6/2 PBE Update: Skin tweaks, Esports icons, & more!

Posted on at 2:17 PM by Moobeat
The PBE has been updated! As we continue the 7.12 PBE cycle, tonight's update includes a few skin tweaks, new esports summoner icons, tentative balance changes, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Skin Tweaks

Dawnbringer Riven has received a few tweaks since her PBE debut! Her magic arm's color has changed slightly and she has a new glow over her.

Esports Summoner Icons

As mentioned in the Esports team icons article that was released this morning, several previously missing and a few modified esports icons are in today's PBE, Look for these to release in 7.12!

LJL: Burning Core
LMS: Raise Gaming
VSCA: LG Red, Fighters Gaming


 LPL: SN Gaming



OPL: Sin Gaming

CBLoL: paiN Gaming

LMS: Hong Kong Attitude


Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.


  • Precision Protocol (Q)  " If the second PP attack hits at least 1.5 seconds after the first, the bonus damage is increased by" increased from 80% to 100%

  • Base attack increased from 56 to 60
  • Base attack speed increased from 0.625 to 0.638
  • Hextech Shrapnel Shells (Passive) % of basic attacks converted to magic damage increased from 50% to 75%
  • Missile Barrage (R) [no actual change, just tooltip reworded].

  • Battle Dance (E) cooldown lowered to from 20/18/16/14/12 to 16/15/14/13/12

  • Junkyard Titan (Passive)
    • Decay start increased from 3 seconds to 4 seconds. 
    • Decay speed changed from from [5 for 5 ticks, then 10 per tick every .5 seconds] to [10 per tick every 1 second]
  • Flame Spitter (Q)
    • Damage to minions lowered from 100% to 75%
    • Cooldown changed from 6 seconds to 10/9/8/7/6 seconds
    • Base Damage changed from 75/135/195/255/315 (+100% AP) to 115/165/215/265/315 (+110% AP)
  • Scrap Shield (W)
    • Duration lowered from 2 to 1.5

[Reverted, not ready for 7.12 and likely return in future - context]

Zeke's Harbinger
[NoteThese changes are relevant to the reworked version now testing on the PBE.]
  • Effect's Ally Attack's burn damage lowered from 60% to 50%

Context & Notes

and that's the bottom wip because stone context said so

1) Here's Meddler with his quick gameplay thoughts for June 2nd:
"Hi all, 
Longer post here catching up on the lack of a post earlier in the week. 
Usual Disclaimers 
These posts will often contain talk about future work we're doing, or planning to do, that isn't yet guaranteed to ship. The nature of the work could change or, depending on what we discover, projects mentioned may get put delayed or even stopped. 
If you'd like to see a Tweet whenever a new one of these posts goes up: https://twitter.com/RiotMeddler 
Runes Reforged 
As I'd imagine almost everyone's seen already we've got some big changes coming to runes and masteries at the end of the year, with the two systems getting merged into a new system that's still called Runes but free and modifiable in champ select. Detailed explanation of how the gameplay works from yesterday can be found here: 
A few other things important to note about the new Runes system: 
  • It's still pretty work in progress. We're talking about this stuff far in advance because we want to give you folks context into what we're doing and to get feedback on the design while it's in development. That means some things will change from what we show, some questions aren't ready to be answered yet (e.g. what happens to existing runes/runepages?) etc. 
  • Speaking of showing content in development we'll be continuing to reveal work in progress runes for discussion every couple of weeks or so. Goals there are to help people get a better understanding of the system and get feedback as we work on individual runes. Given how far out numbers certainly won't be final and other details, or even the concept of a specific rune could change. Feedback on how you'd expect a rune to be used, what sort of choices it offers/skills it tests etc's going to be really helpful. Comments like 'that's busted and will break the game' or 'I don't like it' by contrast need good explanations paired with them otherwise they're not very useful. 
  • The updated Runes system has been called 'Perks' internally for quite a while. That's never intended to be a final name, but we did want some way of clearly distinguishing it from existing runes while we were working on it initially. Mentioning that since it's all but guaranteed that someone (probably me...) will refer to Perks at some point while we're talking about Runes over the next 5 months.  
Some 7.12 Changes Context

  • Doran's Shield - Good to see it getting used when you want to give up lane offensive power for survivability. Looks a bit too strong though. We'll likely increase its cost a bit as a result, shift it to a 1 health pot start item instead of 2. 
  • Singed - We're testing some Singed changes at the moment aimed at letting him be a more meaningful damage threat later in the game. That means shifting some power later in the game, giving him better AP ratios to reward builds that mix some AP and some tankiness. These changes won't be ready for 7.12, so expect to see them vanish from the PBE at some point soon, we'll be continuing to investigate them in future though. 
  • Xayah and Rakan - Looks like Rakan's a bit weak and Xayah probably a bit strong. We'll likely buff Rakan (E CD probably) and might nerf Xayah a bit, now or next patch (most likely targets: W attack speed and/or ability to AA while Q missiles fire). 
  • Support Items - We're working on a big pass on Support items at present too, looking to allow more build diversity and iron out a range of smaller issues. That includes things like Locket having a smaller base shield but gaining a bonus HP ratio so it's more rewarded with some build paths than others, Athene's giving AP based off your % mana regen etc. That work's still going through some iteration, so expect to see ongoing changes over the next few days (e.g. Talisman's build path is likely to go back to something similar to its current one).  
Warded Ping 
Can't make any guarantees on timeline, we're gonna be looking at this though. 
Ancient Coin Hotfix 
We fixed a bug earlier in the week where the Coin line was giving non mana resources to champs with other resources. Most visibile with Rengar getting a bunch of Ferocity whenever he picked up a 'mana' coin. Script was set to restore resource, not mana specifically. Oops. 
New Champs and VGUS (full updates) 
Now that we're past Xayah/Rakan we should be back to generally alternating new champions and VGUs again for a bit. Up next's a new champ, then Urgot, then another new champ, then Evelynn."
2) Phroxzon on Rumble PBE Changes:
He continued:
[1] "We decided that presenting greater windows of vulnerability for Rumble (which allow his Q to hit harder) was better. (1/2)" 
[2] "Making his overheat autos hit harder made it a mistake to engage on Rumble when he was overheated in a lot of cases, which we don't want."
Playtestpenguin also added:
"He's likely a bit more nerfed on this list than he should be -- the designer is exploring some other areas to add some power back additionally. Mostly we're trying to explore making his laning more interesting/trade heavy than just shoving waves repeatedly from the early phases of the game."

Check out [THIS PAGEfor a comprehensive list of the new content & changes currently on the PBE as a part of this cycle or catch up with the individual update links below !

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