8/16 PBE Update: High Noon Urgot Skin Tweaks

Posted on at 1:54 PM by Aznbeat
The PBE has been updated! As we continue the 8.17 PBE cycle, today's patch includes skin tweaks to High Noon Urgot!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Skin Tweaks

As mentioned by KateyKhaos over on the boards, High Noon Urgot has some texture updates hitting the PBE soon! In today's update, his stomach/grinder area was updated:
"We're going to be adding more texture into the belly, to make it feel more like a furnace, which is what enemies are getting pulled into! Should be on PBE in the next couple of days. ^^"

KateyKhaos also noted a change to the size of his gun arm coming in a future update:
"Chatted with the team - we're okay leaving the hat as it is, but we do agree that the gun is small, both compared to the splash and to other Urgot models, so we'll be making the gun a bit bigger, both for the base High Noon Urgot skin and all of his chromas! 
I compared him to Urgot and his other skins in terms of size, and he looks to be similar:"

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.

[None today!]

Context & Notes

1) Here's Draggles with an update on more Clash PBE testing:

"In our last update, we promised to keep you up to date on our path to launching Clash. We’ve made some progress since we last spoke, so we’re happy to announce we’re heading back to PBE. These tests might be a little buggy and won’t represent the full tournament experience, so as we work to get Clash ready for a full release, your contribution by participating and giving us feedback is invaluable! 
In the past, a large number of issues were caused by many systems working behind the scenes and not communicating well with each other. The PBE tests will let us know how well our proposed fixes and mitigations work, and we’re looking to test three major improvements over the course of September. Here’s what they are and how to get to get involved: 
How to play Clash on PBE 
September 5th - Staggered scouting phase 
We’ll be testing a staggered scouting phase, which allows us to extend the length of the scouting phase for some games, meaning fewer games will start simultaneously. This should significantly reduce load on the systems that are part of the champ select flow and allow you to get into games more reliably. 
To test the variable scouting phase, create your teams and wait for the lock-in time. Once locked in, you’ll get matched and play as normal. This should be a pretty straightforward tournament, with 4 teams in each bracket, so your team will play 2 games. 
September 11th - Game flow changes 
We’ve tightened our backend flow to break out some of the systems that work together when starting games. Much like before, if our fixes prove out, this should be a regular 4-team bracket with 2 games, and if everything works as expected, you shouldn’t notice anything out of the ordinary. 
September 19th - Clash recovery tool 
One of issues we saw quite early in previous Clash tests is that when stuff goes wrong, it’s hard for Clash to recover. This meant that we often had to blow up tournaments completely, disband existing teams and start another tournament which we know was painful for everyone. We’ve now made our recovery tools more robust and capable of assisting if one part of Clash falls over. 
With this new tool, we’ll be able to more easily edit tournament details such as tier calculations, SMS verification, voice chat settings, Honor restrictions, ticket bids and rewards. If there’s an issue with locking in, we’ll be able to take everyone out and restart. Also, if there’s truly an unsolvable issue with Clash, we’ll be able to cancel tournament days without wrecking the whole weekend. 
After these tests have completed we’ll let you know how they went over on the PBE boards. Sign up for a PBE account to participate in these tests!"
Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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