Red Post Collection: Quick Gameplay Thoughts: February 14th, Summoner Showcase 137, & More

Posted on at 3:50 PM by Aznbeat
Today's red post collection includes Meddler's quick gameplay thoughts for February 14th, including thoughts on Ahri, Quinn, and more, plus red comments from around the web, a new Summoner Showcase, and more!
Continue reading for more information!

Table of Contents

Quick Gameplay Thoughts: February 14th

Here's Meddler's quick gameplay thoughts for February 14, including thoughts on AhriQuinn, and more:
"Hey all, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. If you'd like to see a Tweet whenever a new one of these posts goes up: 
Wanted to follow up on a couple of champs that have been asked about a lot recently who we haven't talked about for a while. First up is Ahri. We'll be reassessing AP champs in general after the 8.4 item changes go out, our current thoughts assuming nothing major changes with her though are:
  • She's around the right spot in terms of power.
  • She's somewhat unsatisfying. Some of that's that her W isn't the most engaging spell. We think the bigger issue though is that her effect on the game is too flat relative to how she's performing. An ahead Ahri often struggles to convert even a significant lead into a large enough advantage for her team (an issue some assassins have as well). A behind Ahri is safe enough to still do fairly well and not screw things up too much for her team. Her highs should arguably be higher and her lows lower.
  • We're tentatively planning on looking at her somewhere in the 8.5-8.7 range. Beyond at least roughly power neutral and sharpening difference between good and poor performances we don't know what that's likely to look like yet. Things like reassessing the speed boost on Q would certainly be on the table, don't want to make any promises yet though. 
Second up, is Quinn. Our current thinking: 
  • Quinn's got a pretty strong thematic starting point (Demacian ranger/scout with trained bird).
  • We've never delivered well on that, both from a thematic perspective or a gameplay perspective.
  • A consistent issue with Quinn, regardless of which patch you consider, has been her dependence on lane bullying melee and bursting squishies. She lacks late game (team fight especially) ability to contribute, with some of the gameplay problems that plague some assassins (hard to close out games/make team contributions) and some of the problems some marksmen exhibit (anti melee laning pattern in particular).
  • Player desire for her seems to be split between 'make her a more typical marksmen so she can bot lane' and 'keep her as a non bot laner'
  • Her original ult was very stat checky, giving extra power (most applicable in 1v1s or small fights) without giving her ways to survive in larger fights that aren't just 'kill quickly'. For some players at least also some thematic failure (why am I turning into a bird?)
  • Her current ult's generally pretty unsatisfying for many (all I get's out of combat movement?), also failing thematically for a lot of players too (my bird's just a taxi?)
  • My personal belief is that any significant work on Quinn needs to include making her a more functional team fighter and in exchange wean her somewhat off her laning pattern that leaves opponents she's good against without much ability to respond. Not necessarily shift her to being a standard marksman, or even a good team fighter, but less skewed than at present. That's likely a larger task, I'm doubtful we get a meaningful improvement from smaller scope work though.
  • We're certainly not opposed to doing some work on Quinn. Unlike Rengar or LeBlanc for example though we don't believe this is a case where the previous version was any better, so a reversion doesn't solve things. Not sure at present on likely timing of any work. Apologies for such an open ended 'it's needed, but don't know when', don't want to make even a vague implied promise that might not be delivered on here though. I'd imagine for players interested in Quinn that likely feels poor, especially given just talked above about looking at Ahri who's already in a better state. The size of work involved is much larger though, so I'm not confident making any predictions until we’ve both put aside time for such work and know what at least the rough direction looks like. 
Action in Pro Play 
One of the things we're putting some focus on right now, both for 8.4 and 8.5, is the lack of action in pro games. In regular games we've seen bloodiness stay high post pre-season, with game times a little shorter as well until we buffed early tower defenses. Pro by contrast has trended (some exceptions) towards pretty slow, safe games, with teams either having difficulty closing out or being hesitant about taking the risks needed to do so. Having some pro games like that's fine of course, when it's common though would argue it's a much less enjoyable experience as a spectator. 
In 8.4 (some of these are late additions to the patch):
  • Likely removing Tracker's Knife from the jungle items. It's become increasingly dominant as a jungle choice in pro play specifically, with the extra vision making jungler position especially more predictable.
  • Increasing the power of Epic monster buffs so that you really want to contest them if possible. Baron buff at present only scales in power from 20-27 minutes, we'll be changing it to scale all the way up to around 50 minutes, making it much more meaningful later game. Also doing a few other tweaks to it at the same time (making Baron empowered cannon minions more meaningful damage wise, shifting to a more appropriate AD/AP ratio rather than favoring AD etc).
  • Elder Dragon isn't changing on the first spawn. Subsequent takes though will now get significantly empowered by previous Elder dragon kills. Taking two Elder Dragons in a row will offer substantial extra power for that extended objective control (also shortening the respawn timer a bit to make that a bit more feasible).
  • Delaying the time Stopwatch becomes available to use further, most likely to 8 minutes, from the current 6. That gives a window where champs generally have their ults but Stopwatches haven't come online yet. We think Stopwatch is likely getting blame for slow play in a lot of cases where there are other issues as well or instead. It's certainly contributing though still, even with recent changes, and it's the sort of effect that should be much less common to avoid warping games too much. 
Some things for post 8.4:
  • Looking at early game sustain, and which sources may be out of line still making it hard to have damage stick (Relic Shield and Runes likely starting points)
  • Looking at Zombie Ward, and amount of vision it's adding
  • Looking at TP, and chilling effect it has on the game in many cases, both in pro and regular play. Things like how it makes it harder to fight and meaningfully win in top lane, increases risk of aggressive play in bot (don't so you don't get TP flanked), leads to periods of 'wait until TP is up before trying anything late game etc."

On LeBlanc, Meddler commented:
When do you think/believe LeBlanc will be on PBE? PBE 8.5 cycle or? 
And is there any information which abilities your going to revert on LB? 
Hope you will answer, would be much appreciated.
Possibly 8.5, not certain yet. Wouldn't be shipping in 8.5 though even if she makes it onto the PBE then. 
No details yet on what will/won't change. Stuff's just getting into implementation and testing now since Rengar's just finished."

Meddler continued:
So it's like with Rengar, where you put her on PBE(Maybe 8.5 cycle) and then your working on her for maybe 2 patches(1month) and releasing her in patch 8.6 as an example?
Hopefully yeah. Not guaranteed to be those exact patches necessarily though."

On Marksman itemization, Meddler noted:
Any words on Marksman balance and their itemization in near future?
I was planning to talk about marksmen play patterns this week since that was a fairly requested topic last week. Looking at how people have been talking about that though it sounds like there's expectation and desire for that to cover wider topics about the current state of marksmen and our plans for them, not just what goes into designing a marksmen kit. I'll put some broader thoughts on that together as a result, though won't be in time for this Friday's post at least (maybe next week, definitely week after if not)."

On Lee Sin, Meddler commented:
With the Removal of Tracker's Knife, are you guys going to look at Lee Sin at all? I know losing those two wards kills a lot of his early-mid game ward hop mobility. I'm not sure if he is in need of any changes because of this, I'm just curious because I know it's the smite item I take 100% of the time on Lee.
We'll see where he ends up. Possible it does hit him too hard and we need to help him out a bit. Also possible he still gets enough ward hopping via Yellow Trinkets to be ok, given his W has good other uses besides ward hopping as well."

As for Enchanter items, Meddler replied:
This is probably super off topic from what we're on, but since I'm FINALLY on one of these posts early, I wanna ask: Enchanter game play patterns are, honestly, usually very stat-checky and stale. You guys did work on Janna to make her less so, but Sona, Soraka, and Lulu still fall under that same general issue. A lot of you guys' attention seems to be on other types of champs and lanes, however. Given how there were murmurs of an "Enchanter update" before class updates got updated into a nearby dumpster, are you guys ever going to revisit Enchanters and their generally static game play?
We'll likely look at enchanter items in particular at some point moderately soon. Things like amount of shield/heal scaling, how items contribute to enchanter power curves at present etc."

On the Gnar changes we've seen this cycle, Meddler commented:
Can you give any context on the changes to Gnar? You mentioned the balance team was looking at nerfing his laning phase by hitting his Q and AA power. Right now, the only nerf is to his Q CD refund, but that is mostly targeted at his late game. Additionally, he received a buff to his E. I know the changes are probably already locked in, but I really don't think that was the right direction to take. I think the potential early AA range nerf and nerfing the early Q CD refund without touching the late game refund would make more sense. Also, why was the nerf to Frozen Mallet reverted? That would have been a good change to give more counterplay to the melee champions Gnar frequently fights in top lane.
Gnar - hitting the Q to reduce his safe contributions, both later in laning phase and beyond. E buff to reward more aggressive uses of it over disengage. 
Frozen Mallet - was a topic of a lot of debate internally, hence it getting pulled from the PBE earlier this week when we were considering doing larger work on it instead of just a ranged nerf. We will be nerfing it in 8.4 still (ranged slow dropping to 20%) and might or might not revisit it in general."

And on Tristana, Meddler commented:
Yo Meddler, Are you/riot planning to nerfing or adjusting tristana? Or do you/riot think she is in the good spot right now?
Would appreciate an answer :)
Likely nerfing Trist in 8.5. More on that, plus other 8.5 balance on Friday."

Quick Hits

  • Riot Riscx noted the issues with the Skins Tab were corrected, and the fix would be deployed with 8.4 next week:
"Yea its pretty bad that the skins tab is still disabled. 
A team introduced a memory leak in the tab, so it wasn't the kind of bug that we could just leave active. As another poster replied, they found the issue and have already fixed it but the choice is either making all players globally download a new client, or waiting until the next patch (about a week from now). 
Downloading large files is pretty trivial in some regions (like KR, NA), but really painful in others (some South American, Asian countries) - so we err on the side of not introducing more player pain. It's a close call and I could easily see us making the decision to patch it out in other situations. 
Unless something changes, both will be fixed in the next patch cycle."
  • Riot August noted he was helping on the LeBlanc work, but AzuBK was taking the lead:
"So to be clear - I'm helping out, but the primary person on this is AzuBK."
"From Heartseekers to Sweethearts, we’re bringing you all the adorable lovey-dovey League of Legends creations you crave on this special Valentine’s Day episode of the Showcase. Ready to feel the love? 
Want to see your art on the Showcase? Send it to us in the comments below, reach out to us on Twitter, or check out our Facebook page where you can submit content, share your favorite artists, and chat with the team: 
  • Riot Swimbananas - Riot Recruiter by day, Summoner Showcase host by night!
  • gomatgo – Producer, Show Runner
  • Riot Jynx - Producer, Creator Support, and cosplay mama"


To round out this red post collection, here are a few reminders on current promotions or limited time events!
  • Hunt of the Blood Moon is now available to play during the Lunar Revel through February 19th!
  • The Lunar Revel is here! Through February 19th, check out new skins, chroma, missions, Hextech crafting, emotes, ward skins, new merch, and much more!

No comments

Post a Comment