Xerath Patch Notes

Posted on at 9:50 PM by Moobeat
Here are the patch notes taken directly from the League site. Expect maintenance to start at 1am PDT.

New Skins in the Store
  • Runeborn Xerath
  • Battlecast Xerath
  • Cryocore Brand
  • Officer Caitlyn

League of Legends v1.0.0.126
Xerath, the Magus Ascendant
  • Ascended Form (Passive): Xerath feeds on arcane power, making him increasingly resilient to physical harm. He converts a percentage of his Ability Power into Armor.
  • Arcanopulse: Fires a long-range beam of energy, dealing magic damage to all targets hit.
  • Locus of Power: Xerath anchors himself to a source of magical power, increasing the range of all spells and granting him bonus % Magic Penetration. Although he is immobilized while Locus of Power is active, his movement speed increases upon disabling the ability.
  • Mage Chains: Deals magic damage to an enemy and marks them with Unstable Magic. The next spell Xerath strikes this enemy with stuns them.
  • Arcane Barrage: Calls down a blast of arcane energy, dealing magic damage to all enemies in an area. May be cast up to three times before going on cooldown.

  • Fixed a bug where Requiem would sometimes not finish channeling when cast during Death Defied

  • Fixed a bug where Ethereal Chains would not root Master Yi during Highlander

Lee Sin
  • Sonic Wave
    • Cooldown increased to 11/10/9/8/7 from 10/9/8/7/6
    • Attack damage ratio reduced to .9 from 1
  • Safe Guard range reduced to 700 from 750

  • Brutal Strikes
    • Modified the shape and range of Brutal Strike's passive cleave component.
    • Added a visual indicator on targets hit by Brutal Strikes

  • Fixed a bug where Call of the Void would not finish casting if Malzahar died.
  • Nether Grasp
    • Fixed a bug where Nether Grasp couldn't break with distance
    • Nether Grasp will now stop channeling if the target becomes a zombie

  • Creeping Death now properly gives assists

Miss Fortune
  • Bullet Time now scales with attack damage and ability power

  • Soul Siphon spell vamp decreased to 10/20/30 from 15/25/35
  • Black Shield ability power ratio reduced to .7 from .8

  • Fixed a bug where recommended items would not display for Rammus

  • Poison Trail linger time reduced to 3.25 from 3.5
  • Insanity Potion crowd control reduction lowered to 10/15/20% from 10/20/30%

  • Radiance cooldown reduced to 60 seconds at all ranks from 100/90/80

  • Mocking Shout now properly gives assists if the slow is not applied

  • Infinite Duress
    • Slowed down the first two ticks of damage slightly (before the first two ticks came almost instantly)
    • Infinite Duress will now stop channeling if the target becomes a zombie

The Crystal Scar
  • Ambient gold gain reduced by 7%
  • Reduced the time range of the respawns to help early winning teams finish games

  • Revised all item tooltips to have standardized vocabulary and formatting
  • Adjusted Quicksilver Sash's cooldown to properly reflect the tooltip
  • Creep camp minimap icons now update properly with all forms of vision
  • Fixed a bug where Ignite's visual effect would sometimes persist far beyond the actual duration.
  • Fixed a bug in which the Show/Hide HUD keybinding would always be F5, despite the selection in the options menu.

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