Patch 10.14 & TFT Notes

Posted on at 11:37 AM by Aznbeat
Patch 10.14 is scheduled for Wednesday, July 8th and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents

Patch 10.14 Notes

Check out the Patch 10.14 notes:
"The June gloom has come and gone, and here we are with sunny skies and 10.14! 
This patch, we’re here to teeter those who have been tottering, like Alistar, Kha’Zix, and Sejuani. We’re also adding an extra dash of spice (or more specifically, shadow) to a dashing assassin and shaking things up with a ferocious fighter and her blade. 
There’s also been some calibrations to champions who have been consistently turning up on the (pro) scene, like Trundle and Varus, to give their peers more elbow room to take on the stage. As a result, we’re also giving special attention to a bloody beast from the belly of Bilgewater and adding more bang for his buck in the botlane (say that three times fast). 
Last but not least, you may have also noticed that we've updated the Patch Highlights, an image we use to summarize all the biggest changes in a patch. Per the goals laid out in our latest Balance Framework Update, we're getting folks more informed and aware of our thinking when it comes to balance so we added more context like a key with roles and skillbands. What better place to add this information to than the image with all the important updates in any given patch. Let us know what you think! 
Now go on, run your way through the rest of this patch, out on the Rift, and down your lane! We’ll see ya at the next, uh, rundown. 
Take this portal if you're looking for TFT's patch notes
Conqueror Nautilus, Arcanist Zoe, Arcanist Zoe Prestige Edition, Arcanist Shaco, and Arcanist Kog'Maw will be available on July 9th, 2020. Infernal Karthus, Infernal Vel'Koz, and Infernal Kennen will be available on July 16th, 2020. 
Q cooldown decreased. 
Strengthening this mighty minotaur’s disruption in extended fights by giving him more opportunities to use his fearsome fists. 
  • COOLDOWN 17/16/15/14/13 seconds ⇒ 15/14/13/12/11 seconds
E cooldown increased. 
Ezreal is a bit too safe in lane and in mid and late game skirmishes for the amount of damage he puts out, so we’re reducing his ability to continuously evade attackers. We’re bringing up his cooldown but not drastically so— he still has the potential to get in a second E, but will have to be careful in playing around that vulnerability. 
  • COOLDOWN 25/22/19/16/13 seconds ⇒ 28/25/22/19/16 seconds
Base health and movement speed increased. Q damage increased; damage to monsters decreased. E mana restore is now always active; AoE damage tick rate per second increased. 
Slinging more death over to the deathsinger by targeting his two main roles. With Jungle Karthus, we’re shifting some of his power against monsters to enemy champions so he feels less farming-focused. This also means the power we’re bringing to Karthus will bring some spirit back to mid lane Karthus by increasing early survivability and increasing his DPS across the board, so that he feels better equipped to lane against his peers. And as a cherry on top, we’re cleaning up E to feel more responsive and intuitive. 
  • HEALTH 528 ⇒ 550
  • MOVEMENT SPEED 325 ⇒ 335 
  • DAMAGE 45/65/85/105/125 (+0.3 ability power) ⇒ 50/70/90/110/130 (+0.35 ability power)
  • MANA RESTORE Only when toggled off ⇒ Always
  • AOE DAMAGE TICK RATE Deals damage 1 time per second ⇒ Deals damage 4 times per second (damage and cost per second are unchanged). Deactivating Defile deals 1 tick’s worth of damage.
Isolated target bonus damage increased. 
We’re sharpening the claws on this bug. He's on the low end of power for Average and Skilled players, and we think a small buff can push him into a balanced spot for elite players as well. Change is good, after all. 
Base magic resist growth and armor growth decreased. Q cost decreased and now scales; cooldown decreased early; base damage increased. W bonus movement speed now constant at all ranks. E base damage increased. 
Aiming to pull this bloody beast away from the mid lane and boost his role as a support. As a slippery assassin, he was getting too much leeway while diving in and around his enemies. Mid Pyke is also far more capable of soaking up experience than in the bot lane. To curb these advantages, we’re bumping his armor scaling down from the literal best in class to a notch below and pulling back on his swift stalking around the map. These changes should primarily be felt in the mid lane, where Pyke accesses his later W levels much earlier to speed up his roam. In addition, we’re pumping more power into his Q so that he can fish for hooks with less punishment and harpoon it out more in the botlane. 
  • MAGIC RESIST GROWTH 1.5 ⇒ 1.25
  • ARMOR GROWTH 5 ⇒ 3.5
  • COST 70 mana ⇒ 50/55/60/65/70 mana
  • COOLDOWN 12/11/10/9/8 seconds ⇒ 10/9.5/9/8.5/8 seconds
  • BASE DAMAGE 75/125/175/225/275 ⇒ 85/135/185/235/285
  • BONUS MOVEMENT SPEED 40/45/50/55/60% ⇒ 40% at all ranks
  • BASE DAMAGE 95/125/155/185/215 ⇒ 105/135/165/195/225
Passive bonus damage increased. 
Due to current meta builds that simply don’t align with Riven’s playstyle, her depth and breadth of play has been suffering, and she’s been feeling a bit… exiled. We’re bringing back her edge by buffing more damage-focused Riven builds (think Essence Reaver, Youmuu’s, and Bloodthirster) over the current tankier meta ones (like Cleaver and Death’s Dance). 
  • BONUS DAMAGE 25-50% total attack damage (levels 1-18) ⇒ 30-60% total attack damage (levels 1-18) (lifesteal and critical strikes also apply to this damage)
E base damage increased; Frost cooldown on stunned enemy champions decreased and constant at all levels. 
We've kept it cool when looking at Sejuani and Bristle due to their propensity to take over pro play. While we're still hesitant about letting them run amok, we’re letting them chill out and defrost by amping up her damage output. 
  • BASE DAMAGE 40/90/140/190/240 ⇒ 55/105/155/205/255
  • FROST COOLDOWN Stunned enemy champions cannot gain Frost for 10/9/8 seconds (levels 1/7/14) ⇒ Stunned enemy champions cannot gain Frost for 8 seconds (levels 1-18)
W bonus attack speed decreased early. 
This treacherous troll has been on a particularly savage streak as he continues to tear through professional play. We’re reverting the patch 9.6 buff in the hopes that this will ice down his early game clear speed and dueling prowess. 
  • BONUS ATTACK SPEED 30/47.5/65/82.5/100% ⇒ 20/40/60/80/100%
Q maximum bonus damage ratio now scales. E base damage decreased early. 
Along with the Troll King, Varus is also stifling pro play as the go-to blind pick (or first red side ban). Targeting his early poke to make him less effective at bullying his peers out of lane. 
  • MAXIMUM BONUS DAMAGE RATIO 150% total attack damage ⇒ 125/130/135/140/145% total attack damage (minimum damage is always 66% of the maximum damage)
  • BASE DAMAGE 70/105/140/175/210 ⇒ 50/90/130/170/210
Base attack speed decreased. W heal now halved when targeting monsters. 
This thundering beast has been in a relentless frenzy, specifically in the jungle in the average skill group. Pulling back his power in a way that will balance his clear speed and sustain as he continues to storm through the jungle. 
  • ATTACK SPEED 0.66 ⇒ 0.625
  • WOUNDED ENEMY HEAL Reduced by 50% on minions ⇒ Reduced by 50% on minions and monsters
R knockup duration decreased. 
Wukong is a bit on the stronger side, so we’re toning down some of the AoE disruption he brings to teamfights before he spins out of control. 
  • KNOCKUP DURATION 0.75 seconds ⇒ 0.6 seconds
W missile speed increased; cooldown decreased early. 
We’re bringing Zed out of the shadows to bring up his higher elo power in an exciting way that gives him higher consistency in his combos and more outplay potential. Yeah, you heard us—with the landscape of the game changing drastically from season 3, we’re reverting his W speed nerf all the way back from patch 3.13 and increasing its accessibility. This should make his combos feel smoother and stronger and open more windows for shuriken shenanigans. 
  • MISSILE SPEED 1750 ⇒ 2500
  • COOLDOWN 22/20/18/16/14 seconds ⇒ 20/18.5/17/15.5/14 seconds 
PREDATORPredator is still weaker than expected, so we’re continuing our fine tuning. Giving it some boosts to help it compete with other keystones. 
  • DAMAGE GROWTH 30-90 (levels 1-18) ⇒ 40-120 (levels 1-18)
  • COOLDOWN 100-70 seconds (levels 1-18) ⇒ 90-60 seconds (levels 1-18) 
GHOSTOur changes to Ghost in patch 10.12 ended up being a small nerf with its increased cooldown, so we’re following up with a buff to speedily move it in the right direction.
  • BONUS MOVEMENT SPEED 20-40% (levels 1-18) ⇒ 24-48% (levels 1-18) 
We're running a special one-weekend Clash tournament July 11-12, with extra prizes for Premium Ticket entries and a streamlined VP reward track. Full details here!
  • Syndra's Q - Dark Sphere cast at max range now consistently fires in combination with E - Scatter The Weak
  • Karthus' E - Defile tooltip now accurately mentions the increased mana cost per second at each level
  • Shaco now properly receives assist credit in takedowns where only his clone assisted
  • Champions with Approach Velocity will no longer keep their bonus movement speed until their movement-impaired enemy respawns
  • Singed's Q - Poison Trail properly turns blue when in colorblind mode
  • Diana's E - Lunar Rush cooldown no longer resets when the Moonlight from her Q - Crescent Strike is blocked by spell shields. Her Q - Crescent Strike's Moonlight also no longer applies to champions who've blocked it via a spell shield.
  • Yuumi's W - You and Me!'s attach icon no longer disappears on the minimap after the champion she is attached to recalls
  • When Volibear casts R - Stormbringer after activating Predator, he no longer becomes immune to all forms of displacement until death
  • Jhin will no longer deploy a E - Captive Audience trap instead of a Passive - Whisper fourth shot in certain scenarios
  • Neeko's Q - Blooming Burst's cooldown time no longer immediately resets when she disguises herself as Aphelios after
  • Approach Velocity now properly triggers with Zoe's E - Sleepy Trouble Bubble
  • Approaching and triggering Heimerdinger's turrets from his Q - H-28G Evolution Turret will no longer proc Immolate
  • Poros in Howling Abyss will no longer trigger Immolate
  • Zyra's, Gnar's, and Yorick's Recommended Items will now include jungle items if the player has Smite equipped
  • Displacing minions or jungle monsters as Sett with E - Facebreaker no longer extends their hitboxes
  • Triggering Leona's Passive - Sunlight with Nunu & Willump's cleave from Passive - Call of the Freljord no longer causes their passive to be unavailable for the rest of the game
  • Shyvana's Q - Twin Bite when she is in dragon form now appropriately does two points of damage to wards and Illaoi's tentacles
  • When Yuumi attacks Elder Dragon and then uses W - You and Me! on a camouflaged ally champion, Elder Dragon no longer loses its leash range
  • Chilling Smite will now properly grant a Conqueror stack
  • Cho'Gath's W - Feral Scream will now properly silence Rift Scuttler
  • Sylas will no longer keep Elise's R2 - Rappel until he steals her ultimate again if he dies while casting it
  • Gems above Taric's right shoulder no longer disappears after he dies for the first time in a game
  • Abilities with damaging auras like Renekton's R - Dominus no longer continue to damage nearby enemies while the champion is in a revive state (like from Guardian Angel)
  • Ivern's W - Brushmaker brushes spawned behind thin walls are no longer partially invisible from the enemy's point of view
  • When hovering over unleveled abilities, the ability's tooltip now properly informs the player that the ability has not yet been learned ("You have not yet learned this ability!")
  • Aphelios' R - Moonlight Vigil's damage now properly matches the ability's tooltip when used with critical strike items 
UPCOMING SKINS & CHROMASThe following skins will be released in this patch. Grab the League Displays app for full-res splash art! 
Conqueror Nautilus
Arcanist Shaco
Arcanist Kog'Maw
Arcanist Zoe
Arcanist Zoe Prestige Edition
Infernal Vel'Koz
Infernal Karthus
Infernal Kennen 
The following chromas will be released this patch: 
Arcanist Kog'Maw
Arcanist Shaco
Infernal Kennen
Infernal Karthus
Infernal Vel'Koz"

Champion Skins

Eight new skins will be available during this patch! The Arcanist skins and Conqueror Nautilus will be available July 9th, while the Infernal skins will be available July 16th!

Arcanist Kog'Maw

1350 RP
"The diminutive familiar of a famed sorcerer, Kog'maw was mistreated and neglected for years as his master pursued the arcane arts. Thanks to a chance meeting with Zoe, he was released from servitude to travel the land with her... ultimately enrolling in the same school Zoe technically attends."

Arcanist Shaco

1350 RP
"Vile warlock and wanted criminal, Shaco is a dangerous creature whose mind was shattered during experimental soul duplication rituals. At some point he came into possession of a rare and powerful book of spells, amplifying the threat of his monstrous arcane sorcery."

Arcanist Zoe

1350 RP
"A promising student of magic at the Arcanist Academy, Zoe has ignored the advice of her headmaster and embarked upon a grand adventure the likes of which she is utterly unprepared for. Considering her penchant for sewing chaos wherever she goes, the world might be more unprepared than she is."

Arcanist Zoe Prestige Edition

100 Prestige Points
"Having temporarily outsmarted the mad Arcanist Shaco and absconded with his precious tome of magic, Zoe's power has been elevated beyond even some of her instructors. Her instructors are extremely worried about this. Most people are extremely worried about this."

Conqueror Nautilus

975 RP or bundled - More info here!
"Commemorating the 2020 Spring Split Champions."

Infernal Karthus

1350 RP
"The disciples of Karthus usher this infernal harbinger into the world by singing his discordant chorus, a pledge that beckons pillars of flame unto them. On his arrival, the deathsinger's chant summons columns of hellfire that descend from the heavens above. Few live to tell of the dirge they heard before flames swept the land."

Infernal Kennen

1350 RP
"A playful spirit of fire, Kennen is not a malevolent being, but can't help igniting his surroundings while zipping about. His lightning quick movements wreak havoc upon any village unfortunate enough to entice the impish spirit to visit."

Infernal Vel'Koz

1350 RP
"Scarce is known of Vel'koz, owing to the fact that most who witness him combust at his mere presence. What is known, however, is that this cataclysmic titan can level entire civilizations with his incinerating gaze, leaving only smouldering ruin. Woe be to those fixed in the behemoth's infernal gaze, for there will be no remains left to bury."


Tons of chromas will be available this cycle:

Arcanist Kog'Maw
[8 Chromas]

Arcanist Shaco
[7 Chromas]

Infernal Karthus
[6 Chromas]

Infernal Kennen
[6 Chromas]

Infernal Vel'Koz
[6 Chromas]

Summoner Icon

New summoner icons will be available this cycle:

Conqueror Nautilus Icon

Arcanist Zoe Prestige Edition Icon


A new emote will be available this cycle:

Gift for playing a game of TFT in Patch 10.14!

Teamfight Tactics Patch 10.14 Notes

Check out the full TFT Patch 10.14 notes:
"Welcome Space Sorcerers! 
We're porting over to patch 10.14 where we'll be making some pretty significant changes. Here are the highlights: We're nerfing the Star Guardian trait, but buffing Star Guardian champions themselves. Urgot is getting a "minor" rework, and boxes with Neeko's Help will now also contain gold. Last but not least, TFT turned one year old last week! In celebration, we're giving out special Birthday Pengu emotes to anyone that plays a game of TFT this patch. 
Let's get into it! 
Neeko Boxes 
It often punishes your economy when you get a Neeko's help from a Blue or Gold box, especially early in the game. So we’re adding gold rewards to those boxes that drop Neeko's. 
  • Blue Box: Neeko ⇒ Neeko + 2 Coins
  • Gold Box: Neeko + 3 Coins ⇒ Neeko + 5 Coins
Your final position in the standings will now be determined once all combat has ended, instead of immediately upon taking lethal damage. Lethal damage will now take players into negative health. Players who are eliminated in the same round will finish in order of: 
  • Least negative health total.
  • If negative health is tied, most health in the round prior to elimination.
  • In the unlikely event that both of the previous measures are tied (!), the final standings for those tied players will be determined randomly.
  • New Galaxy: Dwarf Planet - The first and last row of every board is disabled.
  • Removed Galaxy: Little Little Legends. 
Star Guardians 
Star Guardians have too much of its power budget in the trait, so we’re pulling that power out and putting it back into the champions. This should allow some of them to succeed in other comps while maintaining the power of well-built Star Guardian compositions. 
  • Star Guardian Mana share: 25/40/55 ⇒ 15/25/45
  • Poppy Starting/Total Mana: 60/100 ⇒ 50/90
  • Zoe Starting/Total Mana: 70/100 ⇒ 40/80
  • Neeko Starting/Total Mana: 75/150 ⇒ 25/100
  • Syndra Starting/Total Mana: 0/60 ⇒ 0/40
  • Soraka Starting/Total Mana: 50/125 ⇒ 50/120
  • Janna Starting/Total Mana: 50/130 ⇒ 30/100
Other Traits
  • Celestial Healing: 15/40/99% ⇒ 20/45/150%
  • Cybernetic Bonus Health and Attack Damage: 350&40/600&75 ⇒ 300&35/550&70
  • Sorcerer Spell Power: 20/45/75 ⇒ 20/40/70 
Tier 1 Champions
  • Jarvan Health: 650 ⇒ 700
  • Jarvan Attack Damage: 50 ⇒ 55
  • Jarvan Mana: 50/100 ⇒ 40/80
  • Jarvan Ageless Standard Attack Speed Bonus: 0.65/0.75/0.85 ⇒ 0.75/0.85/0.95
  • Xayah Attack Speed: 0.8 ⇒ 0.9
Tier 2 Champions
  • Mordekaiser Health: 650 ⇒ 700
  • Mordekaiser Indestructible Damage: 50/75/125 ⇒ 75/100/200
  • Rakan Health: 600 ⇒ 700
  • Yasuo Total Mana: 90 ⇒ 80
Tier 3 Champions
  • Ashe Health: 600 ⇒ 650
  • Ashe Attack Speed: 0.8 ⇒ 0.85
  • Ashe Enchanted Crystal Arrow Damage: 200/275/550 ⇒ 200/300/600
  • Ashe Enchanted Crystal arrow Stun Duration: 2/2/2 ⇒ 2/3/4 seconds
  • Ezreal Attack Damage: 60 ⇒ 50
  • Ezreal Starting Mana: 50 ⇒ 30
  • Karma Inspire Shield: 250/400/800 ⇒ 300/450/900
  • Karma Attack Speed Boost: 50/75/125% ⇒ 70/90/150%
  • Neeko Health: 800 ⇒ 850
  • Neeko Armor: 45 ⇒ 50
  • Shaco Total Mana: 80 ⇒ 70
  • Syndra Unleashed Power Damage (per orb): 100/125/200 ⇒ 100/140/220
  • Vayne Health: 550 ⇒ 500
  • Vayne Attack Damage: 60 ⇒ 50
  • Vi Assault and Battery Damage: 400/600/1200 ⇒ 350/550/1100
Tier 4 Champions
  • Fizz Chum the Waters Damage: 450/600/5000 ⇒ 400/550/4000
  • Irelia Health: 800 ⇒ 900
  • Irelia Attack Damage: 70 ⇒ 85
  • Irelia Armor: 35 ⇒ 50
  • Irelia Magic Resist: 20 ⇒ 40
  • Irelia Bladesurge Damage: 175/250/500% ⇒ 225/250/500%
  • Jhin Attack Damage: 80 ⇒ 85
  • Jhin Attack Speed: 0.85/0.9/1.1 ⇒ 0.9/0.95/1.2
  • Jhin 4th Shot Damage: 244/344/4444% ⇒ 350/500/4444%
  • Jinx Attack Speed: 0.75 ⇒ 0.7
  • Riven Shield: 225/375/1000 ⇒ 200/350/1000
  • Viktor Death Ray damage (Second Part): 250/400/1500 ⇒ 200/325/1500
Tier 5 Champions
  • Aurelion Sol Mana Drain: 15/25/50 ⇒ 10/15/50
  • Aurelion Sol Mobilize the Fleet Damage: 110/150/1000 ⇒ 90/150/1000
  • Janna Attack Speed Bonus: 100/150/500 ⇒ 80/125/500% 
Urgot's getting a lot of changes and so....his own little section. From a balance perspective Urot is currently one of the weaker 5-cost champions, however he feels bad to play against and there's not enough incentive for the Urgot player to level him up. 
  • Armor: 30 ⇒ 40
  • Magic Resist: 20 ⇒ 40
  • Attack Range: 660 ⇒ 420
  • Starting/Total Mana: 40/90 ⇒ 50/100
  • Fear Beyond Death Targeting: Farthest within Attack Range ⇒ Farthest
  • Fear Beyond Death now hits the first enemy it collides with instead of always hitting its intended target.
  • Damage is now preventable (a unit with Guardian Angel will revive).
  • Mana Reduction per cast: 10/20/90 ⇒ 20/30/100
  • Time to reel the enemy in now scales with Star Level.
  • Reel Duration: 1.5 sec ⇒ 3/2/1 second(s) 
  • Giant Slayer now does (premitigation) damage that matches its damage type (physical or magic).
  • Ionic Spark Magic Resist shred: 50% ⇒ 40% 
  • Ekko’s slow is now displayed as a percentage instead of a decimal on his Tooltip.
  • Champions pulled in by Thresh’s Temporal Passage can no longer be used to star-up other units
  • Vayne’s bonus damage attacks during Final Hour can now properly proc Blademaster
  • Lulu Polymorphed units will no longer hop around while Stunned
  • Fixed an issue where Shaco could occasionally not receive Dark Star stacks if Stealthed when an ally would die
  • Aurelion Sol can no longer cast while being reeled in by Urgot 
  • Buy XP and Shop buttons now animate when you zoom in and out!"

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