7/29 PBE Update - Gnar, Dino Gnar, Arcade MF, Riot Kayle

Posted on at 3:13 PM by Moobeat
The PBE has been updated with a very large patch! First up, Gnar, our latest transforming and prehistoric champion, is now on the PBE for testing.  Joining him is three new skins : Dino Gnar, Riot Kayle, and Arcade Miss Fortune. You'll also find a few balance changes, more mention of Ascension, and more!
Continue reading for more information!

(Warning: PBE Content is tentative and iterative - what you see may not reflect what eventually gets pushed to live servers! Manage your expectations accordingly. )

New Champion - Gnar

After his reveal earlier today, Gnar, our prehistoric, transforming new champion is now on the PBE for testing!

Gnar, the Missing Link

Gnar throws his boomerang and watches it fly around for his recall.
Mega Gnar - what Gnar morphs into when his fury bar fills!
Mega Gnar turnaround.

Stats, Ability Icons, and Kit:

Base Stats
  • Health: 430 + 65 per level ( 495 at level 1 )
  • Armor: 19 + 2.5 per level ( 21.5 at level 1 )
  • MR: 30 + 0 per level
  • Health Regen: .5 ( 2.5 per 5 seconds ) 
  • Health Regen per second: .1 per level ( .5 per 5 second ) 
  • Range: 150
  • Damage:  45 +3 per level ( 48 at level 1 ) 
  • Attack Speed: .625 + 1% per level
  • Movement Speed: 325
Both Forms
[ Passive and R ]

Mini Gnar
[ Q, W , E ]

Mega Gnar
[ Q, W , E ]

Passive - Rage Gene
Gnar generates Fury while in combat and whenever he attacks. At max Fury his next ability will cause him to transform, modifying his abilities and stats for 15 seconds. 
[* Note: If Gnar doesn't do anything, he'll transform anyway after 4 seconds of reaching 100 fury. ]
Small Gnar
  • +10 movement speed at level one and +1 per level until level 10 then +2 per level, 
  • +250 range at level 1 and 6 per level 
  • +5% attack speed per level
Big Gnar
  • +70 HP at level 1 and +30 per level 
  • Armor / MR +2 per level 
  • +3 Health regen per 5 seconds per level, 
  • +6 base attack damage at level one and 2 per level

size comparison between mini and Mega Gnar!

 Q - (Mini Gnar) Boomerang Throw / (Mega Gnar) Boulder Toss
20/17.5/15/12.5/10 sec Cooldown
Range: 1125 
Small Gnar: Throws a boomerang that deals 10/45/80/115/150 ( +1.0 Total AD ) physical damage and slows movement speed by 15/20/25/30/35% for 2 seconds before returning towards Gnar. Enemies hit beyond the first take 50% damage.
Big Gnar : Throws a boulder that stops when it hits an enemy, slowing all nearby enemies and dealing 10/50/90/130/170 ( + 1.15 Total AD ) physical damage.
If Gnar catches his boomerang or picks up his boulder its cooldown is reduced by 60% 
Notice the line to denote the boomerang's return path! It goes about double the distance back.

W -  (Mini Gnar) Hyper / (Mega Gnar) Wallop
12/11/10/9/8 sec Cooldown
Small Gnar: Every 3rd attack or spell on the same target deals an additional 25/30/35/40/45 ( +1.0 AP ) + 6/8/10/12/14% of the target's max health as magic damage and grants Gnar 30% [ scales on ult ] movement speed that decays over 3 seconds (Max 70/125/175/225/275 damage vs monsters). Gnar gains Hyper's speed bonus whenever he turns from Big to Small.
Big Gnar : Stuns enemies in an area for 1.25 seconds, dealing 25/50/75/100/125  ( + 1.0 Total AD ) physical damage. 
two stack indicator
Procing the third W stack
Move speed boost triggered

 E - (Mini Gnar) Hop / (Mega Gnar) Crunch
18/16.5/15/13.5/12 sec Cooldown
Range: 475 
Small Gnar: Leaps to a location, gaining 20/30/40/50/60% attack speed for 3 seconds. If Gnar lands on a unit [ enemy or friendly ] he will bounce off it, traveling further. Deals 20/60/100/140/180 (+ 6% of Gnar's Max Health ) physical damage and slows briefly if the unit landed on was an enemy
Big Gnar :  Leaps to a location and deals 20/60/100/140/180 (+ 6% of Gnar's Max Health) physical damage to all nearby enemies on landing. Enemies Gnar lands directly on top of are slowed briefly. 
Normal E is just a quick jump
but if you E on top of someone, you will do a little roll and bounce farther!

 R - GNAR!
120/100/80 sec Cooldown
475 range radius 
Small Gnar: Passive: Increases Hyper's Momement Speed bonus to 45/60/75%
Big Gnar : Knocks all nearby enemies in the specified direction [500 units] , dealing 200/300/400 ( .5 bonus AD )  physical damage and slowing them by 60% for 1.5/1.75/2 seconds. Any enemy that hits a wall takes 150% damage and is stunned instead of slowed.

Ability Preview:

and here are all of Gnar's abilities in action!

"The jungle does not forgive blindness. Every broken branch tells a story.

I've hunted every creature this jungle has to offer. I was certain there were no challenges left here, but now there is something new. Each track is the size of a tusklord; its claws like scimitars. It could rend a man in half. Finally, worthy prey.

As I stalk my prize through the jungle, I begin to see the damage this thing has wrought. I step into a misshapen circle of splintered trees. These giant wooden sentinels have stood over this land for countless ages, their iron-like hides untouched by the flimsy axes of anyone foolish enough to attempt to cut them down. This thing brushed them aside like they were twigs.

How can a creature with this level of strength disappear so easily? And yet, even though it has left this unmistakable trail of destruction, I have been unable to lay my eye upon it. How can it appear like a hurricane then fade into the jungle like the morning mist?

I thrill in anticipation of finally standing before this creature. It will make a tremendous trophy.

Passing through the clearing, I follow the sound of a stream to get my bearings once more. There I see a small shock of orange fur, crouching, waiting. I spy on it from a distance. A tiny fish splashes out of the stream and the creature scrambles for it, diving gleefully into the rushing water. To my joy, I realize it's a yordle. And a hunter, at that!

This is a good omen. The beast will be found. Nothing will escape me.

The yordle's large ears perk up and face towards me. He runs on all fours with a bone boomerang in hand, quickly stopping in front of me. He babbles.

I nod in appreciation at the young yordle and venture onwards. I traverse the difficult terrain with ease, trying to pick up any sign of my quarry. As I try to pick up his scent, a distraction. I'm startled by strange chittering. The yordle followed me. I cannot allow him to disrupt my hunt. I face him and point into the distance. He looks at me quizzically. I need to be more insistent, good omen or no.

I rear back and let out a roar, the wind whipping the yordle's fur and the ground rumbling beneath us. After a few short seconds, he turns his head and, with what I think could be a smile, he holds up his small boomerang. There can be no further delay. I snatch the weapon out of his hand and expertly throw it into a tree, impaling it high amongst the branches. He turns and scrambles for it, jumping frantically.

I barely get ten paces when a roar shakes me to my very spine. The deafening crack of stone and wood echoes all around. Ahead, a giant tree crashes across my path. The bone weapon of the yordle juts out from its trunk.

An unearthly growl rises behind me.

I've made a terrible mistake."

Release Skin

Gnar's release skin is Dino Gnar but he is unfortunately incomplete and missing his Mega Gnar model. Still cute though!

Dino Gnar

Here's Galetta with a PBE bugs & Feedback thread for Dino Gnar:

Cute overload incoming!! Gnar has thrown on his dino onesie in an attempt to claim the title as the cutest yordle on the rift! He's bursting at the seams with adorable and is equipped with the following: 
  • Comfy new dino onesie!
  • Big Gnar is now literally a dinosaur!
  • New recall animations! One on small Gnar and one on big Gnar! 
Your feedback and bug reports are extremely helpful to us, so please check out Dino Gnar and let us know what you think! Feel free to drop any bugs you find in this thread as well, and definitely give him a go on the Summoner’s Rift Update!
See you on the Rift! 
NOTE: Hey summoners, we regret to inform you that Dino Gnar won't be playable on the PBE today 7/29/2014. We encountered a game breaking bug on his skin early this morning. We are working to resolve this issue as quickly as possible! Thanks for your patience!"
He stacks up his LOL blocks and smashes them down for his recall.
The different stages of Gnar's fury meter charging.

Here is an incomplete teaser, though we'll be sure to update you when he is fixed up!

New Skins

In addition to Gnar, this update features two new skins - Arcade Miss Fortune and Riot Kayle!

Arcade Miss Fortune

1350 RP

Here's Nurse Flan with a Bugs & Feedback thread for Arcade MF:
"Straight out of an oldschool arcade, Arcade Miss Fortune is ready to share her love for pixels on the PBE!  
Arcade Miss Fortune is decked out in an adorable new outfit with all the gear a gamer could want! Shooter games are her thing, what are yours! :D 
  • A spiffy new outfit and guns! (pewpew)
  • New particles for her passive and abilities! (so shiny!)
  • New recall! (she doesn't like to lose!) 
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on this new Arcade skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :] 
See you on the Rift!"
Now let's take a better look!
For her recall, Arcade MF spawns a TV and plays something like duck hunt!

Riot Kayle

975 RP

and here's Nurse Flan with a Bugs & Feedback thread for Riot Kayle:
"We've got eyes in the sky! And the searchlights found YOU!  
Riot Kayle has geared up and upgraded herself to provide air support on the Fields on Justice! With her hovercraft technology, she's ready to join in the PBE ranks along with her friends! 
  • Entirely new model for her wings! (the propellers stop when she lands!)
  • New particles for her E (to look like law enforcement sirens!)
  • New recall! (search drones, go!) 
As players who get the first look at this in-progress skin, it would be wonderful to hear your thoughts and feelings on this new skin! The feedback and bugs you leave here will help us get a better idea of things we may still have to take a look at. :]
See you on the Rift!"
Her Recall summons little drones!

Summoner's Rift Update sort of back.

The files for the Summoner's Rift update are back but the map itself is not yet accessible at the moment ( at least by way of custom games ).

More "Ascension" Stuff

More Ascension files popped up in today's update, most notably recommended items for each characters.

For those who might not be familiar with "Ascension", it is a name referenced to by multiple files over the last few PBE updates. No confirmation on what it is or isn't yet but several of the files have dealth with Map8 which is Crystal Scar / Dominion.

Balance Changes

* Remember *: The PBE is a testing grounds for new, tentative, and sometimes radical changes. The changes you see below may be lacking context or other accompanying changes that didn't make it in - don't freak out! These are not official notes.


  • Neurotoxin (  Human Q ) range decreased to 550 from 625  [ I'm going to assume it is back to hit box to hit box targeting vs center to center targeting. Need to confirm ]

  • Attack speed per level increased to 2.5% from 2.2%.

  • Active now lists it does damage and slows over 2.5 seconds, up from 2 seconds.

Sanguine Blade ( Dom, TTL, HA )
  • Lifesteal is now unique
  • New Unique Passive:  Your basic attacks can now overheal you. Excess life is stored as a shield that can block 50-350 damage, based on champion level. This shield decays slowly if you haven't dealth or taken damage in last 25 seconds.

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