Red Post Collection: 8/25 Mid-Patch Updates, Quick Gameplay Thoughts: 8/25, Bard to School Bundle, & More

Posted on at 9:51 PM by Moobeat
Tonight's red post collection includes a few mid-patch updates for 8/25, Meddler's quick gameplay thoughts, and a new Bard bundle in the shop!
Continue reading for more information!

Table of Contents

Mid-Patch Updates

Two mid-patch updates went out on 8/25, covering some buffs to Ornn, as well as a revert for 7.17 Stoneplate changes:
"8/25/2017 Balance Update 
Ornn's been having a tough time pulling out wins since launch a few days ago. We've got some buffs to the buff blacksmith below, but want to strongly emphasize something to Ornn's teammates as well: don't rush Ornn's Masterwork upgrades! These items are meant to give you a stat advantage in the late game, not to replace or offset your first major item purchases. 
  • BASE HEALTH REGEN 7.18 ⇒ 9
  • R-CALL OF THE FORGE GOD COOLDOWN 150/115/80 seconds ⇒ 130/100/70 seconds 
8/25/2017 Bugfix 
Gargoyle Stoneplate revert 
The multi-patch work to Stoneplate we kicked off in 7.17 caused problems with Kled. We're working to fix their interaction as part of our next suite of changes, but can't leave Kled disabled until then. We're reverting Stoneplate to its 7.16 state so Kled can be re-enabled.
  • REVERT Gargoyle Stoneplate's 7.17 changes have been reverted"

Quick Gameplay Thoughts: August 25th

Here's Meddler's quick gameplay thoughts for 8/25, covering 7.18 Worlds balance, Gold/xp as preseason projects, quicker games, and more:
"Morning all, 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. 
If you'd like to see a Tweet whenever a new one of these posts goes up: 
Final round of 7.18/Worlds Balance 
We're approaching our final set of balance changes for Worlds at the moment. Before locking changes down we'll be assessing play over the next week, pro play on 7.16 this coming weekend in particular. We've got some potential targets we're already considering changes for as well though of course, quick run through on those below: 
  • Possible champion buffs - Azir, Ryze, Nidalee, Ivern, Fiora, Urgot
  • Possible champion nerfs - Kalista, Tristana, Elise, Jarvan, Gnar
  • Possible item buffs - Spellthief's line
  • Possible item nerf - Knight's Vow  
Again, these aren't guaranteed changes, just the things already being looked at. We don't have specific changes at time of writing for many of these either, though investigation's underway so we'll have something ready if we conclude they do need changes for 7.18 specifically. These are also in addition of course to other changes already in the patch on PBE already, not a complete list of 7.18 balance changes. 
Looking at gold/XP as possible pre-season projects 
Speaking of possible work we're also starting to look into some secondary pre-season projects. The big focus of pre-season gameplay wise will be runes, and changes like balance adjustments to champs and items to compensate for the impact runes has. Pre-seasons and mid-seasons are also the best times to do various systemic changes that can be pretty disruptive at other times of the year however. We'll therefore be looking at gold and XP acquisition, some examples of possible directions. First step will be figuring out what definitely needs changes, rather than just being something to investigate. We'll then look at what it's feasible to get done in time without sacrificing needed work on runes. 
Some, or possibly all of these projects will not ship, so extra important to emphasize here this is visibility on things we're investigating, not a promised set of changes: 
  • XP gain - Jungle XP in general, XP from specific camps (Raptors start especially), XP reliability (how big a difference between a successful and an unsuccessful game should there be/is there?)
  • Gold - Degree of gold that comes from inherent GP10, impact on support income from Bandit removal, degree to which gaining map control and then just farming lanes and both sides of the jungle may be over rewarding non risk taking play 
Getting games going quicker 
Later in the year, potentially also around pre-season, we're aiming to have some further improvements to a few things to make it quicker to get to playing the game. Main things we're targeting right now are trimming a bit of time before minion spawn (with faster start of game homeguards at least to still allow jungle invades) and letting teams with two picks in a row in champ select do them both at the same time again. Matchmaking's also being worked on as usual of course, though that's often more a gradual series of improvements than an individual change to call out."

When asked about Ardent Censor, Meddler commented:
The Ardent Censer "nerf" in the current patch was pretty much laughable- are you saying that you're actually done tuning it?
We'll likely take another pass at Ardent Censer soon. We decided not to hit it very hard in 7.18 given the supports that use it are already less represented in pro play than tankier types and we didn't want to create a further loss of diversity there. That's a tough call, given we're therefore trading off viewer experience for pro and state of balance for regular games on 7.18. We'll usually lean much harder on what's needed for regular play, the Worlds patch and the patch or two before it are the time of the year though where pro balance gets weighted quite a bit heavier."

Meddler continued::
"I think Censer likely needs some adjustments for its primary users regardless. Making it so it doesn't proc off items, masteries etc then removes experimentation and adaptability without solving the needed problem. 
Making it take multiple heals to proc would certainly make it a lot weaker, would imagine that simply guts it unless we then increase the power of the proc. Requirement for multiple casts then likely binds it to only very specific champs (e.g. still great on Soraka, no longer an option on champs without spammable heals or shields). 

Meddler commented on the progress on Xin Zhao:
How is Xin Zhao's gameplay update going? When will he make the debut of his gameplay update? And also, what abilities will be changed?
It's going pretty well, though needs some balance polish. Would expect to see it sometime in the next 2-3 patches."

When asked about the Bandit mastery, Meddler commented:
What are the plans for Bandit? Will support items just be buffed, or will there be a rune that does something like it? What about the other champions who take Bandit outside of the support, like GP?
Bandit's going away. We're looking at whether to get that then missing gold back to core bandit users or whether to give them power in other regards instead."

Meddler gave his thoughts on a few champions:

"Urgot - Buffs helped a moderate amount, we'll likely do a little bit more on him sometime in the next few patches though. That's an estimate not a guarantee however. 
Nocturne - I think Noc shows his age pretty hard, in particular his dependence at this point on going in and bursting someone down as only real path to success. Power wise I think he's ok, and his ult's still I'd argue one of the coolest skills in the game. Would love to see a mini update on him at some point, lot of folks we should do first though (Azir, LB for sure, likely others like Garen, Karma, Ez etc). 
Kindred - We think the bigger issue with Kindred is satisfaction, rather than power. If the definition of viable being used is 'not pro viable' then yeah, they're not viable, though there's a general issue with carry style junglers in pro there. Imagine we'll put some work into them again at some point, would be surprised if it was until solidly after pre-season at the earliest however, barring new developments."

On AatroxMeddler replied:
"How much time to put into temporary updates, when we know a larger one's coming, is a tough one. It's work that can alleviate a lot of pain potentially for a while, but that will highly likely be in large part discarded in the foreseeable future. In this case I feel it was the right call, given we'd left Aatrox alone for far too long and there's a significant gap between that work earlier this year and the larger changes. For some other champs though that approach wouldn't make as much sense (e.g. if their larger work's closer, if they're in a comparatively better spot, if their problems are deep enough smaller work can't offer meaningful improvement)."

On Gragas, Meddler replied:
You guys plan anything for Gragas after Worlds? Like for example minor changes to make him an actual AP Fighter he was supposed to be? You did something similar for Rek'Sai that was considered a Vanguard after you guys failed at balancing her as Fighter, why won't you do similar thing to Gragas (who has very similar balance "biography") considering that he needs much less changes to be one than she did?
I think we'll want to look at Gragas's E hitbox and, potentially, his ability to use Flash mid E. Those both put a lot of power/focus on his initiation power, and therefore attractiveness as a tank. Would potentially have done that in the last couple of patches, but concluded it was a change that needed to wait until after the Worlds patch."

Bard to School Bundle

A new bundle is available this weekend, featuring the ever musical Bard:
"Get ready for the new academic year and go Bard To School with Bard! For a limited time, grab the Bard To School bundle featuring Bard, the Bard Bard skin, and the Bardnik icon. 
The Bard To School bundle will be available THIS WEEKEND ONLY, August 25 to August 27 23:59 PT.

Bard To School Bundle – 30% off at 700 RP (1382 RP if you need the champion)featuring:

  • Bard 
  • Bard Bard
  • Bardnik Icon 
The new Bard collectible figure is available from the Riot Merch site
Animation by TopSpinTheFuzzy 
Artwork by Sade"

Quick Hits

"Congratulations to @flashwolves2013 on winning the 2017 #LMS Summer Finals and securing the number one seed for the #LMS at #Worlds2017!"


Last up, a few reminders on upcoming and ending soon promotions and sales!
  • As mentioned in 7.17 notesHunt of Blood Moon returns to the RGMQ from 8/25/17 at 12:00 PM PT - 8/29/17 at 04:00 AM PT and 8/31/17 at 12:00 PM PT - 9/5/17 at 04:00 AM PT.

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