Lulu Patch Preview

Posted on at 11:32 PM by Moobeat
The patch preview is out! Lots of interesting changes; I'm curious to see how much the tiny reduction on vamp scepter affects the jungle.


Recap ( courtesy of a fine redditor ):
RAMMUS
  • Base damage down, base armor down.
  • Powerball: now makes contact with right click, you no longer have to lead the shot.
  • Morello's Thoughts: "This will allow us to hit his jungle speed while leaving him intact from a tank and initiator role."
SHACO
  • Two-Shiv Poison: .5 AD ratio changed to 1.0 bonus AD ratio.
  • Morello's Thoughts: "We think this is pretty important because Shaco's an assassin; he's the kind of character you pick if you want to kill people and do damage".
JAX
  • Grandmaster's Might: Active now grants bonus armor scaling with AD and bonus MR scaling with AP.
  • Morello's Thoughts: "Jax really needs that burst survivability to function in a team fight.
IRELIA
  • Hiten Style: Passive health regain down but increases to current numbers when activated.
  • Transcendent Blades: Cooldown going up.
  • Morello's Thoughts: "At the end of the day we like how Irelia fights champions but just wanted to get her lane sustain down."
ITEMS
  • Bloodthirster: Lifesteal % going down. Now only loses half stacks on death.
  • Wriggle's Lantern: Lifesteal % going down.
  • Vampiric Scepter: Lifesteal % going down.
  • Morello's Thoughts: "We wanted damage to last and be meaningful over the course of a long fight."

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