10/3 PBE Update: Infernal Amumu Splash, New Emotes, & more!

Posted on at 12:11 PM by Aznbeat
The PBE has been updated! As we continue the 8.20 PBE cycle, today's patch includes the splash art for Infernal Amumu, new emotes, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Infernal Amumu Splash Art

The splash art for Infernal Amumu is now on the PBE!

New Emotes

Three new emotes featuring Ezreal are now on the PBE!

Tears of Joy, Easy E-Z, Gotta Run!


Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

  • Whiplash (E) empowered damage lowered from 95/115/135/155/175 to 75/100/125/150/175
  • Last Caress (R) damage lowered from 150/275/400 to 125/250/375

  • Base Damage lowered from 66 to 63

Context & Notes

1) Here's Meddler's quick gameplay thoughts for October 3rd, including context on balance this cycle and more:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Some things we've been trying on Karma 
For anyone that missed it Neurocat posted a piece on the NA dev corner earlier this week talking through some of the changes we've been trying for Karma. We wanted to see if the clothesline gameplay that Karma used to have years ago (tether to an ally, then hit enemies with the tether to CC them) could potentially be brought back. It was really distinct and could be pretty cool to play with. Conclusion we came to was that, unfortunately, while it's a cool sort of spell, it doesn't fit with a squishy caster who wants to be at a distance from he enemy team. Would be a good skill to put on someone who goes into the enemy team more (e.g. diving fighter or initiating tank) and we'll keep an eye out for a fit somewhere on a new or updated kit. Run through on the different major versions we tried below. 
Longer version:
Ranked Skin reward if you don't own the champ in question 
Since it's the time of year this question crops up a fair bit: If you don't own the champion that gets a Victorious skin, but you do qualify for the skin by being Gold+ in ranked, then you'll get given both the skin and the champion themselves. So, for example, last year, if you were Gold at the end of the ranked season, but didn't own Graves, you were given both Graves and Victorious Graves. 
Some context on 8.20 balance changes 
We're still more focused on preseason than the next couple of patches. 8.20 will have some balance work in it though. Thoughts on changes on the PBE, or probably on it soon, below. As usual some of this stuff will likely change as it gets tested. 
  • DH - Too strong early for a scaling rune. Looking at cutting early base damage as a result, Electrocute should have a longer period where it's the stronger pick. Also seeing it put out a bit much ranged harass for low risk early too, possibly ranged and melee values get adjusted differently. Scaling will likely remain the same.
  • Ahri - Rank 1 and 2 ult CD up, reducing her ability to snowball early and general safety. Same ult CD at max rank.
  • Graves - Looking at his AA AD ratio, with thinking being his scaling doesn't need to be as good as it currently is given he's strong early. Not concerned about nerfing him and Dark Harvest in the same patch given his performance with other keystones is also strong.
  • Nami - Currently looking at the degree to which her healing later in the laning phase can be pretty dominant, having a chilling effect on interaction. Testing a lower heal rank up on the W as a result (damage unchanged)
  • Sion - His recent W buff to permanent HP gained effectively also increased his regen, given the extra health acquired adds to current health as well as max. Likely cutting his HP5 down a bit to compensate (goal was to buff his HP stacking, not his laning sustainability)
  • Evelynn - Looking at reducing her ability to kill squishies without using her charm when she isn't pretty fed. Possible target as a result is R base damage. As with Graves not worried about hitting her and DH at the same time, given she also does well with other keystones.
  • Jhin - His best builds at present are both the fastest and some of the hardest hitting. Looking at a lower AS to damage ratio as a result, with some compensation elsewhere to make it so there's more of a trade off between mobility and damage. 
  • Corki - Aiming to get some changes in to help him out, though moderately likely those take a bit longer and end up in 8.21 instead. Possible directions we'll test include buffs to the Package and to his ult, though unlikely we do both at the same time."
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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