9/20 PBE Update: More Tentative Balance Changes

Posted on at 12:53 PM by Aznbeat
[Updated with details on late 9/20 maintenance & positional matchmaking testing!]

The PBE has been updated! As we continue the 8.19 PBE cycle, today's patch includes tentative balance changes!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents


  • Championship Kha'Zix's special loading screen was changed:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

Jarvan IV
  • Martial Cadence (Passive) cooldown per target changed from [10/8/6 at levels 1/7/13] to [6 at all levels]


  • Tailwind (Passive)  Bonus movespeed conversion to damage changed from [15/25/35% at levels 1/7/13] to [25/35% at levels 1/10]

Tahm Kench
  • HP per level increased from 95 to 102
  • Base HP lowered from 610 to 540

Context & Notes

1) Riot Maple Nectar provided changelists for Jarvan IV and Janna this cycle:
[1 - Jarvan IV] "Passive cooldown per target from 10/8/6 at level 1/7/13 to 6 at all levels"
[2 - Janna] "Bonus movespeed conversion to damage :: 15/25/35% at levels 1/7/13 >>> 25/35% at levels 1/10"
2) Here's Riot SapMagic with details on positional matchmaking testing - We're starting to test positional matchmaking on PBE:
"Hello summoners! 
Back in April, we talked about our changes to Ranked for 2019. As part of those changes, we talked about how we had noticed player skill varies a lot by position, leading to unfair matchmaking and bad feels when you get your secondary position or get autofilled. 
One way we're planning to address this is positional matchmaking, where we track your skill for each position and matchmake you based on that. This is a relatively large change, so we're going to be testing it starting in Patch 8.19 in all regions with Normal Draft. To kick off that process, we're turning it on for PBE. 
Here's what you should expect to see later today when you play on PBE:
The Details 
  • Everything should continue to work as normal in terms of queue times and position assignment
  • At the end of the game you'll see an indicator of the position we're updating the skill rating for
  • If we think you swapped positions, you'll see that too 
Note: Matchmaking should feel roughly the same on PBE, not better, since it's a more experimental environment with fewer consistent players. 
Try it out when you get a chance and give us feedback on how position detection feels. Thanks for all the help, and we'll see you on the Rift! 
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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