Hurricane's Wind's Fury's damage now properly takes under consideration the future levels of Ranger's Focus
  • VFX BUGFIX :: Additional Runaan's Hurricane bolts from Amethyst Ashe's Q - Ranger's Focus Runaan's now properly use the skin's VFX
Q base damage decreased. 
Galio’s Q lets him clear waves early without much risk, so we’re bringing down his damage so that he has to invest a bit more before flying across the map. 
Q - Winds of War 
  • BASE DAMAGE :: 80/115/150/185/220 >>> 70/105/140/175/210
Jarvan IV 
Q base damage increased. 
A little nudge to J4's early strength to help compete with the current jungle meta. 
Q - Dragon Strike
  • BASE DAMAGE :: 80/120/160/200/240 >>> 90/130/170/210/250
Q mana restore removed. W cost increased. E cost removed; missile speed increased. 
Improving some clarity around Kayle’s mana management: by removing the mana cost on her E, we’re giving her an overall net drop on mana dependence. In combination with a boosted missile speed on her blade, we’re hoping to see her ascend to more exciting laning, where she can more readily spar with her enemy laner. 
Q - Radiant Blast
  • [REM] MANA RESTORE :: No longer restores 50% of the mana cost for each enemy champion hit
W - Celestial Blessing
  • COST :: 70/80/90/100/110 mana >>> 90/100/110/120/130 mana
E - Starfire Spellblade
  • COST :: 50/55/60/65/70 mana >>> No cost
  • MISSILE SPEED :: 2000 >>> 5000
Base health and armor growth decreased. 
This caustic caterpillar-creature is almost always toeing (and oozing around) the line, and he’s finally crossed it. In response, we’re lowering his defenses to highlight his identity as a glass cannon marksman: severely spitty, but slightly squishy. 
Base Stats
  • HEALTH GROWTH :: 90 >>> 85
  • ARMOR GROWTH :: 3.5 >>> 3.25
Miss Fortune 
Base attack speed growth increased. 
Making another opportunistic buff on an early game focused markspirate, so we’re reverting some nerfs from earlier this season (10.10 and 10.3, if you’re curious)! 
Base Stats
  • ATTACK SPEED GROWTH :: 2.25% >>> 3%
W - Strut
  • MAXIMUM BONUS MOVEMENT SPEED :: 50/60/70/80/90 >>> 55/65/75/85/95
Q total damage increased. 
We’re heating things up by giving Rumble a jump start that’ll hopefully park him as another good early game Pro pick option. 
Q - Flamespitter
  • TOTAL DAMAGE :: 175/210/245/280/315 >>> 180/220/260/300/340
Passive right punch changed to scale with bonus attack damage. Q bonus damage ratio of target’s maximum health now fixed; bonus damage ratio per 100 total attack damage now scales. 
Sett’s continued to muscle his way through Pro levels of play, especially with low-economy tank and utility builds. Since our previous nerf to his base values wasn't sufficient, we're taking a larger swing at him. To do this, we’re adjusting how he scales with damage and gold to incentivize players to swap to damage-oriented builds instead. Expect another check in after Worlds to make sure he’s… well, all set. 
Passive - Pit Grit
  • RIGHT PUNCH BONUS DAMAGE RATIO :: 0.15 total attack damage >>> 0.5 bonus attack damage
Q - Knuckle Down
  • BONUS DAMAGE :: 10/20/30/40/50 (+1/2/3/4/5% of target’s maximum health) (+0.01 per 100 total attack damage) >>> 10/20/30/40/50 (+0.01 of target’s maximum health) (+1/1.5/2/2.5/3% per 100 total attack damage)
Passive shield decreased. 
The buff to Shen in 10.15 made him a bit stronger than expected, so we’re pulling back slightly. 
Passive - Ki Barrier
  • SHIELD :: 70-121 (levels 1-18) >>> 60-111 (levels 1-18)
E dragon form explosion radius increased; dragon form visuals and cast indicator now accurately represents the ability’s hit radius; dragon form ground zone damage tick rate decreased. 
In fixing a minor Shyvana clarity bug, we uncovered other levers to polish up. The result is a major clarity fix and thus a minor balance change. 
Previously, dragon Shyvana's radius on her E scaled with her Flame Breath rank-ups, but this effect was not accurately represented in her visuals or the tooltip. We’ve decided to remove it, as the reliability of an important spell should not change dramatically throughout the game. Overall, we expect these changes to be a small nerf to AP Shyvana, a small buff to AD Shyvana, and a large increase to Flame Breath's clarity. 
E - Flame Breath
  • [UPD] DRAGON FORM EXPLOSION RADIUS :: 220/240/260/280/300 (boundary check) >>> 345 (center check) <em>(a center check with a 345 radius is about equal to a 280 radius boundary check for most targets)</em>
  • [UPD] DOUBLE CHECK :: Dragon form visuals and cast indicator now accurately represent the ability’s radius
  • [UPD] MAXED OUT :: Dragon Form Flame Breath no longer casts at maximum range when player attempts to cast near maximum range
  • DRAGON FORM GROUND ZONE DAMAGE TICK RATE :: 1 second >>> 0.5 seconds <em>(same damage per second)</em>
  • [UPD] DON’T DRAG IT OUT :: Dragon form ground zone is now more responsive
E damage per stack ratio increased. R bolt damage reduction per enemy hit decreased
It seems we’ve left this rat in the sewers, and we know his paws are itching to get back into the meta. We’re bringing up the power in his ult and tossing in some spice into his E. Now, here’s a spell you can feel! 
E - Contaminate
  • BONUS DAMAGE PER STACK RATIO :: 0.2 ability power (maximum 1.2 ability power)  >>> 0.333 ability power (maximum 2.0 ability power)
R - Spray and Pray

  • BOLT DAMAGE REDUCTION PER ENEMY HIT :: -20% from the previous hit (minimum damage cap of 40%) >>> -5% per unit hit (minimum damage cap of 70%)
Xin Zhao 
W thrust damage increased. 
Xin Zhao is no longer the early game threat he used to be, so we’re giving him a bump up in his damage and clear. 
W - Wind Becomes Lightning

  • THRUST DAMAGE :: 30/65/100/135/170 (+0.75 attack damage) >>> 40/75/110/145/180 (+0.80 attack damage) 
Guardian is overperforming on mage, enchanters, and tank supports relative to other Keystones. We’re toning down its power to open up other options. 
  • SHIELD RATIO :: 0.25 ability power (+0.12 bonus health) >>> 0.15 ability power (+0.09 bonus health) 
League Client Updates 
We got a longer list of League Client bugfixes and QoL changes this patch, so we're putting them in a specific section! Be sure to check out the latest in our Client Cleanup series and stay tuned for a new post later this week. 
  • Players online using League+ now show as available in folders on the Friends list
  • Ticker messages now display when a player encounters an error patching
  • Spectating a game no longer shows your status as green in the Friends list
  • Ward skin rarity is now correctly displayed
  • The home screen is no longer black when being kicked from a party
  • Player names should no longer display as “...” in chat
  • Missions and other information pop-ups should not appear until the client has finished loading
  • Blocking a player through the Add Friends modal no longer shows debug text instead of the user’s Summoner Name
  • Long skin names no longer overlap each other in the profile background picker
  • The loading circle for all tabs in the client are now in the same place
  • KR-ONLY - Report a bug button now correctly links to the KR homepage
  • Changing the background in Profile now dynamically updates your hover card in the Friends list
  • Voice Panel no longer overlaps the Friends list
  • A missing translation has been found and fixed for specific patcher notifications
  • A player's hover card in the Friends list should now accurately reflect a player’s current state (In Queue, Champ Select, Online) 
VFX Updates 
We got some more VFX updates for you in this patch! Bring in the lucky contestants: Malzahar, Nocturne, Viktor, and Ignite (yeah, we know this is not technically a champion). 
Once again, our goals for these sorts of smaller scope updates is to improve the overall gameplay clarity of VFX whilst bringing them up to modern League of Legends standards. This means that our efforts are primarily aimed at abilities which do not clearly communicate their hitbox. 
  • PASSIVE - VOID SHIFT :: Reduced some of the noise from the shield. Made it a bit brighter to match other spell shields
  • BASIC ATTACK :: New missiles and hit effects
  • Q - CALL OF THE VOID :: New quickcast indicator to better represent its actual hitbox. New missile and hit effects
  • W - VOID SWARM :: New spawn effects and basic attacks
  • E - MALEFIC VISIONS :: New debuff effect and a beam effect when the debuff spreads to other enemies
  • R - NETHER GRASP :: New beam, hit, and AoE effects, including a more thematic pool
  • SNOW DAY MALZAHAR :: New snowball VFX on Q
  • BATTLE BOSS MALZAHAR :: Q updated to rotate spaceships to better match hitbox
  • HEXTECH MALZAHAR :: Q updated to show hitbox more clearly
  • WORLDBREAKER MALZAHAR :: Q updated to show hitbox more clearly
  • PASSIVE - UMBRA BLADES :: New effect to clearly show the area of effect. Nocturne's blades now glow when his passive is ready
  • BASIC ATTACK :: New swipes and target effects
  • Q - DUSKBRINGER :: Updated missile effects and rebalanced darkness trail
  • W - SHROUD OF DARKNESS :: More thematic spell shield and new attack speed buff effect
  • E - UNSPEAKABLE HORROR :: Updated beam and shadow effects to show the timing more clearly
  • R - PARANOIA :: New dash effect when Nocturne casts the ability. Updated trail and impact effects. Enemies affected by the spell get a shadowy screen space effect.
  • FROZEN TERROR NOCTURNE :: All VFX updated with a winter thematic
  • HAUNTING NOCTURNE :: All VFX updated with a spooky thematic
  • ETERNUM NOCTURNE :: All VFX updated with a sci-fi thematic
  • BASIC ATTACK :: New missile and hit effects
  • Q - SIPHON POWER :: Updated beam effect and rebalanced shield effect
  • W - GRAVITY FIELD :: Updated gravity zone effect
  • E - DEATH RAY :: Updated effects to clearly show the area hit
  • R - CHAOS STORM :: New initial cast effect
  • CREATOR VIKTOR :: All VFX updated in Battlecast thematic
  • DEATHSWORN VIKTOR :: Size of E adjusted to match base
  • R - UNDYING RAGE :: Tryndamere’s body will flash white for an instant at the end of his ultimate to show when the buff expires
  • IGNITE :: Reduced overall noise while increasing clarity and timing 
Bugfixes/QoL Changes 
  • There are new tooltips in the Clash hub that explains how players can form or find a team, as well as give suggestions when a player first visits the page
  • BETA: Rather than creating your own team, visiting the Clash hub and setting yourself as a Free Agent allows other teams that are looking for players to add you to their rosters. Set your position preferences and get in on the action.
  • Tryndamere's E - Spinning Slash can no longer hit the same target multiple times
  • Bouncing Noxious Traps as Teemo no longer stops his basic attacks
  • When Riven casts Q - Broken Wings or E - Valor from Fog of War while hovering her cursor over an enemy champion or minion, she and the small area around her will no longer by revealed by the enemy team
  • Fiora's W - Riposte can no longer trigger her enemy's Vitals through a Spell Shield
  • Hitting an enemy champion with Kha'Zix's W - Evolved Void Spike no longer reveals a large area around him
  • Garen's W - Courage no longer increases his base armor and magic resist
  • Anivia's W - Crystallize no longer applies the Aspect of the Dragon debuff on enemy champions
  • Champions with the Aspect of the Dragon will no longer be burned while invulnerable
  • When Nami kills the Rift Scuttler using an E - Tidecaller's Blessing-empowered basic attack, the Speed Shrine is no longer treated as Nami's ability, stopping allied champions from receiving buffs like Summon Aery by walking through it
  • Pyke can now properly cast Q - Bone Skewer when he has the minimum required mana
  • Using Graves' E - Quickdraw after a basic attack now properly triggers Sheen
  • Liandry's Torment now properly applies its UNIQUE passive, Torment, on Baron Nashor regardless of distance
  • If Zed dies during his Dance animation, his clone will no longer stay on the map and grant vision until Zed respawns
  • Youmuu's Ghostblade's out-of-combat movement speed effect goes on cooldown when affected by CC effects
  • Fixed a bug where the Rift Herald would sometimes do no damage to a turret
  • Bami's Cinder passive damage properly increases with Kled's bonus health
  • Lux's W - Prismatic Barrier now properly applies the shield at max two times
  • Caitlyn is no longer able to trigger the Aspect of the Dragon's execute on multiple targets
  • Caitlyn is no longer able to trigger Summon Aery multiple times at once
  • Casting R - The Show Stopper as Sett on Yone during the very end of R - Fate Sealed no longer suppresses Yone as he blinks to another enemy champion
  • Beekeeper Singed's Q - Poison Trail VFX is now distinguishable in colorblind mode
  • The "Show More Info" level-up grid view is now available on all champions. The grid now also highlights your current level's values.
  • Colors have changed across the board on all tooltips. The aim is for them to be easier to read and get to important information faster.
  • Many champions now have magic damage/physical damage/true damage highlighted to their own specific color (this is not on all champions yet, but will slowly release over time)
  • Aether Wing Kayle and Pentakill Kayle's Q - Radiant Blasts VFX no longer renders over impassable terrain
  • Base Anivia's (also applies to Team Spirit, Bird of Prey, Noxus Hunter, Hextech, and Prehistoric Anivia) R storm SFX loop now plays correctly in Fog of War
  • Hextech Anivia's armor material has been changed to the correct type, and will make metal sounds when she is hit by enemy champions
  • Multiple sounds for Black Frost Anivia have been restored, including the death SFX that plays when Anivia is killed while in egg form, the SFX for the E empowered hit, the SFX that play when the R has reached its max size, and the SFX for when the R is deactivated
  • Festival Queen Anivia's max R size SFX and the R deactivation SFX have been restored
  • Papercraft Anivia's armor material has been changed to the correct type, and will now make wood sounds when she is hit by enemy champions
  • Mecha Kha'Zix's Passive hit, Isolated Q & Non-Isolated Q, W missile hits, W heal, E ground hit, and R cast SFX/skin-specific VO have been restored
  • Kha'Zix's Guardian of the Sands, Death Blossom, and Dark Star skins' W heal SFX have been restored
  • Super Galaxy Nidalee's Pounce reset SFX restored
  • Fixed a bug on Lissandra's Q where the second/unique hit SFX was not working
  • Additional Runaan's Hurricane bolts from Amethyst Ashe's Q - Ranger's Focus Runaan's now properly use the skin's VFX
Upcoming Skins & Chromas 
The following skins will be released in this patch. Grab the League Displays app for full-res splash art! 
PsyOps Sona
PsyOps Vi
PsyOps Shen
PsyOps Master Yi
PsyOps Ezreal
Hextech Ziggs
PsyOps Ezreal Prestige Edition 
The following chromas will be released this patch:
PsyOps Sona
PsyOps Vi
PsyOps Shen
PsyOps Master Yi"

New Skins

Seven new skins will be available this cycle:

PsyOps Ezreal

1350 RP
"A young hotshot and the newest recruit in the elite PsyOps unit, Ezreal's raw psychic ability is only matched by his severely over-inflated ego. He has successfully annoyed the rest of his team to the point they just direct him towards hard targets and half-hope he winds up dead."

PsyOps Ezreal Prestige Edition

2000 Event Tokens
"Ezreal's mastery of psychic military combat has driven him to new heights, attracting the attention of his handlers in High Command. He's calmed down a bit, earning some respect from his squad mates... but not enough. He's never calmed down enough."

PsyOps Master Yi

1350 RP
"A legendary psychic swordsman and elite leader of the PsyOps unit. Yi is calm, professional, and always gets the job done, making him a terrifying bogeyman among rogue militaries, and a target for those harboring resentment towards the global war machine."

PsyOps Shen

1350 RP
"A psychic soldier and field lieutenant within PsyOps, Shen's power is connected to a phantom child that follows him wherever he goes -- granting him insight into the middens between the living and the dead. Where the girl came from only High Command knows, and they aren't talking."*

PsyOps Sona

1820 RP / Legendary
 [Sona unbinds herself on taking her R, she keeps this form the rest of the game!]

As a Legendary skin, PsyOps Sona has a new voiceover!

PsyOps Vi

1350 RP
"A hand-to-hand combat specialist trained in psychically enhancing her blows with her mind, Vi takes care of "hard targets" for the rest of the PsyOps crew... generally by rushing ahead and punching them apart. She will fight anything and everything, including the old bipedal winter mechs from the Arctic Ops event 40 years prior."

Hextech Ziggs

10 Gemstones
"Famed inventor of Tocker, Ziggs is a savant to some, to others a maniac. All can agree that no matter the consequences, Ziggs seems to enjoy his experiments... especially the subsequent explosions. What is perhaps most miraculous of all is how he and Tocker have survived so many blasts over the years."


New chroma for PsyOps skins will be available this cycle:

PsyOps Master Yi
8 Chromas

PsyOps Sona
8 Chromas

PsyOps Shen
8 Chromas

PsyOps Vi
[8 Chromas]

Summoner Icons

New summoner icons will be available this cycle:

PsyOps Event Pass Missions Icon, PsyOps Event Pass Bundle Icon
This icon was an exclusive reward from participating in the 2020 PsyOps event.

PsyOps Prestige Point Icon
This icon was acquired through Loot during the 2020 PsyOps event.

PsyOps Master Yi Icon, PsyOps Vi Icon, PsyOps Shen Icon
This icon was released as a bundle exclusive during the 2020 PsyOps event.

PsyOps Sona Icon, PsyOps Ezreal Icon

PsyOps Master Yi Chroma Icon, PsyOps Vi Chroma Icon, PsyOps Shen Chroma Icon
This icon was earned through Loot during the 2020 PsyOps event.

PsyOps Sona Chroma Icon, PsyOps Ezreal Prestige Edition Icon

God Staff Jax Merch Icon
This icon was available by purchasing an item in the merch store.


Three new PsyOps themed emotes wil be available this cycle:

Wait Until You See My Tricks!, I Will Crush You, Powering Up!

Ward Skins

A new ward skin will be available this cycle:

PsyOps 2020 Ward
This ward was released as a bundle exclusive during the 2020 PsyOps event.

Sona Voice Update

Along with the new Sona skin, her voice has been updated!

Non-English Sona voiceovers can be found on LeagueVoices!

With Sona's updated voiceover, she has new special interactions! Here's a video showing them off:

Sona's Choose VO line was updated along with her new voiceover:
  • "What masterpiece shall we play today?"

Nocturne, Viktor, Malzahar and Ignite - Visual Effects Updates 

As noted by Riot Beardilocks, Nocturne, Viktor, Malzahar, Tryndamere, and Ignite have VFX changes this cycle!

Malzahar VFX Update video:

Nocturne VFX Update video:

Teamfight Tactics Patch 10.18 Notes

Check out the full TFT Patch 10.18 notes:
"Ground Control here. Welcome home. 
The last patch of Galaxies is here, and with it comes a huge new Galaxy to celebrate our journey through space. We've got more than a feeling that you'll love the Grand Finale mechanic that combines the Trade Sector, Superdense, and Treasure Trove Galaxies into one. Meanwhile, the Dwarf Planet Galaxy bites the dust. This patch will also bring the end of the Galaxies Ranked season and pass so be sure to keep grinding with what little time you have left. As we descend the stairway from the heavens and enter the world of Fates, you may be wondering: just how many classic rock song references can he get into one patch notes intro? Well, at least one more. 
It's the final countdown, let's get into it! 
  • The Big Bang - Players receive a free reroll each round, a Force of Nature when Stage 3 begins, and loot orbs from all minions and Monsters.
  • Dwarf Planet has been removed from rotation.
  • We’ve upped the chances of seeing The Big Bang for this patch to make sure you have a good chance to experience it. The odds are as follows:
  • 20% - The Big Bang
  • 10% - Normal Games
  • 10% - Treasure Trove
  • 10% - Trade Sector
  • 10% - Super Dense
  • 10% - Galactic Armory
  • 10% - Plunder Planet
  • 10% - Salvage Yard
  • 10% - Manatee’s Delight 
  • Mordekaiser Magic Resist: 35 ⇒ 40
  • Ezreal Attack Damage: 50 ⇒ 55
  • Cassiopeia Noxious Blast Damage: 700/1500/3500 ⇒ 750/1600/4000 
  • Fixed an issue where the Mech Pilots would pop out early if the Mech had GA and was killed by an Urgot.
  • Fixed a bug where multiple Hextech Gunblades would not generate enough shields."

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