Shyvana Champion Spotlight and Patch Notes Take 2

Posted on at 5:08 PM by Moobeat
**Sorry for the lateness. I put up the patch notes and Champion spotlight much earlier in the day but they seem to have gotten deleted. Scumbag Blogger strikes again**

New Skins in the Store
  • Ironscale Shyvana
  • Boneclaw Shyvana
  • Mafia Miss Fortune
  • Jurassic Cho’Gath v1.47
  • You will now receive a message if your stats are going to be delayed
  • Custom Games will now sort properly

League of Legends v1.0.0.128
Shyvana, the Half-Dragon
  • Twin Bite
    • Shyvana strikes twice on her next attack. Both attacks trigger On-Hit effects and Fury of the Dragonborn effects.
    • Dragon Form: Twin Bite cleaves all units in front of Shyvana.
  • Burnout
    • Shyvana deals magic damage per second to nearby enemies and her Movement Speed is greatly increased for 3 seconds. Shyvana's Movement Speed bonus is reduced over time.
    • Dragon Form: Burnout scorches the earth, continuing to damage enemies that stand on it.
  • Flame Breath
    • Shyvana unleashes a fireball that deals magic damage and melts the target's Armor for 4 seconds.
    • Dragon Form: Flame Breath engulfs all units in a cone in front of Shyvana.
  • Dragon's Descent (Ultimate)
    • Active: Shyvana transforms into a dragon and takes flight to a target location. Enemies along her path take magic damage and are knocked toward her target location.
    • Passive: Shyvana reinforces her scales, increasing her Armor and Magic Resist. Defensive bonuses are doubled in Dragon Form.
  • Fury of the Dragonborn (Passive)
    • Shyvana's melee attacks enhance her abilities.
    • Twin Bite - Reduces the cooldown by 0.5 seconds.
    • Burnout - Extends the duration by 1 second to a maximum of 6 seconds.
    • Flame Breath - Deals 20% of the ability's damage to debuffed targets.
    • Dragon's Descent - Attacks generate 2 Fury and Shyvana passively gains Fury over time while in human form.

  • Attack range increased to 125 from 100

  • Piltover Peacemaker base damage reduced to 20/60/100/140/180 from 20/65/110/155/200
  • Yordle Snap Trap activation radius reduced to 135 from 150

  • True Grit
    • Buff duration reduced to 3 seconds from 4
    • Armor and magic resistance per stack reduced to 3 from 4 at max level
  • Buckshot damage per additional missile reduced to 30% from 35%

  • Undertow missile speed increased to 1600 from 1500
  • Ragnarok
    • Now breaks crowd control effects upon activation
    • Duration adjusted to 6 seconds at all ranks from 5/6.5/8

  • Fixed a bug that caused Riven to stop moving after certain commands.
  • Fixed a bug that caused Ki Shout and Broken Wings to temporarily leave dead unpathable minions behind.
  • Fixed a bug that caused Riven's collision radius to be improperly calculated.

  • Rewrote his Deceive, Hallucinate, and Champion tips for more clarity
  • Deceive will now still critically strike even if you break stealth (ie: to cast Jack in the Box)
  • Jack in the Box
    • Base damage reduced to 35/50/65/80/95 from 35/55/75/95/115
    • Ability power ratio reduced to 0.2 from 0.25
    • Activation range reduced to 300 from 350
    • Cast range increased to 425 from 400
  • Hallucinate
    • Fixed a bug where Shaco's clone wouldn't trigger Two-Shiv Poison's passive

  • Rake mana cost increased to 60/65/70/75/80 from 45/50/55/60/65
  • Shadow Assault cooldown increased to 75/65/55 seconds from 60/50/40

  • Crushing Blow
    • Total attack damage ratio increased to 1.1 from 1.0
    • Fixed a bug where Crushing Blow did not display critical strikes or benefit from life steal
  • Decoy
    • Casting Decoy no longer instantly shows a reduction in Wukong's mana bar to enemies
    • Fixed a bug where Wukong's stealth state did not ignore unit collision
    • Improved general Decoy behavior and placement - the Decoy should now more accurately mimic Wukong's previous position and behavior
    • Wukong is now pushed forward slightly when using Decoy, rather than the Decoy being pushed back from Wukong's position
  • Nimbus Strike
    • Attack speed bonus increased to 30/35/40/45/50% from 20/25/30/35/40%
    • Attack speed duration increased to 4 seconds from 3

  • Respawn time adjustments are now +2/-2 seconds regardless of the size in score difference
  • Crystal Scar's Aura armor penetration reduced to 12% from 15%
  • Personal Score reward for assisting in capturing or neutralizing a point increased to 25 from 10
  • Garrison has been changed to be an untargeted spell, similar to Promote. It will only become castable when in range of an eligible Capture Point.
  • Fixed the channel time display for capturing the central runes to match the actual capture time. The actual time to capture is unchanged.
  • Fixed a bug where capture points could be moved off of their platforms
  • Fixed a crash when audio was disabled

  • Hextech Sweeper
    • Updated tooltip to be more clear that its Passive ability grants vision of stealthed units
    • Updated the targeting cursor, particle, and vision debuff

No big surprises here; nearly every change was mentioned either on the forums or in the patch preview. Glad to see that Garrison change as well as some baby Caitlyn nerfs; boy to I hate her.

Be sure to check out the check out the Shyvana bundles that are available for a limited time and sneak a peak at the other new skins added during this patch.

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