6/18 PBE Update: Dark Star Cho'Gath splash, New Summoner Icons, Loading Screen Borders, and more!

Posted on at 12:35 PM by Aznbeat
The PBE has been updated! As we continue the 8.13 PBE cycle, today's patch includes new splash art for God-King Darius and Garen and Dark Star Cho'Gath, a huge batch of new summoner icons, load screen borders, a new VS emote, and much more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

New Splash Art

The splash art for God-King Darius, God-King Garen and Dark Star Cho'Gath are now on the PBE. All three skins also have special loading screens available, look for more info soon.

Dark Star Cho'Gath

God-King Darius

God-King Garen

[Loading Screen / Special Border]

Additional previews and videos for these skins can be found on our larger PBE cycle page.

New Summoner Icons

A smorgasbord of new summoner icons where added in today's update!

First up is a huge batch themed around the upcoming God-King VS event.
We also have a set of summoner icons featuring the five champions from the recently updated tutorial.

One new Esports icon was added:

And finally, a poriffic new icon was added:

Rift Rivals 2018 Icon & SR Banner

 A new summoner icon and Summoner's Rift banner were added for the upcoming Rift Rivals 2018 event:

New Emote

In addition to the new icons and skins, a new VS 2018 emote is also on the PBE!

New Login Themes

Two new login themes for God-King Darius and Garen are now on the PBE after being debuted last week on Riot's Social Media:

God-King Darius Login Theme

[Still Image / Music]

God-King Garen Login Theme

Continued Aatrox Champion Update Testing

As the Aatrox champion update continues testing on the PBE, today's update brings us his new choose and ban VO:

Choose: "Now, hear the silence of annihilation!"

Ban: "Let me end this."


  • The loading screen background for the VS 2018 Event was added:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.


  • The Darkin Sword (Q) additional AD to monsters lowered from 15% to 10%

  • Hookshot (E) damage lowered from 75/120/175/210/255 to 60/95/130/165/200

[N: Context + Changelist from ricklessabandon]
  • Base AD increased from 60 to 62
  • Ionian Fervor (Passive)
    • On-hit base damage (max stacks) lowered from [10 - 66] to [4 - 48]
    • On-hit ratio (max stacks) changed from [8 - 16% total AD] to [16% Bonus AD]
    • Attack speed (max stacks) increased from [20 - 40%] to [30 - 50%]
  • Defiant Dance (W)
    • Damage (minimum) changed from [10/30/50/70/90 (+60% AD) (+40% AP)] to [14/30/46/62/78 (+40% AD) (+30% AP)]
    • Damage (maximum) changed from [20/60/100/140/180 (+120% AD) (+80%AP)] to [35/75/115/155/195 (+100% AD) (+75% AP)]
    • Damage amp (full charge) increased from 100% to 150%

[N: Context]
  • Command: Protect (E) damage AP ratio increased from 30% to 40%

  • HP per level lowered from 110 to 100
  • MR per level increased from 1.25 to 2
  • Armor per level increased from 4 to 5

  • Poison Trail (Q) mana cost per second reverted from 17 to 13
  • Fling (E) target's Max health as damage lowered from 6/6.5/7/7.5/8% to  4/5/6/7/8%

  • Dazzle (E) 
    • Bonus armor increased from 30% to 50%
    • Damage lowered from 105/150/195/240/285 to 90/130/170/210/250
  • Cosmic Radiance (R)
    • Cooldown increased from 160/130/100 to 180/150/120

[N: Tristana has other changes in testing on the PBE!]
  • Explosive Charge (E) bomb damage lowered from 60/70/80/90/100 to 60/67.5/75/82.5/90

[N: Twitch has other changes in testing on the PBE!]
  • Spray and Pray (R) AD changed from 30/40/50 to 20/40/60
    • Vs Live: From 20/30/40 to 20/40/60

  • Silver Bolts (W) bonus true damage lowered from [5/7/9/11/13% enemy max HP] to [4/6.5/9/11.5/14% enemy max HP]
    • Vs Live: from [4/6/8/10/12% enemy max HP] to [4/6.5/9/11.5/14% enemy max HP]

  • Double Daggers (Q) cooldown reverted from 9/8/7/6/5 to 10/9/8/7/6
  • Bladecaller (E) cooldown reverted from 12/10.5/9/7.5/6 to 12/11/10/9/8

Guinsoo's Rageblade
  • Unique passive
    • Bonus AD lowered from 4% to 2.5%
    • AP lowered from 4% to 2.5%

[N: Included in hotfix from 6/18 - details from Riot Maple]
  • AD increased from 70 to 75
  • Movespeed changed from [10% movespeed for 1.75 seconds] to [20% movespeed for 0.75 seconds]
  • Storm's Edge: [+1% damage for every .75% of critical strike chance] reverted to [+1% damage for every 1.5% of critical strike chance]

Hail Of Blades (Domination Keystone)
  • Time between attacks to keep effect going increased from 1.5 seconds to 2 seconds
  • Cooldown lowered from [5s out of combat] to [4s out of combat]

Context & Notes

1) ricklessabandon noted changes coming for Irelia and Orianna this cycle:
[1] "looking into some irelia changes for patch 8.13 
want to shift some power around a bit — should result in her being a little less strong when all is said and done 
these should show up in the next pbe update:"
[2] "i'm still strongly considering lowering the mark timer in 8.13 fwiw" 
[3] "also giving orianna a -small- something as well, which should also be in the next pbe update" 
2) Reav3 hit r/AatroxMains with a post on upcoming changes to Aatrox:
"Hey guys, 
Been reading through all the feedback on the Aatrox VGU over the last week and I thought it would be good to pop in here and let you know of some art changes we will be making soon, plus give a little context behind some of the decisions on the rework. 
Base Model Art Changes: 
You should see some tweaks to the base model very soon on PBE. This will add a bit more detail to Aatrox and bring his colors a bit closer to previous Aatrox (Some darker reds will be added) Look out for these changes soon. 
Aatrox's Wings: 
The 2nd change will take a bit longer and should be added sometime within a patch or two after Aatrox hits live. We have seen a lot of players asking for Aatrox to have his wings always out, as well as feedback over the loss of Aatrox's "Banner Wings." We are going to explore some options to address both of these concerns. Currently we are using Aatroxs full wings for gameplay clarity around when he is in his ultimate state, as it is very important for players playing with or against Aatrox to know when he is in his ultimate state and therefor will resurrect when killed. As such we won't be able to give him the full open wings when not in his ult since it will greatly reduce the clarity you get from a big silhouette change. With that being said we are exploring some options that would give him smaller "banner-esque" wings when not in ultimate form. We are still in early exploration on these though so they won't make it in time for his release, but we will be adding them sometime soon after. 
As for all of the design feedback I will pass it over to RiotJag for some context into the design decisions we made on Aatrox: 
"So first off, the brutal truth: yes, his gameplay is dramatically different from current Aatrox, and yes, that's very intentional. We've said it a lot in the past - Aatrox's basic-attack centric drain tank play pattern does not offer enough tactical variance or counterplay. He's one of the most stat-checky fighters in the game, and when he's strong he doesn't offer a whole lot of options for opponents to fight against him. It’s very illustrative that in just a patch with no direct buffs, he moved from literally not being picked in a pro game for years to becoming arguably the highest priority top laner in the game. Aatrox is the epitome of a binary champion, and seeing him in competitive play has only reinforced the need to update his gameplay. 
I’ve reviewed the many suggestions I’ve seen by the community (a huge list was posted here: https://www.reddit.com/r/AatroxMains/comments/8qshgo/raatroxmains_upvote_this_if_you_agree_on/). 
There’s a few we’re thinking about heavily, and we’ve definitely had a lot of internal discussion about keeping his wings (that’s been a popular one). I’ve already made some of the changes the community asked for (increasing AS/lvl, for instance) and I’m considering some other ones; just keep in mind that we are changing his identity on purpose, and suggestions like “revert everything” aren’t adding a whole lot to the discussion. 
The second part is the feeling that we don't care about our community or how players feel about our roster. I understand why Aatrox mains feel this way, so let me be frank - even though we're trying to do our best for the entire League playerbase, we know that means that yes, we are changing something that you have grown to love and are attached to. But that's doesn’t mean we don’t care about what players want; in fact, it’s precisely what motivates us. 
Live Aatrox has had some of the lowest play rates despite having a very healthy win rate for literally years. Players express their preferences to us every day - with their choices. And their choice across the board has been that they don't want to play Aatrox, despite that they definitely can win games with him. Of course if you're reading this, you're probably one of the few players who put in the time to understand Aatrox's playstyle and master something few others wanted to. The problem is we don't believe marginal shifts in Aatrox's kit would be enough to make him a healthy character who more players are excited to play. 
What we did know is that the idea of the badass Darkin conqueror could appeal to many players, and we didn't deliver on him - so we owed players more. Aatrox was always meant to be a battlefield terror, wielding his blade with ease, forcing opponents to flee like insects - a fighter so fearless that he could not even be stopped by death itself. This rework is meant to still be true to that fantasy, and I hope that current Aatrox mains could find something to grab onto there. But that knowledge won't make you feel any better about how drastically his gameplay is changing with this rework. Though I believe in our goals and that new Aatrox delivers on them, at the end of the day I honestly feel personally uncomfortable displacing you. I’m sorry for that." 
Thank you for your passion for Aatrox and the time you've invested into him. Both me and RiotJag will be around for the next day or 2 to answer as many questions as we can.
3) Check out Meddler's quick gameplay thoughts for June 15, including thoughts on snowball and Fizz:
"Hi folks, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
We're testing some changes for 8.13 at the moment aimed at reducing snowball, in particular in the early game:
  • Lower death timers at early levels, so that early deaths don't decide lanes excessively and to allow a bit more risk taking. Particularly significant since even slight differences can allow you get a chunk of a wave as it crashed into your tower (6s instead of 10s at level 1, back to current death timers around level 8).
  • Lower global gold on turrets (50 instead of 100 at present)
  • Bounties for 2 kills again. When we swapped back to solo bounty gold instead of team we also took out the 2 kill bounty on the belief that it tended to result in lanes swinging back too hard (leads being too easily undercut). In retrospect looks like that's probably a needed catch up mechanic.
We're testing some Fizz changes right now, looking in particular at his W and ways to replace the delayed mark with something better feeling that still backloads some damage. Options there could be things like a stronger DoT, a W with multiple casts of the AA reset or something else again. No concrete timeframe on when changes are likely to ship yet, probably on PBE in the moderate future though, potentially for a longer period to gather more feedback as with LB/Rengar."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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