12/17 PBE Update: Mecha Kingdoms Draven and GotS Rengar & Ryze Splash Art + More

Posted on at 1:11 PM by Aznbeat
The PBE has been updated! As we continue the 10.1 PBE cycle, today's patch includes splash art for Mecha Kingdoms Draven, Guardian of the Sands Rengar & Ryze, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Splash Art

The Splash art for Mecha Kingdoms Draven, as well as Guardian of the Sands Ryze and Rengar are now on the PBE!

Mecha Kingdoms Draven

Guardian of the Sands Rengar & Ryze

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Calibrum mark damage AD lowered from 0.4 bAD to 0.3 bAD
  • Infernum 
    • R additional target AD lowered from 0.4 bAD to 0.25 bAD
    • R explosion radius lowered from 500 to 400

Aurelion Sol
  • Center of the Universe (Passive) damage lowered from 16-120 to 12-120
    • Full value: 12/14/16/18/20/23/26/32/38/44/50/60/70/80/90/100/110/120

  • Emperor's Divide (R) Wall duration increased from 3 to 5

  • Haymaker (W) damage increased from 60/85/110/135/160 to 90/125/160/195/230

  • Flame Breath (E)
    • On Hit Damage increased from 3.25% Max Health to 3.75% Max Health 
    • Monster damage cap increased from 100 to 150

[Sylas has extensive changes in testing on the PBE!]
  • Chain Lash (Q)
    • base damage changed from [60/70/80/90/100 (+40%AP)] to [40/55/70/85/100 (+40% AP)]
      • Vs Live: from  [45/70/95/120/145 (+60% AP)] to [40/55/70/85/100 (+40% AP)]
    • secondary damage changed from [40/85/130/175/220 (+60% AP)] to [60/105/150/195/240 (+80% AP)]
      • Vs Live: From [45/70/95/120/145 (+60% AP)] to [60/105/150/195/240 (+80% AP)]
    • Slow reverted from 25% at all ranks to 15/20/25/30/35%
    • Minions damage lowered from 55% to 40%
  • Kingslayer (W)
    • damage lowered from [65/115/165/215/265 (+85% AP)] to [65/100/135/170/205 (+85% AP)]
      • Vs Live: from [65/100/135/170/205 (+65% AP)] to  [65/100/135/170/205 (+85% AP)]
    • health AP ratio lowered from 60% to 50%

  • Piercing Arrow (Q) 
    • Cooldown lowered from 20/18/16/14/12 to 18/16/14/12/10
    • Blight stack detonation cooldown reduction lowered from 4s to 3s

Edge of Night
  • AD increased from 50 to 55

Serrated Dirk
  • AD increased from 25 to 30

  • Gold to upgrade reverted from 1250 to 1000

Shard of True Ice
  • Notes "(Receive diminishing gold from excessive minion kills.)" again!

Runesteel Spaulders
  • Gold to upgrade reverted from 1250 to 1000

Pauldrons of Whiterock
  • Notes "(Receive diminishing gold from excessive minion kills.)" again!

Targon's Buckler
  • Gold to upgrade reverted from 1250 to 1000

Bulwark of the Mountain
  • Notes "(Receive diminishing gold from excessive minion kills.)" again!

Harrowing Crescent
  • Gold to upgrade reverted  from 1250 to 1000

Black Mist Scythe
  • Notes "(Receive diminishing gold from excessive minion kills.)" again!

TFT Changes
These changes are tentative and may not be complete! Always refer to official notes for the full picture!

  • 3 champion damage amp lowered from 70% to 60%

  • Tibbers damage changed from 150/300/1000 to 150/350/1500

  • Sand Soldier damage increased from 125/250/375 to 150/275/550

  • base bullets reverted from 9 to 10

  • Voidling damage increased from 30/60/90 to 40/70/100

Master Yi
  • Bonus damage increased from 25/50/75 to 50/75/100

  • Stun duration changed from 3/4/5 to 3/3.5/4

  • Minion health reverted from 450/750/2000 to 600/1000/2000
  • Minion damage reverted from 150/200/250 to 100/200/300

  • On hit damage lowered from 20/40/75 to 15/30/55
    • Vs Live: from 25/45/75 to 15/30/55

  • % damage changed from 100/125/150% to 120/130/140%

  • Attack speed changed from 30%/65%/100% to 50/70/90%

  • Damage increased from 225/450/675 to 225/450/800

  • Flame Spitter damage increased from 50/60/70 to 55/65/75
    • Vs Live: from 70/80/90 to 55/65/75

Context & Notes

1) Riot Scruffy noted details on the upcoming 9.24b patch:
[1] "Patch 9.24b preview - this is a micropatch meant to tune preseason systems and a few champs before the holidays."
[2] Should be coming roughly mid week.

2) Here's Llord Llama on the dev corner with an update on TFT Titan's Resolve and changes that should be coming for it soon:
"Titan’s Resolve REPLACES Phantom Dancer 
Titan’s Resolve: When the wearer is hit by a source of damage, they gain a 2.5% stacking damage increase (stacks infinitely). 
(Updated version coming to PBE soon!) Titan’s Resolve: When the wearer takes damage or inflicts a critical hit, they gain a 1% stacking damage bonus. Stacks up to 80 times, at which point the wearer gains 25 Armor and Magic Resistance, and increases in size. 
12/17 Update: After additional testing, we needed to dial back Titan's Resolve a bit - or at least reduce its ceiling. Most of the time, it's fine... except when playing against Inferno teams, where its sensitive trigger led to some pretty insane stack counts. But it's fun to watch a stack count rise fast, so solutions like narrowing the trigger or imposing an internal cooldown weren't very appealing. The solution we landed on - imposing a reasonable stack cap and then giving extra tanky stats when the wearer hits it - let us maintain the fun feeling of the item while not having it be a hard counter for Inferno and, to a lesser extent, Summoner teams. 
Also: in early testing, we'd had a size increase built in (raid boss Leona!) but got feedback that size increases imply toughness and resilience rather than more damage. Since the reward for hitting the stack cap is now more tankiness, the size increase is back! 
Phantom Dancer received a significant change in 9.24, but since we ultimately wanted Bramble Vest to fill the anti-crit, anti-assassin role, giving tanks some opportunity to hit back made a lot of sense - especially on an item that grants Attack Speed. Since Bramble Vest renders Phantom Dancer redundant, we created Titan’s Resolve (aka “Leona’s Revenge.”) You want this item on champions who will take a lot of hits and stay standing to reap the benefits of a huge pile of Titan stacks. 
That’s it for the new items. What about item updates?"

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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