2/5 PBE Update: Papercraft Skins, Chroma, Icons & More

Posted on at 12:38 PM by Aznbeat
The PBE has been updated! As we start the 9.4 PBE cycle, today's patch includes Papercraft Anivia and Papercraft Nunu & Willump, new chroma, icons, & more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Champion Skins

Two new skins are hitting the PBE this cycle - Papercraft Anivia and Papercraft Nunu & Willump:

Papercraft Anivia

1350 RP

Here's Riot KateyKhaos with a bugs & feedback thread for Papercraft Anivia:

"On my wings! 
Papercraft Anivia includes:
  • New model and textures: A brand new, decorative paper look!
  • All-new VFX: Rich in yellows, greens and reds!
  • All-new SFX: So magical!
  • All-new recall animation: Birds of a feather flock together! 
Papercraft Anivia is set to be 1350 RP.
Prices are subject to change. 
Papercraft Anivia is available to play now on PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"

Papercraft Nunu & Willump

1350 RP
Here's Riot KateyKhaos with a bugs & feedback thread for Papercraft Nunu & Willump:

"Every adventure is better with a friend! 
Papercraft Nunu & Willump includes:
  • New models and textures: Willump has been transformed into a magical paper creature!
  • All-new VFX: Full of golds, oranges and teals!
  • All-new SFX: So whimsical!
  • All-new recall animation: Nunu and Willump do paper craft together!
Papercraft Nunu & Willump is set to be 1350 RP.
Prices are subject to change. 
Papercraft Nunu & Willump is available to play now on PBE! As always, we’d love to hear your feedback, so drop it in the thread below! If you have questions, feel free to ask ‘em here, and we’ll do our best to answer them! GLHF! :)"


Each new skin this cycle has a set of chroma - 8 for Papercraft Anivia, and 8 for Papercraft Nunu & Willump:

Papercraft Anivia
[Eight total]

Papercraft Nunu & Willump
[Eight total - 1 store image missing!]

Summoner Icons

Three new summoner icons are now on the PBE:

Papercraft Anivia Icon, Papercraft Nunu Icon, Papercraft Willump Icon

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • General
    • "Fury bar now changes colors from Yellow to Red when full."
  • Queen's Wrath / Prey Seeker (Q)
    • (Burrowed Q) [New] Now generates 25 Fury if it hits a champion
  • Burrow / Unburrow (W)
    • "Tremor Sense VFX loudness significantly increased for champions"
    • "Rek'Sai immediately burrows on respawn now (if she has learned Burrow)"
  • Furious Bite / Tunnel (E)
    • Tunnel distance minimum lowered from 850 units to 600 units
      • (max range of 850 units unchanged)
  • Void Rush (R)
    • Now becomes untargetable at the start of casting, rather than after casting
    • Can now only be dodged if enemies teleport significant distances 
      • ( >1000 units)

"There's some changes in there that can't be scraped I guess. The biggest one is a change to Q2 to be MUCH more reliable to hit. I also removed the monster reduction on Q2 and made W much more forgiving and less likely to be interrupted.
  • Kingslayer (W) heal lowered from 50/85/120/155/190 to 50/80/110/140/170

[Changelist - back for more testing!]
  • Base AD lowered from 64 to 62
  • Attack speed per level lowered from 2.5 to 2
  • Blast Shield (Passive)
    • Cooldown changed from [12 - 8] to [12]
    • Shield size changed from [10% max health] to [15% max health]
    • [New] "Shield CD is reduced by 3 seconds whenever you proc Denting Blows."
  • Vault Breaker (Q)
    • Damage changed from [110/160/210/260/310 (+160% Bonus AD)] to [20/60/100/140/180 (+140% Total AD)]
    • [Removed] No longer deals reduced damage to minions and monsters
  • Denting Blows (W) attack speed changed from 30/35/40/45/50% to 20/30/40/50/60%
  • Excessive Force (E)
    • "Buffed the follow up attack after hitting with E to better scale with attack speed."
    • AD ratio lowered from [115% Total AD] to [110% Total AD]
    • AP ratio increased from 70% to 90%
    • [New] AOE can now crit
  • Assault and Battery (R)
    • Damage increased from [150/300/450 (+140% Bonus AD)] to [150/325/500 (+110% bonus AD)]
    • [Removed] No longer deals reduced damage to additional targets
    • CC duration on secondary targets increased from .25s to .75s
    • Knockback distance on secondary targets increased from 250 to 400
    • cooldown increased from 110/85/60 to 120/100/80

Essence Reaver
  • [Changed] 20% Cooldown Reduction is now a Unique Passive

Context & Notes

1)Here's Riot Beardilocks with details on new VFX updates that are testing on the PBE this cycle:
"Hello everyone! 
Similar to the previous updates to Anivia, Dr. Mundo, Gragas, Jarvan, Lee Sin, Renekton, Veigar, and Vi, we're working on updates to the Visual Effects (VFX) and Sound Effects (SFX) of more champions whose spell effects are in need of some love. These are updates to the visuals and sounds only, and do not include any gameplay updates. Our aim is to get their FX to current League standards and improve gameplay clarity. In Patch 9.4, we'll be releasing VFX and SFX updates for and Wukong, and VFX-only updates Olaf, Riven and Kennen (he already received some SFX love a few patches ago). 
We're looking for early feedback now on these videos, but they will be added to the PBE soon. Please try them out there —especially if you're a main—when they're available and leave us your feedback! 
VFX update across the board to clean up unnecessary noise and improve gameplay clarity.
Kennen received SFX updates several patches ago
BA - Basic attacks are more easily distinguished from Q
- Q is more distinguished from BA, has increased satisfaction and a unique impact VFX
- Increased visual satisfaction
- Kennen has all new VFX for lightning rush. This has a key change to keep Kennen's silhouette during the animation for gameplay clarity, with an added range indicator. Blood moon Kennen has received a similar update, and Super Kennen has a superhero pose, though it still uses base VFX
- Increased visual satisfaction and reduced noise
P - When Kennen procs his passive on a champion or monster it now has a clear 3 mark VFX to show the source of the stun. Passive marks on minions are reduced in size and brightness to add clarity to gameplay 
Please note that all skins other than Blood Moon use Kennen's Base VFX (with the exception of their unique shaped shuriken)

VFX update across the board to clean up unnecessary noise and improve gameplay clarity. 
BA - Basic attacks now have swipes and a new hit effect
Q - Q missile now has a hitbox indicator. The pick-up range is now visible. Pick-up also has a new effect
W - Increased visual satisfaction and readability. Removed old noisy runes. Heal effect is now clearer, too
- New lightning effect and swipes!
R - Clearer and better visuals for R activation and buff. Olaf doesn't turn just red anymore. 
All of Olaf's skins have been updated to be closer to these VFX. Brolaf has some new unique VFX.

VFX update across the board to clean up unnecessary noise and improve gameplay clarity. 
BA - Cleaned up noise (removed the blood!)
Q - All three Q's have unique slashes, and now properly show the area of damage
W - Updated the ability to bring it more into League's current visual style, while providing more clarity to the hitbox
E - Riven's sword pieces now shield her when she dashes. Also brought the shield up to current VFX standards
R - Cleaned up the random visual effects that play around her body/hand, but added more emphasis/glow on her sword. All abilities should now properly reflect the larger ranges during ult, and the Wind Slash is now clearer and more unified.
- The hilt of her sword (and the first shard of it) should now glow when her passive is active. Cleaned up the noise. 
Please note that none of Riven's animations or actual gameplay have been changed at all.

VFX update across the board to clean up unnecessary visual noise 
BA - Basic attacks now have a swipe and new hit effect
Q - Q now has a cleaner more powerful swipe, unique hit effect, and removed noisy fx
W - Removed unnecessary amounts of clouds and pushed back visual priority
E - New clouds and wisps!
R - Clearer visuals
Some skins have received minor updates to reduce unnecessary noise and increase satisfaction of their VFX 
Sound effect updates are planned for Wukong for 9.4, but are not included in this preview video. Keep your eyes peeled on this post for SFX updates!

Please let us know if you have any feedback on these video previews, they will all be available on the PBE soon!"
2) Here's Riot Zhanos with details on some Diana Q changes that are continuing to test on the PBE this cycle:
In this cycle’s PBE builds, Diana will have a few code changes to her Q spell, Crescent Strike. The goal of these changes is to make Crescent Strike less buggy and inconsistent rather than to adjust her balance, though in one case we're exploring a potential buff to offset some power Diana is losing to the fixes. 
Here are the juicy details:
  1. Consistent targeting
    • The spell will follow cursor targeting much better, and will consistently have the same path if you cast it from the same location at the same target. I have not had the chance to make a new custom spell indicator, so in the meantime it will use a very much work in progress one, but expect a new one soon!
  2. Consistent Q-R Resets
    • Alongside these changes, I’ve ensured that the Q>R resets will always work when Q is still in the air while R hits the target (when both are cast at max range).
  3. R-Q Resets Removed
    • With these changes we also made the decision to remove the interaction where casting R>Q at max range awarded a reset when both skills were cast at max range in low-latency situations. While that combo was impressive looking and satisfying, the latency conditions for it are outside most players' control and stripped away the opponent's ability to respond to an all-in.
  4. R buff
    • What we would like to test in place of the R-Q reset is an auto-attack reset on Lunar Rush to enable her to finish off her auto attack pattern after dashing in. 
While it might get a few games to get used to the new Q, my hope is that over time its improved reliability will make it feel better to use. Whether you’ve played hundred of Diana games or none, I would absolutely love to get your feedback and thoughts on these changes!"

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