2/4 PBE Update: Heartseeker Varus splash, New Summoner icons, DJ Sona available for testing, & More

Posted on at 11:17 AM by Moobeat
[UPDATE: The upcoming Nautilus and Sivir skins have received a name change!]

The PBE has been updated! Today's update includes a splash art for Heartseeker Varus, two new masked summoner icons, changes to the in-client match history, name changes for the new Nautilus and Sivir skins, and more! DJ Sona is also now available for testing and several more assets have been added!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

Table of Contents

New Splash Art

First up is the oh so lovely splash art for Heartseeker Varus, one of several upcoming skin in 5.3!

Heartseeker Varus

Check out our comprehensive PBE post for a better look at Heartseeker Varus and the other new skins from this PBE cycle!

New Summoner Icons

We also have two new summoner icons featuring a masked Teemo! No details yet but these icons heavily resemble the Masquerade icons we saw last year!

DJ Sona available for testing

Following her debut in the 2/3 PBE Update #2, DJ Sona's audio issues have been fixed and she is now unlocked and available for testing on the PBE!

Now that she is available for testing, here's Nurse Flan with a  feature highlight for DJ Sona:
"DJ Sona has a bunch extra features and content that's part of her package. Here is a more condensed list of what she has to offer!

Form Toggle: 
Can be triggered by "/toggle" or "CTRL+5" 
0.5 second cast time 
Casting the transition, dealing damage, taking damage, or getting crowd controlled will invoke a 2 second internal cooldown for transitioning again.
Cooldown starts as soon as the toggle is activated. 
You can rebind the toggle in the Options menu. Options > Hotkeys > Communication > Toggle (second row from the bottom)

Teammate Music Opt-In: 
Only for DJ Sona's Teammates. 
To opt into her music experience, pull up the Scoreboard (Tab or o). With the Scoreboard up, look to the left by Sona's portrait and click the grayed out music note to turn it green to turn on the music. You can opt out of the music by pressing the music note again to turn it red. 
The button will soon be bigger, and the music note design the final image.

Ability Music Layers: 
DJ Sona starts out with a base track at the start of the game. Upon using Q / W / E the first time in any form, it will add a new music layer to the base. 
ie) You start the game with base music in Kinetic form. Press Q once and it adds a new bass layer to the base music. This will already be applied if you change to any other form.

Epic Ult Music: 
Upon using her ultimate the first time after she puts a point into it, the base music (with all layers applied) will change to sound fuller and more "epic." This applies to all her forms."

Here's a brief video showing off the music layers and track changes mentioned above:

[Note: You may hear Sona's base sounds in here. This is unintentional.]

The three summoner icons that come with DJ Sona are also here, one for each of her three forms!
While not on the PBE just yet, these will also come with unique profile banners!

Check out these links for more information on DJ Sona:

Nautilus and Sivir skin name change

The new Sivir and Nautilus skins have been renamed from Inquisitor to Warden Nautilus and Warden Sivir!

Galetta has updated the PBE bugs & feedback thread with additional context on this change:
"Sorry this is happening so last minute (we’ve been swamped lately) but we’re changing the names of Inquisitor Nautilus and Inquisitor Sivir to Warden Nautilus and Warden Sivir. We want these skins to feel imposing/foreboding when you play them and we think these names capture that fantasy more strongly than the previous ones. Again, sorry this is so last minute. Appreciate all the feedback!"

Warden Sivir Texture Tweaks

Warden Sivir has received more tweaks in today's update!  Her weapon texture have been polished and the cloth around her chest and arms now matches the cloth on her waist.

Here's a comparison and an updated turnaround:

Incoming Update for Match History in the Client

Here's MattEnth with info on the update to Match History in the client:
"Hey everyone, 
Last year, we introduced Match History to the web and soon we’re bringing a good chunk of that functionality to the client. While the web experience will remain the place to go for shareable (show-offable?) links, runes, masteries and item build orders, we’re bringing the lion’s share of Match History to the client:
  • 20 viewable matches, up from the previous 10
  • A more complete scoreboard that now shows trinket, creep score, and total kill and gold breakdowns per team
  • Match timelines with timestamped neutral objectives, tower falls, and kills
  • Gold advantage graphs
  • Kill maps that show the location of each and every kill for each player
This update shifts what types of matches will show up in the client. As a reminder, we believe competitive matches should be open information, so everyone’s ranked games (even Bjergsen 's) will be up for analysis through Match History. Your less tryhard normal queue matches will only be viewable by you and your friends, just like Match History on the web 
We still have a few minor changes to make before going to live and don’t expect this to make it into 5.3. We just wanted to put it on the PBE early to hear your thoughts.
  • MattEnth "

Here's a look at the update, which allows you to click into each match within the client:

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.

  • Base AD increased to 52 from 49
  • [Soldier autoattack range reduced to 325 from 400]
  • Conquering Sands ( Q ) damage lowered to 65/85/105/125/145 from 75/105/135/165/195
  • Arise (W) damage to towers lowered to 60+10 per level (+.4 AP) from 90 +15 per level (+.6 AP)

  • Null Sphere (Q) damage lowered to 70/95/120/145/170 from 80/105/130/155/180.
  • Nether Blade (W) passive damage reverted to 20 at all ranks from 10/15/20/25/30.

Check out THIS PAGE for a comprehensive list of the new content in this PBE cycle or catch up with the individual update links below !

No comments

Post a Comment