Universe in 2020 | Dev Video & Riot Tabletop

Posted on at 10:50 AM by Aznbeat
A new Dev video on the Universe in 2020 is now up! Check out more on the evolution of Riot storytelling, with the comics, the upcoming Arcane animated series, Riot Forge's published games, the Tellstones tabletop game, Tales of Runeterra video series, and more!
Continue reading for a look at the video and article on Riot Tabletop!

Universe in 2020 | Dev Video

"Join Ghostcrawler as he previews upcoming ways to explore Runeterra."

  • 00:21 - Evolution of Storytelling
  • 01:09 - Comics
  • 01:33 - Arcane
  • 02:00 - Riot Forge: Publisher of third party games telling single-player stories
  • 02:39 - Tellstones: A new tabletop game
  • 03:12 - Tales of Runeterra: new video series exploring places in Runeterra
  • 03:46 - Ionia Sneak Peek: Shen and Akali in Ionia

For a closer look at Tellstones, check out this article on Riot Tabletop:
Three years ago, we made Mechs vs. Minions.
Now, we’re making more tabletop games. 
Our next board game is Tellstones: King’s Gambit, a bluffing game with perfect information for 2 or 4 players. It’s a Demacian variant of a game played across Runeterra, and it’s one of many tabletop games we’re developing.
Why is Riot making board games? 
We’re gamers. That means more to us than just video games. You can tell by the piles of board games, miniatures, and roleplaying books stashed around the office. So it was natural to explore what would happen if we brought the Riot perspective to tabletop games. We call it Riot Tabletop. 
Player Experience First 
Every team at Riot puts player experience first, including Tabletop. For that space, we believe player experience means the following:
  • Design: Is this game fun? Does it deliver a top-tier experience in its genre?
  • Accessibility: How can we make the game easier to get to the table? What can we do to ensure that a player can play this game?
  • Components: Are players proud to have this game on the table? Is their anticipation rewarded when they open it?
  • Innovate When Needed: What pain points exist in these areas, and can we solve them? What conventions should we reexamine?
What will we make? 
Our first tabletop game was a huge, cooperative game loaded with miniatures and narrative content. Our second game is competitive, much smaller, and plays faster. They’re worlds apart, but united by the focus on player experience outlined above. 
And that’s what we’re so excited about—multiplying player experience across the wide range of games you can play at a table with friends. 
If you’d like to stay up to date on our efforts in this space, sign up here."

[Check out the article to sign up!] 

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