Jayce Champion Spotlight and Jayce Patch Notes

Posted on at 5:35 PM by Moobeat
 Surprise! Riot has released the Champion spotlight for Jayce, as well as the patch notes for the upcoming patch. The patch is scheduled to deploy early July the 7th ( 1 am PST )  and take approximately 3 hours to complete, at which point Jayce and the balance changes will go live!

But MOOBEAT! I don't know if I even want to pick up Jayce! Never fear! You can always check out the champion spotlight to help you decide if you want to pick up our newest "hybrid" champion!

Now that that is out of the way and you've chosen a hammer or a cannon to lead you to victory on the Fields of Justice, lets take a looksie at all the changes coming to League of Legends in the Jayce patch:

New Skins in the Store
  • Full Metal Jayce

League of Legends v1.0.0.142
  • Fixed: Essence Theft will no longer occasionally allow Ahri to spell vamp off more than one spell
  • Fixed: Spirit Rush's damage now matches the tooltip

  • Crescent Slash
    • Energy cost reduced to 60/55/50/45/40 from 60 at all ranks
    • Now activates Mark of the Assassin's secondary damage

  • Trample
    • Damage reduced to 7-24 from 10-27
  • Triumphant Roar
    • Mana cost increased at earlier ranked to 40/50/60/70/80 from 28/41/54/67/80

  • Fixed: Assists are now properly granted when successfully reverting Anivia to her Rebirth egg form

  • Fixed: Hawkshot now displays the correct buff icon

  • Cast time of 90 Caliber Net has been reduced
  • Ace in the Hole
    • Range increased to 2000/2500/3000 from 1900/2050/2200
    • Channel time reduced to 1 second from 1.25 seconds

  • Fixed: Noxian Guillotine's cooldown no longer refreshes upon killing Champion clones (e.g. Shaco's Hallucinate)

Dr. Mundo
  • Fixed: Burning Agony can now be turned off at low amounts of health
  • Fixed: Masochism no longer stops Dr. Mundo from using additional attack animations

  • Blade Waltz
    • Cooldown reduced to 130/120/110 from 150/130/110

  • Base Health increased to 523 from 493
  • Armor per level increased to 3.6 from 2.7
  • Body Slam
    • Charge speed increased to 1050 at all ranks from 650/750/850/950/1050
    • Mana cost reduced to 50 at all ranks from 50/55/60/65/70

  • Zephyr
    • Passive Movement Speed reduced at earlier ranks to 4/7/10/13/16% from 8/10/12/14/16%
    • Slow duration reduced to 3 seconds from 4 seconds
  • Monsoon
    • Cooldown increased at earlier ranks to 150/135/120 seconds from 120 seconds at all ranks

  • Requiem
    • Cooldown increased to 200/180/160 seconds from 180/150/120 seconds

  • Attack Range reduced to 550 from 575
  • Attack animations are now more responsive

  • Living Artillery
    • Additional cost stack maximum increased to 10 from 5 (max Mana cost increased to 400 from 200)

  • Sigil of Silence missile speed increased to 2000 from 1400
  • Distortion
    • Cooldown reduced to 18/16/14/12/10 seconds from 20/18/16/14/12
    • Casting Mimic: Distortion no longer disables LeBlanc's ability to return to Distortion's origin point and vice versa

  • Base Mana Regen per 5 seconds increased to 6.6 from 5.6
  • Light Binding
    • Mana cost reduced to 50/60/70/80/90 from 60/75/90/105/120
  • Finales Funkeln
    • Mana cost reduced to 100 at all ranks from 100/150/200
    • Cast range now displays on the mini-map

Miss Fortune
  • Double Up
    • Range increased to better match her attack range
  • Make It Rain
    • Slow increased to 20/28/36/44/52% from 20/25/30/35/40%
    • Mana cost reduced to 80 at all ranks from 80/85/90/95/100

  • Fixed: Tormented Soil continues dealing damage if Morgana dies

  • Dredge Line
    • Damage reduced at earlier ranks to 60/105/150/195/240 from 80/120/160/200/240
    • Cooldown increased at earlier ranks to 18/16/14/12/10 seconds from 14/13/12/11/10 seconds
  • Depth Charge
    • Primary target damage reduced at earlier ranks to 200/325/450 from 250/350/450
    • Cooldown increased at earlier ranks to 140/110/80 seconds from 120/100/80 seconds

  • Visionary
    • Attacks required to activate reduced to 5 from 7
  • Consume
    • Damage increased to 500/600/700/800/900 from 400/525/650/775/900
    • Damage dealt to Dragon and Baron increased to 100% from 50%
    • Cooldown reduced to 16/14/12/10/8 seconds from 18/16/14/12/10 seconds
  • Absolute Zero
    • Minimum damage if interrupted increased to 12.5% from 0%
    • Maximum damage if interrupted increased to 87% from 70%

  • Global spell cooldown reduced to 0.15 seconds from 0.5
  • Clockwork Windup
    • Base damage adjusted to 10-50 from 5-30
    • Damage amplification per stack increased to 20% from 15%
    • Maximum stacks reduced to 2 from 3
    • Ability Power ratio reduced to 0.15 from 0.2
  • Command: Attack
    • Missile speed reduced to 1200 from 1275
    • Cooldown reduced at later ranks to 6/5.25/4.5/3.75/3 seconds from 6/5.5/5/4.5/4 seconds
    • Damage reduced to 60/90/120/150/180 from 60/100/140/180/220
    • Ability Power ratio reduced to 0.4 from 0.6
    • The Ball now responds faster to Dissonance and Shockwave commands
  • Command: Dissonance Ability Power increased to 0.7 from 0.5
  • Command: Protect
    • Cast range increased by 100
    • Ball leash range is increased by 100 when attached to an allied Champion
    • The Ball will now respond faster to Dissonance and Shockwave commands
  • Command: Shockwave
    • Cast time increased to 0.5 seconds from 0.4
    • Fixed: Shockwave no longer stuns units for longer than the duration of the movement
    • If the Ball forcibly leashes back to Orianna, Command: Shockwave will go on a brief cooldown if it is ready

  • Powerball
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120
  • Reduced the spell casting and movement delay after collision
  • Defensive Ball Curl mana cost reduced to 40 from 50

  • Fixed: Sejuani's run animation now changes according to her movement speed

  • Stand United
    • Cooldown increased to 200/180/160 seconds from 180/150/120 seconds

  • Singed now has new spell effects for all skins, with the exception of Riot Squad Singed which retains its unique Poison Trail spell effect

  • Hymn of Valor
    • Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
    • Champion prioritization range slightly increased to better match her attack range

  • Astral Blessing
    • Armor buff duration reduced to 3 seconds from 5 seconds
  • Wish
    • Cooldown increased to 160/145/130 seconds from 120/110/100

  • Fixed: Veigar no longer gains Baleful Strike's Champion kill bonus when killing Champion clones (e.g. Shaco's Hallucinate)

  • Locus of Power
    • Magic Penetration bonus increased to 16/22/28/34/40% from 10/15/20/25/30%
  • Mage Chains
    • Missile speed increased to 2100 from 1700
    • Ability Power ratio increased to 0.8 from 0.7

  • Bouncing Bomb
    • Mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100

  • Fixed: Chrono Shift now grant assists even if the target does not revive

  • Hovering over items with auras or actives now shows their effect radius
  • Athene's Unholy Grail
    • Ability Power increased to 90 from 80
    • Magic Resist increased to 40 from 36
  • Ionic Spark
    • Combine gold cost reduced to 575 from 775 (total gold cost reduced to 2100 from 2300)
    • Chain lightning damage increased to 125 from 110
  • Quicksilver Sash
    • Combine gold cost increased to 900 from 700
    • Magic Resist reduced to 48 from 56
  • Pickaxe, Cloth Armor, Dagger, and Null Magic Mantle now properly display missing item build paths

Summoner Spells
  • Ignite
    • No longer useable on minions (still useable on jungle monsters)

Co-op vs. AI
  • Bots are now more likely to use abilities while retreating
  • Bots now properly retreat in their base to the summoning platform instead of getting stuck between the nexus turrets
  • Fixed: Bots no longer forget they are being chased
  • Fixed: Malzahar Bot no longer occasionally cancels Nether Grasp
  • Re-enabled Alistar Bot

  • Custom game bots now adjust to players' initial laning decisions before the first minion wave spawns
  • Dragon and Baron kills will now have a chat message and kill callout if your team gets the kill or sees them die
  • Spectators will now hear callouts indicating which team kills Dragon and Baron
  • Updated tool tips for Caitlyn, Graves, Janna, Kog'maw, Soraka, and Vayne
  • Champion-only targeting and pet control keys are now bindable
  • The Proving Grounds
    • Removed Nexus Turret health regeneration
    • Death timer scaling adjusted to an additional second every 60 seconds after 24 minute from an additional second every 90 seconds after 24 minutes
  • Fixed: The Improved Recall mastery no longer causes the recall sound to keep playing even after the player cancels the spell
  • Fixed: Recall particles no longer appear on Champions as they come out of Fog-of-War
  • Fixed a bug with Ezreal’s Mystic Shot range at different levels.
  • Dominion Nexus Crystal now displays over the shrine in Dominion
  • Fixed a bug where Twisted Fate’s Jack of Hearts name did not display properly during loading.
  • Fixed a typo in the Air Client for Gangplank’s Raise Morale


  1. Singed's new spell visualize: http://i.imgur.com/o8D8h.jpg

    1. Nice Poison Trail visual. Dunno about Mega Adhesive one though. =P

  2. I have butterflies in my stomach just thinking of the fun I'm going to have a with some of these updates...

  3. Now, Orianna is in the sky, with Evelynn... Rest in Peace...

    1. Serioualy, no!

    2. The changes just came out man, try her first, there are so many tweeks on her its not funny.

      I see some minor damage nerfs, but tons of utility, and QoL buffs.

    3. Same goes with Xerath...

    4. Her W got buffed didn't it? I played few games with Orianna after the update and I don't think she's bad now

  4. Why does it keep getting harder to play support champs? I may just change kill Janna and swop over to Cait (she seems to get stronger, quicker and increased range with every new update)

    1. Sona
      Hymn of Valor
      Mana cost reduced at earlier ranks to 45/50/55/60/65 from 65 at all ranks
      Champion prioritization range slightly increased to better match her attack range

      This really makes it harder to play support champs.

  5. If they keep nerfing Soraka I can already read people asking me not to play her, as it used to happen two years ago when she was really fucking hard to play.

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