Red Post Collection: 2018 Spring Split Icons & More

Posted on at 12:25 PM by Aznbeat
Today's red post collection includes Spring Split eSports icons now available, red comments from around the web, and more!
Continue reading for more information!

Table of Contents

2018 Spring Split Icons 

Riot Talumar is here with the Spring Split esports icons! Here's the full announcement:
With Spring Split around the corner, it’s time to show your support for your favorite team by equipping their icon! Whether you’re a new fan, bandwagoner (we won’t judge), or longstanding veteran, you can pick up a team icon for 250 RP
With each purchase, 50% of the revenue will be shared with the team. 
All icons will be available until April 16 11:00 AM PT and the icons below will be joining us next patch.


Isurus Gaming | Dark Horse | Legatum | Universidad Católica Esports

Team AURORA | Royal Bandits | YouthCREW | BAUSuperMassive eSports

Dash9 Gaming

Bombers | Tectonic


Team Afro | J Team | Machi Esports | Hong Kong Attitude

Hall of Fame | EVOS | Young Generation | GIGABYTE Marines | Cherry | FTV | UTM Esports | Friends Forever


Team WE | RoyalNeverGiveUp | OHMYGOD | JD Gaming | LGD Gaming | Bilibili Gaming | Suning Gaming | Topsports Gaming | Vici Gaming | FunPlus Phoenix | Rogue Warriors | Invictus Gaming | Snake Esports | Edward Gaming

Gambit Esports | M19 | Team Just | Dragon Army | Vega Squadron | ROX
*Two unannounced team icons will be available in patch 8.2 or 8.3 
If you’re not sure who to root for, make a pick from the list below - these are the pro teams who will be representing your region this split!


paiN Gaming | INTZ e-Sports Club | KaBuM e-Sports | Vivo Keyd | CNB e-Sports Club | Red Canids Corinthians | Team One e-Sports | ProGaming Esports

Gambit Esports | M19 | Team Just | Dragon Army | Vega Squadron | ROX


Kaos Latin Gamers | Isurus Gaming | Dark Horse | Legatum | Rebirth eSports | Hafnet E-Sports | Furious Gaming | Universidad Católica Esports

100 Thieves | Cloud9 | Clutch Gaming | Counter Logic Gaming | Echo Fox | Flyquest | Golden Guardians | OpTic Gaming | Team Liquid | TSM

Team AURORA | Royal Bandits | YouthCREW | Dark Passage.Dominos | 1907 Fenerbahçe Espor | Galakticos | HWA GAMING | BAUSuperMassive eSports

Zaga Talent Gaming | Predators eSports | Just toys Havoks | 6Sense | Infinity eSports | Gaming Gaming | Rainbow 7

Bombers | Avant Gaming | The Chiefs Esports Club | Dire Wolves | Legacy Esports | Order | Sin Gaming | Tectonic


DetonatioN FocusMe | Pentagram | Unsold Stuff Gaming | 7th heaven | Rascal Jester | V3 Esports

Fnatic | Unicorns of Love | Splyce | Misfits | H2K | Vitality | Giants | Schalke04 | ROCCAT | G2

Flash Wolves | ahq e-Sports Club | G-Rex | Team Afro | MAD TEAM | Hong Kong Attitude | J Team | Machi Esports

Hall of Fame | EVOS | Young Generation | GIGABYTE Marines | Cherry | FTV | UTM Esports | Friends Forever


KING-ZONE DragonX | SK telecom T1 | kt Rolster | KSV | Afreeca Freecs | Jin Air Greenwings | ROX Tigers | MVP | bbq OLIVERS | KONGDOO MONSTER

Team WE | RoyalNeverGiveUp | OHMYGOD | JD Gaming | LGD Gaming | Bilibili Gaming | Suning Gaming | Topsports Gaming | Vici Gaming | FunPlus Phoenix | Rogue Warriors | Invictus Gaming | Snake Esports | Edward Gaming

Tune into to catch the action!"

Quick Hits

"Yep, we're considering a different approach. Looking for one that helps out struggling Runic Echoes users more than it does AP champs who already do well in the jungle. One option we're considering is amount of mana restored as a result, given the strong performers generally aren't very mana limited already."
  • When asked who was next for Splash art updates now that Miss Fortune's splashes were revealed, Reav3 explained:
[1] "Swain and Irelia"
[2] "For Swain they are doing final polish. For Irelia they are just starting"
On older champions who need splash updates, he noted:
"Currently we don’t have plans for older ones this year at least. We are ramping up our VGU production and we don’t really have many VGU candidates that don’t have a lot of skins left. This means our splash team will be pretty busy with VGU splash updates this year."
  • AzuBK updated his comment about the proposed Viktor changes and noted these would be aiming for 8.3 or 8.4: 
"EDIT FOR VISIBILITY: Viktor stuff won't be shipping with 8.2. It's still in the shop and we'll be targeting 8.3, 8.4 at the latest. Was out sick all week so didn't really have the active iteration time necessary."
  • Dyquill provided a small novel on the changes to Varus' lore and the reasonings behind the choices they made with him:
"Hey all, back again. This is gonna be my last post in this thread, but we’re still working on more Narrative communication to come. 
I tried to answer questions as best I can without launching into essays for each, combining similar questions where possible but omitting loaded or entirely subjective ones (e.g. “Why the deception when the PBE story leaked” and “Do you plan to address the lore update that was uncalled for and extremely poor in it's creation”). I also didn’t pin it because this is really just following thru on a promise I made to this small group of dedicated Varus mains on Boards, and not meant to be a big announcement. That being said, feel free to link this comment if you see others bring it up who haven’t read it. 
Thanks for sticking with me on this wild ride - hope we deliver something that resonates with you more in the next one. 
WHY DO THIS AT ALL? WHY VARUS SPECIFICALLY? Super simply put, our philosophy is to keep evolving League - not just the game, but the story and world. In most respects (based on gameplay data + affinity and sentiment surveys), Varus was middling (check out 3m20s mark of the /dev video here.
If we did our job right, players will now feel a lot more strongly about Varus either way - love or hate - and far less will find him just “ok.” 
I’ll note that it’s totally conceivable to have done this story with a completely new champ; however, our plan is generally to update older champs like Varus regardless, and we thought this story could be a good fit for him. 
HOW DID YOU DECIDE? WHAT IS THE PROCESS LIKE? This is a good example of the kind of question i think is better answered holistically, about our process for all champion updates of this nature. But I’ll try to be more specific. 
Some of you have asked for specific arguments for and against updating Varus, which I’m not gonna replicate, because we have meetings, emails, messages, random conversations over lunch, survey data, etc. that all contribute to the “argument.” There was never a “final debate” where one side “won” and the other “lost;” in the end, the team (specifically the writing and creative leads) made a decision on what they thought - given everything i’ve just listed above - was the one to do. 
That being said - there was a ton of debate internally, among the core team but also Rioters in general. Virtually all the arguments that have come up on Boards and beyond came up during that process. 
(This next bit is more on the holistic side, and really oversimplified, but for what it’s worth…) we generally view champion updates through the lens of “pain versus gain: how many narrative and character possibilities are we gaining at the cost of losing some of the things players already love? We’re still collecting feedback and sentiment, but so far we think we achieved more gain than pain when it comes to Varus. 
WHAT DID THE TEAM CONSIDER "CORE" TO VARUS' CHARACTER? “The core of the character, to us, was the tragic loss of a loved one, the desperation that leads to a "deal with the devil," and obviously the corruption stemming from a weapon.” First answered here
But yeah, we agree this is fair feedback. Ultimately, we felt that romantic love would be a stronger motivator and bond for this particular story - see the next answer. 
DID YOU TALK TO VARUS PLAYERS ABOUT THIS? We have ongoing surveys that ask about favorite champions, as well as “Player Labs” where we invite mains of champs (among many other participants) to give us feedback on work in progress. For Varus specifically, we looked at existing data for sentiment on his backstory and affinity for his character. 
Every champion has diehard mains, either of that champ’s gameplay or story or both. We’re fully aware that changing champs always runs the risk of leaving those mains feeling betrayed, and so we apply the “pain versus gain” framework I mentioned above in addition to trying to capture as much of their “core” character aspects as possible - but while still trying to push the bar creatively. 
There’s a ton (and I mean a ton) of work behind the scenes that goes along with making decisions like this. This article on naming a champ ( gives a good peek behind the scenes. You may not see the surveys, or the conversations, or the “arguments,” but trust me, they happen. 
WHY MAKE VAL AND KAI GAY? WAS THIS A PR STUNT OR MOTIVATED BY SOMETHING OTHER THAN THE STORY ITSELF? Val and Kai and their relationship was 100% a product of creative story decisions, and nothing more. The /dev video goes into some more detail at 5m11s mark here but essentially we knew that for this story, they would need to have a super strong bond that would both bring them to desperation and then allow them to overcome the darkin presence; they would need to be partners on the battlefield and in life. While that suggested to us romantic love, rather than familial, the particular genders wouldn’t change anything about their heartlight relationship. So from there, the first draft of the script was written, and featured two warriors named Val and Kai. Simple as that. 
WHY DOES YOUR COMMUNICATION SUCK? WHAT WILL YOU DO NEXT TIME THERE'S BACKLASH LIKE THIS? We’d like to think we suck a lot less now, but there’s always room for improvement. You can expect more Nexus articles and /dev diary videos (which have some of the best reach versus cost-to-make ratios), and the usual smattering of comments on forums like reddit and Boards. If you have other ideas of things you’d like to see, like a podcast or more regular blog, let us know so we can point to your comment and say “LET US GIVE THE PEOPLE WHAT THEY WANT.” 
As for handling backlash - we’ll keep listening and communicating, and take action based on those two-way conversations. But it always starts with the conversations. 
HOW DO WE COMMUNICATE OUR PLEASURE/DISPLEASURE WITH YOUR DECISIONS? Honestly, the way you’re doing it now is fine. I think what this question really is getting at is, how do we have more of an impact on the things Riot does? Which is a fair question as well. 
My best piece of advice is to be proactive, saying what you’d like to see from X champ long before we’ve locked in the story. Feedback after the fact is still helpful and super encouraged, but we’ve likely made our final decision already, and it's more likely to inform our next decision than the current one - whereas proactive feedback about what you'd like to see can be taken into account during the actual development cycle. Obviously there are cases where we revert those changes, but it takes a ton of strong, accurate, and consistently negative feedback for that to happen. 
DO YOU INTEND TO CHANGE/REVERT THE LORE? WHAT WOULD IT TAKE? I know this isn't the answer this group wants, but no, we don’t. There’s no magic formula that has to happen or threshold that has to be reached for decisions to be changed, but as mentioned above, we’d have to see some major negative backlash before totally reverting a decision that’s been in motion for some time. 
AT THE END OF THE DAY - DO YOU GET WHY WE'RE STILL FRUSTRATED AND ASKING YOU ALL THESE QUESTIONS? Yeah, we totally get it. Wouldn’t still be talking if we didn’t. 
WHY SHOULD I BELIEVE ANYTHING YOU SAY? I can’t answer this for you, but I hope as we continue to communicate about our decisions and update League, you’ll see what we’re saying is truthful and that we’re not here to bullshit you. Even when we disagree with one another, we’ll talk it out and keep it real."
  • Check out these recent articles from LoLEsports:


To round out this red post collection, here are a few reminders on current promotions or limited time events!
  • As noted by Riot Aeon, there will be no Rotating Game Mode for the next few patches while they work on getting One For All working in the client!

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