3/20 PBE Update: Irelia Champion Update, Lancer Stratus Wukong, Badlands Baron Rumble & More

Posted on at 12:15 PM by Aznbeat
The PBE has been updated! As we start the 8.7 PBE cycle, today's patch includes the Irelia Champion update and her updated skins, new skins for Wukong and Rumble, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Irelia Champion Update

"I am both the tranquil sea and the tempest." Following multiple teasers and her champion revealIrelia's champion update is now on the PBE for testing! Just like Swain and Evelynn, this is a LARGE scope champion update complete with new gameplay, visuals, updated skins, voiceover, and more!
Before we get into the sharp details, here's Riot Ranger XIV with an Irelia bug thread:
Hello there everyone! 
Irelia is ready to run wild in PBE. However, we do know she is not perfect right now. We are still working on polish, but to help us, please let us know of any bugs that you happen to see or be a part of! 
Things that we know: 
Order of the Lotus is disabled today. We had an issue with the model and she'll be available tomorrow! 
You're going to see or hear some issues with Frostbuns and Infiltrator. We are currently in the works of wrapping those two skins up for Audio. Please be patient the first couple days of PBE. However, please give us feedback on the sounds you do hear, we would love to know what you think! 
Thank you very much for helping us make Irelia the best she can be! 
-Ranger XIV"

Irelia, the Blade Dancer

4800 BE / 880 RP

Stats & Abilities

  • Base MR: 32
  • Base AD: 63
  • AD per Level: 4 
  • Base HP: 580
  • HP Growth: 85
  • HP Regen Growth: 0.17
  • Attack Speed Growth: 2.5
  • Movespeed: 340
  • Attack Range: 200
  • Mana Growth: 30
  • Armor Growth: 3

Ionian Fervor (Passive)
"When Irelia hits enemies with her abilities, she gains a stack of Ionian Fervor for 6 seconds. Her basic attacks deal [4/5/6/7/9/10/11/12/14/16/18/20/22/24 at 1/3/5/7/9/10/11/12/13/14/15/16/17/18] bonus magic damage per stack. 
At max (4) stacks, Ionian Fervor also grants [20/30/40% at 1/7/13] Attack speed and deals 300% damage to shields.  
Ionian Fervor's duration is refreshed when Irelia attacks a champion.
An ability will grant multiple stacks if it hits multiple champions."

Bladesurge (Q)
Cost: 20 Mana
Cooldown: 12/11/10/9/8 seconds
Irelia dashes to an enemy, dealing 10/30/50/70/90 (+70% AD) physical damage, applying on-hit effects and healing for [12% AD] health. 
Bladesurge's cooldown is reset if the target was Marked or dies to Bladesurge. 
Bladesurge deals 60% bonus damage to non-champions.

Defiant Dance (W)
Cost: 70/75/80/85/90 Mana
Cooldown: 16/15/14/13/12 seconds
First Cast: Irelia aligns her blades into a defensive formation, gaining 45/50/55/60/65% (+10% AP) damage reduction and a stack of Ionian Fervor but becoming unable to act. 
Second Cast: Irelia swipes her blades, dealing 10/30/50/70/90 (+60% AD) (+50% AP) physical damage. Damage increases with charge time, up to 20/60/100/140/180 (+120% AD) (+100% AP) after .75 seconds. 
Defiant Dance cannot be interrupted. 
Quick Cast: Hold down instead of casting twice.

Flawless Duet (E)
Cost: 50 Mana
Cooldown: 14/13/12/11/10 seconds
Irelia readies 2 blades that will fly towards each other once placed, dealing 80/120/160/200/240 (+90% AP) magic damage and stunning for .8/.9/1/1.1/1.2 seconds. 
Champions and large monsters are Marked for 6 seconds.

Vanguard's Edge (R)
Cost: 100 Mana
Cooldown: 120/105/90 seconds
Irelia launches a storm of blades that explode outward upon hitting a champion. The blades deal 150/275/400 (+70% AP) magic damage and Mark champions and large monsters for 6 seconds. 
Irelia then forms the blades into a wall for 2.5/3/3.5 seconds. Passing through the wall deals 125/200/275 (+70% AP) magic damage, slows by 60% and disarms for 2 seconds. 
Disarmed enemies cannot basic attack.


Irelia's new voiceover clocks in at just over 17 minutes:

Irelia has a ton of new special interactions:


In-client bio:
"The Noxian occupation of Ionia produced many heroes, none more unlikely than young Irelia of Navori. Trained in the ancient dances of her province, she adapted her art for war, using the graceful and carefully practised movements to levitate a host of deadly blades. After proving herself as a fighter, she was thrust into the role of resistance leader and figurehead, and to this day remains dedicated to the preservation of her homeland."
Look for more lore info later in the cycle!

Updated Skins

Each of Irelia's skin were also updated:

Nightblade Irelia

Aviator Irelia

Infiltrator Irelia

Frostblade Irelia

Order of the Lotus Irelia

[Skin is disabled today, here's a preview!]

New Skins

Two new skins are now on the PBE - Lancer Stratus Wukong and Badlands Baron Rumble!

Lancer Stratus Wukong

1350 RP

Here's Nurse Flan with a bugs & feedback thread for Lancer Stratus Wukong: 
"The latest Lancer skin is for Wukong! Code named, Lancer Stratus Wukong! 
  • New model and textures - Now a magical, mecha knight!
  • New VFX for all spells - Electric blue Lancer magic!
  • New SFX for all spells - The sound of a metal staff, whacking people!
  • New recall - He flies to the sky on his magical staff! 
As players who get the first look at this in-progress skin, it would be wonderful to hear your constructive thoughts and feelings on the new wukong skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift! 
Lancer Stratus Wukong is set to be 1350 RP.
Prices are subject to change"

Badlands Baron Rumble

1350 RP
Here's Nurse Flan with a bugs & feedback thread for Badlands Baron Rumble:
"The overlord of the wastelands has appeared! Watch out, it's Badlands Baron Rumble! 
  • New model and textures - His own extra-custom ride!
  • New VFX for all spells - Smokey, oil on fire!
  • New SFX - Very metal-y, with some car revs!
  • New recall - A yordle is apparently fire-proof!
As players who get the first look at this in-progress skin, it would be wonderful to hear your constructive thoughts and feelings on the new Rumble skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift! 
Badlands Baron Rumble is set to be 1350 RP.
Prices are subject to change"

New Summoner Icons

Three new summoner icons are now on the PBE:

Balance Changes

NOTE*: The PBE is a testing grounds for new, tentative, & experimental changes. Be aware that what you see below may be relative to other changes earlier this cycle! These are not official notes.


[Context/Changelist - Back this cycle for more testing, tentative 8.8 release]
  • Mirror Image (Passive):
    • "Mirror Image is back, currently no changes from pre-rework state."
  • Sigil of Malice (Q):
    • Damage lowered from 55/90/125/160/195 (+0.5 AP) to 55/80/105/130/155 (+0.4 AP)
    • Mark Damage: 55/80/105/130/155 (+0.4 AP)
    • Mana Cost increased from 40/45/50/55/60 to 50/60/70/80/90 
  • Distortion (W):
    • Damage increased from 40/55/70/85/100 (+0.2 AP) to 85/125/165/205/245 (+0.6 AP)
    • Mana Cost increased from 70/80/90/100/110 to 80/90/100/110/120
    • Dash Speed lowered from 1600 to 1450
    • Snapback Lockout changed from 0.85 seconds from starting dash to 0.2 seconds from finishing dash
  • Ethereal Chains (E):
    • Initial Hit AP Ratio lowered from 0.5 AP to 0.3 AP
    • Root Damage increased from 40/60/80/100/120 (+0.5 AP) to 80/120/160/200/240 (+0.6 AP)
    • Mana Cost increased from 40 to 70
    • Tether Range lowered from 885 to 865 
  • Mimic (R):
    • RQ Damage lowered from 150/275/400 (+0.6 AP) to 70/140/210 (+0.4 AP)
    • RQ Mark Damage changed from 150/275/400 (+0.6 AP) to 140/280/420 (+0.8 AP)
    • RW Damage increased from 60/120/180 (+0.3 AP) to 150/300/450 (+0.6 AP)
    • RE Initial Damage lowered from 100/160/220 (+0.4 AP) to 60/120/180 (+0.3 AP)
    • RE Root Damage increased from 100/160/220 (+0.4 AP) to 120/240/360 (+0.6 AP)
    • Cooldown increased from 54/42/30 to 60/45/30

  • Death's Hand (Q) cooldown increased from 5.5/4.75/4/3.24/2.5 to 7.5/6.25/5/3.75/2.5

Locket of the Iron Solari
  • Unique Active
    • shield value lowered from[38 (+22 per level)] to [30 (+10 per level)]
    • bonus health lowered from [2% ~ 36%] to [10% ~ 20%]
    • Lockout time after being effected by another Locket increased from 8 seconds to 20 seconds 
    • [New Effect] "While active, allies with this shield take 50% reduced damage from Area of Effect Damage."

Context & Notes

1) Riot August noted the Rengar changes in today's PBE were unintended:
"All the Rengar changes that went out in the 8.7 Irelia PBE patch are unintended. Looks like some old files got accidentally added to the environment."
2) Here's an excerpt from Meddler's quick gameplay thoughts for 3/16, with tentative balance changes for 8.7:
"Some possible 8.7 changes 
Some potential 8.7 patch changes below. 8.7's a small patch, particularly since we're approaching midseason so are putting some time into that. It'll be on the lighter side as a result, with a fair bit of it made up from things that didn't make it in time for 8.6. Early on in the 8.7 development cycle we'll also be more focused on systemic changes than champion stuff, a bit of extra champion balance work is likely to make it in later though. 
  • Swain nerf. Most likely candidates are Q CD (might have lowered it too far) and Q damage. Still figuring details out though, nothing solid yet.
  • Rumble buff. Straight Q and R damage buffs from 8.6 were ok but don't think they were targeted enough at Rumble's problems. Trying to do a bit more as a result.
  • Ahri changes (still working on clearer highs and lows, plus general strengths and weaknesses).
  • LB changes. More likely to be in 8.8 at this point because there's some visual effects work still needed that's not on track for an 8.7 release. Possible it still makes it into 8.7 though.
  • Kayn changes that should smooth out transformation point gain over game time. Likely to be a slight buff and should help lane Kayn a bit more than jungle Kayn too. 
  • Manaflow Band nerf/reshape (reduces mana gating too much)
  • Presence of Mind reshape (too strong on its best users, not strong enough on many others)
  • Numbers tuning on some other runes that are just not balanced well enough (e.g. Approach Velocity is weak, Celerity is strong etc) 
  • Still working to make Locket more contextual (good some games, bad others) and probably less effective against single target burst champs
  • Looking at Ninja Tabi, given they're really dominant choices for the boots slot and can have a very large impact on some lanes. Number of things we need to figure out here, including how much they're just too good a general choice, how much they're just too strong, how important they are as a safety valve to AA champs, how much of a safety valve (or excessive counter?) to Lethality, what the right mixture of Armor versus other defensive effects is etc. We're trying to avoid solving a couple of problems only to replace them with other equally large ones."
3) Here's Draggles with a thread on more Clash testing - Come play Clash and kill bugs this Wednesday, March 21!
"I’m Draggles, comms guy, and I’m here with MoreChrono, the lead QA on Clash, the upcoming tournament mode for League. 
I’ll cut to the chase: there’s a major bug we’re trying to track down, and we need a crap ton of players to help us find it. You need to be online on PBE this Wednesday, March 21 at 3:30pm PDT to play. To make it worth your while, everyone who participates will receive a 3-win XP boost on their main account. 
Here’s what we need from you: 
  • Get 5 players together and create your team in-client (via the Competitive tab) any time from roughly 3:00pm PDT on Tuesday until 3:30pm PDT on Wednesday.
  • If you don’t have 4 friends on PBE, drop by the PBE Discord and pick up your missing members!
  • Get tickets from the PBE store and enter one when joining a team (tickets will be available on Wednesday).
  • Check in 30 minutes before the tournament begins - between 3:30pm and 4:00pm PDT.
  • Play your games like normal (you are guaranteed to play 2 games).
  • Give us feedback in the PBE Discord, or let us know if you encounter any other bugs.
  • If you encounter a situation where champ select has started but you’re not in it, report it in this thread.
That’s it! 
Super important note: as we’re playing on PBE, all skill-based matchmaking will be disabled. The matches will be unbalanced, and won’t be like the full launch. We really want to make sure we track down this bug in particular as early as possible so we can fix it, and that means putting as many people through the same tournament as possible - so be ready for some wild games. 
Draggles + MoreChrono"
4) AzuBK noted the LeBlanc changes were pushed back to 8.8:
"Just a heads up, LeBlanc is likely targeting 8.8 (big patch) due to the Q mark VFX requirements."
He also noted:
Not reducing ult damage for now. Feel like this is a good spot for now, and hearing the LB community talk about how important having a shorter ult CD was (basically a pillar of identity that we shouldn't dramatically increase), I've decided to go with this value and do other work around it if it's necessary. Thanks as always for your feedback."

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