Mid August Patch Notes

Posted on at 6:14 PM by Moobeat
The Mid August Patch notes are up! Stay tuned to this thread to track the patch's status as its being applied to the live servers.

Pretty much everything is here, in far better detail than we saw for the tentative PBE notes. No Rengar just yet, but this is something we've come to expect after the last few champions. There are also a few undocumented changes that you can find way down at the bottom of the post.

League of Legends v1.0.0.145

Rengar, the Pridestalker
  • Pending the completion of some further testing on PBE, Rengar will be released at a future date

  • General
    • Base Health Regen reduced to 8.25 from 9.85
    • Health Regen per level reduced to 0.75 from 0.85
    • Base Attack Damage reduced to 56 from 60.1
    • Attack Damage per level increased to 3.5 from 3
  • Perseverance (Passive)
    • Delay increased to 9 seconds from 7 seconds
    • No longer deactivates when damaged by lane minions
    • Now displays the Health Regen gained in the tooltip
  • Decisive Strike
    • Cooldown reduced to 8 seconds at all ranks from 12/11/10/9/8
    • Movement Speed increased to 35% at all ranks from 15/20/25/30/35%
    • Movement Speed duration adjusted to 1.5/2.25/3/3.75/4.5 seconds from 4 at all ranks
    • Base damage increased to 30/55/80/105/130 from 30/45/60/75/90
    • Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2.5 at all ranks
    • Now removes slows on activation
    • Can now critically strike again
    • Buff duration reduced to 4.5 seconds from 6
    • Fixed: Garen's next basic attack after Decisive Strike no longer occurs unusually quickly
    • Fixed: Decisive Strike is no longer consumed if Garen fails to finish attacking
    • While performing Decisive Strike, Garen now continues to follow his target if they are moving
  • Courage
    • Changed to passively increase Armor and Magic Resist by 20% rather than 0 to 25 based on kills
    • Damage reduction adjusted to 30% from 20/24/28/32/36%
    • Active now additionally grants 30% Crowd Control Reduction
    • Duration adjusted to 2/3/4/5/6 seconds from 3/3/3/3/3
    • Cooldown adjusted to 24/23/22/21/20 seconds from 30/27/24/21/18
  • Judgment
    • Damage adjusted to 20/45/70/95/120 (+0.7/0.8/0.9/1.0/1.1 total Attack Damage) from 50/90/130/170/210 (+1.4 bonus Attack Damage)
    • Damage dealt to minions increased to 75% from 50%
    • No longer removes slows on activation or reduces the duration of incoming slows while active
    • Ignores unit collision during Judgment but takes a 20% Movement Speed penalty when spinning through minions
    • Fixed: Judgment no longer locks out Garen from taking other actions longer than intended
  • Demacian Justice
    • Cooldown adjusted to 160/120/80 seconds from 140/120/100

  • Remove Scurvy
    • Fixed: Remove Scurvy now removes Blinds

  • General
    • Improved the responsiveness of his basic attacks, primarily in Hammer stance
    • Fixed: The first basic attack after swapping to Mercury Cannon is now more responsive

Katarina (Gameplay and Art Remake)
  • Voracity (Passive)
    • Champion kills or assists reduce Death Lotus's cooldown by 10 seconds and refresh basic abilities
  • Bouncing Blades
    • 10/9.5/9/8.5/8 second cooldown
    • Katarina throws a dagger which deals 50/85/120/155/190 (+0.5 Ability Power) magic damage. The dagger bounces to the 4 closest enemies dealing 10% less damage with each bounce
    • Enemies hit are marked for 4 seconds. Katarina's basic attacks or spells will consume the mark dealing 15/30/45/60/75 (+0.2 Ability Power) magic damage
  • Sinister Steel
    • 4 second cooldown
    • Whirls daggers in a circle dealing 40/80/120/160/200 (+0.5 bonus Attack Damage) (+0.35 Ability Power) magic damage. If she hits an enemy Champion, Katarina gains 12/20/28/36/44% Movement Speed for 1 second
  • Shunpo
    • 14/12/10/8/6 second cooldown
    • Moves to a target's location. Deals 40/70/100/130/160 (+0.5 Ability Power) magic damage if the target is an enemy
    • After using Shunpo, Katarina gains 20% damage reduction for 3 seconds
  • Death Lotus
    • 60/55/50 second cooldown
    • Becomes a flurry of blades, throwing daggers at the closest 3 enemy Champions dealing 400/500/600 (+3 bonus Attack Damage) (+1.75 Ability Power) magic damage over 2 seconds
    • Daggers apply Grievous Wounds, reducing incoming healing by 50% for 3 seconds

  • Righteous Fury
    • Ability Power ratio increased to 0.4 from 0.2

  • Aegis of Zeonia
    • Slight increase in the speed of the jump
    • Now places Pantheon slightly in front of the target instead of directly on top of the enemy

  • Dragon's Descent
    • Fixed a bug where Dragon's Descent would hitch on initial use when using skins

  • Toxic Shot
    • Damage on impact increased to 10/20/30/40/50 (+0.4 Ability Power) from 9/18/27/36/45 (+0.14 Ability Power)
    • Poison Ability Power ratio reduced to 0.1 from 0.14
    • Fixed: Fixed a bug where the poison was lasting longer than intended
    • Fixed: Damage values will now update correctly when Teemo hits a unit with a lower level Toxic Shot poison

  • Piercing Arrow
    • Fixed: Piercing Arrow no longer sometimes fires from a point above his bow
    • Fixed: Piercing Arrow now more reliably hits targets at the end of its range
  • Blighted Quiver
    • Ability Power ratio on Blight stack detonation increased to 0.02 per stack from 0.01
  • Chain of Corruption
    • Missile width increased to 100 from 60
    • Increased missile visibility
    • Spread range from primary target to nearby targets increased to 550 from 450
    • Tendril break range increased to 600 from 550

  • Fixed: Satchel Charge's timeout tone will now play properly

  • Rise of the Thorns (Passive)
    • Now properly cancels spell casts upon activation
  • Rampant Growth
    • Destroying a seed no longer breaks spell shields
    • Plant selection radius increased slightly
  • Grasping Roots
    • Modified the vine particle to be easier to see

  • Friend List notes
    • Pending the completion of some further testing on PBE, Friend List notes will be released at a future date
  • Updated tooltips for Cho'Gath
  • The main HUD health and mana bars will now display regen per second as opposed to regen per 5 seconds
  • The "Reset HUD" button in the "Interface Options" menu will now set the global scale value to the correct amount
  • Fixed: Wraiths and Lesser Wraiths no longer state they steal life in the tooltip

Proving Grounds
  • Nexus turrets
    • Amount increased back to 2 from 1
    • Health reduced by 900
    • Armor reduced by 20
    • Base Attack Damage reduced by 30

Undocumented Changes
  •  Shift 1-4 no longer Taunts/Dances/etc. Those have been moved to CTRL+1/2/3/4 and Shift 1/2/3/4 now attempts to smart cast activated or usable ( wards, pots ) items in your inventory.
  • Neutral Mobs in the jungle now have sounds! The wolves growl, the Wraiths hiss and snarl,  and the golems pounds their fists together. I may be wrong, but I believe there is a new sound when you attack the turrets as well.


  1. Grats on your first, your only accomplishment in life...
    Anyways Zyra mini mini nerf. T_T

    1. what her placement range buff? i see...

    2. As Fiora would say "TOO SLOW" nerd

    3. ^lol wtf? Bet that Anon is the same one that posted first

  2. Replies
    1. Ap teemo's existance is pretty much a blight on all of the league of legends. Hopefully it loses popularity and losing matches to auto locking ap teemos becomes less common

    2. *Facepalm. A Teemo is completely liable, even if it`s not as effective as hybrid. An AP Teemo has a chance to bounce back by getting kills through proper shroom placement, while hybrid or AD will have to be a strong presence in team fights to recover if they do bad early game.

    3. So you basically just said ap teemo is useless >__>

    4. AP Teemo is my number one favorite thing.

  3. I thought GP's W removed all sort of CC, its just now it removes Blind? LAME.

    1. Wtf you, it means that they added "blind" to the removable list

  4. Hard nerf for Kata.I really dont understand it...

    1. no cost shitty champ with endless multi target harrass? lol kid its ok they nerfed her.

    2. Forum trolls are allowed on this side? Mehh...

    3. wtf dude? ok to nerf kata? are you lvl 6 or something?

    4. How is it a nerf?...

    5. "Shitty" champ? Just because you can't play her doesn't mean others can't.

  5. If you look at the ratios on Katarinas spells you can clearly see that her rework is a big nerf, even with the new damage ability. Her ultimate only gets 10 sec. instead of 15 sec. cdr for kills and assists and the she doesn't get extra 25g for killing or assisting someone

  6. Hey Moobeat. Some footage from gamescom and the new champ Syndra. Possibly Kass' daughter? Check it out.


    1. I say, this Syndra is kass's daughter, it must be her

    2. the new champ, Syndra, she is a girl, gravitationnal mage morello's been working on

  7. Yay Proving ground nexus turrets back to 2!!

  8. I was about to say to Moobeat, "Hey you know, you could make money off of this website, why don't you put ads on it??"...

    Then I realized I still had adblock on my firefox LOL.
    disabled it just for s@20 <3

  9. They "buffed" Garens late game by nerfing his early game? WTF riot??