More Details on the Sivir Changes!

Posted on at 10:27 PM by Moobeat

Looks like Statikk wanted to clear up the air surrounding the  recently announced Sivir changes coming next patch, so he went ahead and gave us a few more details.
Hey guys,

I see people have a lot of concerns with the upcoming changes to Sivir, so I wanted to show you guys some of our choices and the reasoning behind those choices.

Sivir's identity, in my opinion, is extreme combat mobility and strong AoE / pushing power. We wanted to make sure that this stayed at the forefront. At the same time, Sivir's current state on Live is one of extreme situational power. One of the goals was to move her towards being more universally viable rather than only strong in a handful of situations.

Sivir's attack range is increased to 500 from 425. This is slightly under the average AD carry (550 range) in order to account for some of the unique tools Sivir has such as her high mobility and her Spell Shield. This allows us to maintain her unique high risk/reward range gameplay while also allowing her to fill the common role of the AD carry. Additionally, we were forced to slightly nerf the amount of free stats Sivir currently gets on Live for being at such a range disadvantage. We also did other various quality of life changes such as updating her attack frame to be faster / snappier.

Sivir's new passive grants her 50 Movement Speed for 2 seconds after landing a basic attack on an enemy champion. The main fun players found in Sivir's old passive was that "Attack-Moving" (constantly moving in between basic attacks) was an optimal play for Sivir especially combined with Nimbleness. This new passive allows Sivir to be very mobile in combat and allows her to both kite and chase down enemies as long as she continuously weaves in basic attacks.

Sivir's Boomerang Blade now deals physical damage, but no longer has an ability power ratio. This allows Sivir to build her masteries, runes, and items in a much more optimal way that will actually synergize. The amount of damage a perfect Boomerang Blade can deal especially at early levels now is quite scary if Sivir focuses on early Armor Penetration and Attack Damage.

Sivir's Ricochet is now an on-next-hit effect that bounces to 5 additional targets even at rank 1 and still has some damage drop off. We gave the spell some base damage and it has a base cooldown of 3 seconds at max rank. We wanted to maintain the feel of Sivir blades bouncing everywhere while also meeting some other goals such as adding user activity to the kit, increasing her single target damage, and reducing her team fight AoE potential. The damage increase this spell gives is very deceptive because of the fact that it resets her basic attack timer. In combination with Boomerang Blade, Sivir can still clear waves extremely quickly and maintains the pushing power she is feared for. The main limiter to her pushing is not her damage output, but actually mana management. This is true on Live and continues to be true in her remake.

Hopefully this gives you guys a little more insight into the upcoming changes for Sivir, and I look forward to you guys trying her out and sending us back feedback on what next steps we should take for her.
- Statikk, QA Analyst, via the official forums.

While it is upsetting to lose the toggle for W, an ability that I feel most represents what we all think of when we think of Sivir, this will undoubtedly be a shift in the right direction for her. It is only once in a blue moon you actually run into a Sivir and much less commonly do we find one that can compete on the level of other typical AD carries.

edit: Side note, I just noticed that the change to W is actually the same one that Phreak mentioned a few months ago. Huzzah!


  1. He said of felt. Bad in that implementation.

  2. has this made sivir a viable AD carry, probably not but that 50 movement speed bonus could make her kiting game amazing.

  3. The new richochet better do a lot of damage or else this is going to be a nerf.