Red Post Collection: May Bundles & 2 for 1 Rune Pages, Taliyah Buffs to Live, Merch Store Hoodie Promotion, & more

Posted on at 12:31 AM by Moobeat
[UPDATE: WizardCrab has confirmed the sales last through May 31st!]

Tonight's red post collection includes new May Bundles & 2 for 1 Rune Pages in the shop, a small set of Taliyah Q buffs pushed to live in the mid-patch update, a grab bag of posts from Meddler, a new free hoodie with qualifying purchases promotion up in the merch shop, Taliyah fan art, and more! 
Continue reading for more information!

Table of Contents

May Bundles, 2 for 1 Rune Pages, and more!

[UPDATE: Regional posts are going up a bit late! Below section updated with information from the NA May Bundles post WizardCrab confirmed these last through MAY 31st! ]

Between now and May 31st, four new bundles are up in the shop as well as 2 for 1 rune pages, 50% ip and xp boosts, and 50% off the RP price for a name change!
"Grab these limited-time bundles now through May 31 at 23:59 PST.

Elemental Titans Bundle - 50% off
 at 2811 RP (4863 RP if you need the champions)
Skins included:
  • Elderwood Hecarim
  • Charred Maokai
  • Glacial Malphite
  • Sandscourge Skarner
  • Abyssal Nautilus
Champions included:
  • Hecarim
  • Maokai
  • Malphite
  • Skarner
  • Nautilus

Pierce and Skewer Bundle - 50% off at 2811 RP (5152 RP if you need the Champions)
Skins included:
  • Blood Moon Yasuo
  • PROJECT: Fiora
  • Dragonblade Talon
  • Night Hunter Rengar
  • Mecha Kha'Zix
Champions included:
  • Yasuo
  • Fiora
  • Talon
  • Rengar
  • Kha'Zix

Mobility Creep Bundle - 50% off at 2811 RP (5062 RP if you need the Champions)
Skins included:
  • Cosmic Reaver Kassadin
  • Dark Valkyrie Diana
  • PROJECT: Zed
  • Galactic Azir
  • Ravenborn LeBlanc (Legacy)
Champions included:
  • Kassadin
  • Diana
  • Zed
  • Azir
  • LeBlanc

Summoned Sidekicks Bundle - 50% off at 3234 RP (5218 RP if you need the Champions)
Skins included:
  • Heartseeker Orianna
  • Annie in Wonderland (Legacy)
  • Pool Party Lulu
  • Wildfire Zyra
  • Atlantean Syndra
Champions included:
  • Orianna
  • Annie
  • Lulu
  • Zyra
  • Syndra


  • Grab two rune pages for the price of one on purchases made with both RP and IP. And a heads up, 2-for-1 rune pages cannot be gifted.

  • Supercharge your IP and XP gains! All boosts are 50% off!


  • Items, champs, and dragons don’t have to be the only things changing this midseason. Change your summoner name for 650 RP, 50% off the normal price."


Taliyah Buffs in Mid-Patch Update

The official 6.10 patch notes have been updated to reflect a few Taliyah Q buffs that were pushed to live on May 23rd in a Mid-patch update:
"Taliyah Balance Changes 
Q mana cost and Worked Ground duration reduced. 
"Taliyah is struggling to find early-game success. We're easing up on Threaded Volley's restrictions, giving Taliyah more opportunities to secure lane victories she can translate into mid-game power. 
Quick note: since this is a mid-patch change, Taliyah's tooltips won't be updated until 6.11."
Q - Threaded Volley 
  • COST 60/65/70/75/80 mana ⇒ 50/55/60/65/70 mana 
  • WORKED GROUND DURATION 180 seconds ⇒ 140 seconds"

Taliyah post-release follow up 

With Taliyah out for almost a week now, ZenonTheStoic has jumped on the boards to discuss Taliyah, her initial performance, and more!
"Hello friends and fans of underwater stone basket weaving! 
Taliyah is out in the world and weaving stones / breaking bones (albeit sometimes mostly her own). I want to open the floor to questions from all of you fine folk here, but first, let me say a few words about where Taliyah is now and what our plan is. 
Taliyah released weak 
It makes sense that when you play a champion for the first time you don’t know what you’re doing and you’re going to have less of a chance to win your game. It also makes sense that if you’ve never seen anyone play the champion before, you don’t even know where to start. So champions releasing at a low winrate is a good thing (if they released at 50%, they’d be game-breakingly OP within a week), but 37% was too much of a good thing for Taliyah. 
Taliyah mostly struggles in lane due to the duration of exhausted ground and her inability to counter-push against someone with great wave clear (which is many mid lane champions). We’ve addressed some of that in a hotfix already, but we’re planning to help her out some more in 6.11. 
Taliyah mostly does what we want her to 
Taliyah is mostly played midlane and has the highest winrate midlane. She punishes sidelanes with her roams, but also dies due to, shall we say, ambitious ults. That’s all good! She also rewards players who constantly look for fresh ground for her Q. That said, there are some shaky bits, but instead of going over them all myself, I will now open this thread for questions. I’m absolutely certain that some of you will have questions (and I may have one or two answers ready). 
So let me know: how have you been enjoying Taliyah? What are your questions and suggestions?"
Here's several lengthy posts from ZenonTheStoic in response to specific topics:

[NOTE: At the time of posting Daniel is still answering questions! Will update with more!]

Meddler Grab Bag - Yi, Corki, Elder Dragon

Next up we have several posts from Meddler on topics varying from Master Yi and Corki to Elder Dragon fights and the cooldown reduction stat!

When asked about cooldown reduction as a stat and what classes or types of champions it should be easily available to, Meddler  explained:
"We believe CDR's something all classes should have good access to. In a lot of cases scaling with CDR, rather than raw offensive stats, can lead to healthier gameplay for other players (less bursty damage patterns). We do still want some degree of trade off for CDR to be made, particularly regarding when in your build you get it though, or exactly how much you get (what's more important, bigger crits from IE or max CDR early from ER? Rylai's slow early or getting to 30% so blue buff will cap you out?). 
The mid-season patch changes were intended to give better access to CDR to mages, particularly those willing to give up some early offensive stats for more CDR/defensive builds. Athene's was changed because of how heavily overlapped with Morello's it was, the two items had always occupied very similar spaces to the extent only one was ever popular. It's not intended to be appealing to most mages at this point, only those with shields/heals who already play somewhat like supports, hence its use of mana regen."
As for AP & CDR itemization post 6.9 mage update, he continued:
"Yeah, there are a couple of missing holes in AP/CDR itemization we still need to fill, another AP+20% CDR item in particular."
When asked about the team's current thoughts on Master Yi and if any addition buffs will be in 6.11, Meddler  noted:
"Not in 6.11. The 6.10 buffs, plus Bloodrazor buffs, have put him much closer to a good spot. We'll be assessing Bloodrazor and a couple of other items again, then making a call on whether to buff some champs like Yi who are still underperforming post mid-season changes. I think it's likely we'll buff him further sometime post 6.11, that's a prediction not a plan though at this point."
Meddler   continued, commenting on Shyvana's status with the new jungle item:
Any commentary on Shyvana? Her win rate has actually dropped a bit since last patch despite there being both a personal buff to her and a Bloodrazor buff.
Same as Yi, suspect she needs some more help. Not sure which data you're looking at, guessing it might be something with too small a sample size to be accurate, or only a single region, though. We saw a slight increase in her win rate overall."
When asked about potential Corki changes with Trinity Force's build path and stat changes currently on the 6.11 PBE, Meddler   commented:
"Yeah, we'll likely do something for Corki. Of the three champs clearly hit by the TF changes (Corki, GP, Yasuo) he's the one who's struggling the most even when played by people who've played him a lot. He's been on our radar for possible buffs for a bit already, this probably pushes him into the 'needs to be looked at now' category. Not sure what changes yet though sorry."
[NOTE: A small R AD ratio buff for Corki added in the 5/24 PBE update!]

Meddler  continued, commenting on Yasuo and GP:
You gonna keep a close eye on yasuo and gp after the trinity force changes? Any thoughts on how it would effect them? I'm an avid gp main so just wondering your personal thoughts.
Yasuo's got other good options, so we're not concerned about the TF changes impacting him much. Not sure about GP, don't think the Live Gameplay team's got concerns about this hitting him too hard but haven't checked explicitly with them."
Meddler  also commented on the Elder dragon fight and the choice to make it extra durable:
"When working on the new dragons we decided the best fit for Elder Dragon was a longer fight than the previous dragons, but a similar level of damage output. 
The high HP's there because we didn't want it to be something that just got solo'd while the rest of the team kept their opponents busy or for teams to be able to burn it down so quickly they couldn't be responded to. It's a powerful, often game ending ,buff that should be able to be contested. 
It's also a buff that's fairly dependent on acquiring previous buffs though (investment strat), so taking it shouldn't be as risky a prospect as trying to take baron where all the cost's concentrated around the actual baron fight. Similarly there's already a risky, dangerous to take but maybe we can pull it off and get back in the game encounter in baron and we didn't want to double down on that experience. Elder Dragon's instead intended to create 'we can start this safely, and then fight you if you come' situations."

[MERCH] Free Hoodie with $65 purchase Promotion

A new Free Hoodie promotion is up in the merch shop! Between now and May 31st, you can snag a free League of Legends premium hoodie ($65 value) with qualifying purchases of $65 or more!

Head on over to the Riot Games merch shop to cash on the offer through May 31st! Remember to use the flag in the upper right to switch to your appropriate region - offer varies based on region.

Fantasy LCS Starts May 26th

With the EU and NA LCS starting up next week, Fantasy LCS kicks back into action on May 26th! Check out this article for a run down of the Fantasy LCS changes to get ready for the Summer Split - including first-two-games & best game scoring options, draft improvements, and more!

Summoner Showdown 6: Last Fight | Community Collab [League of Legends]

Next up we have a brand new community collaboration, Summoner Showdown 6!
"Summoner Showdown and Hyun's Dojo present Last Fight. Who's next? 
Animated by Terkoiz 
Voice Acting by
SFX Input by Hyun 
Music by KRALE 
*Created in Collaboration with Riot Games*"

Taliyah community art!

Finally we have Riot Jynx with a round up of Taliyah fan art from the community!
"Since surfing onto the Rift, Taliyah has inspired a wave of community art and creations! Celebrate her release by checking out these awesome pieces, and click the artists’ names to see more of their work.
Artsed  and blank-cake 
Pcake and Poutie



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