2/14 PBE Update: Kill XP Changes & More

Posted on at 1:30 PM by Moobeat
The PBE has been updated! As we continue the 7.4 PBE cycle, tonight's update includes Kill XP changes and more tentative balance changes!
Continue reading for more information & context!

(Warning: PBE Content is tentative and subject to change - what you see below may not reflect what eventually gets pushed to live servers at the end of the cycle! Manage your expectations accordingly.)

Table of Contents

Kill XP Changes on PBE

"Howdy everybody, 
Riot Colin here to give you guys some information/context about some exp changes that are currently live on PBE. We are seeing certain characters (usually supports or junglers) fall significantly behind their team in XP, even when they are playing well. They are still providing value to their team in team-fights and through utility, but these actions are frequently not rewarding enough to pull them back into the game. (Their kill XP is frequently divided across many people.) We want to increase the amount of XP they receive through rewards for kills they facilitate. We also are going to be keeping an eye on future changes for other sources of EXP that these players help earn, like Baron, Dragon and Turret kills. 
The changes listed below address this problem by adding additional XP on champion takedowns specifically for players who significantly lag behind their team. We also are slightly tuning up the “underdog” bonus on kill XP - the bonus from scoring a takedown on champions who are higher level than you. Essentially, if you outplay someone who is more powerful than you are, you should receive some amount of increased reward for your action.  
Teamwork Bonus: Bonus XP has been added on champion takedown (kill or assist) for players who are behind their team in level. The amount of bonus XP scales with how far behind your team you are
  • The bonus starts kicking in when you are just over one full level behind.
  • By two full levels’ difference, you get an additional ~25% of your share of the base kill experience. The bonus reaches its max value when you are 4 levels behind your team’s average, giving an additional 60% of your share of the base kill experience.
  • We put a limit of 60% on the maximum size of the bonus to prevent extreme slingshotting   
Underdog Bonus: XP bonus for takedowns (kill or assist) on champions higher level than you has been increased. Expect around 10% extra XP if you are 4 levels behind your opponent."


Balance Changes

Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical or experimental changes. Be aware that what you see below may be lacking context or other changes that didn't make it in or were implemented in an earlier patch this cycle! These are not official notes.

[NOTE: Cho'Gath has several R changes on the PBE from earlier updates updates this cycle]
  • Feast (R)
    • 50% AP ratio added to damage.
    • Bonus HP ratio on damage lowered from 12% to 10%

  • Missile Barrage (R):
    • Base damage lowered from 100/130/160 to 60/80/100.
    • AP scaling on missiles lowered from 30% to 18%
    • Total AD scaling on missiles lowered from 20/60/100% to 10/35/60%.
    • Big One damage increased from 50% to 150% increased damage.

[NOTEPrevious changes reverted but expect a similar set of changes to return in 7.5 pbe cycle.]



Fervor of Battle (Ferocity Tier 6)
  • Stacks of Fervor duration increased from 6 seconds to 8 seconds.

Duskblade of Draktharr 
  • Unique Passive - Blackout changed from "disabling all nearby enemy wards and traps" to "revealing invisible traps and revealing / disabling wards"
    • [NOTE: other vision items and champion trap abilities were changed earlier in cycle.]


1) While Fizz had reverts today,  phroxz0n shared a list of tentative Fizz changes that will be in the  7.5 PBE cycle - [Tentative Fizz changes for 7.5]

2) ricklessabandon on the Kindred mark change revert:
"heads up, this won't be shipping in 7.4 — going to spend a little more time on it and ship something in 7.5 (should be off pbe now)"

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