Patch 10.7 & TFT Notes

Posted on at 11:53 AM by Aznbeat
Patch 10.7 is scheduled for Wednesday, April 1st and the official patch notes and TFT patch notes have been posted!
Continue reading for a full look the patch notes, previews for upcoming cosmetics, & more!

Table of Contents

Patch 10.7 Notes

Check out the Patch 10.7 notes:
"Hello my children, welcome to 10.7! 
First of all, we know we’ve been crowing about it for awhile, but now it’s finally here—the spookiest of all the scarecrows in the land is back! (and Tedrick is nowhere to be found…) 
We've also continued to work on matchmaking in Ranked Solo/Duo games by aiming to balance premade duos on both teams. Additionally, you'll see improvements to both One-For-All (champion and system changes) and ARAM (updated Weekly Free Rotations and champion balance changes). 
We hope you’re staying safe. Now let’s get into it! 
Take this portal if you're looking for TFT's patch notes
Furyhorn Cosplay Veigar, Pengu Cosplay Tristana, Pajama Guardian Cosplay Urgot will be available on April 1, 2020. Worldbreaker Sion, Malzahar, and Maokai will be available on April 9, 2020. 
As we mentioned last patch, we've been working on some matchmaking improvements like Autofill Balance to make sure that each game of League feels as fair as possible. With this follow-up change, we'll be attempting to make sure that when one team in a Solo/Duo game has a duo, the other team should have one as well. 
This change will only be applying to Ranked Solo/Duo for right now. We’ll be looking into adding it to Flex and Normal games, but since premades can be of all different sizes in those modes, making them equivalent across teams can be much more complicated. Once we've had a chance to see these changes live, we'll try to expand to queues with different group sizes. 
The Ancient Fear 
The spooky scarecrow is ripping out brains in 10.7. Now with 100% more oogie and boogie.
High-res versions of Fiddlesticks' updated splashes are available on League Displays! 
R cooldown decreased. 
In an earlier patch, we adjusted Akali's ultimate so that its targeting was a little less free to access, creating a huge cost for what was previously an easy-to-pop-off ability. But using her ultimate is an important part of her gameplay satisfaction, so we're loosening the leash on it a bit now. 
  • COOLDOWN 120/90/60 seconds ⇒ 100/80/60 seconds
W direct hit burn duration increased. 
Corki's been having fun since our last buff, but can still afford another small one, so we're back with round two—get ready for some package boogaloo. 
  • DIRECT HIT BURN DURATION 1.5 seconds ⇒ 2 seconds
R now grants a magic damage shield to all allies in the area. 
Galio’s been in a sad state, and we’ve been working on reigniting his essence as an anti-magic guardian. Our previous buffs didn’t seem to move the needle, so we’re trying something a bit more adventurous this time by giving him the ability to more effectively counter magic damage for both him and his team. 
  • NEW ANTI-MAGIC BULWARK Now grants E - Shield of Durand's passive magic damage shield to all allied champions in the area he casted it at for 5 seconds.
Passive cooldown increased. Q movement speed duration decreased early, scales more later. 
Our man of the Vanguard soldiered through his 10.6 nerfs and has continued to overperform, especially in the mid lane. Taking another stab at him by lowering his early utility. 
  • COOLDOWN 7 seconds ⇒ 8 seconds
  • MOVEMENT SPEED DURATION 1.5/2/2.5/3/3.5 seconds ⇒ 1/1.65/2.3/2.95/3.6 seconds
E base damage increased. R cooldown decreased. 
Ivern got the short end of the stick with some of the more recent jungle system changes, and we’re not brushing that off. We’re attempting to give him back that power, and then some. 
  • BASE DAMAGE 60/80/100/120/140 ⇒ 70/95/120/145/170
  • COOLDOWN 160/140/120 seconds ⇒ 140/130/120 seconds
E cooldown decreased later. 
Supercharged, superfly. We’re giving Kai’Sa more opportunities for late-game outplaying while also maintaining her takedown potential. 
  • COOLDOWN 16/15.5/15/14.5/14 seconds ⇒ 16/15/14/13/12 seconds
W target range increased. E target armor reduction ratio increased. 
We wanted to increase Nasus' utility since that's the quality that more experienced players value and can capitalize on. 
  • RANGE 600 ⇒ 700
  • ARMOR REDUCTION 15/20/25/30/35% ⇒ 25/30/35/40/45%
Base health regen and magic resist growth decreased. 
Midturne has gone from meme to nightmare and quite frankly, there’s enough spook with Fiddle in town. We’re cutting out some of Nocturne’s general power, focusing on letting his opponents attrition him out of lane and controlling his scale potential before going full on darkness. 
  • HEALTH REGEN 8.5 ⇒ 7
  • MAGIC RESIST GROWTH 1.25 ⇒ 0.75
Base health and health regen increased. 
Riven has been struggling in the laning phase so we're hesitantly handing back a little power, as a treat, to give her a little more breathing room while farming. 
  • BASE HEALTH 555.48 ⇒ 560
  • HEALTH REGEN 7 ⇒ 8.5
W initial base damage decreased; return base damage decreased, damage ratio increased. 
We all know Talon holds his blades close to his heart, but he's letting them go too often. We’re not taking them away from him, but he’s proving to be a menace in higher skilled play, where his early game waveclear allows him to roam far more and far earlier. This patch, we’re reducing his reliance on said blades so that he stays more in line (and in lane). 
  • INITIAL DAMAGE 50/65/80/95/110 (+0.4 bonus attack damage) ⇒ 45/60/75/90/105 (+0.4 bonus attack damage)
  • RETURN DAMAGE 70/85/100/115/130 (+0.6 bonus attack damage) ⇒ 45/65/85/105/125 (+0.7 bonus attack damage)
Passive bonus armor decreased later. E base damage decreased later; now allows W and R to be queued up during its dash. 
Wukong has been outperforming our expectations after his mini rework in 10.6 despite our success at bringing his multiple positions closer in power to each other. We will continue to fine tune him as players master the rework. 
  • BONUS ARMOR 5-11 (level 1-18) ⇒ 5-9 (level 1-18)
  • BASE DAMAGE 80/120/160/200/240 ⇒ 80/110/140/170/200
  • ABILITY QUEUE Wukong's W - Warrior Trickster and R - Cyclone can now be queued up during his dash
Passive base heal increased later. 
We wanted to spruce up our warrior of Demacia by upping his durability and endurance through difficult fights. 
  • BASE HEAL 10-78 (levels 1-18) ⇒ 10-112 (levels 1-18) 
Activation time increased. 
Conditioning has been overperforming, particularly for tanks and fighters. It should be a little more costly to one's early power for what it gives in the late-game. Not only is it a fine choice for anyone, it’s mandatory for tanks and fighters, where it stands head and shoulders above any other single rune.
  • ACTIVATION TIME 10:00 ⇒ 12:00 
Movement speed for melee champions increased. 
Phase Rush remains suboptimal on melee champions, even for those who traditionally have opted into this kind of Keystone. Looking to make it more tempting for those folks.
  • MOVEMENT SPEED 30-50% on melee champions ⇒ 40-60% on melee champions 
We hope you have all been enjoying One-For-All as a part of our Galaxies event! Based on feedback and data from PBE, we're making some balance changes that will hopefully make your One-For-Alls always a ball. This means general system changes as well as ARAM-style individual champion balance changes. 
10.7 Buffs
  • AKALI +5% damage dealt
  • BARD +5% damage dealt & -7% damage taken
  • EVELYNN -5% damage taken
  • GANGPLANK +5% damage dealt
  • NUNU & WILLUMP +5% healing
  • SORAKA +5% healing
  • THRESH +5% damage dealt & -5% damage taken
  • YUUMI +5% damage dealt & -10% damage taken
  • ZOE +5% damage dealt
10.7 Nerfs
  • DARIUS +5% damage taken & -5% healing
  • VOLIBEAR +5% damage taken & -10% healing
  • WUKONG -5% damage dealt & +5% damage taken
System Changes
  • TURRET PLATES Turrets in OFA now have plates with URF-style health rules (scaling health rather than even increments). The plates fall off at 8:00 and give 50% of resistances compared to regular SR. They'll also give 130% more gold than in regular SR.
  • HE'S ON THE RUN, HE'S #1 Players gain 40 movement speed out-of-combat
  • FLASH IN A PAN Players gain 40% CDR on summoner spells
  • STRUCTURE DAMAGE Players begin dealing increased damage to structures at 12:30, scaling up to +25% at 25:00
  • COOL KICKS Players will have a faster and longer-lasting Homeguard at the beginning of the game
  • 24K MAGIC Players will start with 950g
  • MINION GOLD AND XP Minion gold and XP values are multiplied by roughly 130%
  • JUNGLE GOLD AND XP Jungle monsters give 15% bonus gold and experience
  • MONSTER MASH Non-champion units deal 25% increased damage to structures
  • BARON KILL Baron Nashor grants a Eye of the Herald on kill
  • RIFT HERALD SPAWN Rift Herald first spawns at 6:00 and has a 4:30 respawn time
  • BARON NASHOR SPAWN Baron Nashor spawns at 15:00 and has a 4:30 respawn time
  • DRAKES SPAWN Elemental Drakes spawn at 3:30 and have a 3:30 respawn time
  • ELDER DRAGON Elder Dragon has a 4:30 respawn time
  • CANNON MINIONS SPAWN Cannon minions begin spawning every other wave at 8:00 and then every wave at 19:00 
We're updating the way free-to-play champions are chosen for ARAM. Before 10.7, the previous three Weekly Free Rotations were available to play in ARAM. 
Going forward, we're making the following 65 champions always free to play in ARAM:  
Aatrox, Ahri, Akali, Amumu, Annie, Ashe, Brand, Braum, Caitlyn, Cho'Gath, Darius, Draven, Ekko, Ezreal, Fiora, Fizz, Garen, Graves, Irelia, Janna, Jarvan IV, Jax, Jhin, Jinx, Karma, Karthus, Katarina, Kayle, Kha'Zix, LeBlanc, Lee Sin, Leona, Lucian, Lulu, Lux, Malphite, Maokai, Master Yi, Miss Fortune, Mordekaiser, Morgana, Nautilus, Nidalee, Pantheon, Pyke, Quinn, Renekton, Riven, Ryze, Sivir, Sona, Soraka, Thresh, Tristana, Tryndamere, Twisted Fate, Twitch, Varus, Vayne, Veigar, Vel'Koz, Vladimir, Wukong, Xayah, and Zed, in addition to the current Weekly Free Rotation. 
Doing things this way allows us to give ARAM players a broader and more consistent set of champions to pull from, as well as making the free-to-play pool easier to understand for new players. We hope you enjoy, and we'll catch you out on the Abyss! 
10.7 Buffs
  • BARD +10% damage dealt & -15% damage taken ⇒ +15% damage dealt & -15% damage taken
  • REK'SAI +12% damage dealt & -10% damage taken ⇒ +12% damage dealt & -12% damage taken
  • FIDDLESTICKS -5% damage dealt ⇒ Normal (rework)
10.7 Nerfs
  • ALISTAR +5% damage taken ⇒ +5% damage taken & -10% healing
  • KASSADIN -10% damage taken ⇒ -5% damage taken
  • NAMI +5% damage taken & -10% healing ⇒ +5% damage taken & -15% healing
  • SETT Normal ⇒ -5% damage dealt & +5% damage taken
  • SONA -15% damage dealt, +15% damage taken, -18% healing & -18% Shielding ⇒ -15% damage dealt, +15% damage taken, -20% healing & -20% shielding
  • SYNDRA +5% damage dealt ⇒ Normal
  • TEEMO -10% damage dealt & +5% damage taken ⇒ -10% damage dealt & +7% damage taken
  • Casting Tristana's Q - Rapid Fire, Miss Fortune's W - Strut, Draven's W - Blood Rush, or Master Yi's R - Highlander no longer cancels the champion's basic attack animation
  • Cleaned up the "Silence" bubble effect that appears over a unit when they are Silenced
  • Miss Fortune's E - Make It Rain's damage ring indicator is now properly visible in Howling Abyss
  • Nimbus Cloak now properly procs immediately after performing Hexflash
  • Vi is no longer Unstoppable when her R - Assault and Battery is interrupted in any way
The following skins will be released this patch. Grab the League Displays app for full-res splash art!
Furyhorn Cosplay Veigar & Pengu Cosplay Tristana
Pajama Guardian Cosplay Urgot
Worldbreaker Malzahar 
Worldbreaker Sion
Worldbreaker Maokai

The following chromas will be released this patch:
Furyhorn Cosplay Veigar
Pengu Cosplay Tristana
Pajama Guardian Cosplay Urgot
Worldbreaker Malzahar
Worldbreaker Sion
Worldbreaker Maokai"

Fiddlesticks Champion Update

The wait is over and the Fiddlesticks champion update is headed to live servers with Patch 10.7!

Fiddlesticks, the Ancient Fear

Updated Skins 

Each of Fiddlesticks' skins were updated:

Spectral Fiddlesticks

"A gruesome spectre, rumored to stand eternally watchful over a peculiar book of fables. Brave knights and cruel sorceresses alike have tried in vain to reach the tome, but none have ever returned. Perhaps that lost queendom of old isn't so fictional after all..."

Union Jack Fiddlesticks

"Pip pip. Cheerio."

Bandito Fiddlesticks

Pumpkinhead Fiddlesticks

"Carriage drivers are cautioned to stick to well-traveled highways, especially during the witching season. Strange things can happen on those old, moonlit roads, where no birds sing, and something enormous moves within the fog."

Fiddle Me Timbers

"Yar har, fiddle-dee-dee."

Surprise Party Fiddlesticks

"Everyone told you hiring a clown would be a good idea. "Clowns are great for parties," they said. But now everyone's missing, and the power is out, and something's laughing just down the hall..."

Surprise Party Fiddlesticks has a unique voiceover:

Dark Candy Fiddlesticks

"As lights go out across the Winterlands in preparation for Snowdown season, something ancient and terrible rises from the darkest corners of the Poro King's lands. Devoid of thought or purpose, it hunts for holiday revelers as if possessed, cutting down anything that crosses its path."

Risen Fiddlesticks

"Once upon a time in a faraway land, a jealous young emperor invoked profane summoning rites in exchange for power. Yet when the ancient horror Fiddlesticks stepped forth, it did not aid the boy--and in an instant, his empire was utterly destroyed. The fiend was trapped beneath the ruins... until now."

Praetorian Fiddlesticks

Praetorian Fiddlesticks' 6 chromas were also updated:

Champion Skins

Furyhorn Cosplay Veigar, Pengu Cosplay Tristana, Pajama Guardian Cosplay Urgot will be available on April 1, 2020. Worldbreaker Sion, Malzahar, and Maokai will be available on April 9, 2020.

Furyhorn Cosplay Veigar

1350 RP
"50% fury, 50% horn, 100% evil."

Pengu Cosplay Tristana

1350 RP

Pajama Guardian Cosplay Urgot

"A Star Guardian superfan of almost impossible proportions, Urgot worked really hard on this outfit for the fan meet, so please be respectful."

Worldbreaker Malzahar

1350 RP
"With the world revitalized, there came another wave of titans. Most fearsome of all was Malzahar, the once-great protector of animals. Vengeful over the horrors of the previous extinction, the holy shaman succumbed to anger, and there, in the depths of his rage, his magic turned dark, fueling a fury to end all life-- from the depths of the seas to the peaks of mountains."

Worldbreaker Maokai

1350 RP
"An immense tree-like golem, Maokai grew from the very roots of the world, charred though they were by the last annihilation. Burdened to revive the world after every destructive cycle, he wanders for all eternity, reseeding the earth with his magical saplings, making way for the renewal of life-- only for it to be undone once more."

Worldbreaker Sion

1350 RP
"A once towering fortress toppled during the last annihilation, the thing called Sion was given consciousness by Malzahar, and raised up to become the purest titan of death and destruction. Now, imbued with ravenous hatred, he blasts the terrain with every step, hellbent on culling any instance of life."


New chroma sets will also be available this patch:

Surprise Party Fiddlesticks
[3 Chromas]

Pajama Guardian Cosplay Urgot

Furyhorn Cosplay Veigar
[8 Chromas]

Pengu Cosplay Tristana
[6 Chromas]

Worldbreaker Malzahar
[8 Chromas]

Worldbreaker Maokai
[7 Chromas]

Worldbreaker Sion
[7 Chromas]

Summoner Icons

Three new summoner icons will be available this patch:

Furyhorn Cosplay Veigar, Pengu Cosplay Tristana

Pajama Guardian Cosplay Urgot Icon

Two new icons will be available on the RU server for Cosmonautics Day:

Yuumi Space Day Icon, Diana Space Day Icon
"Earned by participating in the 2020 Cosmonautics Day event (region exclusive)."


Three new emotes will be available this patch:

Got Ya!, How Dare You?


Teamfight Tactics Patch 10.7 Notes

Check out the full TFT Patch 10.7 notes:
"Welcome Rebel Scum, 
One patch in and things are looking good in the Galaxies. The big highlight of this patch: introducing the new set mechanic into the wild. Three new "Galaxies" bring with them unique rules that will force you to adapt your tried and true strategies. 
On the balance front, we’re taking some power from the premier Tier 5 units. They’re supposed to be strong—and still will be—but they’re currently functioning too well without team support (looking at you GP). Don’t underestimate the power of the Dark Star, as they’re getting a fancy little rework to help their consistency. And, perhaps the most important change, your champions will now celebrate with you when you win a round. 
Take this portal if you're looking for League's patch notes
Let's get into it! 
Galaxies Mechanic 
It's here and with pomp and circumstance! As a reminder all of your TFT games have a chance to start with one of the following effects (or no effect at all). You can tap the Galaxy Icon at the top banner to find out more information about any specific Galaxy. 
  • The Neekoverse: Everyone gets two free copies of Neeko’s Help.
  • Lilac Nebula: The first carousel contains only four cost units.
  • Medium Legends: Little Legends are larger and you have +25 starting health. 
Other System Stuff
  • Shop Level 8 Drop Rates: 13/20/35/25/7% ⇒ 14/20/35/25/6%
  • The rules for which items stay and which bounce off when combining champions now prioritizes items on champs on the board over those you get from the carousel.
  • The odds of seeing a “special” carousel has been reduced.
  • Removed the additional 5 seconds per planning phase that is done at the start of each set. Timers are now back to normal. 
  • Blademaster chance to activate: 30%/55% ⇒ 30%/60%
  • Brawler Health: 300/750 ⇒ 300/700
  • Chrono Attack Speed: 15%/35%/65% ⇒ 15%/35%/75%
  • (Rework) Dark Star: When a Dark Star Champion dies, all other allied Dark Star Champions gain +25 (3), +35 (6) Attack Damage and Spell Power
  • (Rework) Mana-Reaver Reworked to: (2) bonus is now: Mana-Reaver attacks increase the mana cost of their target’s next spell by 40%. There is no longer a 4-piece bonus.
  • Mystic Magic Resist: 30/120 ⇒ 35/105
  • Sniper Bonus Damage: 12% ⇒ 15%
Tier 1 Champions
  • Caitlyn Spell Cast time: 1.5 seconds ⇒ 1.1
  • Caitlyn now resumes attacking more quickly after firing her bullet
  • Xayah Attack Speed: 0.75 ⇒ 0.8
  • Ziggs Total Mana: 40 ⇒ 45
  • Zoe Starting Mana/Total: 90/120 ⇒ 70/100
  • Zoe Spell Damage: 150/225/300 ⇒ 150/225/400
Tier 2 Champions
  • Darius Health: 650 ⇒ 750
  • Xin Zhao Total Mana: 50 ⇒ 60
  • Xin Zhao Spell Damage: 175/250/350 ⇒ 200/275/375
Tier 3 Champions
  • Ezreal Total/Starting Mana: 60/120 ⇒ 50/125
  • Ezreal Spell Damage: 250/350/700 ⇒ 200/300/600\
  • Kassadin Total Mana: 100 ⇒ 80
  • Shaco Spell Bonus Damage: 250%/325%/450% ⇒ 250%/325%/400%
Tier 4 Champions
  • Soraka Total Mana: 150 ⇒ 125
  • Soraka Spell Healing: 300/450/2000 ⇒ 350/500/2000
  • Vel'koz Total Mana: 80 ⇒ 70
  • Wukong Health: 850 ⇒ 950
Tier 5 Champions
  • Aurelion Sol Spell Damage: 120/175/750 ⇒ 100/150/750
  • Aurelion Sol’s target selection per fighter launched is now random (from weighted random favoring nearby)
  • Ekko Spell Damage: 250/450/2000 ⇒ 225/400/2000
  • Gangplank Starting/Total Mana: 50/150 ⇒ 75/175
  • Gangplank Spell Damage: 650/850/9001 ⇒ 450/600/9001
  • Lulu Attack Speed: 0.85 ⇒ 0.8
  • Miss Fortune
    • Attack Speed: 1.1 ⇒ 1.0
    • Mana: 50/150 ⇒ 75/175
    • Spell Damage: 70%/90%/999% ⇒ 60%/80%/999%
  • Morellonomicon & Redbuff Burn Damage: 30% ⇒ 27%
  • Statikk Shiv Damage: 75 ⇒ 80
  • Warmogs Health Regen: 4% ⇒ 5%
  • Ekko, Irelia, Lucian, Xin Zhao, and Ekko’s attacks performed as a part of their spell can now trigger the effects of Statikk Shiv, Guinsoo’s Rageblade, and Runaan’s Hurricane.
  • Champions now celebrate when they are victorious in combat.
  • Graves’ Splash Art has been updated to more closely match his in-game model.
  • Hand of Justice healing no longer scales with AP
  • Rebel Shield no longer scales with AP
  • Lucian’s Relentless Pursuit now properly counts as an attack for the purposes of the Blaster Trait
  • Fixed an issue where Miss Fortune would sometimes not turn during Bullet Time if there were no enemies being hit by her cone
  • Aurelion Sol now works properly after GA triggers.
  • Clarified Shaco’s spell tooltip: the ability causes a critical hit on top of the spell’s bonus damage
  • Updated Zoe’s tooltip to specify she deals magic damage.
  • Updated Poppy’s tooltip to specify she deals magic damage.
  • Hextech Gunblade now correctly heals when dealing damage against shields
  • Space Pirates no longer generate gold from attempting to deal lethal damage to Fiora while she’s invulnerable.
  • We've made some changes to the way phone keyboards work. You shouldn't notice any difference unless things get better, in which case: You're Welcome.
  • Mysterious account errors during login have been unmasked and destroyed. Begone!
  • When you've completed all your available missions you will see a fun little pengu friend instead of...a bunch of completed missions you didn't care about.
  • No more mysterious enemy missing pings. Or any pings, why did we even have pings?

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