Incoming Teemo Buffs

Posted on at 5:45 AM by Moobeat

Teemo buffs make me a happy Moobeat. The bug is how over a certain, fairly low, attack speed his E's passive damage wouldn't tick for damage causing him to essentially lose the bonus from that ability.
Again, another one that hadn't aligned with the stars of when I was on the forums.

Not to spill the beans, but not only do we have some goodness for Teemo, but unless something happens, it should be in this patch.  We found a bug that was really hampering his damage, among a couple other QoL fixes.
- Morello, Lead Champion Designer, via the official forums.

3 comments

  1. Is there anything else to Teemo? I'm so excited for this. Played Teemo till around 25 because he was getting countered too easily to be a use to my team. But from what I heard on the Hecarim patch preview "A couple of buffs and a bug fix" Would you be able to elaborate on what those buffs are, or shall I just wait till the patch is released?

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  2. Is there anything else to Teemo? I'm so excited for this. Played Teemo till around 25 because he was getting countered too easily to be a use to my team. But from what I heard on the Hecarim patch preview "A couple of buffs and a bug fix" Would you be able to elaborate on what those buffs are, or shall I just wait till the patch is released?

    ReplyDelete
  3. That makes me happy 2 :D. would you be able to spill the beans on the other 2 buffs mf and mushrooms? just upping the ap and ms or will it be more fun like no more unit collision (thanx to his size I think :P) or a mushroom cloud or stack :D!

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